271 lines
14 KiB
Python
271 lines
14 KiB
Python
import itertools
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import unittest
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from random import random
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from typing import Dict
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from BaseClasses import ItemClassification, MultiWorld
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from Options import SpecialRange
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from . import setup_solo_multiworld, SVTestBase, SVTestCase, allsanity_options_without_mods, allsanity_options_with_mods
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from .. import StardewItem, items_by_group, Group, StardewValleyWorld
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from ..locations import locations_by_tag, LocationTags, location_table
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from ..options import ExcludeGingerIsland, ToolProgression, Goal, SeasonRandomization, TrapItems, SpecialOrderLocations, ArcadeMachineLocations
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from ..strings.goal_names import Goal as GoalName
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from ..strings.season_names import Season
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from ..strings.special_order_names import SpecialOrder
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from ..strings.tool_names import ToolMaterial, Tool
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SEASONS = {Season.spring, Season.summer, Season.fall, Season.winter}
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TOOLS = {"Hoe", "Pickaxe", "Axe", "Watering Can", "Trash Can", "Fishing Rod"}
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def assert_can_win(tester: unittest.TestCase, multiworld: MultiWorld):
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for item in multiworld.get_items():
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multiworld.state.collect(item)
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tester.assertTrue(multiworld.find_item("Victory", 1).can_reach(multiworld.state))
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def basic_checks(tester: unittest.TestCase, multiworld: MultiWorld):
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tester.assertIn(StardewItem("Victory", ItemClassification.progression, None, 1), multiworld.get_items())
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assert_can_win(tester, multiworld)
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non_event_locations = [location for location in multiworld.get_locations() if not location.event]
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tester.assertEqual(len(multiworld.itempool), len(non_event_locations))
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def check_no_ginger_island(tester: unittest.TestCase, multiworld: MultiWorld):
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ginger_island_items = [item_data.name for item_data in items_by_group[Group.GINGER_ISLAND]]
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ginger_island_locations = [location_data.name for location_data in locations_by_tag[LocationTags.GINGER_ISLAND]]
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for item in multiworld.get_items():
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tester.assertNotIn(item.name, ginger_island_items)
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for location in multiworld.get_locations():
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tester.assertNotIn(location.name, ginger_island_locations)
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def get_option_choices(option) -> Dict[str, int]:
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if issubclass(option, SpecialRange):
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return option.special_range_names
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elif option.options:
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return option.options
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return {}
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class TestGenerateDynamicOptions(SVTestCase):
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def test_given_special_range_when_generate_then_basic_checks(self):
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options = StardewValleyWorld.options_dataclass.type_hints
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for option_name, option in options.items():
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if not isinstance(option, SpecialRange):
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continue
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for value in option.special_range_names:
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with self.subTest(f"{option_name}: {value}"):
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choices = {option_name: option.special_range_names[value]}
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multiworld = setup_solo_multiworld(choices)
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basic_checks(self, multiworld)
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def test_given_choice_when_generate_then_basic_checks(self):
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seed = int(random() * pow(10, 18) - 1)
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options = StardewValleyWorld.options_dataclass.type_hints
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for option_name, option in options.items():
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if not option.options:
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continue
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for value in option.options:
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with self.subTest(f"{option_name}: {value} [Seed: {seed}]"):
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world_options = {option_name: option.options[value]}
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multiworld = setup_solo_multiworld(world_options, seed)
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basic_checks(self, multiworld)
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class TestGoal(SVTestCase):
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def test_given_goal_when_generate_then_victory_is_in_correct_location(self):
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for goal, location in [("community_center", GoalName.community_center),
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("grandpa_evaluation", GoalName.grandpa_evaluation),
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("bottom_of_the_mines", GoalName.bottom_of_the_mines),
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("cryptic_note", GoalName.cryptic_note),
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("master_angler", GoalName.master_angler),
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("complete_collection", GoalName.complete_museum),
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("full_house", GoalName.full_house),
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("perfection", GoalName.perfection)]:
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with self.subTest(msg=f"Goal: {goal}, Location: {location}"):
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world_options = {Goal.internal_name: Goal.options[goal]}
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multi_world = setup_solo_multiworld(world_options)
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victory = multi_world.find_item("Victory", 1)
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self.assertEqual(victory.name, location)
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class TestSeasonRandomization(SVTestCase):
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def test_given_disabled_when_generate_then_all_seasons_are_precollected(self):
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world_options = {SeasonRandomization.internal_name: SeasonRandomization.option_disabled}
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multi_world = setup_solo_multiworld(world_options)
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precollected_items = {item.name for item in multi_world.precollected_items[1]}
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self.assertTrue(all([season in precollected_items for season in SEASONS]))
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def test_given_randomized_when_generate_then_all_seasons_are_in_the_pool_or_precollected(self):
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world_options = {SeasonRandomization.internal_name: SeasonRandomization.option_randomized}
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multi_world = setup_solo_multiworld(world_options)
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precollected_items = {item.name for item in multi_world.precollected_items[1]}
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items = {item.name for item in multi_world.get_items()} | precollected_items
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self.assertTrue(all([season in items for season in SEASONS]))
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self.assertEqual(len(SEASONS.intersection(precollected_items)), 1)
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def test_given_progressive_when_generate_then_3_progressive_seasons_are_in_the_pool(self):
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world_options = {SeasonRandomization.internal_name: SeasonRandomization.option_progressive}
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multi_world = setup_solo_multiworld(world_options)
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items = [item.name for item in multi_world.get_items()]
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self.assertEqual(items.count(Season.progressive), 3)
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class TestToolProgression(SVTestCase):
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def test_given_vanilla_when_generate_then_no_tool_in_pool(self):
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world_options = {ToolProgression.internal_name: ToolProgression.option_vanilla}
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multi_world = setup_solo_multiworld(world_options)
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items = {item.name for item in multi_world.get_items()}
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for tool in TOOLS:
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self.assertNotIn(tool, items)
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def test_given_progressive_when_generate_then_progressive_tool_of_each_is_in_pool_four_times(self):
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world_options = {ToolProgression.internal_name: ToolProgression.option_progressive}
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multi_world = setup_solo_multiworld(world_options)
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items = [item.name for item in multi_world.get_items()]
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for tool in TOOLS:
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self.assertEqual(items.count("Progressive " + tool), 4)
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def test_given_progressive_when_generate_then_tool_upgrades_are_locations(self):
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world_options = {ToolProgression.internal_name: ToolProgression.option_progressive}
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multi_world = setup_solo_multiworld(world_options)
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locations = {locations.name for locations in multi_world.get_locations(1)}
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for material, tool in itertools.product(ToolMaterial.tiers.values(),
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[Tool.hoe, Tool.pickaxe, Tool.axe, Tool.watering_can, Tool.trash_can]):
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if material == ToolMaterial.basic:
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continue
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self.assertIn(f"{material} {tool} Upgrade", locations)
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self.assertIn("Purchase Training Rod", locations)
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self.assertIn("Bamboo Pole Cutscene", locations)
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self.assertIn("Purchase Fiberglass Rod", locations)
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self.assertIn("Purchase Iridium Rod", locations)
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class TestGenerateAllOptionsWithExcludeGingerIsland(SVTestCase):
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def test_given_special_range_when_generate_exclude_ginger_island(self):
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options = StardewValleyWorld.options_dataclass.type_hints
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for option_name, option in options.items():
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if not isinstance(option, SpecialRange) or option_name == ExcludeGingerIsland.internal_name:
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continue
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for value in option.special_range_names:
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with self.subTest(f"{option_name}: {value}"):
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multiworld = setup_solo_multiworld(
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{ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true,
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option_name: option.special_range_names[value]})
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check_no_ginger_island(self, multiworld)
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def test_given_choice_when_generate_exclude_ginger_island(self):
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seed = int(random() * pow(10, 18) - 1)
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options = StardewValleyWorld.options_dataclass.type_hints
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for option_name, option in options.items():
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if not option.options or option_name == ExcludeGingerIsland.internal_name:
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continue
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for value in option.options:
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with self.subTest(f"{option_name}: {value} [Seed: {seed}]"):
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multiworld = setup_solo_multiworld(
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{ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true,
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option_name: option.options[value]}, seed)
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stardew_world: StardewValleyWorld = multiworld.worlds[self.player]
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if stardew_world.options.exclude_ginger_island != ExcludeGingerIsland.option_true:
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continue
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basic_checks(self, multiworld)
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check_no_ginger_island(self, multiworld)
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def test_given_island_related_goal_then_override_exclude_ginger_island(self):
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island_goals = [value for value in Goal.options if value in ["walnut_hunter", "perfection"]]
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island_option = ExcludeGingerIsland
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for goal in island_goals:
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for value in island_option.options:
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with self.subTest(f"Goal: {goal}, {island_option.internal_name}: {value}"):
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multiworld = setup_solo_multiworld(
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{Goal.internal_name: Goal.options[goal],
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island_option.internal_name: island_option.options[value]})
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stardew_world: StardewValleyWorld = multiworld.worlds[self.player]
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self.assertEqual(stardew_world.options.exclude_ginger_island, island_option.option_false)
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basic_checks(self, multiworld)
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class TestTraps(SVTestCase):
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def test_given_no_traps_when_generate_then_no_trap_in_pool(self):
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world_options = allsanity_options_without_mods()
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world_options.update({TrapItems.internal_name: TrapItems.option_no_traps})
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multi_world = setup_solo_multiworld(world_options)
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trap_items = [item_data.name for item_data in items_by_group[Group.TRAP]]
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multiworld_items = [item.name for item in multi_world.get_items()]
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for item in trap_items:
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with self.subTest(f"{item}"):
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self.assertNotIn(item, multiworld_items)
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def test_given_traps_when_generate_then_all_traps_in_pool(self):
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trap_option = TrapItems
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for value in trap_option.options:
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if value == "no_traps":
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continue
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world_options = allsanity_options_with_mods()
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world_options.update({TrapItems.internal_name: trap_option.options[value]})
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multi_world = setup_solo_multiworld(world_options)
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trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups and item_data.mod_name is None]
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multiworld_items = [item.name for item in multi_world.get_items()]
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for item in trap_items:
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with self.subTest(f"Option: {value}, Item: {item}"):
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self.assertIn(item, multiworld_items)
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class TestSpecialOrders(SVTestCase):
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def test_given_disabled_then_no_order_in_pool(self):
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world_options = {SpecialOrderLocations.internal_name: SpecialOrderLocations.option_disabled}
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multi_world = setup_solo_multiworld(world_options)
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locations_in_pool = {location.name for location in multi_world.get_locations() if location.name in location_table}
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for location_name in locations_in_pool:
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location = location_table[location_name]
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self.assertNotIn(LocationTags.SPECIAL_ORDER_BOARD, location.tags)
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self.assertNotIn(LocationTags.SPECIAL_ORDER_QI, location.tags)
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def test_given_board_only_then_no_qi_order_in_pool(self):
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world_options = {SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_only}
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multi_world = setup_solo_multiworld(world_options)
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locations_in_pool = {location.name for location in multi_world.get_locations() if location.name in location_table}
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for location_name in locations_in_pool:
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location = location_table[location_name]
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self.assertNotIn(LocationTags.SPECIAL_ORDER_QI, location.tags)
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for board_location in locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]:
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if board_location.mod_name:
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continue
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self.assertIn(board_location.name, locations_in_pool)
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def test_given_board_and_qi_then_all_orders_in_pool(self):
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world_options = {SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_qi,
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ArcadeMachineLocations.internal_name: ArcadeMachineLocations.option_victories}
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multi_world = setup_solo_multiworld(world_options)
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locations_in_pool = {location.name for location in multi_world.get_locations()}
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for qi_location in locations_by_tag[LocationTags.SPECIAL_ORDER_QI]:
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if qi_location.mod_name:
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continue
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self.assertIn(qi_location.name, locations_in_pool)
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for board_location in locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]:
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if board_location.mod_name:
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continue
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self.assertIn(board_location.name, locations_in_pool)
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def test_given_board_and_qi_without_arcade_machines_then_lets_play_a_game_not_in_pool(self):
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world_options = {SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_qi,
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ArcadeMachineLocations.internal_name: ArcadeMachineLocations.option_disabled}
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multi_world = setup_solo_multiworld(world_options)
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locations_in_pool = {location.name for location in multi_world.get_locations()}
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self.assertNotIn(SpecialOrder.lets_play_a_game, locations_in_pool)
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