230 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
| from typing import NamedTuple, Dict, List
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| from enum import IntEnum
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| 
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| no_build_regions_list = ["Liberation Day", "Breakout", "Ghost of a Chance", "Piercing the Shroud", "Whispers of Doom",
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|                          "Belly of the Beast"]
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| easy_regions_list = ["The Outlaws", "Zero Hour", "Evacuation", "Outbreak", "Smash and Grab", "Devil's Playground"]
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| medium_regions_list = ["Safe Haven", "Haven's Fall", "The Dig", "The Moebius Factor", "Supernova",
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|                        "Welcome to the Jungle", "The Great Train Robbery", "Cutthroat", "Media Blitz",
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|                        "A Sinister Turn", "Echoes of the Future"]
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| hard_regions_list = ["Maw of the Void", "Engine of Destruction", "In Utter Darkness", "Gates of Hell",
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|                      "Shatter the Sky"]
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| 
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| 
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| class MissionPools(IntEnum):
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|     STARTER = 0
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|     EASY = 1
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|     MEDIUM = 2
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|     HARD = 3
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|     FINAL = 4
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| 
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| 
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| class MissionInfo(NamedTuple):
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|     id: int
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|     required_world: List[int]
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|     category: str
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|     number: int = 0  # number of worlds need beaten
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|     completion_critical: bool = False  # missions needed to beat game
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|     or_requirements: bool = False  # true if the requirements should be or-ed instead of and-ed
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| 
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| 
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| class FillMission(NamedTuple):
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|     type: int
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|     connect_to: List[int]  # -1 connects to Menu
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|     category: str
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|     number: int = 0  # number of worlds need beaten
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|     completion_critical: bool = False  # missions needed to beat game
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|     or_requirements: bool = False  # true if the requirements should be or-ed instead of and-ed
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|     removal_priority: int = 0  # how many missions missing from the pool required to remove this mission
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| 
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| 
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| vanilla_shuffle_order = [
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|     FillMission(MissionPools.STARTER, [-1], "Mar Sara", completion_critical=True),
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|     FillMission(MissionPools.EASY, [0], "Mar Sara", completion_critical=True),
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|     FillMission(MissionPools.EASY, [1], "Mar Sara", completion_critical=True),
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|     FillMission(MissionPools.EASY, [2], "Colonist"),
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|     FillMission(MissionPools.MEDIUM, [3], "Colonist"),
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|     FillMission(MissionPools.HARD, [4], "Colonist", number=7),
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|     FillMission(MissionPools.HARD, [4], "Colonist", number=7, removal_priority=1),
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|     FillMission(MissionPools.EASY, [2], "Artifact", completion_critical=True),
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|     FillMission(MissionPools.MEDIUM, [7], "Artifact", number=8, completion_critical=True),
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|     FillMission(MissionPools.HARD, [8], "Artifact", number=11, completion_critical=True),
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|     FillMission(MissionPools.HARD, [9], "Artifact", number=14, completion_critical=True, removal_priority=11),
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|     FillMission(MissionPools.HARD, [10], "Artifact", completion_critical=True, removal_priority=10),
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|     FillMission(MissionPools.MEDIUM, [2], "Covert", number=4),
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|     FillMission(MissionPools.MEDIUM, [12], "Covert"),
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|     FillMission(MissionPools.HARD, [13], "Covert", number=8, removal_priority=3),
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|     FillMission(MissionPools.HARD, [13], "Covert", number=8, removal_priority=2),
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|     FillMission(MissionPools.MEDIUM, [2], "Rebellion", number=6),
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|     FillMission(MissionPools.HARD, [16], "Rebellion"),
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|     FillMission(MissionPools.HARD, [17], "Rebellion"),
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|     FillMission(MissionPools.HARD, [18], "Rebellion", removal_priority=12),
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|     FillMission(MissionPools.HARD, [19], "Rebellion", removal_priority=5),
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|     FillMission(MissionPools.MEDIUM, [8], "Prophecy", removal_priority=9),
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|     FillMission(MissionPools.HARD, [21], "Prophecy", removal_priority=8),
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|     FillMission(MissionPools.HARD, [22], "Prophecy", removal_priority=7),
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|     FillMission(MissionPools.HARD, [23], "Prophecy", removal_priority=6),
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|     FillMission(MissionPools.HARD, [11], "Char", completion_critical=True),
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|     FillMission(MissionPools.HARD, [25], "Char", completion_critical=True, removal_priority=4),
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|     FillMission(MissionPools.HARD, [25], "Char", completion_critical=True),
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|     FillMission(MissionPools.FINAL, [26, 27], "Char", completion_critical=True, or_requirements=True)
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| ]
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| 
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| mini_campaign_order = [
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|     FillMission(MissionPools.STARTER, [-1], "Mar Sara", completion_critical=True),
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|     FillMission(MissionPools.EASY, [0], "Colonist"),
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|     FillMission(MissionPools.MEDIUM, [1], "Colonist"),
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|     FillMission(MissionPools.EASY, [0], "Artifact", completion_critical=True),
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|     FillMission(MissionPools.MEDIUM, [3], "Artifact", number=4, completion_critical=True),
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|     FillMission(MissionPools.HARD, [4], "Artifact", number=8, completion_critical=True),
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|     FillMission(MissionPools.MEDIUM, [0], "Covert", number=2),
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|     FillMission(MissionPools.HARD, [6], "Covert"),
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|     FillMission(MissionPools.MEDIUM, [0], "Rebellion", number=3),
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|     FillMission(MissionPools.HARD, [8], "Rebellion"),
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|     FillMission(MissionPools.MEDIUM, [4], "Prophecy"),
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|     FillMission(MissionPools.HARD, [10], "Prophecy"),
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|     FillMission(MissionPools.HARD, [5], "Char", completion_critical=True),
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|     FillMission(MissionPools.HARD, [5], "Char", completion_critical=True),
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|     FillMission(MissionPools.FINAL, [12, 13], "Char", completion_critical=True, or_requirements=True)
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| ]
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| 
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| gauntlet_order = [
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|     FillMission(MissionPools.STARTER, [-1], "I", completion_critical=True),
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|     FillMission(MissionPools.EASY, [0], "II", completion_critical=True),
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|     FillMission(MissionPools.EASY, [1], "III", completion_critical=True),
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|     FillMission(MissionPools.MEDIUM, [2], "IV", completion_critical=True),
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|     FillMission(MissionPools.MEDIUM, [3], "V", completion_critical=True),
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|     FillMission(MissionPools.HARD, [4], "VI", completion_critical=True),
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|     FillMission(MissionPools.FINAL, [5], "Final", completion_critical=True)
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| ]
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| 
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| mini_gauntlet_order = [
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|     FillMission(MissionPools.STARTER, [-1], "I", completion_critical=True),
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|     FillMission(MissionPools.EASY, [0], "II", completion_critical=True),
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|     FillMission(MissionPools.MEDIUM, [1], "III", completion_critical=True),
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|     FillMission(MissionPools.FINAL, [2], "Final", completion_critical=True)
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| ]
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| 
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| grid_order = [
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|     FillMission(MissionPools.STARTER, [-1], "_1"),
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|     FillMission(MissionPools.EASY, [0], "_1"),
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|     FillMission(MissionPools.MEDIUM, [1, 6, 3], "_1", or_requirements=True),
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|     FillMission(MissionPools.HARD, [2, 7], "_1", or_requirements=True),
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|     FillMission(MissionPools.EASY, [0], "_2"),
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|     FillMission(MissionPools.MEDIUM, [1, 4], "_2", or_requirements=True),
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|     FillMission(MissionPools.HARD, [2, 5, 10, 7], "_2", or_requirements=True),
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|     FillMission(MissionPools.HARD, [3, 6, 11], "_2", or_requirements=True),
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|     FillMission(MissionPools.MEDIUM, [4, 9, 12], "_3", or_requirements=True),
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|     FillMission(MissionPools.HARD, [5, 8, 10, 13], "_3", or_requirements=True),
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|     FillMission(MissionPools.HARD, [6, 9, 11, 14], "_3", or_requirements=True),
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|     FillMission(MissionPools.HARD, [7, 10], "_3", or_requirements=True),
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|     FillMission(MissionPools.HARD, [8, 13], "_4", or_requirements=True),
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|     FillMission(MissionPools.HARD, [9, 12, 14], "_4", or_requirements=True),
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|     FillMission(MissionPools.HARD, [10, 13], "_4", or_requirements=True),
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|     FillMission(MissionPools.FINAL, [11, 14], "_4", or_requirements=True)
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| ]
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| 
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| mini_grid_order = [
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|     FillMission(MissionPools.STARTER, [-1], "_1"),
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|     FillMission(MissionPools.EASY, [0], "_1"),
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|     FillMission(MissionPools.MEDIUM, [1, 5], "_1", or_requirements=True),
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|     FillMission(MissionPools.EASY, [0], "_2"),
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|     FillMission(MissionPools.MEDIUM, [1, 3], "_2", or_requirements=True),
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|     FillMission(MissionPools.HARD, [2, 4], "_2", or_requirements=True),
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|     FillMission(MissionPools.MEDIUM, [3, 7], "_3", or_requirements=True),
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|     FillMission(MissionPools.HARD, [4, 6], "_3", or_requirements=True),
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|     FillMission(MissionPools.FINAL, [5, 7], "_3", or_requirements=True)
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| ]
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| 
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| tiny_grid_order = [
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|     FillMission(MissionPools.STARTER, [-1], "_1"),
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|     FillMission(MissionPools.MEDIUM, [0], "_1"),
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|     FillMission(MissionPools.EASY, [0], "_2"),
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|     FillMission(MissionPools.FINAL, [1, 2], "_2", or_requirements=True),
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| ]
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| 
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| blitz_order = [
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|     FillMission(MissionPools.STARTER, [-1], "I"),
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|     FillMission(MissionPools.EASY, [-1], "I"),
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|     FillMission(MissionPools.MEDIUM, [0, 1], "II", number=1, or_requirements=True),
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|     FillMission(MissionPools.MEDIUM, [0, 1], "II", number=1, or_requirements=True),
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|     FillMission(MissionPools.MEDIUM, [0, 1], "III", number=2, or_requirements=True),
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|     FillMission(MissionPools.MEDIUM, [0, 1], "III", number=2, or_requirements=True),
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|     FillMission(MissionPools.HARD, [0, 1], "IV", number=3, or_requirements=True),
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|     FillMission(MissionPools.HARD, [0, 1], "IV", number=3, or_requirements=True),
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|     FillMission(MissionPools.HARD, [0, 1], "V", number=4, or_requirements=True),
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|     FillMission(MissionPools.HARD, [0, 1], "V", number=4, or_requirements=True),
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|     FillMission(MissionPools.HARD, [0, 1], "Final", number=5, or_requirements=True),
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|     FillMission(MissionPools.FINAL, [0, 1], "Final", number=5, or_requirements=True)
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| ]
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| 
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| mission_orders = [
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|     vanilla_shuffle_order,
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|     vanilla_shuffle_order,
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|     mini_campaign_order,
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|     grid_order,
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|     mini_grid_order,
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|     blitz_order,
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|     gauntlet_order,
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|     mini_gauntlet_order,
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|     tiny_grid_order
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| ]
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| 
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| 
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| vanilla_mission_req_table = {
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|     "Liberation Day": MissionInfo(1, [], "Mar Sara", completion_critical=True),
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|     "The Outlaws": MissionInfo(2, [1], "Mar Sara", completion_critical=True),
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|     "Zero Hour": MissionInfo(3, [2], "Mar Sara", completion_critical=True),
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|     "Evacuation": MissionInfo(4, [3], "Colonist"),
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|     "Outbreak": MissionInfo(5, [4], "Colonist"),
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|     "Safe Haven": MissionInfo(6, [5], "Colonist", number=7),
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|     "Haven's Fall": MissionInfo(7, [5], "Colonist", number=7),
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|     "Smash and Grab": MissionInfo(8, [3], "Artifact", completion_critical=True),
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|     "The Dig": MissionInfo(9, [8], "Artifact", number=8, completion_critical=True),
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|     "The Moebius Factor": MissionInfo(10, [9], "Artifact", number=11, completion_critical=True),
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|     "Supernova": MissionInfo(11, [10], "Artifact", number=14, completion_critical=True),
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|     "Maw of the Void": MissionInfo(12, [11], "Artifact", completion_critical=True),
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|     "Devil's Playground": MissionInfo(13, [3], "Covert", number=4),
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|     "Welcome to the Jungle": MissionInfo(14, [13], "Covert"),
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|     "Breakout": MissionInfo(15, [14], "Covert", number=8),
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|     "Ghost of a Chance": MissionInfo(16, [14], "Covert", number=8),
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|     "The Great Train Robbery": MissionInfo(17, [3], "Rebellion", number=6),
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|     "Cutthroat": MissionInfo(18, [17], "Rebellion"),
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|     "Engine of Destruction": MissionInfo(19, [18], "Rebellion"),
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|     "Media Blitz": MissionInfo(20, [19], "Rebellion"),
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|     "Piercing the Shroud": MissionInfo(21, [20], "Rebellion"),
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|     "Whispers of Doom": MissionInfo(22, [9], "Prophecy"),
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|     "A Sinister Turn": MissionInfo(23, [22], "Prophecy"),
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|     "Echoes of the Future": MissionInfo(24, [23], "Prophecy"),
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|     "In Utter Darkness": MissionInfo(25, [24], "Prophecy"),
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|     "Gates of Hell": MissionInfo(26, [12], "Char", completion_critical=True),
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|     "Belly of the Beast": MissionInfo(27, [26], "Char", completion_critical=True),
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|     "Shatter the Sky": MissionInfo(28, [26], "Char", completion_critical=True),
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|     "All-In": MissionInfo(29, [27, 28], "Char", completion_critical=True, or_requirements=True)
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| }
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| 
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| lookup_id_to_mission: Dict[int, str] = {
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|     data.id: mission_name for mission_name, data in vanilla_mission_req_table.items() if data.id}
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| 
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| starting_mission_locations = {
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|     "Liberation Day": "Liberation Day: Victory",
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|     "Breakout": "Breakout: Victory",
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|     "Ghost of a Chance": "Ghost of a Chance: Victory",
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|     "Piercing the Shroud": "Piercing the Shroud: Victory",
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|     "Whispers of Doom": "Whispers of Doom: Victory",
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|     "Belly of the Beast": "Belly of the Beast: Victory",
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|     "Zero Hour": "Zero Hour: First Group Rescued",
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|     "Evacuation": "Evacuation: Reach Hanson",
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|     "Devil's Playground": "Devil's Playground: Tosh's Miners",
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|     "Smash and Grab": "Smash and Grab: First Relic",
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|     "The Great Train Robbery": "The Great Train Robbery: North Defiler"
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| }
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| 
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| 
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| alt_final_mission_locations = {
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|     "Maw of the Void": "Maw of the Void: Victory",
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|     "Engine of Destruction": "Engine of Destruction: Victory",
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|     "Supernova": "Supernova: Victory",
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|     "Gates of Hell": "Gates of Hell: Victory",
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|     "Shatter the Sky": "Shatter the Sky: Victory"
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| } |