167 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Dict, List
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import random
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import worlds.smz3.TotalSMZ3.Region as Region
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import worlds.smz3.TotalSMZ3.Config as Config
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import worlds.smz3.TotalSMZ3.Item as Item
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import worlds.smz3.TotalSMZ3.Location as Location
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from worlds.smz3.TotalSMZ3.Regions.Zelda.CastleTower import CastleTower
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from worlds.smz3.TotalSMZ3.Regions.Zelda.EasternPalace import EasternPalace
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from worlds.smz3.TotalSMZ3.Regions.Zelda.DesertPalace import DesertPalace
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from worlds.smz3.TotalSMZ3.Regions.Zelda.TowerOfHera import TowerOfHera
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from worlds.smz3.TotalSMZ3.Regions.Zelda.PalaceOfDarkness import PalaceOfDarkness
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from worlds.smz3.TotalSMZ3.Regions.Zelda.SwampPalace import SwampPalace
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from worlds.smz3.TotalSMZ3.Regions.Zelda.SkullWoods import SkullWoods
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from worlds.smz3.TotalSMZ3.Regions.Zelda.ThievesTown import ThievesTown
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from worlds.smz3.TotalSMZ3.Regions.Zelda.IcePalace import IcePalace
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from worlds.smz3.TotalSMZ3.Regions.Zelda.MiseryMire import MiseryMire
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from worlds.smz3.TotalSMZ3.Regions.Zelda.TurtleRock import TurtleRock
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from worlds.smz3.TotalSMZ3.Regions.Zelda.GanonsTower import GanonsTower
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from worlds.smz3.TotalSMZ3.Regions.Zelda.LightWorld.DeathMountain.West import West as LightWorldDeathMountainWest
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from worlds.smz3.TotalSMZ3.Regions.Zelda.LightWorld.DeathMountain.East import East as LightWorldDeathMountainEast
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from worlds.smz3.TotalSMZ3.Regions.Zelda.LightWorld.NorthWest import NorthWest as LightWorldNorthWest
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from worlds.smz3.TotalSMZ3.Regions.Zelda.LightWorld.NorthEast import NorthEast as LightWorldNorthEast
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from worlds.smz3.TotalSMZ3.Regions.Zelda.LightWorld.South import South as LightWorldSouth
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from worlds.smz3.TotalSMZ3.Regions.Zelda.HyruleCastle import HyruleCastle
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from worlds.smz3.TotalSMZ3.Regions.Zelda.DarkWorld.DeathMountain.West import West as DarkWorldDeathMountainWest
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from worlds.smz3.TotalSMZ3.Regions.Zelda.DarkWorld.DeathMountain.East import East as DarkWorldDeathMountainEast
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from worlds.smz3.TotalSMZ3.Regions.Zelda.DarkWorld.NorthWest import NorthWest as DarkWorldNorthWest
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from worlds.smz3.TotalSMZ3.Regions.Zelda.DarkWorld.NorthEast import NorthEast as DarkWorldNorthEast
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from worlds.smz3.TotalSMZ3.Regions.Zelda.DarkWorld.South import South as DarkWorldSouth
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from worlds.smz3.TotalSMZ3.Regions.Zelda.DarkWorld.Mire import Mire as DarkWorldMire
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Crateria.Central import Central
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Crateria.West import West as CrateriaWest 
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Crateria.East import East as CrateriaEast
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Brinstar.Blue import Blue
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Brinstar.Green import Green
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Brinstar.Kraid import Kraid
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Brinstar.Pink import Pink
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Brinstar.Red import Red
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Maridia.Outer import Outer
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.Maridia.Inner import Inner
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.NorfairUpper.West import West as NorfairUpperWest
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.NorfairUpper.East import East as NorfairUpperEast
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.NorfairUpper.Crocomire import Crocomire
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.NorfairLower.West import West as NorfairLowerWest
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.NorfairLower.East import East as NorfairLowerEast
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from worlds.smz3.TotalSMZ3.Regions.SuperMetroid.WreckedShip import WreckedShip
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class World:
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    Locations: List[Location.Location]
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    Regions: List[Region.Region]
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    Config: Config.Config
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    Player: str
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    Guid: str
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    Id: int
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    def Items(self):
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        return [l.Item for l in self.Locations if l.Item != None]
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    locationLookup: Dict[str, Location.Location]
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    regionLookup: Dict[str, Region.Region]
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    def GetLocation(self, name:str): return self.locationLookup[name]
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    def GetRegion(self, name:str): return self.regionLookup[name]
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    def __init__(self, config: Config, player: str, id: int, guid: str):
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        self.Config = config
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        self.Player = player
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        self.Id = id
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        self.Guid = guid
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        self.Regions = [
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            CastleTower(self, self.Config),
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            EasternPalace(self, self.Config),
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            DesertPalace(self, self.Config),
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            TowerOfHera(self, self.Config),
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            PalaceOfDarkness(self, self.Config),
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            SwampPalace(self, self.Config),
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            SkullWoods(self, self.Config),
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            ThievesTown(self, self.Config),
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            IcePalace(self, self.Config),
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            MiseryMire(self, self.Config),
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            TurtleRock(self, self.Config),
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            GanonsTower(self, self.Config),
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            LightWorldDeathMountainWest(self, self.Config),
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            LightWorldDeathMountainEast(self, self.Config),
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            LightWorldNorthWest(self, self.Config),
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            LightWorldNorthEast(self, self.Config),
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            LightWorldSouth(self, self.Config),
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            HyruleCastle(self, self.Config),
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            DarkWorldDeathMountainWest(self, self.Config),
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            DarkWorldDeathMountainEast(self, self.Config),
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            DarkWorldNorthWest(self, self.Config),
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            DarkWorldNorthEast(self, self.Config),
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            DarkWorldSouth(self, self.Config),
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            DarkWorldMire(self, self.Config),
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            Central(self, self.Config),
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            CrateriaWest(self, self.Config),
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            CrateriaEast(self, self.Config),
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            Blue(self, self.Config),
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            Green(self, self.Config),
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            Kraid(self, self.Config),
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            Pink(self, self.Config),
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            Red(self, self.Config),
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            Outer(self, self.Config),
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            Inner(self, self.Config),
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            NorfairUpperWest(self, self.Config),
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            NorfairUpperEast(self, self.Config),
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            Crocomire(self, self.Config),
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            NorfairLowerWest(self, self.Config),
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            NorfairLowerEast(self, self.Config),
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            WreckedShip(self, self.Config)
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        ]
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        self.Locations = []
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        for r in self.Regions:
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            self.Locations = self.Locations + r.Locations
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        self.regionLookup = {r.Name:r for r in self.Regions}
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        self.locationLookup = {loc.Name:loc for loc in self.Locations}
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        for region in self.Regions:
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            region.GenerateLocationLookup()
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    def CanEnter(self, regionName: str, items: Item.Progression):
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        region = self.regionLookup[regionName]
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        if (region == None):
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            raise Exception(f"World.CanEnter: Invalid region name {regionName}", f'{regionName=}'.partition('=')[0])
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        return region.CanEnter(items)
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    def CanAquire(self, items: Item.Progression, reward: Region.RewardType):
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        return next(iter([region for region in self.Regions if isinstance(region, Region.IReward) and region.Reward == reward])).CanComplete(items)
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    def CanAquireAll(self, items: Item.Progression, *rewards: Region.RewardType):
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        for region in self.Regions:
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            if issubclass(type(region), Region.IReward):
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                if (region.Reward in rewards):
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                    if not region.CanComplete(items):
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                        return False
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        return True
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        # return all(region.CanComplete(items) for region in self.Regions if (isinstance(region, Region.IReward) and region.Reward in rewards))
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    def Setup(self, rnd: random):
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        self.SetMedallions(rnd)
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        self.SetRewards(rnd)
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    def SetMedallions(self, rnd: random):
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        medallionMap = {0: Item.ItemType.Bombos, 1: Item.ItemType.Ether, 2: Item.ItemType.Quake}
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        regionList = [region for region in self.Regions if isinstance(region, Region.IMedallionAccess)]
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        for region in regionList:
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            region.Medallion = medallionMap[rnd.randint(0, 2)]
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    def SetRewards(self, rnd: random):
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        rewards = [
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            Region.RewardType.PendantGreen, Region.RewardType.PendantNonGreen, Region.RewardType.PendantNonGreen, Region.RewardType.CrystalRed, Region.RewardType.CrystalRed,
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            Region.RewardType.CrystalBlue, Region.RewardType.CrystalBlue, Region.RewardType.CrystalBlue, Region.RewardType.CrystalBlue, Region.RewardType.CrystalBlue
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            ]
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        rnd.shuffle(rewards)
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        regionList = [region for region in self.Regions if isinstance(region, Region.IReward) and region.Reward == Region.RewardType.Null]
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        for region in regionList:
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            region.Reward = rewards[0]
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            rewards.remove(region.Reward)
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