* Rogue Legacy: More refactoring and clean up. * Also marked Blacksmith as Progression as it's used in a rule. * Remove extra newline. * Prevent divide by zero type error. * Scratch last commit, got the math mixed in my head. * Clarified name of rule regarding percentage of stat upgrades. * Move early vendors/architect creation into `create_items` logic. * Rename parameter in `create_region`. * Rename local var in `create_region`. * Removed accidental links in Markdown docs. * Refactor `create_region` signature and caller. * Remove redundant if-else. * Revert change to if-else, and moved item_pool to function instead of obj var. * Rename LegacyLogic to RLLogic. * Remove LogicMixin for rules. |
||
---|---|---|
.. | ||
en_Rogue Legacy.md | ||
rogue-legacy_en.md |