679 lines
33 KiB
Python
679 lines
33 KiB
Python
import logging
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import os
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import random
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import threading
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import typing
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from collections import OrderedDict
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import Utils
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from BaseClasses import Item, CollectionState, Tutorial, MultiWorld
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from .Dungeons import create_dungeons
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from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect, \
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indirect_connections, indirect_connections_inverted, indirect_connections_not_inverted
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from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from .ItemPool import generate_itempool, difficulties
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from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
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from .Options import alttp_options, smallkey_shuffle
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from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \
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is_main_entrance
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from .Client import ALTTPSNIClient
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from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
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get_hash_string, get_base_rom_path, LttPDeltaPatch
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from .Rules import set_rules
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from .Shops import create_shops, ShopSlotFill, ShopType, price_rate_display, price_type_display_name
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from .SubClasses import ALttPItem, LTTPRegionType
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from worlds.AutoWorld import World, WebWorld, LogicMixin
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from .StateHelpers import can_buy_unlimited
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lttp_logger = logging.getLogger("A Link to the Past")
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extras_list = sum(difficulties['normal'].extras[0:5], [])
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class ALTTPWeb(WebWorld):
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setup_en = Tutorial(
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"Multiworld Setup Tutorial",
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"A guide to setting up the Archipelago ALttP Software on your computer. This guide covers single-player, multiworld, and related software.",
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"English",
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"multiworld_en.md",
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"multiworld/en",
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["Farrak Kilhn"]
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)
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setup_de = Tutorial(
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setup_en.tutorial_name,
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setup_en.description,
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"Deutsch",
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"multiworld_de.md",
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"multiworld/de",
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["Fischfilet"]
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)
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setup_es = Tutorial(
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setup_en.tutorial_name,
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setup_en.description,
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"Español",
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"multiworld_es.md",
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"multiworld/es",
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["Edos"]
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)
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setup_fr = Tutorial(
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setup_en.tutorial_name,
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setup_en.description,
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"Français",
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"multiworld_fr.md",
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"multiworld/fr",
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["Coxla"]
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)
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msu = Tutorial(
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"MSU-1 Setup Tutorial",
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"A guide to setting up MSU-1, which allows for custom in-game music.",
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"English",
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"msu1_en.md",
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"msu1/en",
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["Farrak Kilhn"]
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)
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msu_es = Tutorial(
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msu.tutorial_name,
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msu.description,
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"Español",
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"msu1_es.md",
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"msu1/es",
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["Edos"]
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)
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msu_fr = Tutorial(
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msu.tutorial_name,
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msu.description,
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"Français",
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"msu1_fr.md",
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"msu1/fr",
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["Coxla"]
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)
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plando = Tutorial(
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"Plando Tutorial",
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"A guide to creating Multiworld Plandos with LTTP",
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"English",
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"plando_en.md",
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"plando/en",
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["Berserker"]
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)
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tutorials = [setup_en, setup_de, setup_es, setup_fr, msu, msu_es, msu_fr, plando]
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class ALTTPWorld(World):
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"""
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The Legend of Zelda: A Link to the Past is an action/adventure game. Take on the role of
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Link, a boy who is destined to save the land of Hyrule. Delve through three palaces and nine
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dungeons on your quest to rescue the descendents of the seven wise men and defeat the evil
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Ganon!
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"""
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game: str = "A Link to the Past"
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option_definitions = alttp_options
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topology_present = True
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item_name_groups = item_name_groups
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hint_blacklist = {"Triforce"}
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item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int}
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location_name_to_id = lookup_name_to_id
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data_version = 8
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required_client_version = (0, 3, 2)
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web = ALTTPWeb()
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pedestal_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.pedestal_credit for data in item_table.values() if data.pedestal_credit}
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sickkid_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.sick_kid_credit for data in item_table.values() if data.sick_kid_credit}
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zora_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.zora_credit for data in item_table.values() if data.zora_credit}
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magicshop_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.witch_credit for data in item_table.values() if data.witch_credit}
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fluteboy_credit_texts: typing.Dict[int, str] = \
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{data.item_code: data.flute_boy_credit for data in item_table.values() if data.flute_boy_credit}
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set_rules = set_rules
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create_items = generate_itempool
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enemizer_path: str = Utils.get_options()["generator"]["enemizer_path"] \
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if os.path.isabs(Utils.get_options()["generator"]["enemizer_path"]) \
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else Utils.local_path(Utils.get_options()["generator"]["enemizer_path"])
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def __init__(self, *args, **kwargs):
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self.dungeon_local_item_names = set()
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self.dungeon_specific_item_names = set()
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self.rom_name_available_event = threading.Event()
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self.has_progressive_bows = False
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super(ALTTPWorld, self).__init__(*args, **kwargs)
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@classmethod
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def stage_assert_generate(cls, multiworld: MultiWorld):
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rom_file = get_base_rom_path()
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if not os.path.exists(rom_file):
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raise FileNotFoundError(rom_file)
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if multiworld.is_race:
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import xxtea
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for player in multiworld.get_game_players(cls.game):
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if multiworld.worlds[player].use_enemizer:
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check_enemizer(multiworld.worlds[player].enemizer_path)
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break
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def generate_early(self):
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player = self.player
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world = self.multiworld
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# system for sharing ER layouts
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self.er_seed = str(world.random.randint(0, 2 ** 64))
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if "-" in world.shuffle[player]:
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shuffle, seed = world.shuffle[player].split("-", 1)
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world.shuffle[player] = shuffle
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if shuffle == "vanilla":
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self.er_seed = "vanilla"
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elif seed.startswith("group-") or world.is_race:
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self.er_seed = get_same_seed(world, (
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shuffle, seed, world.retro_caves[player], world.mode[player], world.logic[player]))
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else: # not a race or group seed, use set seed as is.
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self.er_seed = seed
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elif world.shuffle[player] == "vanilla":
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self.er_seed = "vanilla"
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for dungeon_item in ["smallkey_shuffle", "bigkey_shuffle", "compass_shuffle", "map_shuffle"]:
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option = getattr(world, dungeon_item)[player]
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if option == "own_world":
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world.local_items[player].value |= self.item_name_groups[option.item_name_group]
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elif option == "different_world":
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world.non_local_items[player].value |= self.item_name_groups[option.item_name_group]
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elif option.in_dungeon:
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self.dungeon_local_item_names |= self.item_name_groups[option.item_name_group]
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if option == "original_dungeon":
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self.dungeon_specific_item_names |= self.item_name_groups[option.item_name_group]
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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# enforce pre-defined local items.
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if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
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world.local_items[player].value.add('Triforce Piece')
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# Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
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world.non_local_items[player].value -= item_name_groups['Pendants']
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world.non_local_items[player].value -= item_name_groups['Crystals']
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def create_regions(self):
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player = self.player
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world = self.multiworld
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
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world.triforce_pieces_required[player])
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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else:
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create_inverted_regions(world, player)
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create_shops(world, player)
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create_dungeons(world, player)
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if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
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{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
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world.fix_fake_world[player] = False
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# seeded entrance shuffle
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old_random = world.random
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world.random = random.Random(self.er_seed)
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if world.mode[player] != 'inverted':
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link_entrances(world, player)
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mark_light_world_regions(world, player)
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for region_name, entrance_name in indirect_connections_not_inverted.items():
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world.register_indirect_condition(world.get_region(region_name, player),
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world.get_entrance(entrance_name, player))
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else:
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link_inverted_entrances(world, player)
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mark_dark_world_regions(world, player)
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for region_name, entrance_name in indirect_connections_inverted.items():
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world.register_indirect_condition(world.get_region(region_name, player),
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world.get_entrance(entrance_name, player))
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world.random = old_random
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plando_connect(world, player)
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for region_name, entrance_name in indirect_connections.items():
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world.register_indirect_condition(world.get_region(region_name, player),
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world.get_entrance(entrance_name, player))
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def collect_item(self, state: CollectionState, item: Item, remove=False):
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item_name = item.name
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if item_name.startswith('Progressive '):
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if remove:
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if 'Sword' in item_name:
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if state.has('Golden Sword', item.player):
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return 'Golden Sword'
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elif state.has('Tempered Sword', item.player):
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return 'Tempered Sword'
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elif state.has('Master Sword', item.player):
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return 'Master Sword'
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elif state.has('Fighter Sword', item.player):
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return 'Fighter Sword'
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else:
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return None
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elif 'Glove' in item.name:
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if state.has('Titans Mitts', item.player):
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return 'Titans Mitts'
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elif state.has('Power Glove', item.player):
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return 'Power Glove'
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else:
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return None
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elif 'Shield' in item_name:
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if state.has('Mirror Shield', item.player):
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return 'Mirror Shield'
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elif state.has('Red Shield', item.player):
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return 'Red Shield'
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elif state.has('Blue Shield', item.player):
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return 'Blue Shield'
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else:
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return None
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elif 'Bow' in item_name:
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if state.has('Silver Bow', item.player):
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return 'Silver Bow'
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elif state.has('Bow', item.player):
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return 'Bow'
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else:
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return None
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else:
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if 'Sword' in item_name:
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if state.has('Golden Sword', item.player):
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pass
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elif state.has('Tempered Sword', item.player) and self.multiworld.difficulty_requirements[
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item.player].progressive_sword_limit >= 4:
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return 'Golden Sword'
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elif state.has('Master Sword', item.player) and self.multiworld.difficulty_requirements[
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item.player].progressive_sword_limit >= 3:
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return 'Tempered Sword'
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elif state.has('Fighter Sword', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_sword_limit >= 2:
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return 'Master Sword'
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elif self.multiworld.difficulty_requirements[item.player].progressive_sword_limit >= 1:
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return 'Fighter Sword'
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elif 'Glove' in item_name:
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if state.has('Titans Mitts', item.player):
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return
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elif state.has('Power Glove', item.player):
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return 'Titans Mitts'
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else:
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return 'Power Glove'
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elif 'Shield' in item_name:
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if state.has('Mirror Shield', item.player):
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return
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elif state.has('Red Shield', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 3:
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return 'Mirror Shield'
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elif state.has('Blue Shield', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 2:
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return 'Red Shield'
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elif self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 1:
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return 'Blue Shield'
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elif 'Bow' in item_name:
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if state.has('Silver Bow', item.player):
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return
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elif state.has('Bow', item.player) and (self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 2
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or self.multiworld.logic[item.player] == 'noglitches'
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or self.multiworld.swordless[item.player]): # modes where silver bow is always required for ganon
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return 'Silver Bow'
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elif self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 1:
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return 'Bow'
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elif item.advancement:
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return item_name
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def pre_fill(self):
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from Fill import fill_restrictive, FillError
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attempts = 5
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world = self.multiworld
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player = self.player
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all_state = world.get_all_state(use_cache=True)
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crystals = [self.create_item(name) for name in ['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6']]
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crystal_locations = [world.get_location('Turtle Rock - Prize', player),
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world.get_location('Eastern Palace - Prize', player),
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world.get_location('Desert Palace - Prize', player),
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world.get_location('Tower of Hera - Prize', player),
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world.get_location('Palace of Darkness - Prize', player),
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world.get_location('Thieves\' Town - Prize', player),
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world.get_location('Skull Woods - Prize', player),
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world.get_location('Swamp Palace - Prize', player),
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world.get_location('Ice Palace - Prize', player),
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world.get_location('Misery Mire - Prize', player)]
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placed_prizes = {loc.item.name for loc in crystal_locations if loc.item}
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unplaced_prizes = [crystal for crystal in crystals if crystal.name not in placed_prizes]
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empty_crystal_locations = [loc for loc in crystal_locations if not loc.item]
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for attempt in range(attempts):
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try:
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prizepool = unplaced_prizes.copy()
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prize_locs = empty_crystal_locations.copy()
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world.random.shuffle(prize_locs)
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fill_restrictive(world, all_state, prize_locs, prizepool, True, lock=True)
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except FillError as e:
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lttp_logger.exception("Failed to place dungeon prizes (%s). Will retry %s more times", e,
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attempts - attempt)
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for location in empty_crystal_locations:
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location.item = None
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continue
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break
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else:
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raise FillError('Unable to place dungeon prizes')
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@classmethod
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def stage_pre_fill(cls, world):
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from .Dungeons import fill_dungeons_restrictive
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fill_dungeons_restrictive(world)
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@classmethod
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def stage_post_fill(cls, world):
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ShopSlotFill(world)
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@property
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def use_enemizer(self) -> bool:
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world = self.multiworld
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player = self.player
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return bool(world.boss_shuffle[player] or world.enemy_shuffle[player]
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or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
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or world.pot_shuffle[player] or world.bush_shuffle[player]
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or world.killable_thieves[player])
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def generate_output(self, output_directory: str):
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world = self.multiworld
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player = self.player
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try:
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use_enemizer = self.use_enemizer
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rom = LocalRom(get_base_rom_path())
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patch_rom(world, rom, player, use_enemizer)
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if use_enemizer:
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patch_enemizer(world, player, rom, self.enemizer_path, output_directory)
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if world.is_race:
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patch_race_rom(rom, world, player)
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world.spoiler.hashes[player] = get_hash_string(rom.hash)
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palettes_options = {
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'dungeon': world.uw_palettes[player],
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'overworld': world.ow_palettes[player],
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'hud': world.hud_palettes[player],
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'sword': world.sword_palettes[player],
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'shield': world.shield_palettes[player],
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# 'link': world.link_palettes[player]
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}
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palettes_options = {key: option.current_key for key, option in palettes_options.items()}
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apply_rom_settings(rom, world.heartbeep[player].current_key,
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world.heartcolor[player].current_key,
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world.quickswap[player],
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world.menuspeed[player].current_key,
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world.music[player],
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world.sprite[player],
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palettes_options, world, player, True,
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reduceflashing=world.reduceflashing[player] or world.is_race,
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triforcehud=world.triforcehud[player].current_key,
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deathlink=world.death_link[player],
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allowcollect=world.allow_collect[player])
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rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
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rom.write_to_file(rompath)
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patch = LttPDeltaPatch(os.path.splitext(rompath)[0]+LttPDeltaPatch.patch_file_ending, player=player,
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player_name=world.player_name[player], patched_path=rompath)
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patch.write()
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os.unlink(rompath)
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self.rom_name = rom.name
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except:
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raise
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finally:
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self.rom_name_available_event.set() # make sure threading continues and errors are collected
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@classmethod
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def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
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er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
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world.shuffle[player] != "vanilla" or world.retro_caves[player]}
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for region in world.regions:
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if region.player in er_hint_data and region.locations:
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main_entrance = region.get_connecting_entrance(is_main_entrance)
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for location in region.locations:
|
|
if type(location.address) == int: # skips events and crystals
|
|
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
|
er_hint_data[region.player][location.address] = main_entrance.name
|
|
hint_data.update(er_hint_data)
|
|
|
|
def modify_multidata(self, multidata: dict):
|
|
import base64
|
|
# wait for self.rom_name to be available.
|
|
self.rom_name_available_event.wait()
|
|
rom_name = getattr(self, "rom_name", None)
|
|
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
|
if rom_name:
|
|
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
|
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
return ALttPItem(name, self.player, **item_init_table[name])
|
|
|
|
@classmethod
|
|
def stage_fill_hook(cls, world, progitempool, usefulitempool, filleritempool, fill_locations):
|
|
trash_counts = {}
|
|
standard_keyshuffle_players = set()
|
|
for player in world.get_game_players("A Link to the Past"):
|
|
if world.mode[player] == 'standard' and world.smallkey_shuffle[player] \
|
|
and world.smallkey_shuffle[player] != smallkey_shuffle.option_universal and \
|
|
world.smallkey_shuffle[player] != smallkey_shuffle.option_own_dungeons:
|
|
standard_keyshuffle_players.add(player)
|
|
if not world.ganonstower_vanilla[player] or \
|
|
world.logic[player] in {'owglitches', 'hybridglitches', "nologic"}:
|
|
pass
|
|
elif 'triforcehunt' in world.goal[player] and ('local' in world.goal[player] or world.players == 1):
|
|
trash_counts[player] = world.random.randint(world.crystals_needed_for_gt[player] * 2,
|
|
world.crystals_needed_for_gt[player] * 4)
|
|
else:
|
|
trash_counts[player] = world.random.randint(0, world.crystals_needed_for_gt[player] * 2)
|
|
|
|
# Make sure the escape small key is placed first in standard with key shuffle to prevent running out of spots
|
|
# TODO: this might be worthwhile to introduce as generic option for various games and then optimize it
|
|
if standard_keyshuffle_players:
|
|
viable = {}
|
|
for location in world.get_locations():
|
|
if location.player in standard_keyshuffle_players \
|
|
and location.item is None \
|
|
and location.can_reach(world.state):
|
|
viable.setdefault(location.player, []).append(location)
|
|
|
|
for player in standard_keyshuffle_players:
|
|
loc = world.random.choice(viable[player])
|
|
key = world.create_item("Small Key (Hyrule Castle)", player)
|
|
loc.place_locked_item(key)
|
|
fill_locations.remove(loc)
|
|
world.random.shuffle(fill_locations)
|
|
# TODO: investigate not creating the key in the first place
|
|
progitempool[:] = [item for item in progitempool if
|
|
item.player not in standard_keyshuffle_players or
|
|
item.name != "Small Key (Hyrule Castle)"]
|
|
|
|
if trash_counts:
|
|
locations_mapping = {player: [] for player in trash_counts}
|
|
for location in fill_locations:
|
|
if 'Ganons Tower' in location.name and location.player in locations_mapping:
|
|
locations_mapping[location.player].append(location)
|
|
|
|
for player, trash_count in trash_counts.items():
|
|
gtower_locations = locations_mapping[player]
|
|
world.random.shuffle(gtower_locations)
|
|
|
|
while gtower_locations and filleritempool and trash_count > 0:
|
|
spot_to_fill = gtower_locations.pop()
|
|
for index, item in enumerate(filleritempool):
|
|
if spot_to_fill.item_rule(item):
|
|
filleritempool.pop(index) # remove from outer fill
|
|
world.push_item(spot_to_fill, item, False)
|
|
fill_locations.remove(spot_to_fill) # very slow, unfortunately
|
|
trash_count -= 1
|
|
break
|
|
else:
|
|
logging.warning(f"Could not trash fill Ganon's Tower for player {player}.")
|
|
|
|
def write_spoiler_header(self, spoiler_handle: typing.TextIO) -> None:
|
|
def bool_to_text(variable: typing.Union[bool, str]) -> str:
|
|
if type(variable) == str:
|
|
return variable
|
|
return "Yes" if variable else "No"
|
|
|
|
spoiler_handle.write('Logic: %s\n' % self.multiworld.logic[self.player])
|
|
spoiler_handle.write('Dark Room Logic: %s\n' % self.multiworld.dark_room_logic[self.player])
|
|
spoiler_handle.write('Mode: %s\n' % self.multiworld.mode[self.player])
|
|
spoiler_handle.write('Goal: %s\n' % self.multiworld.goal[self.player])
|
|
if "triforce" in self.multiworld.goal[self.player]: # triforce hunt
|
|
spoiler_handle.write("Pieces available for Triforce: %s\n" %
|
|
self.multiworld.triforce_pieces_available[self.player])
|
|
spoiler_handle.write("Pieces required for Triforce: %s\n" %
|
|
self.multiworld.triforce_pieces_required[self.player])
|
|
spoiler_handle.write('Difficulty: %s\n' % self.multiworld.difficulty[self.player])
|
|
spoiler_handle.write('Item Functionality: %s\n' % self.multiworld.item_functionality[self.player])
|
|
spoiler_handle.write('Entrance Shuffle: %s\n' % self.multiworld.shuffle[self.player])
|
|
if self.multiworld.shuffle[self.player] != "vanilla":
|
|
spoiler_handle.write('Entrance Shuffle Seed %s\n' % self.er_seed)
|
|
spoiler_handle.write('Shop inventory shuffle: %s\n' %
|
|
bool_to_text("i" in self.multiworld.shop_shuffle[self.player]))
|
|
spoiler_handle.write('Shop price shuffle: %s\n' %
|
|
bool_to_text("p" in self.multiworld.shop_shuffle[self.player]))
|
|
spoiler_handle.write('Shop upgrade shuffle: %s\n' %
|
|
bool_to_text("u" in self.multiworld.shop_shuffle[self.player]))
|
|
spoiler_handle.write('New Shop inventory: %s\n' %
|
|
bool_to_text("g" in self.multiworld.shop_shuffle[self.player] or
|
|
"f" in self.multiworld.shop_shuffle[self.player]))
|
|
spoiler_handle.write('Custom Potion Shop: %s\n' %
|
|
bool_to_text("w" in self.multiworld.shop_shuffle[self.player]))
|
|
spoiler_handle.write('Enemy health: %s\n' % self.multiworld.enemy_health[self.player])
|
|
spoiler_handle.write('Enemy damage: %s\n' % self.multiworld.enemy_damage[self.player])
|
|
spoiler_handle.write('Prize shuffle %s\n' % self.multiworld.shuffle_prizes[self.player])
|
|
|
|
def write_spoiler(self, spoiler_handle: typing.TextIO) -> None:
|
|
spoiler_handle.write("\n\nMedallions:\n")
|
|
spoiler_handle.write(f"\nMisery Mire ({self.multiworld.get_player_name(self.player)}):"
|
|
f" {self.multiworld.required_medallions[self.player][0]}")
|
|
spoiler_handle.write(
|
|
f"\nTurtle Rock ({self.multiworld.get_player_name(self.player)}):"
|
|
f" {self.multiworld.required_medallions[self.player][1]}")
|
|
|
|
if self.multiworld.boss_shuffle[self.player] != "none":
|
|
def create_boss_map() -> typing.Dict:
|
|
boss_map = {
|
|
"Eastern Palace": self.multiworld.get_dungeon("Eastern Palace", self.player).boss.name,
|
|
"Desert Palace": self.multiworld.get_dungeon("Desert Palace", self.player).boss.name,
|
|
"Tower Of Hera": self.multiworld.get_dungeon("Tower of Hera", self.player).boss.name,
|
|
"Hyrule Castle": "Agahnim",
|
|
"Palace Of Darkness": self.multiworld.get_dungeon("Palace of Darkness",
|
|
self.player).boss.name,
|
|
"Swamp Palace": self.multiworld.get_dungeon("Swamp Palace", self.player).boss.name,
|
|
"Skull Woods": self.multiworld.get_dungeon("Skull Woods", self.player).boss.name,
|
|
"Thieves Town": self.multiworld.get_dungeon("Thieves Town", self.player).boss.name,
|
|
"Ice Palace": self.multiworld.get_dungeon("Ice Palace", self.player).boss.name,
|
|
"Misery Mire": self.multiworld.get_dungeon("Misery Mire", self.player).boss.name,
|
|
"Turtle Rock": self.multiworld.get_dungeon("Turtle Rock", self.player).boss.name,
|
|
"Ganons Tower": "Agahnim 2",
|
|
"Ganon": "Ganon"
|
|
}
|
|
if self.multiworld.mode[self.player] != 'inverted':
|
|
boss_map.update({
|
|
"Ganons Tower Basement":
|
|
self.multiworld.get_dungeon("Ganons Tower", self.player).bosses["bottom"].name,
|
|
"Ganons Tower Middle": self.multiworld.get_dungeon("Ganons Tower", self.player).bosses[
|
|
"middle"].name,
|
|
"Ganons Tower Top": self.multiworld.get_dungeon("Ganons Tower", self.player).bosses[
|
|
"top"].name
|
|
})
|
|
else:
|
|
boss_map.update({
|
|
"Ganons Tower Basement": self.multiworld.get_dungeon("Inverted Ganons Tower", self.player).bosses["bottom"].name,
|
|
"Ganons Tower Middle": self.multiworld.get_dungeon("Inverted Ganons Tower", self.player).bosses["middle"].name,
|
|
"Ganons Tower Top": self.multiworld.get_dungeon("Inverted Ganons Tower", self.player).bosses["top"].name
|
|
})
|
|
return boss_map
|
|
|
|
bossmap = create_boss_map()
|
|
spoiler_handle.write(
|
|
f'\n\nBosses{(f" ({self.multiworld.get_player_name(self.player)})" if self.multiworld.players > 1 else "")}:\n')
|
|
spoiler_handle.write(' ' + '\n '.join([f'{x}: {y}' for x, y in bossmap.items()]))
|
|
|
|
def build_shop_info() -> typing.Dict:
|
|
shop = self.multiworld.shops[self.player]
|
|
if not shop.custom:
|
|
return None
|
|
|
|
shop_data = {
|
|
"location": str(shop.region),
|
|
"type": "Take Any" if shop.type == ShopType.TakeAny else "Shop"
|
|
}
|
|
|
|
for index, item in enumerate(shop.inventory):
|
|
if item is None:
|
|
continue
|
|
price = item["price"] // price_rate_display.get(item["price_type"], 1)
|
|
shop_data["item_{}".format(index)] = f"{item['item']} - {price} {price_type_display_name[item['price_type']]}"
|
|
if item["player"]:
|
|
shop_data["item_{}".format(index)] =\
|
|
shop_data["item_{}".format(index)].replace("—", "(Player {}) — ".format(item["player"]))
|
|
|
|
if item["max"] == 0:
|
|
continue
|
|
shop_data["item_{}".format(index)] += " x {}".format(item["max"])
|
|
if item["replacement"] is None:
|
|
continue
|
|
shop_data["item_{}".format(index)] +=\
|
|
f", {item['replacement']} - {item['replacement_price']}" \
|
|
f" {price_type_display_name[item['replacement_price_type']]}"
|
|
|
|
return shop_data
|
|
|
|
shop_data = build_shop_info()
|
|
if shop_data is not None:
|
|
spoiler_handle.write('\n\nShops:\n\n')
|
|
spoiler_handle.write(''.join("{} [{}]\n {}".format(shop_data['location'], shop_data['type'], "\n ".join(
|
|
item for item in [shop_data.get('item_0', None), shop_data.get('item_1', None), shop_data.get('item_2', None)] if
|
|
item))))
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
if self.multiworld.goal[self.player] == "icerodhunt":
|
|
item = "Nothing"
|
|
else:
|
|
item = self.multiworld.random.choice(extras_list)
|
|
return GetBeemizerItem(self.multiworld, self.player, item)
|
|
|
|
def get_pre_fill_items(self):
|
|
res = []
|
|
if self.dungeon_local_item_names:
|
|
for (name, player), dungeon in self.multiworld.dungeons.items():
|
|
if player == self.player:
|
|
for item in dungeon.all_items:
|
|
if item.name in self.dungeon_local_item_names:
|
|
res.append(item)
|
|
return res
|
|
|
|
|
|
def get_same_seed(world, seed_def: tuple) -> str:
|
|
seeds: typing.Dict[tuple, str] = getattr(world, "__named_seeds", {})
|
|
if seed_def in seeds:
|
|
return seeds[seed_def]
|
|
seeds[seed_def] = str(world.random.randint(0, 2 ** 64))
|
|
world.__named_seeds = seeds
|
|
return seeds[seed_def]
|
|
|
|
|
|
class ALttPLogic(LogicMixin):
|
|
def _lttp_has_key(self, item, player, count: int = 1):
|
|
if self.multiworld.logic[player] == 'nologic':
|
|
return True
|
|
if self.multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
|
return can_buy_unlimited(self, 'Small Key (Universal)', player)
|
|
return self.prog_items[item, player] >= count
|