Archipelago/test/dungeons/TestDungeon.py

59 lines
3.1 KiB
Python

import unittest
from BaseClasses import World, CollectionState
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import mandatory_connections, connect_simple
from ItemList import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions, create_shops
from Rules import set_rules
class TestDungeon(unittest.TestCase):
def setUp(self):
self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
True, {1:False}, False, None, {1:False})
self.starting_regions = [] # Where to start exploring
self.remove_exits = [] # Block dungeon exits
self.world.difficulty_requirements[1] = difficulties['normal']
create_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
for exitname, regionname in mandatory_connections:
connect_simple(self.world, exitname, regionname, 1)
connect_simple(self.world, 'Big Bomb Shop', 'Big Bomb Shop', 1)
self.world.get_region('Menu', 1).exits = []
self.world.swamp_patch_required[1] = True
set_rules(self.world, 1)
generate_itempool(self.world, 1)
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
def run_tests(self, access_pool):
for exit in self.remove_exits:
self.world.get_entrance(exit, 1).connected_region = self.world.get_region('Menu', 1)
for location, access, *item_pool in access_pool:
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
with self.subTest(location=location, access=access, items=items, all_except=all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))
else:
items = ItemFactory(items, 1)
state = CollectionState(self.world)
state.reachable_regions[1].add(self.world.get_region('Menu', 1))
for region_name in self.starting_regions:
region = self.world.get_region(region_name, 1)
state.reachable_regions[1].add(region)
for exit in region.exits:
if exit.connected_region is not None:
state.blocked_connections[1].add(exit)
for item in items:
item.advancement = True
state.collect(item)
self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)