Archipelago/MultiServer.py

1691 lines
74 KiB
Python

from __future__ import annotations
import argparse
import asyncio
import functools
import logging
import zlib
import collections
import typing
import inspect
import weakref
import datetime
import threading
import random
import pickle
import itertools
import time
import ModuleUpdate
ModuleUpdate.update()
import websockets
import colorama
import prompt_toolkit
from prompt_toolkit.patch_stdout import patch_stdout
from fuzzywuzzy import process as fuzzy_process
import NetUtils
from worlds.AutoWorld import AutoWorldRegister
proxy_worlds = {name: world(None, 0) for name, world in AutoWorldRegister.world_types.items()}
from worlds import network_data_package, lookup_any_item_id_to_name, lookup_any_location_id_to_name
import Utils
from Utils import get_item_name_from_id, get_location_name_from_id, \
version_tuple, restricted_loads, Version
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission
colorama.init()
class Client(Endpoint):
version = Version(0, 0, 0)
tags: typing.List[str] = []
def __init__(self, socket: websockets.WebSocketServerProtocol, ctx: Context):
super().__init__(socket)
self.auth = False
self.team = None
self.slot = None
self.send_index = 0
self.tags = []
self.messageprocessor = client_message_processor(ctx, self)
self.ctx = weakref.ref(ctx)
@property
def name(self) -> str:
ctx = self.ctx()
if ctx:
return ctx.player_names[self.team, self.slot]
return "Deallocated"
team_slot = typing.Tuple[int, int]
class Context:
dumper = staticmethod(encode)
loader = staticmethod(decode)
simple_options = {"hint_cost": int,
"location_check_points": int,
"server_password": str,
"password": str,
"forfeit_mode": str,
"remaining_mode": str,
"collect_mode": str,
"item_cheat": bool,
"compatibility": int}
# team -> slot id -> list of clients authenticated to slot.
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
locations: typing.Dict[int, typing.Dict[int, typing.Tuple[int, int]]]
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, forfeit_mode: str = "disabled", collect_mode="disabled",
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
log_network: bool = False):
super(Context, self).__init__()
self.log_network = log_network
self.endpoints = []
self.clients = {}
self.compatibility: int = compatibility
self.shutdown_task = None
self.data_filename = None
self.save_filename = None
self.saving = False
self.player_names: typing.Dict[team_slot, str] = {}
self.player_name_lookup: typing.Dict[str, team_slot] = {}
self.connect_names = {} # names of slots clients can connect to
self.allow_forfeits = {}
self.remote_items = set()
self.remote_start_inventory = set()
# player location_id item_id target_player_id
self.locations = {}
self.host = host
self.port = port
self.server_password = server_password
self.password = password
self.server = None
self.countdown_timer = 0
self.received_items = {}
self.name_aliases: typing.Dict[team_slot, str] = {}
self.location_checks = collections.defaultdict(set)
self.hint_cost = hint_cost
self.location_check_points = location_check_points
self.hints_used = collections.defaultdict(int)
self.hints: typing.Dict[team_slot, typing.Set[NetUtils.Hint]] = collections.defaultdict(set)
self.forfeit_mode: str = forfeit_mode
self.remaining_mode: str = remaining_mode
self.collect_mode: str = collect_mode
self.item_cheat = item_cheat
self.running = True
self.client_activity_timers: typing.Dict[
team_slot, datetime.datetime] = {} # datetime of last new item check
self.client_connection_timers: typing.Dict[
team_slot, datetime.datetime] = {} # datetime of last connection
self.client_game_state: typing.Dict[team_slot, int] = collections.defaultdict(int)
self.er_hint_data: typing.Dict[int, typing.Dict[int, str]] = {}
self.auto_shutdown = auto_shutdown
self.commandprocessor = ServerCommandProcessor(self)
self.embedded_blacklist = {"host", "port"}
self.client_ids: typing.Dict[typing.Tuple[int, int], datetime.datetime] = {}
self.auto_save_interval = 60 # in seconds
self.auto_saver_thread = None
self.save_dirty = False
self.tags = ['AP']
self.games: typing.Dict[int, str] = {}
self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
self.seed_name = ""
self.random = random.Random()
# General networking
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bool:
if not endpoint.socket or not endpoint.socket.open:
return False
msg = self.dumper(msgs)
try:
await endpoint.socket.send(msg)
except websockets.ConnectionClosed:
logging.exception(f"Exception during send_msgs, could not send {msg}")
await self.disconnect(endpoint)
else:
if self.log_network:
logging.info(f"Outgoing message: {msg}")
return True
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool:
if not endpoint.socket or not endpoint.socket.open:
return False
try:
await endpoint.socket.send(msg)
except websockets.ConnectionClosed:
logging.exception("Exception during send_encoded_msgs")
await self.disconnect(endpoint)
else:
if self.log_network:
logging.info(f"Outgoing message: {msg}")
return True
async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint], msg: str) -> bool:
sockets = []
for endpoint in endpoints:
if endpoint.socket and endpoint.socket.open:
sockets.append(endpoint.socket)
try:
websockets.broadcast(sockets, msg)
except RuntimeError:
logging.exception("Exception during broadcast_send_encoded_msgs")
else:
if self.log_network:
logging.info(f"Outgoing broadcast: {msg}")
return True
def broadcast_all(self, msgs: typing.List[dict]):
msgs = self.dumper(msgs)
endpoints = (endpoint for endpoint in self.endpoints if endpoint.auth)
asyncio.create_task(self.broadcast_send_encoded_msgs(endpoints, msgs))
def broadcast_team(self, team: int, msgs: typing.List[dict]):
msgs = self.dumper(msgs)
endpoints = (endpoint for endpoint in itertools.chain.from_iterable(self.clients[team].values()))
asyncio.create_task(self.broadcast_send_encoded_msgs(endpoints, msgs))
def broadcast(self, endpoints: typing.Iterable[Client], msgs: typing.List[dict]):
msgs = self.dumper(msgs)
asyncio.create_task(self.broadcast_send_encoded_msgs(endpoints, msgs))
async def disconnect(self, endpoint: Client):
if endpoint in self.endpoints:
self.endpoints.remove(endpoint)
if endpoint.slot and endpoint in self.clients[endpoint.team][endpoint.slot]:
self.clients[endpoint.team][endpoint.slot].remove(endpoint)
await on_client_disconnected(self, endpoint)
# text
def notify_all(self, text):
logging.info("Notice (all): %s" % text)
self.broadcast_all([{"cmd": "Print", "text": text}])
def notify_client(self, client: Client, text: str):
if not client.auth:
return
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
if not client.auth:
return
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
# loading
def load(self, multidatapath: str, use_embedded_server_options: bool = False):
if multidatapath.lower().endswith(".zip"):
import zipfile
with zipfile.ZipFile(multidatapath) as zf:
for file in zf.namelist():
if file.endswith(".archipelago"):
data = zf.read(file)
break
else:
raise Exception("No .archipelago found in archive.")
else:
with open(multidatapath, 'rb') as f:
data = f.read()
self._load(self._decompress(data), use_embedded_server_options)
self.data_filename = multidatapath
@staticmethod
def _decompress(data: bytes) -> dict:
format_version = data[0]
if format_version != 1:
raise Exception("Incompatible multidata.")
return restricted_loads(zlib.decompress(data[1:]))
def _load(self, decoded_obj: dict, use_embedded_server_options: bool):
mdata_ver = decoded_obj["minimum_versions"]["server"]
if mdata_ver > Utils.version_tuple:
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
f"however this server is of version {Utils.version_tuple}")
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
self.minimum_client_versions = {}
for player, version in clients_ver.items():
self.minimum_client_versions[player] = Utils.Version(*version)
self.clients = {}
for team, names in enumerate(decoded_obj['names']):
self.clients[team] = {}
for player, name in enumerate(names, 1):
self.clients[team][player] = []
self.player_names[team, player] = name
self.player_name_lookup[name] = team, player
self.seed_name = decoded_obj["seed_name"]
self.random.seed(self.seed_name)
self.connect_names = decoded_obj['connect_names']
self.remote_items = decoded_obj['remote_items']
self.remote_start_inventory = decoded_obj.get('remote_start_inventory', decoded_obj['remote_items'])
self.locations = decoded_obj['locations']
self.slot_data = decoded_obj['slot_data']
self.er_hint_data = {int(player): {int(address): name for address, name in loc_data.items()}
for player, loc_data in decoded_obj["er_hint_data"].items()}
self.games = decoded_obj["games"]
# award remote-items start inventory:
for team in range(len(decoded_obj['names'])):
for slot, item_codes in decoded_obj["precollected_items"].items():
if slot in self.remote_start_inventory:
self.received_items[team, slot] = [NetworkItem(item_code, -2, 0) for item_code in item_codes]
for slot, hints in decoded_obj["precollected_hints"].items():
self.hints[team, slot].update(hints)
# declare slots without checks as done, as they're assumed to be spectators
for slot, locations in self.locations.items():
if not locations:
for team in self.clients:
self.client_game_state[team, slot] = ClientStatus.CLIENT_GOAL
if use_embedded_server_options:
server_options = decoded_obj.get("server_options", {})
self._set_options(server_options)
# saving
def save(self, now=False) -> bool:
if self.saving:
if now:
self.save_dirty = False
return self._save()
self.save_dirty = True
return True
return False
def _save(self, exit_save: bool = False) -> bool:
try:
encoded_save = pickle.dumps(self.get_save())
with open(self.save_filename, "wb") as f:
f.write(zlib.compress(encoded_save))
except Exception as e:
logging.exception(e)
return False
else:
return True
def init_save(self, enabled: bool = True):
self.saving = enabled
if self.saving:
if not self.save_filename:
import os
name, ext = os.path.splitext(self.data_filename)
self.save_filename = name + '.apsave' if ext.lower() in ('.archipelago', '.zip') \
else self.data_filename + '_' + 'apsave'
try:
with open(self.save_filename, 'rb') as f:
save_data = restricted_loads(zlib.decompress(f.read()))
self.set_save(save_data)
except FileNotFoundError:
logging.error('No save data found, starting a new game')
except Exception as e:
logging.exception(e)
self._start_async_saving()
def _start_async_saving(self):
if not self.auto_saver_thread:
def save_regularly():
import time
while self.running:
time.sleep(self.auto_save_interval)
if self.save_dirty:
logging.debug("Saving via thread.")
self.save_dirty = False
self._save()
self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
self.auto_saver_thread.start()
import atexit
atexit.register(self._save, True) # make sure we save on exit too
def get_save(self) -> dict:
self.recheck_hints()
d = {
"connect_names": self.connect_names,
"received_items": self.received_items,
"hints_used": dict(self.hints_used),
"hints": dict(self.hints),
"location_checks": dict(self.location_checks),
"name_aliases": self.name_aliases,
"client_game_state": dict(self.client_game_state),
"client_activity_timers": tuple(
(key, value.timestamp()) for key, value in self.client_activity_timers.items()),
"client_connection_timers": tuple(
(key, value.timestamp()) for key, value in self.client_connection_timers.items()),
"random_state": self.random.getstate()
}
return d
def set_save(self, savedata: dict):
if self.connect_names != savedata["connect_names"]:
raise Exception("This savegame does not appear to match the loaded multiworld.")
self.received_items = savedata["received_items"]
self.hints_used.update(savedata["hints_used"])
self.hints.update(savedata["hints"])
self.name_aliases.update(savedata["name_aliases"])
self.client_game_state.update(savedata["client_game_state"])
self.client_connection_timers.update(
{tuple(key): datetime.datetime.fromtimestamp(value, datetime.timezone.utc) for key, value
in savedata["client_connection_timers"]})
self.client_activity_timers.update(
{tuple(key): datetime.datetime.fromtimestamp(value, datetime.timezone.utc) for key, value
in savedata["client_activity_timers"]})
self.location_checks.update(savedata["location_checks"])
if "random_state" in savedata:
self.random.setstate(savedata["random_state"])
logging.info(f'Loaded save file with {sum([len(p) for p in self.received_items.values()])} received items '
f'for {len(self.received_items)} players')
# rest
def get_hint_cost(self, slot):
if self.hint_cost:
return max(0, int(self.hint_cost * 0.01 * len(self.locations[slot])))
return 0
def recheck_hints(self):
for team, slot in self.hints:
self.hints[team, slot] = {
hint.re_check(self, team) for hint in
self.hints[team, slot]
}
def get_players_package(self):
return [NetworkPlayer(t, p, self.get_aliased_name(t, p), n) for (t, p), n in self.player_names.items()]
def _set_options(self, server_options: dict):
for key, value in server_options.items():
data_type = self.simple_options.get(key, None)
if data_type is not None:
if value not in {False, True, None}: # some can be boolean OR text, such as password
try:
value = data_type(value)
except Exception as e:
try:
raise Exception(f"Could not set server option {key}, skipping.") from e
except Exception as e:
logging.exception(e)
logging.debug(f"Setting server option {key} to {value} from supplied multidata")
setattr(self, key, value)
elif key == "disable_item_cheat":
self.item_cheat = not bool(value)
else:
logging.debug(f"Unrecognized server option {key}")
def get_aliased_name(self, team: int, slot: int):
if (team, slot) in self.name_aliases:
return f"{self.name_aliases[team, slot]} ({self.player_names[team, slot]})"
else:
return self.player_names[team, slot]
def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint]):
concerns = collections.defaultdict(list)
for hint in hints:
net_msg = hint.as_network_message()
concerns[hint.receiving_player].append(net_msg)
if not hint.local:
concerns[hint.finding_player].append(net_msg)
for text in (format_hint(ctx, team, hint) for hint in hints):
logging.info("Notice (Team #%d): %s" % (team + 1, text))
for slot, clients in ctx.clients[team].items():
client_hints = concerns[slot]
if client_hints:
for client in clients:
asyncio.create_task(ctx.send_msgs(client, client_hints))
def update_aliases(ctx: Context, team: int):
cmd = ctx.dumper([{"cmd": "RoomUpdate",
"players": ctx.get_players_package()}])
for clients in ctx.clients[team].values():
for client in clients:
asyncio.create_task(ctx.send_encoded_msgs(client, cmd))
async def server(websocket, path, ctx: Context):
client = Client(websocket, ctx)
ctx.endpoints.append(client)
try:
if ctx.log_network:
logging.info("Incoming connection")
await on_client_connected(ctx, client)
if ctx.log_network:
logging.info("Sent Room Info")
async for data in websocket:
if ctx.log_network:
logging.info(f"Incoming message: {data}")
for msg in decode(data):
await process_client_cmd(ctx, client, msg)
except Exception as e:
if not isinstance(e, websockets.WebSocketException):
logging.exception(e)
finally:
if ctx.log_network:
logging.info("Disconnected")
await ctx.disconnect(client)
async def on_client_connected(ctx: Context, client: Client):
players = []
for team, clients in ctx.clients.items():
for slot, connected_clients in clients.items():
if connected_clients:
name = ctx.player_names[team, slot]
players.append(
NetworkPlayer(team, slot,
ctx.name_aliases.get((team, slot), name), name)
)
await ctx.send_msgs(client, [{
'cmd': 'RoomInfo',
'password': bool(ctx.password),
'players': players,
'games': [ctx.games[x] for x in range(1, len(ctx.games) + 1)],
# tags are for additional features in the communication.
# Name them by feature or fork, as you feel is appropriate.
'tags': ctx.tags,
'version': Utils.version_tuple,
'permissions': get_permissions(ctx),
'hint_cost': ctx.hint_cost,
'location_check_points': ctx.location_check_points,
'datapackage_version': network_data_package["version"],
'datapackage_versions': {game: game_data["version"] for game, game_data
in network_data_package["games"].items()},
'seed_name': ctx.seed_name,
'time': time.time(),
}])
def get_permissions(ctx) -> typing.Dict[str, Permission]:
return {
"forfeit": Permission.from_text(ctx.forfeit_mode),
"remaining": Permission.from_text(ctx.remaining_mode),
"collect": Permission.from_text(ctx.collect_mode)
}
async def on_client_disconnected(ctx: Context, client: Client):
if client.auth:
await on_client_left(ctx, client)
async def on_client_joined(ctx: Context, client: Client):
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
version_str = '.'.join(str(x) for x in client.version)
verb = "tracking" if "Tracker" in client.tags else "playing"
ctx.notify_all(
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
f"{verb} {ctx.games[client.slot]} has joined. "
f"Client({version_str}), {client.tags}).")
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
async def on_client_left(ctx: Context, client: Client):
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
ctx.notify_all(
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1))
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
async def countdown(ctx: Context, timer):
ctx.notify_all(f'[Server]: Starting countdown of {timer}s')
if ctx.countdown_timer:
ctx.countdown_timer = timer # timer is already running, set it to a different time
else:
ctx.countdown_timer = timer
while ctx.countdown_timer > 0:
ctx.notify_all(f'[Server]: {ctx.countdown_timer}')
ctx.countdown_timer -= 1
await asyncio.sleep(1)
ctx.notify_all(f'[Server]: GO')
ctx.countdown_timer = 0
def get_players_string(ctx: Context):
auth_clients = {(c.team, c.slot) for c in ctx.endpoints if c.auth}
player_names = sorted(ctx.player_names.keys())
current_team = -1
text = ''
for team, slot in player_names:
player_name = ctx.player_names[team, slot]
if team != current_team:
text += f':: Team #{team + 1}: '
current_team = team
if (team, slot) in auth_clients:
text += f'{player_name} '
else:
text += f'({player_name}) '
return f'{len(auth_clients)} players of {len(ctx.player_names)} connected ' + text[:-1]
def get_status_string(ctx: Context, team: int):
text = "Player Status on your team:"
for slot in ctx.locations:
connected = len(ctx.clients[team][slot])
completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})"
goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "."
text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \
f"{goal_text} {completion_text}"
return text
def get_received_items(ctx: Context, team: int, player: int) -> typing.List[NetworkItem]:
return ctx.received_items.setdefault((team, player), [])
def send_new_items(ctx: Context):
for team, clients in ctx.clients.items():
for slot, clients in clients.items():
items = get_received_items(ctx, team, slot)
for client in clients:
if len(items) > client.send_index:
asyncio.create_task(ctx.send_msgs(client, [{
"cmd": "ReceivedItems",
"index": client.send_index,
"items": items[client.send_index:]}]))
client.send_index = len(items)
def update_checked_locations(ctx: Context, team: int, slot: int):
ctx.broadcast(ctx.clients[team][slot],
[{"cmd": "RoomUpdate", "checked_locations": get_checked_checks(ctx, team, slot)}])
def forfeit_player(ctx: Context, team: int, slot: int):
"""register any locations that are in the multidata"""
all_locations = set(ctx.locations[slot])
ctx.notify_all("%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
register_location_checks(ctx, team, slot, all_locations)
update_checked_locations(ctx, team, slot)
def collect_player(ctx: Context, team: int, slot: int):
"""register any locations that are in the multidata, pointing towards this player"""
all_locations = collections.defaultdict(set)
for source_slot, location_data in ctx.locations.items():
for location_id, (item_id, target_player_id) in location_data.items():
if target_player_id == slot:
all_locations[source_slot].add(location_id)
ctx.notify_all("%s (Team #%d) has collected" % (ctx.player_names[(team, slot)], team + 1))
for source_player, location_ids in all_locations.items():
register_location_checks(ctx, team, source_player, location_ids)
update_checked_locations(ctx, team, source_player)
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
items = []
for location_id in ctx.locations[slot]:
if location_id not in ctx.location_checks[team, slot]:
items.append(ctx.locations[slot][location_id][0]) # item ID
return sorted(items)
def register_location_checks(ctx: Context, team: int, slot: int, locations: typing.Iterable[int]):
new_locations = set(locations) - ctx.location_checks[team, slot]
if new_locations:
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
for location in new_locations:
if location in ctx.locations[slot]:
item_id, target_player = ctx.locations[slot][location]
new_item = NetworkItem(item_id, location, slot)
if target_player != slot or slot in ctx.remote_items:
get_received_items(ctx, team, target_player).append(new_item)
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(item_id),
ctx.player_names[(team, target_player)], get_location_name_from_id(location)))
info_text = json_format_send_event(new_item, target_player)
ctx.broadcast_team(team, [info_text])
ctx.location_checks[team, slot] |= new_locations
send_new_items(ctx)
ctx.broadcast(ctx.clients[team][slot], [{
"cmd": "RoomUpdate",
"hint_points": get_slot_points(ctx, team, slot),
"checked_locations": locations, # duplicated data, but used for coop
}])
ctx.save()
def notify_team(ctx: Context, team: int, text: str):
logging.info("Notice (Team #%d): %s" % (team + 1, text))
ctx.broadcast_team(team, [['Print', {"text": text}]])
def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[NetUtils.Hint]:
hints = []
seeked_item_id = proxy_worlds[ctx.games[slot]].item_name_to_id[item]
for finding_player, check_data in ctx.locations.items():
for location_id, result in check_data.items():
item_id, receiving_player = result
if receiving_player == slot and item_id == seeked_item_id:
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance))
return hints
def collect_hints_location(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
seeked_location: int = proxy_worlds[ctx.games[slot]].location_name_to_id[location]
item_id, receiving_player = ctx.locations[slot].get(seeked_location, (None, None))
if item_id:
found = seeked_location in ctx.location_checks[team, slot]
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
return [NetUtils.Hint(receiving_player, slot, seeked_location, item_id, found, entrance)]
return []
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
f"{lookup_any_item_id_to_name[hint.item]} is " \
f"at {get_location_name_from_id(hint.location)} " \
f"in {ctx.player_names[team, hint.finding_player]}'s World"
if hint.entrance:
text += f" at {hint.entrance}"
return text + (". (found)" if hint.found else ".")
def json_format_send_event(net_item: NetworkItem, receiving_player: int):
parts = []
NetUtils.add_json_text(parts, net_item.player, type=NetUtils.JSONTypes.player_id)
if net_item.player == receiving_player:
NetUtils.add_json_text(parts, " found their ")
NetUtils.add_json_item(parts, net_item.item, net_item.player)
else:
NetUtils.add_json_text(parts, " sent ")
NetUtils.add_json_item(parts, net_item.item, receiving_player)
NetUtils.add_json_text(parts, " to ")
NetUtils.add_json_text(parts, receiving_player, type=NetUtils.JSONTypes.player_id)
NetUtils.add_json_text(parts, " (")
NetUtils.add_json_location(parts, net_item.location, net_item.player)
NetUtils.add_json_text(parts, ")")
return {"cmd": "PrintJSON", "data": parts, "type": "ItemSend",
"receiving": receiving_player,
"item": net_item}
def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bool, str]:
picks = fuzzy_process.extract(input_text, possible_answers, limit=2)
if len(picks) > 1:
dif = picks[0][1] - picks[1][1]
if picks[0][1] == 100:
return picks[0][0], True, "Perfect Match"
elif picks[0][1] < 75:
return picks[0][0], False, f"Didn't find something that closely matches, " \
f"did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
elif dif > 5:
return picks[0][0], True, "Close Match"
else:
return picks[0][0], False, f"Too many close matches, did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
else:
if picks[0][1] > 90:
return picks[0][0], True, "Only Option Match"
else:
return picks[0][0], False, f"Did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
class CommandMeta(type):
def __new__(cls, name, bases, attrs):
commands = attrs["commands"] = {}
for base in bases:
commands.update(base.commands)
commands.update({command_name[5:]: method for command_name, method in attrs.items() if
command_name.startswith("_cmd_")})
return super(CommandMeta, cls).__new__(cls, name, bases, attrs)
def mark_raw(function):
function.raw_text = True
return function
class CommandProcessor(metaclass=CommandMeta):
commands: typing.Dict[str, typing.Callable]
client = None
marker = "/"
def output(self, text: str):
print(text)
def __call__(self, raw: str) -> typing.Optional[bool]:
if not raw:
return
try:
command = raw.split()
basecommand = command[0]
if basecommand[0] == self.marker:
method = self.commands.get(basecommand[1:].lower(), None)
if not method:
self._error_unknown_command(basecommand[1:])
else:
if getattr(method, "raw_text", False): # method is requesting unprocessed text data
arg = raw.split(maxsplit=1)
if len(arg) > 1:
return method(self, arg[1]) # argument text was found, so pass it along
else:
return method(self) # argument may be optional, try running without args
else:
return method(self, *command[1:]) # pass each word as argument
else:
self.default(raw)
except Exception as e:
self._error_parsing_command(e)
def get_help_text(self) -> str:
s = ""
for command, method in self.commands.items():
spec = inspect.signature(method).parameters
argtext = ""
for argname, parameter in spec.items():
if argname == "self":
continue
if isinstance(parameter.default, str):
if not parameter.default:
argname = f"[{argname}]"
else:
argname += "=" + parameter.default
argtext += argname
argtext += " "
s += f"{self.marker}{command} {argtext}\n {method.__doc__}\n"
return s
def _cmd_help(self):
"""Returns the help listing"""
self.output(self.get_help_text())
def _cmd_license(self):
"""Returns the licensing information"""
license = getattr(CommandProcessor, "license", None)
if not license:
with open(Utils.local_path("LICENSE")) as f:
CommandProcessor.license = f.read()
self.output(CommandProcessor.license)
def default(self, raw: str):
self.output("Echo: " + raw)
def _error_unknown_command(self, raw: str):
self.output(f"Could not find command {raw}. Known commands: {', '.join(self.commands)}")
def _error_parsing_command(self, exception: Exception):
import traceback
self.output(traceback.format_exc())
class CommonCommandProcessor(CommandProcessor):
ctx: Context
def _cmd_countdown(self, seconds: str = "10") -> bool:
"""Start a countdown in seconds"""
try:
timer = int(seconds, 10)
except ValueError:
timer = 10
asyncio.create_task(countdown(self.ctx, timer))
return True
def _cmd_options(self):
"""List all current options. Warning: lists password."""
self.output("Current options:")
for option in self.ctx.simple_options:
if option == "server_password" and self.marker == "!": # Do not display the server password to the client.
self.output(f"Option server_password is set to {('*' * random.randint(4, 16))}")
else:
self.output(f"Option {option} is set to {getattr(self.ctx, option)}")
class ClientMessageProcessor(CommonCommandProcessor):
marker = "!"
def __init__(self, ctx: Context, client: Client):
self.ctx = ctx
self.client = client
def __call__(self, raw: str) -> typing.Optional[bool]:
if not raw.startswith("!admin"):
self.ctx.notify_all(self.ctx.get_aliased_name(self.client.team, self.client.slot) + ': ' + raw)
return super(ClientMessageProcessor, self).__call__(raw)
def output(self, text):
self.ctx.notify_client(self.client, text)
def default(self, raw: str):
pass # default is client sending just text
def is_authenticated(self):
return self.ctx.commandprocessor.client == self.client
@mark_raw
def _cmd_admin(self, command: str = ""):
"""Allow remote administration of the multiworld server"""
output = f"!admin {command}"
if output.lower().startswith(
"!admin login"): # disallow others from seeing the supplied password, whether or not it is correct.
output = f"!admin login {('*' * random.randint(4, 16))}"
elif output.lower().startswith(
"!admin /option server_password"): # disallow others from knowing what the new remote administration password is.
output = f"!admin /option server_password {('*' * random.randint(4, 16))}"
self.ctx.notify_all(self.ctx.get_aliased_name(self.client.team,
self.client.slot) + ': ' + output) # Otherwise notify the others what is happening.
if not self.ctx.server_password:
self.output("Sorry, Remote administration is disabled")
return False
if not command:
if self.is_authenticated():
self.output(
"Usage: !admin [Server command].\nUse !admin /help for help.\nUse !admin logout to log out of the current session.")
else:
self.output("Usage: !admin login [password]")
return True
if command.startswith("login "):
if command == f"login {self.ctx.server_password}":
self.output("Login successful. You can now issue server side commands.")
self.ctx.commandprocessor.client = self.client
return True
else:
self.output("Password incorrect.")
return False
if not self.is_authenticated():
self.output("You must first login using !admin login [password]")
return False
if command == "logout":
self.output("Logout successful. You can no longer issue server side commands.")
self.ctx.commandprocessor.client = None
return True
return self.ctx.commandprocessor(command)
def _cmd_players(self) -> bool:
"""Get information about connected and missing players"""
if len(self.ctx.player_names) < 10:
self.ctx.notify_all(get_players_string(self.ctx))
else:
self.output(get_players_string(self.ctx))
return True
def _cmd_status(self) -> bool:
"""Get status information about your team."""
self.output(get_status_string(self.ctx, self.client.team))
return True
def _cmd_forfeit(self) -> bool:
"""Surrender and send your remaining items out to their recipients"""
if self.ctx.allow_forfeits.get((self.client.team, self.client.slot), False):
forfeit_player(self.ctx, self.client.team, self.client.slot)
return True
if "enabled" in self.ctx.forfeit_mode:
forfeit_player(self.ctx, self.client.team, self.client.slot)
return True
elif "disabled" in self.ctx.forfeit_mode:
self.output(
"Sorry, client forfeiting has been disabled on this server. You can ask the server admin for a /forfeit")
return False
else: # is auto or goal
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
forfeit_player(self.ctx, self.client.team, self.client.slot)
return True
else:
self.output(
"Sorry, client forfeiting requires you to have beaten the game on this server."
" You can ask the server admin for a /forfeit")
return False
def _cmd_collect(self) -> bool:
"""Send your remaining items to yourself"""
if "enabled" in self.ctx.collect_mode:
collect_player(self.ctx, self.client.team, self.client.slot)
return True
elif "disabled" in self.ctx.collect_mode:
self.output(
"Sorry, client collecting has been disabled on this server. You can ask the server admin for a /collect")
return False
else: # is auto or goal
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
collect_player(self.ctx, self.client.team, self.client.slot)
return True
else:
self.output(
"Sorry, client collecting requires you to have beaten the game on this server."
" You can ask the server admin for a /collect")
return False
def _cmd_remaining(self) -> bool:
"""List remaining items in your game, but not their location or recipient"""
if self.ctx.remaining_mode == "enabled":
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if remaining_item_ids:
self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
for item_id in remaining_item_ids))
else:
self.output("No remaining items found.")
return True
elif self.ctx.remaining_mode == "disabled":
self.output(
"Sorry, !remaining has been disabled on this server.")
return False
else: # is goal
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if remaining_item_ids:
self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
for item_id in remaining_item_ids))
else:
self.output("No remaining items found.")
return True
else:
self.output(
"Sorry, !remaining requires you to have beaten the game on this server")
return False
def _cmd_missing(self) -> bool:
"""List all missing location checks from the server's perspective"""
locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
if locations:
texts = [f'Missing: {get_location_name_from_id(location)}' for location in locations]
texts.append(f"Found {len(locations)} missing location checks")
self.ctx.notify_client_multiple(self.client, texts)
else:
self.output("No missing location checks found.")
return True
def _cmd_checked(self) -> bool:
"""List all done location checks from the server's perspective"""
locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
if locations:
texts = [f'Checked: {get_location_name_from_id(location)}' for location in locations]
texts.append(f"Found {len(locations)} done location checks")
self.ctx.notify_client_multiple(self.client, texts)
else:
self.output("No done location checks found.")
return True
@mark_raw
def _cmd_alias(self, alias_name: str = ""):
"""Set your alias to the passed name."""
if alias_name:
alias_name = alias_name[:16].strip()
self.ctx.name_aliases[self.client.team, self.client.slot] = alias_name
self.output(f"Hello, {alias_name}")
update_aliases(self.ctx, self.client.team)
self.ctx.save()
return True
elif (self.client.team, self.client.slot) in self.ctx.name_aliases:
del (self.ctx.name_aliases[self.client.team, self.client.slot])
self.output("Removed Alias")
update_aliases(self.ctx, self.client.team)
self.ctx.save()
return True
return False
@mark_raw
def _cmd_getitem(self, item_name: str) -> bool:
"""Cheat in an item, if it is enabled on this server"""
if self.ctx.item_cheat:
world = proxy_worlds[self.ctx.games[self.client.slot]]
item_name, usable, response = get_intended_text(item_name,
world.item_names)
if usable:
new_item = NetworkItem(world.create_item(item_name).code, -1, self.client.slot)
get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
self.ctx.notify_all(
'Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team,
self.client.slot))
send_new_items(self.ctx)
return True
else:
self.output(response)
return False
else:
self.output("Cheating is disabled.")
return False
def get_hints(self, input_text: str, explicit_location: bool = False) -> bool:
points_available = get_client_points(self.ctx, self.client)
if not input_text:
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
self.ctx.hints[self.client.team, self.client.slot] = hints
notify_hints(self.ctx, self.client.team, list(hints))
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
f"You have {points_available} points.")
return True
else:
world = proxy_worlds[self.ctx.games[self.client.slot]]
item_name, usable, response = get_intended_text(input_text,
world.all_names if not explicit_location else world.location_names)
if usable:
if item_name in world.hint_blacklist:
self.output(f"Sorry, \"{item_name}\" is marked as non-hintable.")
hints = []
elif item_name in world.item_name_groups and not explicit_location:
hints = []
for item in world.item_name_groups[item_name]:
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
elif item_name in world.item_names and not explicit_location: # item name
hints = collect_hints(self.ctx, self.client.team, self.client.slot, item_name)
else: # location name
hints = collect_hints_location(self.ctx, self.client.team, self.client.slot, item_name)
cost = self.ctx.get_hint_cost(self.client.slot)
if hints:
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
old_hints = set(hints) - new_hints
if old_hints:
notify_hints(self.ctx, self.client.team, list(old_hints))
if not new_hints:
self.output("Hint was previously used, no points deducted.")
if new_hints:
found_hints = [hint for hint in new_hints if hint.found]
not_found_hints = [hint for hint in new_hints if not hint.found]
if not not_found_hints: # everything's been found, no need to pay
can_pay = 1000
elif cost:
can_pay = int((points_available // cost) > 0) # limit to 1 new hint per call
else:
can_pay = 1000
self.ctx.random.shuffle(not_found_hints)
hints = found_hints
while can_pay > 0:
if not not_found_hints:
break
hint = not_found_hints.pop()
hints.append(hint)
can_pay -= 1
self.ctx.hints_used[self.client.team, self.client.slot] += 1
points_available = get_client_points(self.ctx, self.client)
if not hint.found:
self.ctx.hints[self.client.team, hint.finding_player].add(hint)
self.ctx.hints[self.client.team, hint.receiving_player].add(hint)
if not_found_hints:
if hints and cost and int((points_available // cost) == 0):
self.output(
f"There may be more hintables, however, you cannot afford to pay for any more. "
f" You have {points_available} and need at least "
f"{self.ctx.get_hint_cost(self.client.slot)}.")
elif hints:
self.output(
"There may be more hintables, you can rerun the command to find more.")
else:
self.output(f"You can't afford the hint. "
f"You have {points_available} points and need at least "
f"{self.ctx.get_hint_cost(self.client.slot)}.")
notify_hints(self.ctx, self.client.team, hints)
self.ctx.save()
return True
else:
self.output("Nothing found. Item/Location may not exist.")
return False
else:
self.output(response)
return False
@mark_raw
def _cmd_hint(self, item_or_location: str = "") -> bool:
"""Use !hint {item_name/location_name},
for example !hint Lamp or !hint Link's House to get a spoiler peek for that location or item.
If hint costs are on, this will only give you one new result,
you can rerun the command to get more in that case."""
return self.get_hints(item_or_location)
@mark_raw
def _cmd_hint_location(self, location: str = "") -> bool:
"""Use !hint_location {location_name},
for example !hint_location atomic-bomb to get a spoiler peek for that location.
(In the case of factorio, or any other game where item names and location names are identical,
this command must be used explicitly.)"""
return self.get_hints(location, True)
def get_checked_checks(ctx: Context, team: int, slot: int) -> typing.List[int]:
return [location_id for
location_id in ctx.locations[slot] if
location_id in ctx.location_checks[team, slot]]
def get_missing_checks(ctx: Context, team: int, slot: int) -> typing.List[int]:
return [location_id for
location_id in ctx.locations[slot] if
location_id not in ctx.location_checks[team, slot]]
def get_client_points(ctx: Context, client: Client) -> int:
return (ctx.location_check_points * len(ctx.location_checks[client.team, client.slot]) -
ctx.get_hint_cost(client.slot) * ctx.hints_used[client.team, client.slot])
def get_slot_points(ctx: Context, team: int, slot: int) -> int:
return (ctx.location_check_points * len(ctx.location_checks[team, slot]) -
ctx.get_hint_cost(slot) * ctx.hints_used[team, slot])
async def process_client_cmd(ctx: Context, client: Client, args: dict):
try:
cmd: str = args["cmd"]
except:
logging.exception(f"Could not get command from {args}")
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
"text": f"Could not get command from {args} at `cmd`"}])
raise
if type(cmd) is not str:
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
"text": f"Command should be str, got {type(cmd)}"}])
return
if cmd == 'Connect':
if not args or 'password' not in args or type(args['password']) not in [str, type(None)] or \
'game' not in args:
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments", 'text': 'Connect'}])
return
errors = set()
if ctx.password and args['password'] != ctx.password:
errors.add('InvalidPassword')
if args['name'] not in ctx.connect_names:
logging.info((args["name"], ctx.connect_names))
errors.add('InvalidSlot')
else:
team, slot = ctx.connect_names[args['name']]
game = ctx.games[slot]
if "IgnoreGame" not in args["tags"] and args['game'] != game:
errors.add('InvalidGame')
# only exact version match allowed
if ctx.compatibility == 0 and args['version'] != version_tuple:
errors.add('IncompatibleVersion')
if errors:
logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
else:
team, slot = ctx.connect_names[args['name']]
if client.auth and client.team is not None and client.slot in ctx.clients[client.team]:
ctx.clients[team][slot].remove(client) # re-auth, remove old entry
if client.team != team or client.slot != slot:
client.auth = False # swapping Team/Slot
client.team = team
client.slot = slot
minver = ctx.minimum_client_versions[slot]
if minver > args['version']:
errors.add('IncompatibleVersion')
ctx.client_ids[client.team, client.slot] = args["uuid"]
ctx.clients[team][slot].append(client)
client.version = args['version']
client.tags = args['tags']
reply = [{
"cmd": "Connected",
"team": client.team, "slot": client.slot,
"players": ctx.get_players_package(),
"missing_locations": get_missing_checks(ctx, team, slot),
"checked_locations": get_checked_checks(ctx, team, slot),
"slot_data": ctx.slot_data[client.slot]
}]
items = get_received_items(ctx, client.team, client.slot)
if items:
reply.append({"cmd": 'ReceivedItems', "index": 0, "items": items})
client.send_index = len(items)
if not client.auth: # if this was a Re-Connect, don't print to console
client.auth = True
await on_client_joined(ctx, client)
await ctx.send_msgs(client, reply)
elif cmd == "GetDataPackage":
exclusions = set(args.get("exclusions", []))
if exclusions:
games = {name: game_data for name, game_data in network_data_package["games"].items()
if name not in exclusions}
package = network_data_package.copy()
package["games"] = games
await ctx.send_msgs(client, [{"cmd": "DataPackage",
"data": package}])
else:
await ctx.send_msgs(client, [{"cmd": "DataPackage",
"data": network_data_package}])
elif client.auth:
if cmd == "ConnectUpdate":
if not args:
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments", 'text': cmd}])
return
if "tags" in args:
client.tags = args["tags"]
elif cmd == 'Sync':
items = get_received_items(ctx, client.team, client.slot)
if items:
client.send_index = len(items)
await ctx.send_msgs(client, [{"cmd": "ReceivedItems", "index": 0,
"items": items}])
elif cmd == 'LocationChecks':
if "Tracker" in client.tags:
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
"text": "Trackers can't register new Location Checks"}])
else:
register_location_checks(ctx, client.team, client.slot, args["locations"])
elif cmd == 'LocationScouts':
locs = []
for location in args["locations"]:
if type(location) is not int or location not in lookup_any_location_id_to_name:
await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts'}])
return
target_item, target_player = ctx.locations[client.slot][location]
locs.append(NetworkItem(target_item, location, target_player))
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'StatusUpdate':
update_client_status(ctx, client, args["status"])
elif cmd == 'Say':
if "text" not in args or type(args["text"]) is not str or not args["text"].isprintable():
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments", "text": 'Say'}])
return
client.messageprocessor(args["text"])
elif cmd == "Bounce":
games = set(args.get("games", []))
tags = set(args.get("tags", []))
slots = set(args.get("slots", []))
args["cmd"] = "Bounced"
msg = ctx.dumper([args])
for bounceclient in ctx.endpoints:
if client.team == bounceclient.team and (ctx.games[bounceclient.slot] in games or
set(bounceclient.tags) & tags or
bounceclient.slot in slots):
await ctx.send_encoded_msgs(bounceclient, msg)
def update_client_status(ctx: Context, client: Client, new_status: ClientStatus):
current = ctx.client_game_state[client.team, client.slot]
if current != ClientStatus.CLIENT_GOAL: # can't undo goal completion
if new_status == ClientStatus.CLIENT_GOAL:
finished_msg = f'{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has completed their goal.'
ctx.notify_all(finished_msg)
if "auto" in ctx.forfeit_mode:
forfeit_player(ctx, client.team, client.slot)
elif proxy_worlds[ctx.games[client.slot]].forced_auto_forfeit:
forfeit_player(ctx, client.team, client.slot)
if "auto" in ctx.collect_mode:
collect_player(ctx, client.team, client.slot)
ctx.client_game_state[client.team, client.slot] = new_status
class ServerCommandProcessor(CommonCommandProcessor):
def __init__(self, ctx: Context):
self.ctx = ctx
super(ServerCommandProcessor, self).__init__()
def output(self, text: str):
if self.client:
self.ctx.notify_client(self.client, text)
super(ServerCommandProcessor, self).output(text)
def default(self, raw: str):
self.ctx.notify_all('[Server]: ' + raw)
def _cmd_save(self) -> bool:
"""Save current state to multidata"""
if self.ctx.saving:
self.ctx.save(True)
self.output("Game saved")
return True
else:
self.output("Saving is disabled.")
return False
def _cmd_players(self) -> bool:
"""Get information about connected players"""
self.output(get_players_string(self.ctx))
return True
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
asyncio.create_task(self.ctx.server.ws_server._close())
if self.ctx.shutdown_task:
self.ctx.shutdown_task.cancel()
self.ctx.running = False
return True
@mark_raw
def _cmd_alias(self, player_name_then_alias_name):
"""Set a player's alias, by listing their base name and then their intended alias."""
player_name, alias_name = player_name_then_alias_name.split(" ", 1)
player_name, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
for (team, slot), name in self.ctx.player_names.items():
if name == player_name:
if alias_name:
alias_name = alias_name.strip()[:15]
self.ctx.name_aliases[team, slot] = alias_name
self.output(f"Named {player_name} as {alias_name}")
update_aliases(self.ctx, team)
self.ctx.save()
return True
else:
del (self.ctx.name_aliases[team, slot])
self.output(f"Removed Alias for {player_name}")
update_aliases(self.ctx, team)
self.ctx.save()
return True
else:
self.output(response)
return False
@mark_raw
def _cmd_collect(self, player_name: str) -> bool:
"""Send out the remaining items to player."""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
collect_player(self.ctx, team, slot)
return True
self.output(f"Could not find player {player_name} to collect")
return False
@mark_raw
def _cmd_forfeit(self, player_name: str) -> bool:
"""Send out the remaining items from a player to their intended recipients"""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
forfeit_player(self.ctx, team, slot)
return True
self.output(f"Could not find player {player_name} to forfeit")
return False
@mark_raw
def _cmd_allow_forfeit(self, player_name: str) -> bool:
"""Allow the specified player to use the !forfeit command"""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
self.ctx.allow_forfeits[(team, slot)] = True
self.output(f"Player {player_name} is now allowed to use the !forfeit command at any time.")
return True
self.output(f"Could not find player {player_name} to allow the !forfeit command for.")
return False
@mark_raw
def _cmd_forbid_forfeit(self, player_name: str) -> bool:
""""Disallow the specified player from using the !forfeit command"""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
self.ctx.allow_forfeits[(team, slot)] = False
self.output(
f"Player {player_name} has to follow the server restrictions on use of the !forfeit command.")
return True
self.output(f"Could not find player {player_name} to forbid the !forfeit command for.")
return False
def _cmd_send(self, player_name: str, *item_name: str) -> bool:
"""Sends an item to the specified player"""
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
team, slot = self.ctx.player_name_lookup[seeked_player]
item = " ".join(item_name)
world = proxy_worlds[self.ctx.games[slot]]
item, usable, response = get_intended_text(item, world.item_names)
if usable:
new_item = NetworkItem(world.item_name_to_id[item], -1, 0)
get_received_items(self.ctx, team, slot).append(new_item)
self.ctx.notify_all('Cheat console: sending "' + item + '" to ' +
self.ctx.get_aliased_name(team, slot))
send_new_items(self.ctx)
return True
else:
self.output(response)
return False
else:
self.output(response)
return False
def _cmd_hint(self, player_name: str, *item_or_location: str) -> bool:
"""Send out a hint for a player's item or location to their team"""
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
team, slot = self.ctx.player_name_lookup[seeked_player]
item = " ".join(item_or_location)
world = proxy_worlds[self.ctx.games[slot]]
item, usable, response = get_intended_text(item, world.all_names)
if usable:
if item in world.item_name_groups:
hints = []
for item in world.item_name_groups[item]:
hints.extend(collect_hints(self.ctx, team, slot, item))
elif item in world.item_names: # item name
hints = collect_hints(self.ctx, team, slot, item)
else: # location name
hints = collect_hints_location(self.ctx, team, slot, item)
if hints:
notify_hints(self.ctx, team, hints)
else:
self.output("No hints found.")
return True
else:
self.output(response)
return False
else:
self.output(response)
return False
def _cmd_option(self, option_name: str, option: str):
"""Set options for the server. Warning: expires on restart"""
attrtype = self.ctx.simple_options.get(option_name, None)
if attrtype:
if attrtype == bool:
def attrtype(input_text: str):
return input_text.lower() not in {"off", "0", "false", "none", "null", "no"}
elif attrtype == str and option_name.endswith("password"):
def attrtype(input_text: str):
if input_text.lower() in {"null", "none", '""', "''"}:
return None
return input_text
setattr(self.ctx, option_name, attrtype(option))
self.output(f"Set option {option_name} to {getattr(self.ctx, option_name)}")
if option_name in {"forfeit_mode", "remaining_mode", "collect_mode"}:
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
return True
else:
known = (f"{option}:{otype}" for option, otype in self.ctx.simple_options.items())
self.output(f"Unrecognized Option {option_name}, known: "
f"{', '.join(known)}")
return False
async def console(ctx: Context):
session = prompt_toolkit.PromptSession()
while ctx.running:
with patch_stdout():
input_text = await session.prompt_async()
try:
ctx.commandprocessor(input_text)
except:
import traceback
traceback.print_exc()
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser()
defaults = Utils.get_options()["server_options"]
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
parser.add_argument('--host', default=defaults["host"])
parser.add_argument('--port', default=defaults["port"], type=int)
parser.add_argument('--server_password', default=defaults["server_password"])
parser.add_argument('--password', default=defaults["password"])
parser.add_argument('--savefile', default=defaults["savefile"])
parser.add_argument('--disable_save', default=defaults["disable_save"], action='store_true')
parser.add_argument('--loglevel', default=defaults["loglevel"],
choices=['debug', 'info', 'warning', 'error', 'critical'])
parser.add_argument('--location_check_points', default=defaults["location_check_points"], type=int)
parser.add_argument('--hint_cost', default=defaults["hint_cost"], type=int)
parser.add_argument('--disable_item_cheat', default=defaults["disable_item_cheat"], action='store_true')
parser.add_argument('--forfeit_mode', default=defaults["forfeit_mode"], nargs='?',
choices=['auto', 'enabled', 'disabled', "goal", "auto-enabled"], help='''\
Select !forfeit Accessibility. (default: %(default)s)
auto: Automatic "forfeit" on goal completion
enabled: !forfeit is always available
disabled: !forfeit is never available
goal: !forfeit can be used after goal completion
auto-enabled: !forfeit is available and automatically triggered on goal completion
''')
parser.add_argument('--collect_mode', default=defaults["collect_mode"], nargs='?',
choices=['auto', 'enabled', 'disabled', "goal", "auto-enabled"], help='''\
Select !collect Accessibility. (default: %(default)s)
auto: Automatic "collect" on goal completion
enabled: !collect is always available
disabled: !collect is never available
goal: !collect can be used after goal completion
auto-enabled: !collect is available and automatically triggered on goal completion
''')
parser.add_argument('--remaining_mode', default=defaults["remaining_mode"], nargs='?',
choices=['enabled', 'disabled', "goal"], help='''\
Select !remaining Accessibility. (default: %(default)s)
enabled: !remaining is always available
disabled: !remaining is never available
goal: !remaining can be used after goal completion
''')
parser.add_argument('--auto_shutdown', default=defaults["auto_shutdown"], type=int,
help="automatically shut down the server after this many minutes without new location checks. "
"0 to keep running. Not yet implemented.")
parser.add_argument('--use_embedded_options', action="store_true",
help='retrieve forfeit, remaining and hint options from the multidata file,'
' instead of host.yaml')
parser.add_argument('--compatibility', default=defaults["compatibility"], type=int,
help="""
#2 -> recommended for casual/cooperative play, attempt to be compatible with everything across all versions
#1 -> recommended for friendly racing, tries to block third party clients
#0 -> recommended for tournaments to force a level playing field, only allow an exact version match
""")
parser.add_argument('--log_network', default=defaults["log_network"], action="store_true")
args = parser.parse_args()
return args
async def auto_shutdown(ctx, to_cancel=None):
await asyncio.sleep(ctx.auto_shutdown)
while ctx.running:
if not ctx.client_activity_timers.values():
asyncio.create_task(ctx.server.ws_server._close())
ctx.running = False
if to_cancel:
for task in to_cancel:
task.cancel()
logging.info("Shutting down due to inactivity.")
else:
newest_activity = max(ctx.client_activity_timers.values())
delta = datetime.datetime.now(datetime.timezone.utc) - newest_activity
seconds = ctx.auto_shutdown - delta.total_seconds()
if seconds < 0:
asyncio.create_task(ctx.server.ws_server._close())
ctx.running = False
if to_cancel:
for task in to_cancel:
task.cancel()
logging.info("Shutting down due to inactivity.")
else:
await asyncio.sleep(seconds)
async def main(args: argparse.Namespace):
logging.basicConfig(force=True,
format='[%(asctime)s] %(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
ctx = Context(args.host, args.port, args.server_password, args.password, args.location_check_points,
args.hint_cost, not args.disable_item_cheat, args.forfeit_mode, args.collect_mode,
args.remaining_mode,
args.auto_shutdown, args.compatibility, args.log_network)
data_filename = args.multidata
try:
if not data_filename:
import tkinter
import tkinter.filedialog
root = tkinter.Tk()
root.withdraw()
data_filename = tkinter.filedialog.askopenfilename(filetypes=(("Multiworld data", "*.archipelago *.zip"),))
ctx.load(data_filename, args.use_embedded_options)
except Exception as e:
logging.exception('Failed to read multiworld data (%s)' % e)
raise
ctx.init_save(not args.disable_save)
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
ping_interval=None)
ip = args.host if args.host else Utils.get_public_ipv4()
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port,
'No password' if not ctx.password else 'Password: %s' % ctx.password))
await ctx.server
console_task = asyncio.create_task(console(ctx))
if ctx.auto_shutdown:
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [console_task]))
await console_task
if ctx.shutdown_task:
await ctx.shutdown_task
client_message_processor = ClientMessageProcessor
if __name__ == '__main__':
try:
asyncio.run(main(parse_args()))
except asyncio.exceptions.CancelledError:
pass