Archipelago/worlds/v6/__init__.py

98 lines
3.1 KiB
Python

import typing
import os, json
from .Items import item_table, V6Item
from .Locations import location_table, V6Location
from .Options import V6Options
from .Rules import set_rules
from .Regions import create_regions
from BaseClasses import Item, ItemClassification, Tutorial
from ..AutoWorld import World, WebWorld
client_version = 1
class V6Web(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up VVVVVV for Multiworld.",
"English",
"setup_en.md",
"setup/en",
["N00byKing"]
)]
class V6World(World):
"""
VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
""" #Lifted from Store Page
game: str = "VVVVVV"
topology_present = False
web = V6Web()
item_name_to_id = item_table
location_name_to_id = location_table
data_version = 1
area_connections: typing.Dict[int, int]
area_cost_map: typing.Dict[int,int]
music_map: typing.Dict[int,int]
options_dataclass = V6Options
def create_regions(self):
create_regions(self.multiworld, self.player)
def set_rules(self):
self.area_connections = {}
self.area_cost_map = {}
set_rules(self.multiworld, self.options, self.player, self.area_connections, self.area_cost_map)
def create_item(self, name: str) -> Item:
return V6Item(name, ItemClassification.progression, item_table[name], self.player)
def create_items(self):
trinkets = [self.create_item("Trinket " + str(i+1).zfill(2)) for i in range(0,20)]
self.multiworld.itempool += trinkets
def generate_basic(self):
musiclist_o = [1,2,3,4,9,12]
musiclist_s = musiclist_o.copy()
if self.options.music_rando:
self.multiworld.random.shuffle(musiclist_s)
self.music_map = dict(zip(musiclist_o, musiclist_s))
def fill_slot_data(self):
return {
"MusicRando": self.music_map,
"AreaRando": self.area_connections,
"DoorCost": self.options.door_cost.value,
"AreaCostRando": self.area_cost_map,
"DeathLink": self.options.death_link.value,
"DeathLink_Amnesty": self.options.death_link_amnesty.value
}
def generate_output(self, output_directory: str):
if self.multiworld.players != 1:
return
data = {
"slot_data": self.fill_slot_data(),
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.multiworld.get_locations()},
"data_package": {
"data": {
"games": {
self.game: {
"item_name_to_id": self.item_name_to_id,
"location_name_to_id": self.location_name_to_id
}
}
}
}
}
filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apv6"
with open(os.path.join(output_directory, filename), 'w') as f:
json.dump(data, f)