88 lines
4.0 KiB
YAML
88 lines
4.0 KiB
YAML
general_options:
|
|
# Where to place output files
|
|
output_path: "output"
|
|
# Options for MultiServer
|
|
# Null means nothing, for the server this means to default the value
|
|
# These overwrite command line arguments!
|
|
server_options:
|
|
host: null
|
|
port: 38281
|
|
password: null
|
|
multidata: null
|
|
savefile: null
|
|
disable_save: false
|
|
loglevel: "info"
|
|
# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
|
|
server_password: null
|
|
# Disallow !getitem.
|
|
disable_item_cheat: false
|
|
# Client hint system
|
|
# Points given to a player for each acquired item in their world
|
|
location_check_points: 1
|
|
# Relative point cost to receive a hint via !hint for players
|
|
# so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint, for a total of 5
|
|
hint_cost: 10 # Set to 0 if you want free hints
|
|
# Forfeit modes
|
|
# "disabled" -> clients can't forfeit,
|
|
# "enabled" -> clients can always forfeit
|
|
# "auto" -> automatic forfeit on goal completion, "goal" -> clients can forfeit after achieving their goal
|
|
# "auto-enabled" -> automatic forfeit on goal completion and manual forfeit is also enabled
|
|
forfeit_mode: "goal"
|
|
# Remaining modes
|
|
# !remaining handling, that tells a client which items remain in their pool
|
|
# "enabled" -> Client can always ask for remaining items
|
|
# "disabled" -> Client can never ask for remaining items
|
|
# "goal" -> Client can ask for remaining items after goal completion
|
|
remaining_mode: "goal"
|
|
# Automatically shut down the server after this many seconds without new location checks, 0 to keep running
|
|
auto_shutdown: 0
|
|
# Compatibility handling
|
|
# 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions
|
|
# 1 -> No longer in use, kept reserved in case of future use
|
|
# 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
|
|
compatibility: 2
|
|
# log all server traffic, mostly for dev use
|
|
log_network: 0
|
|
# Options for Generation
|
|
generator:
|
|
# Teams
|
|
# Note that this feature is TODO: to move it to dynamic creation on server, not during generation
|
|
teams: 1
|
|
# Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
|
|
enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
|
|
# Folder from which the player yaml files are pulled from
|
|
player_files_path: "Players"
|
|
#amount of players, 0 to infer from player files
|
|
players: 0
|
|
# general weights file, within the stated player_files_path location
|
|
# gets used if players is higher than the amount of per-player files found to fill remaining slots
|
|
weights_file_path: "weights.yaml"
|
|
# Meta file name, within the stated player_files_path location, TODO: re-implement this
|
|
meta_file_path: "meta.yaml"
|
|
# Create a spoiler file
|
|
# 0 -> None
|
|
# 1 -> Spoiler without playthrough
|
|
# 2 -> Full spoiler
|
|
spoiler: 2
|
|
# Glitch to Triforce room from Ganon
|
|
# When disabled, you have to have a weapon that can hurt ganon (master sword or swordless/easy item functionality + hammer)
|
|
# and have completed the goal required for killing ganon to be able to access the triforce room.
|
|
# 1 -> Enabled.
|
|
# 0 -> Disabled (except in no-logic)
|
|
glitch_triforce_room: 1
|
|
# Create encrypted race roms and flag games as race mode
|
|
race: 0
|
|
# List of options that can be plando'd. Can be combined, for example "bosses, items"
|
|
# Available options: bosses, items, texts, connections
|
|
plando_options: "bosses"
|
|
lttp_options:
|
|
# File name of the v1.0 J rom
|
|
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
|
|
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
|
|
sni: "SNI"
|
|
# Set this to false to never autostart a rom (such as after patching)
|
|
# True for operating system default program
|
|
# Alternatively, a path to a program to open the .sfc file with
|
|
rom_start: true
|
|
factorio_options:
|
|
executable: "factorio\\bin\\x64\\factorio" |