Archipelago/worlds/stardew_valley/logic.py

976 lines
53 KiB
Python

from __future__ import annotations
from dataclasses import dataclass, field
from typing import Dict, Union, Optional, Iterable, Sized, Tuple, List
from . import options
from .data import all_fish, FishItem, all_purchasable_seeds, SeedItem, all_crops, CropItem
from .data.bundle_data import BundleItem
from .data.museum_data import all_museum_items, MuseumItem
from .data.region_data import SVRegion
from .data.villagers_data import all_villagers_by_name
from .items import all_items, Group
from .options import StardewOptions
from .stardew_rule import False_, Reach, Or, True_, Received, Count, And, Has, TotalReceived, StardewRule
MONEY_PER_MONTH = 15000
MISSING_ITEM = "THIS ITEM IS MISSING"
tool_materials = {
"Copper": 1,
"Iron": 2,
"Gold": 3,
"Iridium": 4
}
tool_prices = {
"Copper": 2000,
"Iron": 5000,
"Gold": 10000,
"Iridium": 25000
}
skill_level_per_month_end = {
0: {
"Farming": 2,
"Fishing": 2,
"Foraging": 2,
"Mining": 2,
"Combat": 2,
},
1: {
"Farming": 4,
"Fishing": 4,
"Foraging": 4,
"Mining": 4,
"Combat": 3,
},
2: {
"Farming": 7,
"Fishing": 5,
"Foraging": 5,
"Mining": 5,
"Combat": 4,
},
3: {
"Farming": 7,
"Fishing": 7,
"Foraging": 6,
"Mining": 7,
"Combat": 5,
},
4: {
"Farming": 10,
"Fishing": 10,
"Foraging": 10,
"Mining": 10,
"Combat": 10,
},
}
month_end_per_skill_level: Dict[Tuple[str, int], int] = {}
month_end_per_total_level: Dict[int, int] = {}
def initialize_season_per_skill_level():
current_level = {
"Farming": 0,
"Fishing": 0,
"Foraging": 0,
"Mining": 0,
"Combat": 0,
}
for month_end, skills in skill_level_per_month_end.items():
for skill, expected_level in skills.items():
for level_up in range(current_level[skill] + 1, expected_level + 1):
skill_level = (skill, level_up)
if skill_level not in month_end_per_skill_level:
month_end_per_skill_level[skill_level] = month_end
level_up = 0
for level_up in range(level_up + 1, sum(skills.values()) + 1):
if level_up not in month_end_per_total_level:
month_end_per_total_level[level_up] = month_end
initialize_season_per_skill_level()
week_days = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]
@dataclass(frozen=True, repr=False)
class StardewLogic:
player: int
options: StardewOptions
item_rules: Dict[str, StardewRule] = field(default_factory=dict)
tree_fruit_rules: Dict[str, StardewRule] = field(default_factory=dict)
seed_rules: Dict[str, StardewRule] = field(default_factory=dict)
crops_rules: Dict[str, StardewRule] = field(default_factory=dict)
fish_rules: Dict[str, StardewRule] = field(default_factory=dict)
museum_rules: Dict[str, StardewRule] = field(default_factory=dict)
building_rules: Dict[str, StardewRule] = field(default_factory=dict)
quest_rules: Dict[str, StardewRule] = field(default_factory=dict)
def __post_init__(self):
self.fish_rules.update({fish.name: self.can_catch_fish(fish) for fish in all_fish})
self.museum_rules.update({donation.name: self.can_find_museum_item(donation) for donation in all_museum_items})
self.tree_fruit_rules.update({
"Apple": self.has_lived_months(1) & (self.has_season("Fall") | self.can_reach_region(SVRegion.greenhouse)),
"Apricot": self.has_lived_months(1) & (self.has_season("Spring") | self.can_reach_region(SVRegion.greenhouse)),
"Cherry": self.has_lived_months(1) & (self.has_season("Spring") | self.can_reach_region(SVRegion.greenhouse)),
"Orange": self.has_lived_months(1) & (self.has_season("Summer") | self.can_reach_region(SVRegion.greenhouse)),
"Peach": self.has_lived_months(1) & (self.has_season("Summer") | self.can_reach_region(SVRegion.greenhouse)),
"Pomegranate": self.has_lived_months(1) & (self.has_season("Fall") | self.can_reach_region(SVRegion.greenhouse)),
"Banana Sapling": self.can_reach_region(SVRegion.ginger_island),
"Mango Sapling": self.can_reach_region(SVRegion.ginger_island),
"Banana": self.has("Banana Sapling") & (self.has_season("Summer") | self.can_reach_region(SVRegion.greenhouse)),
"Mango": self.has("Mango Sapling") & (self.has_season("Summer") | self.can_reach_region(SVRegion.greenhouse)),
})
self.seed_rules.update({seed.name: self.can_buy_seed(seed) for seed in all_purchasable_seeds})
self.crops_rules.update({crop.name: self.can_grow_crop(crop) for crop in all_crops})
self.crops_rules.update({
"Coffee Bean": (self.has_season("Spring") | self.has_season("Summer")) & self.has_traveling_merchant(),
})
self.item_rules.update({
"Aged Roe": self.has("Preserves Jar") & self.has("Roe"),
"Algae Soup": self.can_cook() & self.has("Green Algae") & self.has_relationship("Clint", 3),
"Any Egg": self.has("Chicken Egg") | self.has("Duck Egg"),
"Artichoke Dip": self.can_cook() & self.has_season("Fall") & self.has("Artichoke") & self.has("Cow Milk"),
"Artifact Trove": self.has("Omni Geode") & self.can_reach_region(SVRegion.desert),
"Bait": self.has_skill_level("Fishing", 2),
"Bat Wing": self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
"Battery Pack": self.has("Lightning Rod"),
"Bean Hotpot": self.can_cook() & self.has_relationship("Clint", 7) & self.has("Green Bean"),
"Bee House": self.has_skill_level("Farming", 3) & self.has("Iron Bar") & self.has("Maple Syrup"),
"Beer": (self.has("Keg") & self.has("Wheat")) | self.can_spend_money(400),
"Blackberry": self.has_season("Fall"),
"Blackberry Cobbler": self.can_cook() & self.has_season("Fall") & self.has_year_two() &
self.has("Blackberry") & self.has("Sugar") & self.has("Wheat Flour"),
"Blueberry Tart": self.has("Blueberry") & self.has("Any Egg") & self.has_relationship("Pierre", 3),
"Bouquet": self.has_relationship("Bachelor", 8),
"Bread": self.can_spend_money(120) | (self.can_spend_money(100) & self.can_cook()),
"Broken CD": self.can_crab_pot(),
"Broken Glasses": self.can_crab_pot(),
"Bug Meat": self.can_mine_in_the_mines_floor_1_40(),
"Cactus Fruit": self.can_reach_region(SVRegion.desert),
"Cave Carrot": self.can_mine_to_floor(10),
"Caviar": self.has("Preserves Jar") & self.has("Sturgeon Roe"),
"Chanterelle": self.has_season("Fall") & self.can_reach_region(SVRegion.secret_woods),
"Cheese Press": self.has_skill_level("Farming", 6) & self.has("Hardwood") & self.has("Copper Bar"),
"Cheese": (self.has("Cow Milk") & self.has("Cheese Press")) |
(self.can_reach_region(SVRegion.desert) & self.has("Emerald")),
"Cheese Cauliflower": self.has(["Cheese", "Cauliflower"]) & self.has_relationship("Pam", 3) &
self.can_cook(),
"Chicken": self.has_building("Coop"),
"Chicken Egg": self.has(["Egg", "Egg (Brown)", "Large Egg", "Large Egg (Brown)"], 1),
"Chocolate Cake": self.can_cook() & self.has_season("Winter") & self.has("Wheat Flour") & self.has(
"Sugar") & self.has("Any Egg"),
"Chowder": self.can_cook() & self.has_relationship("Willy", 3) & self.has(["Clam", "Cow Milk"]),
"Clam": True_(),
"Clay": True_(),
"Glazed Yams": self.can_cook() & self.has_season("Fall") & self.has("Yam") & self.has("Sugar"),
"Cloth": (self.has("Wool") & self.has("Loom")) |
(self.can_reach_region(SVRegion.desert) & self.has("Aquamarine")),
"Coal": True_(),
"Cockle": True_(),
"Coconut": self.can_reach_region(SVRegion.desert),
"Coffee": (self.has("Keg") & self.has("Coffee Bean")) | self.has("Coffee Maker") |
self.can_spend_money(300) | self.has("Hot Java Ring"),
"Coffee Maker": False_(),
"Common Mushroom": self.has_season("Fall") |
(self.has_season("Spring") & self.can_reach_region(SVRegion.secret_woods)),
"Complete Breakfast": self.can_cook() & self.has_season("Spring") & self.has_lived_months(4) &
self.has("Fried Egg") & self.has("Cow Milk") & self.has("Hashbrowns") | self.has(
"Pancakes"),
"Copper Bar": self.can_smelt("Copper Ore"),
"Copper Ore": self.can_mine_in_the_mines_floor_1_40() | self.can_mine_in_the_skull_cavern(),
"Coral": self.can_reach_region(SVRegion.tide_pools) | self.has_season("Summer"),
"Cow": self.has_building("Barn"),
"Cow Milk": self.has("Milk") | self.has("Large Milk"),
"Crab": self.can_crab_pot(),
"Crab Cakes": self.can_mine_in_the_skull_cavern() |
(self.can_cook() & self.has_season("Fall") & self.has_year_two() & self.has("Crab") &
self.has("Wheat Flour") & self.has("Chicken Egg") & self.has("Oil")),
"Crab Pot": self.has_skill_level("Fishing", 3),
"Cranberry Candy": self.can_cook() & self.has_season("Winter") & self.has("Cranberries") &
self.has("Apple") & self.has("Sugar"),
"Crayfish": self.can_crab_pot(),
"Crispy Bass": self.can_cook() & self.has_relationship("Kent", 3) & self.has("Largemouth Bass") &
self.has("Wheat Flour") & self.has("Oil"),
"Crocus": self.has_season("Winter"),
"Crystal Fruit": self.has_season("Winter"),
"Daffodil": self.has_season("Spring"),
"Dandelion": self.has_season("Spring"),
"Dish O' The Sea": self.can_cook() & self.has_skill_level("Fishing", 3) &
self.has(["Sardine", "Hashbrowns"]),
"Dorado": self.can_fish(78) & self.has_season("Summer"),
"Dried Starfish": self.can_fish() & self.can_reach_region(SVRegion.beach),
"Driftwood": self.can_crab_pot(),
"Duck Egg": self.has("Duck"),
"Duck Feather": self.has("Duck"),
"Duck": self.has_building("Big Coop"),
"Egg": self.has("Chicken"),
"Egg (Brown)": self.has("Chicken"),
"Eggplant Parmesan": self.can_cook() & self.has_relationship("Lewis", 7) & self.has("Eggplant") & self.has(
"Tomato"),
"Escargot": self.can_cook() & self.has_relationship("Willy", 5) & self.has("Snail") & self.has("Garlic"),
"Farmer's Lunch": self.can_cook() & self.has_skill_level("Farming", 3) & self.has("Omelet") & self.has(
"Parsnip"),
"Fiber": True_(),
"Fiddlehead Fern": self.can_reach_region(SVRegion.secret_woods) & self.has_season("Summer"),
"Fiddlehead Risotto": self.can_cook() & self.has_season("Fall") & self.has("Oil") &
self.has("Fiddlehead Fern") & self.has("Garlic"),
"Fishing Chest": self.can_fish_chests(),
"Fish Taco": self.can_cook() & self.has_relationship("Linus", 7) & self.has("Tuna") & self.has("Tortilla") &
self.has("Red Cabbage") & self.has("Mayonnaise"),
"Fried Calamari": self.can_cook() & self.has_relationship("Jodi", 3) & self.has("Squid") &
self.has("Wheat Flour") & self.has("Oil"),
"Fried Eel": self.can_cook() & self.has_relationship("George", 3) & self.has("Eel") & self.has("Oil"),
"Fried Egg": self.can_cook() & self.has("Any Egg"),
"Fried Mushroom": self.can_cook() & self.has_relationship("Demetrius", 3) & self.has(
"Morel") & self.has("Common Mushroom"),
"Frozen Geode": self.can_mine_in_the_mines_floor_41_80(),
"Fruit Salad": self.can_cook() & self.has_season("Fall") & self.has_year_two() & self.has("Blueberry") &
self.has("Melon") & self.has("Apricot"),
"Furnace": self.has("Stone") & self.has("Copper Ore"),
"Geode": self.can_mine_in_the_mines_floor_1_40(),
"Ginger": self.can_reach_region(SVRegion.ginger_island),
"Ginger Ale": self.can_cook() & self.can_reach_region(SVRegion.ginger_island) & self.has("Ginger") & self.has(
"Sugar"),
"Goat Cheese": self.has("Goat Milk") & self.has("Cheese Press"),
"Goat Milk": self.has("Goat"),
"Goat": self.has_building("Big Barn"),
"Gold Bar": self.can_smelt("Gold Ore"),
"Gold Ore": self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern(),
"Golden Pumpkin": self.has_season("Fall") | self.has("Artifact Trove"),
"Green Algae": self.can_fish(),
"Green Tea": self.has("Keg") & self.has("Tea Leaves"),
"Hardwood": self.has_tool("Axe", "Copper"),
"Hashbrowns": self.can_cook() & self.can_spend_money(50) & self.has("Potato"),
"Hazelnut": self.has_season("Fall"),
"Holly": self.has_season("Winter"),
"Honey": self.can_reach_region(SVRegion.desert) |
(self.has("Bee House") &
(self.has_season("Spring") | self.has_season("Summer") | self.has_season("Fall"))),
"Hot Java Ring": self.can_reach_region(SVRegion.ginger_island),
"Ice Cream": (self.has_season("Summer") & self.can_reach_region(SVRegion.town)) | self.can_reach_region(
"The Desert"),
# | (self.can_cook() & self.has_relationship("Jodi", 7) & self.has("Cow Milk") & self.has("Sugar")),
"Iridium Bar": self.can_smelt("Iridium Ore"),
"Iridium Ore": self.can_mine_in_the_skull_cavern(),
"Iron Bar": self.can_smelt("Iron Ore"),
"Iron Ore": self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
"Jelly": self.has("Preserves Jar"),
"JotPK Small Buff": self.has_jotpk_power_level(2),
"JotPK Medium Buff": self.has_jotpk_power_level(4),
"JotPK Big Buff": self.has_jotpk_power_level(7),
"JotPK Max Buff": self.has_jotpk_power_level(9),
"Juice": self.has("Keg"),
"Junimo Kart Small Buff": self.has_junimo_kart_power_level(2),
"Junimo Kart Medium Buff": self.has_junimo_kart_power_level(4),
"Junimo Kart Big Buff": self.has_junimo_kart_power_level(6),
"Junimo Kart Max Buff": self.has_junimo_kart_power_level(8),
"Keg": self.has_skill_level("Farming", 8) & self.has("Iron Bar") & self.has("Copper Bar") & self.has(
"Oak Resin"),
"Large Egg": self.has("Chicken"),
"Large Egg (Brown)": self.has("Chicken"),
"Large Goat Milk": self.has("Goat"),
"Large Milk": self.has("Cow"),
"Leek": self.has_season("Spring"),
"Lightning Rod": self.has_skill_level("Foraging", 6),
"Lobster": self.can_crab_pot(),
"Loom": self.has_skill_level("Farming", 7) & self.has("Pine Tar"),
"Magic Rock Candy": self.can_reach_region(SVRegion.desert) & self.has("Prismatic Shard"),
"Magma Geode": self.can_mine_in_the_mines_floor_81_120() |
(self.has("Lava Eel") & self.has_building("Fish Pond")),
"Maki Roll": self.can_cook() & self.can_fish(),
"Maple Bar": self.can_cook() & self.has_season("Summer") & self.has_year_two() & self.has("Maple Syrup") &
self.has("Sugar") & self.has("Wheat Flour"),
"Maple Syrup": self.has("Tapper"),
"Mayonnaise": self.has("Mayonnaise Machine") & self.has("Chicken Egg"),
"Mayonnaise Machine": self.has_skill_level("Farming", 2) & self.has("Wood") & self.has("Stone") &
self.has("Earth Crystal") & self.has("Copper Bar"),
"Mead": self.has("Keg") & self.has("Honey"),
"Milk": self.has("Cow"),
"Miner's Treat": self.can_cook() & self.has_skill_level("Mining", 3) & self.has("Cow Milk") & self.has(
"Cave Carrot"),
"Morel": self.can_reach_region(SVRegion.secret_woods),
"Mussel": True_(),
"Nautilus Shell": self.has_season("Winter"),
"Oak Resin": self.has("Tapper"),
"Oil": True_(),
"Oil Maker": self.has_skill_level("Farming", 8) & self.has("Hardwood") & self.has("Gold Bar"),
"Omelet": self.can_cook() & self.can_spend_money(100) & self.has("Any Egg") & self.has("Cow Milk"),
"Omni Geode": self.can_mine_in_the_mines_floor_41_80() |
self.can_reach_region(SVRegion.desert) |
self.can_do_panning() |
self.received("Rusty Key") |
(self.has("Octopus") & self.has_building("Fish Pond")) |
self.can_reach_region(SVRegion.ginger_island),
"Ostrich": self.has_building("Barn") & self.has("Ostrich Egg"),
"Ostrich Egg": self.can_reach_region(SVRegion.ginger_island),
"Oyster": True_(),
"Pale Ale": self.has("Keg") & self.has("Hops"),
"Pale Broth": self.can_cook() & self.has_relationship("Marnie", 3) & self.has("White Algae"),
"Pancakes": self.can_cook() & self.can_spend_money(100) & self.has("Any Egg"),
"Parsnip Soup": self.can_cook() & self.has_relationship("Caroline", 3) & self.has(
"Parsnip") & self.has("Cow Milk"),
"Pearl": (self.has("Blobfish") & self.has_building("Fish Pond")) |
(self.has_lived_months(4) & self.has("Artifact Trove")),
"Pepper Poppers": self.can_cook() & self.has("Cheese") & self.has(
"Hot Pepper") & self.has_relationship("Shane", 3),
"Periwinkle": self.can_crab_pot(),
"Pickles": self.has("Preserves Jar"),
"Pig": self.has_building("Deluxe Barn"),
"Piña Colada": False_(), # self.can_reach_region(SVRegion.ginger_island),
"Pine Tar": self.has("Tapper"),
"Pink Cake": self.can_cook() & self.has_season("Summer") & self.has("Melon") & self.has(
"Wheat Flour") & self.has("Sugar") & self.has("Any Egg"),
"Pizza": self.can_spend_money(600),
"Plum Pudding": self.can_cook() & self.has_season("Winter") & self.has("Wild Plum") &
self.has("Wheat Flour") & self.has("Sugar"),
"Poppyseed Muffin": self.can_cook() & self.has_season("Winter") & self.has_year_two() &
self.has("Poppy") & self.has("Wheat Flour") & self.has("Sugar"),
"Preserves Jar": self.has_skill_level("Farming", 4),
"Pumpkin Pie": self.can_cook() & self.has_season("Winter") & self.has("Wheat Flour") &
self.has("Cow Milk") & self.has("Sugar"),
"Purple Mushroom": self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern(),
"Rabbit": self.has_building("Deluxe Coop"),
"Rabbit's Foot": self.has("Rabbit"),
"Radioactive Bar": self.can_smelt("Radioactive Ore"),
"Radioactive Ore": self.can_mine_perfectly_in_the_skull_cavern() & self.can_reach_region(SVRegion.ginger_island),
"Rainbow Shell": self.has_season("Summer"),
"Rain Totem": self.has_skill_level("Foraging", 9),
"Recycling Machine": self.has_skill_level("Fishing", 4) & self.has("Wood") &
self.has("Stone") & self.has("Iron Bar"),
"Red Mushroom": self.can_reach_region(SVRegion.secret_woods) & (
self.has_season("Summer") | self.has_season("Fall")),
"Refined Quartz": self.can_smelt("Quartz") | self.can_smelt("Fire Quartz") |
(self.has("Recycling Machine") & (self.has("Broken CD") | self.has("Broken Glasses"))),
"Rhubarb Pie": self.can_cook() & self.has_relationship("Marnie", 7) & self.has("Rhubarb") &
self.has("Wheat Flour") & self.has("Sugar"),
"Rice": True_(),
"Rice Pudding": self.can_cook() & self.has_relationship("Evelyn", 7) & self.has("Cow Milk") &
self.has("Sugar") & self.has("Rice"),
"Roe": self.can_fish() & self.has_building("Fish Pond"),
"Roots Platter": self.can_cook() & self.has_skill_level("Combat", 3) &
self.has("Cave Carrot") & self.has("Winter Root"),
"Roasted Hazelnuts": self.can_cook() & self.has_season("Summer") & self.has("Hazelnut"),
"Salad": self.can_spend_money(220),
# | (self.can_cook() & self.has_relationship("Emily", 3) & self.has("Leek") & self.has("Dandelion") & self.has("Vinegar")),
"Salmonberry": self.has_season("Spring"),
"Salmon Dinner": self.can_cook() & self.has_relationship("Gus", 3) & self.has("Salmon") & self.has(
"Amaranth") & self.has("Kale"),
"Sashimi": self.can_fish() & self.can_cook() & self.has_relationship("Linus", 3),
"Sea Urchin": self.can_reach_region(SVRegion.tide_pools) | self.has_season("Summer"),
"Seaweed": self.can_fish() | self.can_reach_region(SVRegion.tide_pools),
"Secret Note": self.received("Magnifying Glass"),
"Sheep": self.has_building("Deluxe Barn"),
"Shrimp": self.can_crab_pot(),
"Slime": self.can_mine_in_the_mines_floor_1_40(),
"Snail": self.can_crab_pot(),
"Snow Yam": self.has_season("Winter"),
"Soggy Newspaper": self.can_crab_pot(),
"Solar Essence": self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
"Spaghetti": self.can_spend_money(240),
"Spice Berry": self.has_season("Summer"),
"Spring Onion": self.has_season("Spring"),
"Squid Ink": self.can_mine_in_the_mines_floor_81_120() | (
self.has_building("Fish Pond") & self.has("Squid")),
"Staircase": self.has_skill_level("Mining", 2),
"Stir Fry": self.can_cook() & self.has_season("Spring") & self.has("Cave Carrot") &
self.has("Common Mushroom") & self.has("Kale") & self.has("Oil"),
"Stone": self.has_tool("Pickaxe"),
"Stuffing": self.has_season("Winter") |
(self.can_cook() & self.has_relationship("Pam", 7) & self.has("Bread") &
self.has("Cranberries") & self.has("Hazelnut")),
"Sturgeon Roe": self.has("Sturgeon") & self.has_building("Fish Pond"),
"Sugar": True_(),
"Survival Burger": self.can_cook() & self.has_skill_level("Foraging", 2) &
self.has(["Bread", "Cave Carrot", "Eggplant"]),
"Sweet Pea": self.has_season("Summer"),
"Tapper": self.has_skill_level("Foraging", 3),
"Tea Bush": self.has_relationship("Caroline", 2),
"Tea Leaves": self.has_lived_months(1) & self.has("Tea Bush"),
"Tortilla": self.can_cook() & self.can_spend_money(100) & self.has("Corn"),
"Trash": self.can_crab_pot(),
"Triple Shot Espresso": (self.has("Hot Java Ring") |
(self.can_cook() & self.can_spend_money(5000) & self.has("Coffee"))),
"Tropical Curry": False_(),
# self.can_cook() & self.can_reach_region(SVRegion.ginger_island) & self.has("Coconut") & self.has("Pineapple") & self.has("Hot Pepper"),
"Truffle Oil": self.has("Truffle") & self.has("Oil Maker"),
"Truffle": self.has("Pig") & self.has_spring_summer_or_fall(),
"Vegetable Medley": self.can_cook() & self.has_relationship("Caroline", 7) & self.has("Tomato") & self.has(
"Beet"),
"Vinegar": True_(),
"Void Egg": self.can_meet("Krobus") | (self.has_building("Fish Pond") & self.has("Void Salmon")),
"Void Essence": self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern(),
"Void Mayonnaise": self.has("Mayonnaise Machine") & self.has("Void Egg"),
"Wheat Flour": True_(),
"White Algae": self.can_fish() & self.can_mine_in_the_mines_floor_1_40(),
"Wild Horseradish": self.has_season("Spring"),
"Wild Plum": self.has_season("Fall"),
"Wilted Bouquet": self.has("Furnace") & self.has("Bouquet") & self.has("Coal"),
"Wine": self.has("Keg"),
"Winter Root": self.has_season("Winter"),
"Wood": self.has_tool("Axe"),
"Wool": self.has("Rabbit") | self.has("Sheep"),
"Hay": self.has_building("Silo"),
})
self.item_rules.update(self.fish_rules)
self.item_rules.update(self.museum_rules)
self.item_rules.update(self.tree_fruit_rules)
self.item_rules.update(self.seed_rules)
self.item_rules.update(self.crops_rules)
self.building_rules.update({
"Barn": self.can_spend_money(6000) & self.has(["Wood", "Stone"]),
"Big Barn": self.can_spend_money(12000) & self.has(["Wood", "Stone"]) & self.has_building("Barn"),
"Deluxe Barn": self.can_spend_money(25000) & self.has(["Wood", "Stone"]) & self.has_building("Big Barn"),
"Coop": self.can_spend_money(4000) & self.has(["Wood", "Stone"]),
"Big Coop": self.can_spend_money(10000) & self.has(["Wood", "Stone"]) & self.has_building("Coop"),
"Deluxe Coop": self.can_spend_money(20000) & self.has(["Wood", "Stone"]) & self.has_building("Big Coop"),
"Fish Pond": self.can_spend_money(5000) & self.has(["Stone", "Seaweed", "Green Algae"]),
"Mill": self.can_spend_money(2500) & self.has(["Stone", "Wood", "Cloth"]),
"Shed": self.can_spend_money(15000) & self.has("Wood"),
"Big Shed": self.can_spend_money(20000) & self.has(["Wood", "Stone"]) & self.has_building("Shed"),
"Silo": self.can_spend_money(100) & self.has(["Stone", "Clay", "Copper Bar"]),
"Slime Hutch": self.can_spend_money(10000) & self.has(["Stone", "Refined Quartz", "Iridium Bar"]),
"Stable": self.can_spend_money(10000) & self.has(["Hardwood", "Iron Bar"]),
"Well": self.can_spend_money(1000) & self.has("Stone"),
"Shipping Bin": self.can_spend_money(250) & self.has("Wood"),
"Kitchen": self.can_spend_money(10000) & self.has("Wood") & self.has_house(0),
"Kids Room": self.can_spend_money(50000) & self.has("Hardwood") & self.has_house(1),
"Cellar": self.can_spend_money(100000) & self.has_house(2),
})
self.quest_rules.update({
"Introductions": True_(),
"How To Win Friends": self.can_complete_quest("Introductions"),
"Getting Started": self.has("Parsnip") & self.has_tool("Hoe") & self.has_tool("Watering Can"),
"To The Beach": True_(),
"Raising Animals": self.can_complete_quest("Getting Started") & self.has_building("Coop"),
"Advancement": self.can_complete_quest("Getting Started") & self.has_skill_level("Farming", 1),
"Archaeology": self.has_tool("Hoe") | self.can_mine_in_the_mines_floor_1_40() | self.can_fish(),
"Meet The Wizard": True_() & self.can_reach_region(SVRegion.community_center),
"Forging Ahead": self.has("Copper Ore") & self.has("Furnace"),
"Smelting": self.has("Copper Bar"),
"Initiation": self.can_mine_in_the_mines_floor_1_40(),
"Robin's Lost Axe": self.has_season("Spring"),
"Jodi's Request": self.has_season("Spring") & self.has("Cauliflower"),
"Mayor's \"Shorts\"": self.has_season("Summer") & self.has_relationship("Marnie", 4),
"Blackberry Basket": self.has_season("Fall"),
"Marnie's Request": self.has_relationship("Marnie", 3) & self.has("Cave Carrot"),
"Pam Is Thirsty": self.has_season("Summer") & self.has("Pale Ale"),
"A Dark Reagent": self.has_season("Winter") & self.has("Void Essence"),
"Cow's Delight": self.has_season("Fall") & self.has("Amaranth"),
"The Skull Key": self.received("Skull Key") & self.can_reach_region(SVRegion.desert),
"Crop Research": self.has_season("Summer") & self.has("Melon"),
"Knee Therapy": self.has_season("Summer") & self.has("Hot Pepper"),
"Robin's Request": self.has_season("Winter") & self.has("Hardwood"),
"Qi's Challenge": self.can_mine_in_the_skull_cavern(),
"The Mysterious Qi": self.has("Battery Pack") & self.can_reach_region(SVRegion.desert) & self.has(
"Rainbow Shell") & self.has("Beet") & self.has("Solar Essence"),
"Carving Pumpkins": self.has_season("Fall") & self.has("Pumpkin"),
"A Winter Mystery": self.has_season("Winter"),
"Strange Note": self.received("Magnifying Glass") & self.can_reach_region(SVRegion.secret_woods) & self.has(
"Maple Syrup"),
"Cryptic Note": self.received("Magnifying Glass") & self.can_reach_region(SVRegion.perfect_skull_cavern),
"Fresh Fruit": self.has("Apricot"),
"Aquatic Research": self.has("Pufferfish"),
"A Soldier's Star": self.has_relationship("Kent") & self.has("Starfruit"),
"Mayor's Need": self.has("Truffle Oil"),
"Wanted: Lobster": self.has("Lobster"),
"Pam Needs Juice": self.has("Battery Pack"),
"Fish Casserole": self.has_relationship("Jodi", 4) & self.has("Largemouth Bass"),
"Catch A Squid": self.has("Squid"),
"Fish Stew": self.has("Albacore"),
"Pierre's Notice": self.has("Sashimi"),
"Clint's Attempt": self.has("Amethyst"),
"A Favor For Clint": self.has("Iron Bar"),
"Staff Of Power": self.has("Iridium Bar"),
"Granny's Gift": self.has("Leek"),
"Exotic Spirits": self.has("Coconut"),
"Catch a Lingcod": self.has("Lingcod"),
})
def has(self, items: Union[str, (Iterable[str], Sized)], count: Optional[int] = None) -> StardewRule:
if isinstance(items, str):
return Has(items, self.item_rules)
if len(items) == 0:
return True_()
if count is None or count == len(items):
return And(self.has(item) for item in items)
if count == 1:
return Or(self.has(item) for item in items)
return Count(count, (self.has(item) for item in items))
def received(self, items: Union[str, Iterable[str]], count: Optional[int] = 1) -> StardewRule:
if count <= 0 or not items:
return True_()
if isinstance(items, str):
return Received(items, self.player, count)
if count is None:
return And(self.received(item) for item in items)
if count == 1:
return Or(self.received(item) for item in items)
return TotalReceived(count, items, self.player)
def can_reach_region(self, spot: str) -> StardewRule:
return Reach(spot, "Region", self.player)
def can_reach_any_region(self, spots: Iterable[str]) -> StardewRule:
return Or(self.can_reach_region(spot) for spot in spots)
def can_reach_all_regions(self, spots: Iterable[str]) -> StardewRule:
return And(self.can_reach_region(spot) for spot in spots)
def can_reach_location(self, spot: str) -> StardewRule:
return Reach(spot, "Location", self.player)
def can_reach_entrance(self, spot: str) -> StardewRule:
return Reach(spot, "Entrance", self.player)
def can_have_earned_total_money(self, amount: int) -> StardewRule:
return self.has_lived_months(min(8, amount // MONEY_PER_MONTH))
def can_spend_money(self, amount: int) -> StardewRule:
return self.has_lived_months(min(8, amount // (MONEY_PER_MONTH // 5)))
def has_tool(self, tool: str, material: str = "Basic") -> StardewRule:
if material == "Basic":
return True_()
if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
return self.received(f"Progressive {tool}", count=tool_materials[material])
return self.has(f"{material} Bar") & self.can_spend_money(tool_prices[material])
def has_skill_level(self, skill: str, level: int) -> StardewRule:
if level == 0:
return True_()
if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
return self.received(f"{skill} Level", count=level)
if skill == "Fishing" and self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
return self.can_get_fishing_xp()
return self.has_lived_months(month_end_per_skill_level[(skill, level)])
def has_total_skill_level(self, level: int) -> StardewRule:
if level == 0:
return True_()
if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
skills_items = ["Farming Level", "Mining Level", "Foraging Level",
"Fishing Level", "Combat Level"]
return self.received(skills_items, count=level)
if level > 40 and self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
return self.has_lived_months(month_end_per_total_level[level]) & self.can_get_fishing_xp()
return self.has_lived_months(month_end_per_total_level[level])
def has_building(self, building: str) -> StardewRule:
if not self.options[options.BuildingProgression] == options.BuildingProgression.option_vanilla:
count = 1
if building in ["Coop", "Barn", "Shed"]:
building = f"Progressive {building}"
elif building.startswith("Big"):
count = 2
building = " ".join(["Progressive", *building.split(" ")[1:]])
elif building.startswith("Deluxe"):
count = 3
building = " ".join(["Progressive", *building.split(" ")[1:]])
return self.received(f"{building}", count)
return Has(building, self.building_rules)
def has_house(self, upgrade_level: int) -> StardewRule:
if upgrade_level < 1:
return True_()
if upgrade_level > 3:
return False_()
if not self.options[options.BuildingProgression] == options.BuildingProgression.option_vanilla:
return self.received(f"Progressive House", upgrade_level)
if upgrade_level == 1:
return Has("Kitchen", self.building_rules)
if upgrade_level == 2:
return Has("Kids Room", self.building_rules)
# if upgrade_level == 3:
return Has("Cellar", self.building_rules)
def can_complete_quest(self, quest: str) -> StardewRule:
return Has(quest, self.quest_rules)
def can_get_fishing_xp(self) -> StardewRule:
if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
return self.can_fish() | self.can_crab_pot()
return self.can_fish()
def has_max_fishing_rod(self) -> StardewRule:
if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
return self.received("Progressive Fishing Rod", 4)
return self.can_get_fishing_xp()
def can_fish(self, difficulty: int = 0) -> StardewRule:
skill_required = max(0, int((difficulty / 10) - 1))
if difficulty <= 40:
skill_required = 0
skill_rule = self.has_skill_level("Fishing", skill_required)
number_fishing_rod_required = 1 if difficulty < 50 else 2
if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
return self.received("Progressive Fishing Rod", number_fishing_rod_required) & skill_rule
return skill_rule
def has_max_fishing(self) -> StardewRule:
skill_rule = self.has_skill_level("Fishing", 10)
return self.has_max_fishing_rod() & skill_rule
def can_fish_chests(self) -> StardewRule:
skill_rule = self.has_skill_level("Fishing", 4)
return self.has_max_fishing_rod() & skill_rule
def can_buy_seed(self, seed: SeedItem):
if self.options[options.SeedShuffle] == options.SeedShuffle.option_disabled or seed.name == "Rare Seed":
item_rule = True_()
else:
item_rule = self.received(seed.name)
season_rule = self.has_any_season(seed.seasons)
region_rule = self.can_reach_any_region(seed.regions)
return season_rule & region_rule & item_rule
def can_grow_crop(self, crop: CropItem):
season_rule = self.has_any_season(crop.farm_growth_seasons)
seed_rule = self.has(crop.seed.name)
farm_rule = self.can_reach_region(SVRegion.farm) & season_rule
region_rule = farm_rule | self.can_reach_region(SVRegion.greenhouse)
return seed_rule & region_rule
def can_catch_fish(self, fish: FishItem) -> StardewRule:
region_rule = self.can_reach_any_region(fish.locations)
season_rule = self.has_any_season(fish.seasons)
difficulty_rule = self.can_fish(fish.difficulty)
if fish.difficulty == -1:
difficulty_rule = self.can_crab_pot()
return region_rule & season_rule & difficulty_rule
def can_catch_every_fish(self) -> StardewRule:
rules = [self.has_skill_level("Fishing", 10), self.has_max_fishing_rod()]
for fish in all_fish:
rules.append(self.can_catch_fish(fish))
return And(rules)
def has_max_fishing_rod(self) -> StardewRule:
if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
return self.received("Progressive Fishing Rod", 4)
return self.can_get_fishing_xp()
def can_cook(self) -> StardewRule:
return self.has_house(1) or self.has_skill_level("Foraging", 9)
def can_smelt(self, item: str) -> StardewRule:
return self.has("Furnace") & self.has(item)
def can_crab_pot(self) -> StardewRule:
if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
return self.has("Crab Pot")
return True_()
def can_do_panning(self) -> StardewRule:
return self.received("Glittering Boulder Removed")
# Regions
def can_mine_in_the_mines_floor_1_40(self) -> StardewRule:
return self.can_reach_region(SVRegion.mines_floor_5)
def can_mine_in_the_mines_floor_41_80(self) -> StardewRule:
return self.can_reach_region(SVRegion.mines_floor_45)
def can_mine_in_the_mines_floor_81_120(self) -> StardewRule:
return self.can_reach_region(SVRegion.mines_floor_85)
def can_mine_in_the_skull_cavern(self) -> StardewRule:
return (self.can_progress_in_the_mines_from_floor(120) &
self.can_reach_region(SVRegion.skull_cavern))
def can_mine_perfectly_in_the_skull_cavern(self) -> StardewRule:
return (self.can_progress_in_the_mines_from_floor(160) &
self.can_reach_region(SVRegion.skull_cavern))
def get_weapon_rule_for_floor_tier(self, tier: int):
if tier >= 4:
return self.has_galaxy_weapon()
if tier >= 3:
return self.has_great_weapon()
if tier >= 2:
return self.has_good_weapon()
if tier >= 1:
return self.has_decent_weapon()
return self.has_any_weapon()
def can_progress_in_the_mines_from_floor(self, floor: int) -> StardewRule:
tier = int(floor / 40)
rules = []
weapon_rule = self.get_weapon_rule_for_floor_tier(tier)
rules.append(weapon_rule)
if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
rules.append(self.received("Progressive Pickaxe", tier))
if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
combat_tier = min(10, max(0, tier * 2))
rules.append(self.has_skill_level("Combat", combat_tier))
return And(rules)
def can_progress_easily_in_the_mines_from_floor(self, floor: int) -> StardewRule:
tier = int(floor / 40) + 1
rules = []
weapon_rule = self.get_weapon_rule_for_floor_tier(tier)
rules.append(weapon_rule)
if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
rules.append(self.received("Progressive Pickaxe", count=tier))
if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
combat_tier = min(10, max(0, tier * 2))
rules.append(self.has_skill_level("Combat", combat_tier))
return And(rules)
def has_mine_elevator_to_floor(self, floor: int) -> StardewRule:
if (self.options[options.TheMinesElevatorsProgression] ==
options.TheMinesElevatorsProgression.option_progressive or
self.options[options.TheMinesElevatorsProgression] ==
options.TheMinesElevatorsProgression.option_progressive_from_previous_floor):
return self.received("Progressive Mine Elevator", count=int(floor / 5))
return True_()
def can_mine_to_floor(self, floor: int) -> StardewRule:
previous_elevator = max(floor - 5, 0)
previous_previous_elevator = max(floor - 10, 0)
return ((self.has_mine_elevator_to_floor(previous_elevator) &
self.can_progress_in_the_mines_from_floor(previous_elevator)) |
(self.has_mine_elevator_to_floor(previous_previous_elevator) &
self.can_progress_easily_in_the_mines_from_floor(previous_previous_elevator)))
def has_jotpk_power_level(self, power_level: int) -> StardewRule:
if self.options[options.ArcadeMachineLocations] != options.ArcadeMachineLocations.option_full_shuffling:
return True_()
jotpk_buffs = ["JotPK: Progressive Boots", "JotPK: Progressive Gun",
"JotPK: Progressive Ammo", "JotPK: Extra Life", "JotPK: Increased Drop Rate"]
return self.received(jotpk_buffs, power_level)
def has_junimo_kart_power_level(self, power_level: int) -> StardewRule:
if self.options[options.ArcadeMachineLocations] != options.ArcadeMachineLocations.option_full_shuffling:
return True_()
return self.received("Junimo Kart: Extra Life", power_level)
def has_traveling_merchant(self, tier: int = 1):
traveling_merchant_days = [f"Traveling Merchant: {day}" for day in week_days]
return self.received(traveling_merchant_days, tier)
def can_get_married(self) -> StardewRule:
return self.can_reach_region(SVRegion.tide_pools) & self.has_relationship("Bachelor", 10) & self.has_house(1)
def can_have_two_children(self) -> StardewRule:
return self.can_get_married() & self.has_house(2) & self.has_relationship("Bachelor", 12)
def has_relationship(self, npc: str, hearts: int = 1) -> StardewRule:
if hearts <= 0:
return True_()
if self.options[options.Friendsanity] == options.Friendsanity.option_none:
return self.can_earn_relationship(npc, hearts)
if npc not in all_villagers_by_name:
if npc == "Any" or npc == "Bachelor":
possible_friends = []
for name in all_villagers_by_name:
if npc == "Any" or all_villagers_by_name[name].bachelor:
possible_friends.append(self.has_relationship(name, hearts))
return Or(possible_friends)
if npc == "All":
mandatory_friends = []
for name in all_villagers_by_name:
mandatory_friends.append(self.has_relationship(name, hearts))
return And(mandatory_friends)
return self.can_earn_relationship(npc, hearts)
villager = all_villagers_by_name[npc]
if self.options[options.Friendsanity] == options.Friendsanity.option_bachelors and not villager.bachelor:
return self.can_earn_relationship(npc, hearts)
if self.options[options.Friendsanity] == options.Friendsanity.option_starting_npcs and not villager.available:
return self.can_earn_relationship(npc, hearts)
if self.options[
options.Friendsanity] != options.Friendsanity.option_all_with_marriage and villager.bachelor and hearts > 8:
return self.received(f"{villager.name}: 1 <3", 8) & self.can_earn_relationship(npc, hearts)
return self.received(f"{villager.name}: 1 <3", hearts)
def can_meet(self, npc: str) -> StardewRule:
if npc not in all_villagers_by_name:
return True_()
villager = all_villagers_by_name[npc]
rules = [self.can_reach_any_region(villager.locations)]
if npc == "Kent":
rules.append(self.has_lived_months(4))
if npc == "Dwarf":
rules.append(self.received("Dwarvish Translation Guide"))
rules.append(self.has_tool("Pickaxe", "Iron"))
return And(rules)
def can_earn_relationship(self, npc: str, hearts: int = 0) -> StardewRule:
if npc == "Pet":
return self.can_befriend_pet(hearts)
if npc in all_villagers_by_name:
villager = all_villagers_by_name[npc]
option1 = self.has_season(villager.birthday) & self.has(villager.gifts) & self.has_lived_months(1)
option2 = self.has_season(villager.birthday) & self.has(villager.gifts, 1) & self.has_lived_months(
hearts // 3)
option3 = (self.has_season(villager.birthday) | self.has(villager.gifts, 1)) & self.has_lived_months(
hearts // 2)
option4 = self.has_lived_months(hearts)
return self.can_meet(npc) & (option1 | option2 | option3 | option4)
else:
return self.has_lived_months(min(hearts // 2, 8))
def can_befriend_pet(self, hearts: int):
if hearts == 0:
return True_()
points = hearts * 200
points_per_month = 12 * 14
points_per_water_month = 18 * 14
return self.can_reach_region(SVRegion.farm) & \
((self.has_tool("Watering Can") & self.has_lived_months(points // points_per_water_month)) |
self.has_lived_months(points // points_per_month))
def can_complete_bundle(self, bundle_requirements: List[BundleItem], number_required: int) -> StardewRule:
item_rules = []
for bundle_item in bundle_requirements:
if bundle_item.item.item_id == -1:
return self.can_spend_money(bundle_item.amount)
else:
item_rules.append(bundle_item.item.name)
return self.has(item_rules, number_required)
def can_complete_community_center(self) -> StardewRule:
return (self.can_reach_location("Complete Crafts Room") &
self.can_reach_location("Complete Pantry") &
self.can_reach_location("Complete Fish Tank") &
self.can_reach_location("Complete Bulletin Board") &
self.can_reach_location("Complete Vault") &
self.can_reach_location("Complete Boiler Room"))
def can_finish_grandpa_evaluation(self) -> StardewRule:
# https://stardewvalleywiki.com/Grandpa
rules_worth_a_point = [self.can_have_earned_total_money(50000), # 50 000g
self.can_have_earned_total_money(100000), # 100 000g
self.can_have_earned_total_money(200000), # 200 000g
self.can_have_earned_total_money(300000), # 300 000g
self.can_have_earned_total_money(500000), # 500 000g
self.can_have_earned_total_money(1000000), # 1 000 000g first point
self.can_have_earned_total_money(1000000), # 1 000 000g second point
self.has_total_skill_level(30), # Total Skills: 30
self.has_total_skill_level(50), # Total Skills: 50
# Completing the museum not expected
# Catching every fish not expected
# Shipping every item not expected
self.can_get_married() & self.has_house(2),
self.has_lived_months(3), # 5 Friends (TODO)
self.has_lived_months(4), # 10 friends (TODO)
self.can_befriend_pet(5), # Max Pet
self.can_complete_community_center(), # Community Center Completion
self.can_complete_community_center(), # CC Ceremony first point
self.can_complete_community_center(), # CC Ceremony second point
self.received("Skull Key"), # Skull Key obtained
self.has_rusty_key(), # Rusty key not expected
]
return Count(12, rules_worth_a_point)
def has_any_weapon(self) -> StardewRule:
return self.has_decent_weapon() | self.received(item.name for item in all_items if Group.WEAPON in item.groups)
def has_decent_weapon(self) -> StardewRule:
return (self.has_good_weapon() |
self.received(item.name for item in all_items
if Group.WEAPON in item.groups and
(Group.MINES_FLOOR_50 in item.groups or Group.MINES_FLOOR_60 in item.groups)))
def has_good_weapon(self) -> StardewRule:
return ((self.has_great_weapon() |
self.received(item.name for item in all_items
if Group.WEAPON in item.groups and
(Group.MINES_FLOOR_80 in item.groups or Group.MINES_FLOOR_90 in item.groups))) &
self.received("Adventurer's Guild"))
def has_great_weapon(self) -> StardewRule:
return ((self.has_galaxy_weapon() |
self.received(item.name for item in all_items
if Group.WEAPON in item.groups and Group.MINES_FLOOR_110 in item.groups)) &
self.received("Adventurer's Guild"))
def has_galaxy_weapon(self) -> StardewRule:
return (self.received(item.name for item in all_items
if Group.WEAPON in item.groups and Group.GALAXY_WEAPONS in item.groups) &
self.received("Adventurer's Guild"))
def has_year_two(self) -> StardewRule:
return self.has_lived_months(4)
def has_spring_summer_or_fall(self) -> StardewRule:
return self.has_season("Spring") | self.has_season("Summer") | self.has_season("Fall")
def can_find_museum_item(self, item: MuseumItem) -> StardewRule:
region_rule = self.can_reach_all_regions(item.locations)
geodes_rule = self.has(item.geodes)
# monster_rule = self.can_farm_monster(item.monsters)
# extra_rule = True_()
return region_rule & geodes_rule # & monster_rule & extra_rule
def can_complete_museum(self) -> StardewRule:
rules = [self.can_mine_perfectly_in_the_skull_cavern(), self.received("Traveling Merchant Metal Detector", 4)]
for donation in all_museum_items:
rules.append(self.can_find_museum_item(donation))
return And(rules)
def has_season(self, season: str) -> StardewRule:
seasons_order = ["Spring", "Summer", "Fall", "Winter"]
if self.options[options.SeasonRandomization] == options.SeasonRandomization.option_progressive:
return self.received("Progressive Season", seasons_order.index(season))
if self.options[options.SeasonRandomization] == options.SeasonRandomization.option_disabled:
if season == "Spring":
return True_()
return self.has_lived_months(1)
return self.received(season)
def has_any_season(self, seasons: Iterable[str]):
if not seasons:
return True_()
return Or([self.has_season(season) for season in seasons])
def has_all_seasons(self, seasons: Iterable[str]):
if not seasons:
return True_()
return And([self.has_season(season) for season in seasons])
def has_lived_months(self, number: int) -> StardewRule:
number = max(0, min(number, 8))
return self.received("Month End", number)
def has_rusty_key(self) -> StardewRule:
if self.options[options.Museumsanity] == options.Museumsanity.option_none:
return True_()
return self.received("Rusty Key")