185 lines
8.0 KiB
Python
185 lines
8.0 KiB
Python
import os
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import json
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from base64 import b64encode, b64decode
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from math import ceil
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from .Items import MinecraftItem, item_table, required_items, junk_weights
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from .Locations import MinecraftAdvancement, advancement_table, exclusion_table, get_postgame_advancements
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from .Regions import mc_regions, link_minecraft_structures, default_connections
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from .Rules import set_advancement_rules, set_completion_rules
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from worlds.generic.Rules import exclusion_rules
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from BaseClasses import Region, Entrance, Item, Tutorial, ItemClassification
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from .Options import minecraft_options
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from ..AutoWorld import World, WebWorld
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client_version = 9
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class MinecraftWebWorld(WebWorld):
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theme = "jungle"
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bug_report_page = "https://github.com/KonoTyran/Minecraft_AP_Randomizer/issues/new?assignees=&labels=bug&template=bug_report.yaml&title=%5BBug%5D%3A+Brief+Description+of+bug+here"
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setup = Tutorial(
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"Multiworld Setup Tutorial",
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"A guide to setting up the Archipelago Minecraft software on your computer. This guide covers"
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"single-player, multiworld, and related software.",
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"English",
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"minecraft_en.md",
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"minecraft/en",
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["Kono Tyran"]
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)
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setup_es = Tutorial(
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setup.tutorial_name,
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setup.description,
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"Español",
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"minecraft_es.md",
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"minecraft/es",
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["Edos"]
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)
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setup_sv = Tutorial(
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setup.tutorial_name,
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setup.description,
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"Swedish",
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"minecraft_sv.md",
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"minecraft/sv",
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["Albinum"]
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)
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tutorials = [setup, setup_es, setup_sv]
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class MinecraftWorld(World):
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"""
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Minecraft is a game about creativity. In a world made entirely of cubes, you explore, discover, mine,
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craft, and try not to explode. Delve deep into the earth and discover abandoned mines, ancient
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structures, and materials to create a portal to another world. Defeat the Ender Dragon, and claim
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victory!
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"""
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game: str = "Minecraft"
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option_definitions = minecraft_options
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topology_present = True
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web = MinecraftWebWorld()
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = {name: data.id for name, data in advancement_table.items()}
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data_version = 7
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def _get_mc_data(self):
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exits = [connection[0] for connection in default_connections]
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return {
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'world_seed': self.world.slot_seeds[self.player].getrandbits(32),
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'seed_name': self.world.seed_name,
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'player_name': self.world.get_player_name(self.player),
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'player_id': self.player,
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'client_version': client_version,
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'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits},
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'advancement_goal': self.world.advancement_goal[self.player].value,
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'egg_shards_required': min(self.world.egg_shards_required[self.player].value,
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self.world.egg_shards_available[self.player].value),
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'egg_shards_available': self.world.egg_shards_available[self.player].value,
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'required_bosses': self.world.required_bosses[self.player].current_key,
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'MC35': bool(self.world.send_defeated_mobs[self.player].value),
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'death_link': bool(self.world.death_link[self.player].value),
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'starting_items': str(self.world.starting_items[self.player].value),
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'race': self.world.is_race,
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}
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def generate_basic(self):
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# Generate item pool
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itempool = []
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junk_pool = junk_weights.copy()
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# Add all required progression items
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for (name, num) in required_items.items():
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itempool += [name] * num
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# Add structure compasses if desired
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if self.world.structure_compasses[self.player]:
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structures = [connection[1] for connection in default_connections]
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for struct_name in structures:
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itempool.append(f"Structure Compass ({struct_name})")
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# Add dragon egg shards
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if self.world.egg_shards_required[self.player] > 0:
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itempool += ["Dragon Egg Shard"] * self.world.egg_shards_available[self.player]
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# Add bee traps if desired
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bee_trap_quantity = ceil(self.world.bee_traps[self.player] * (len(self.location_names)-len(itempool)) * 0.01)
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itempool += ["Bee Trap"] * bee_trap_quantity
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# Fill remaining items with randomly generated junk
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itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), k=len(self.location_names)-len(itempool))
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# Convert itempool into real items
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itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
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# Choose locations to automatically exclude based on settings
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exclusion_pool = set()
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exclusion_types = ['hard', 'unreasonable']
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for key in exclusion_types:
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if not getattr(self.world, f"include_{key}_advancements")[self.player]:
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exclusion_pool.update(exclusion_table[key])
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# For postgame advancements, check with the boss goal
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exclusion_pool.update(get_postgame_advancements(self.world.required_bosses[self.player].current_key))
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exclusion_rules(self.world, self.player, exclusion_pool)
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# Prefill event locations with their events
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self.world.get_location("Blaze Spawner", self.player).place_locked_item(self.create_item("Blaze Rods"))
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self.world.get_location("Ender Dragon", self.player).place_locked_item(self.create_item("Defeat Ender Dragon"))
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self.world.get_location("Wither", self.player).place_locked_item(self.create_item("Defeat Wither"))
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self.world.itempool += itempool
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def get_filler_item_name(self) -> str:
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return self.world.random.choices(list(junk_weights.keys()), weights=list(junk_weights.values()))[0]
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def set_rules(self):
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set_advancement_rules(self.world, self.player)
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set_completion_rules(self.world, self.player)
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def create_regions(self):
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def MCRegion(region_name: str, exits=[]):
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ret = Region(region_name, None, region_name, self.player, self.world)
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ret.locations = [MinecraftAdvancement(self.player, loc_name, loc_data.id, ret)
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for loc_name, loc_data in advancement_table.items()
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if loc_data.region == region_name]
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for exit in exits:
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ret.exits.append(Entrance(self.player, exit, ret))
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return ret
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self.world.regions += [MCRegion(*r) for r in mc_regions]
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link_minecraft_structures(self.world, self.player)
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def generate_output(self, output_directory: str):
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data = self._get_mc_data()
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filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_file_safe_player_name(self.player)}.apmc"
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with open(os.path.join(output_directory, filename), 'wb') as f:
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f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
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def fill_slot_data(self):
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slot_data = self._get_mc_data()
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for option_name in minecraft_options:
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option = getattr(self.world, option_name)[self.player]
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if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
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slot_data[option_name] = int(option.value)
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return slot_data
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def create_item(self, name: str) -> Item:
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item_data = item_table[name]
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if name == "Bee Trap":
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classification = ItemClassification.trap
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# prevent books from going on excluded locations
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elif name in ("Sharpness III Book", "Infinity Book", "Looting III Book"):
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classification = ItemClassification.useful
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elif item_data.progression:
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classification = ItemClassification.progression
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else:
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classification = ItemClassification.filler
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item = MinecraftItem(name, classification, item_data.code, self.player)
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return item
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def mc_update_output(raw_data, server, port):
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data = json.loads(b64decode(raw_data))
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data['server'] = server
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data['port'] = port
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return b64encode(bytes(json.dumps(data), 'utf-8'))
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