Archipelago/worlds/stardew_valley/test/TestRegions.py

109 lines
6.9 KiB
Python

import random
import sys
import unittest
from . import SVTestCase, setup_solo_multiworld
from .. import options, StardewValleyWorld, StardewValleyOptions
from ..options import EntranceRandomization, ExcludeGingerIsland
from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag
connections_by_name = {connection.name for connection in vanilla_connections}
regions_by_name = {region.name for region in vanilla_regions}
class TestRegions(unittest.TestCase):
def test_region_exits_lead_somewhere(self):
for region in vanilla_regions:
with self.subTest(region=region):
for exit in region.exits:
self.assertIn(exit, connections_by_name,
f"{region.name} is leading to {exit} but it does not exist.")
def test_connection_lead_somewhere(self):
for connection in vanilla_connections:
with self.subTest(connection=connection):
self.assertIn(connection.destination, regions_by_name,
f"{connection.name} is leading to {connection.destination} but it does not exist.")
class TestEntranceRando(unittest.TestCase):
def test_entrance_randomization(self):
for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
(options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
# option = options.EntranceRandomization.option_buildings
# flag = RandomizationFlag.BUILDINGS
# for i in range(0, 100000):
seed = random.randrange(sys.maxsize)
with self.subTest(flag=flag, msg=f"Seed: {seed}"):
rand = random.Random(seed)
world_options = {EntranceRandomization.internal_name: option,
ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false}
multiworld = setup_solo_multiworld(world_options)
regions_by_name = {region.name: region for region in vanilla_regions}
_, randomized_connections = randomize_connections(rand, multiworld.worlds[1].options, regions_by_name)
for connection in vanilla_connections:
if flag in connection.flag:
connection_in_randomized = connection.name in randomized_connections
reverse_in_randomized = connection.reverse in randomized_connections
self.assertTrue(connection_in_randomized,
f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
self.assertTrue(reverse_in_randomized,
f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization. Seed = {seed}")
def test_entrance_randomization_without_island(self):
for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
(options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
with self.subTest(option=option, flag=flag):
seed = random.randrange(sys.maxsize)
rand = random.Random(seed)
world_options = {EntranceRandomization.internal_name: option,
ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true}
multiworld = setup_solo_multiworld(world_options)
regions_by_name = {region.name: region for region in vanilla_regions}
_, randomized_connections = randomize_connections(rand, multiworld.worlds[1].options, regions_by_name)
for connection in vanilla_connections:
if flag in connection.flag:
if RandomizationFlag.GINGER_ISLAND in connection.flag:
self.assertNotIn(connection.name, randomized_connections,
f"Connection {connection.name} should not be randomized but it is in the output. Seed = {seed}")
self.assertNotIn(connection.reverse, randomized_connections,
f"Connection {connection.reverse} should not be randomized but it is in the output. Seed = {seed}")
else:
self.assertIn(connection.name, randomized_connections,
f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
self.assertIn(connection.reverse, randomized_connections,
f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization. Seed = {seed}")
class TestEntranceClassifications(SVTestCase):
def test_non_progression_are_all_accessible_with_empty_inventory(self):
for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION)]:
seed = random.randrange(sys.maxsize)
with self.subTest(flag=flag, msg=f"Seed: {seed}"):
multiworld_options = {options.EntranceRandomization.internal_name: option}
multiworld = setup_solo_multiworld(multiworld_options, seed)
sv_world: StardewValleyWorld = multiworld.worlds[1]
ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()}
for randomized_entrance in sv_world.randomized_entrances:
if randomized_entrance in ap_entrances:
ap_entrance_origin = ap_entrances[randomized_entrance]
self.assertTrue(ap_entrance_origin.access_rule(multiworld.state))
if sv_world.randomized_entrances[randomized_entrance] in ap_entrances:
ap_entrance_destination = multiworld.get_entrance(sv_world.randomized_entrances[randomized_entrance], 1)
self.assertTrue(ap_entrance_destination.access_rule(multiworld.state))