67 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
from ..test import WitnessMultiworldTestBase, WitnessTestBase
 | 
						|
 | 
						|
 | 
						|
class TestElevatorsComeToYou(WitnessTestBase):
 | 
						|
    options = {
 | 
						|
        "elevators_come_to_you": True,
 | 
						|
        "shuffle_doors": "mixed",
 | 
						|
        "shuffle_symbols": False,
 | 
						|
    }
 | 
						|
 | 
						|
    def test_bunker_laser(self) -> None:
 | 
						|
        """
 | 
						|
        In elevators_come_to_you, Bunker can be entered from the back.
 | 
						|
        This means that you can access the laser with just Bunker Elevator Control (Panel).
 | 
						|
        It also means that you can, for example, access UV Room with the Control and the Elevator Room Entry Door.
 | 
						|
        """
 | 
						|
 | 
						|
        self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", self.player))
 | 
						|
 | 
						|
        self.collect_by_name("Bunker Elevator Control (Panel)")
 | 
						|
 | 
						|
        self.assertTrue(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", self.player))
 | 
						|
        self.assertFalse(self.multiworld.state.can_reach("Bunker UV Room 2", "Location", self.player))
 | 
						|
 | 
						|
        self.collect_by_name("Bunker Elevator Room Entry (Door)")
 | 
						|
        self.collect_by_name("Bunker Drop-Down Door Controls (Panel)")
 | 
						|
 | 
						|
        self.assertTrue(self.multiworld.state.can_reach("Bunker UV Room 2", "Location", self.player))
 | 
						|
 | 
						|
 | 
						|
class TestElevatorsComeToYouBleed(WitnessMultiworldTestBase):
 | 
						|
    options_per_world = [
 | 
						|
        {
 | 
						|
            "elevators_come_to_you": False,
 | 
						|
        },
 | 
						|
        {
 | 
						|
            "elevators_come_to_you": True,
 | 
						|
        },
 | 
						|
        {
 | 
						|
            "elevators_come_to_you": False,
 | 
						|
        },
 | 
						|
    ]
 | 
						|
 | 
						|
    common_options = {
 | 
						|
        "shuffle_symbols": False,
 | 
						|
        "shuffle_doors": "panels",
 | 
						|
    }
 | 
						|
 | 
						|
    def test_correct_access_per_player(self) -> None:
 | 
						|
        """
 | 
						|
        Test that in a multiworld with players that alternate the elevators_come_to_you option,
 | 
						|
        the actual behavior alternates as well and doesn't bleed over from slot to slot.
 | 
						|
        (This is essentially a "does connection info bleed over" test).
 | 
						|
        """
 | 
						|
 | 
						|
        self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 1))
 | 
						|
        self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 2))
 | 
						|
        self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 3))
 | 
						|
 | 
						|
        self.collect_by_name(["Bunker Elevator Control (Panel)"], 1)
 | 
						|
        self.collect_by_name(["Bunker Elevator Control (Panel)"], 2)
 | 
						|
        self.collect_by_name(["Bunker Elevator Control (Panel)"], 3)
 | 
						|
 | 
						|
        self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 1))
 | 
						|
        self.assertTrue(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 2))
 | 
						|
        self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 3))
 |