105 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
from math import ceil
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from . import MM2TestBase
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from ..options import bosses
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# Need to figure out how this test should work
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def validate_wily_5(base: MM2TestBase) -> None:
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    world = base.multiworld.worlds[base.player]
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    weapon_damage = world.weapon_damage
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    weapon_costs = {
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        0: 0,
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        1: 10,
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        2: 2,
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        3: 3,
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        4: 0.5,
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        5: 0.125,
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        6: 4,
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        7: 0.25,
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        8: 7,
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    }
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    boss_health = {boss: 0x1C if boss != 12 else 0x1C * 2 for boss in [*range(8), 12]}
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    weapon_energy = {key: float(0x1C) for key in weapon_costs}
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    weapon_boss = {boss: {weapon: world.weapon_damage[weapon][boss] for weapon in world.weapon_damage}
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                   for boss in [*range(8), 12]}
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    flexibility = {
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        boss: (
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                sum(damage_value > 0 for damage_value in
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                    weapon_damages.values())  # Amount of weapons that hit this boss
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                * sum(weapon_damages.values())  # Overall damage that those weapons do
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        )
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        for boss, weapon_damages in weapon_boss.items() if boss != 12
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    }
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    flexibility = sorted(flexibility, key=flexibility.get)  # Fast way to sort dict by value
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    used_weapons = {i: set() for i in [*range(8), 12]}
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    for boss in [*flexibility, 12]:
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        boss_damage = weapon_boss[boss]
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        weapon_weight = {weapon: (weapon_energy[weapon] / damage) if damage else 0 for weapon, damage in
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                         boss_damage.items() if weapon_energy[weapon] > 0}
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        if boss_damage[8]:
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            boss_damage[8] = 1.75 * boss_damage[8]
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        if any(boss_damage[i] > 0 for i in range(8)) and 8 in weapon_weight:
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            # We get exactly one use of Time Stopper during the rush
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            # So we want to make sure that use is absolutely needed
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            weapon_weight[8] = min(weapon_weight[8], 0.001)
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        while boss_health[boss] > 0:
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            if boss_damage[0] > 0:
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                boss_health[boss] = 0  # if we can buster, we should buster
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                continue
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            highest, wp = max(zip(weapon_weight.values(), weapon_weight.keys()))
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            uses = weapon_energy[wp] // weapon_costs[wp]
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            used_weapons[boss].add(wp)
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            if int(uses * boss_damage[wp]) > boss_health[boss]:
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                used = ceil(boss_health[boss] / boss_damage[wp])
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                weapon_energy[wp] -= weapon_costs[wp] * used
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                boss_health[boss] = 0
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            elif highest <= 0:
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                # we are out of weapons that can actually damage the boss
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                base.fail(f"Ran out of weapon energy to damage "
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                          f"{next(name for name in bosses if bosses[name] == boss)}\n"
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                          f"Seed: {base.multiworld.seed}\n"
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                          f"Damage Table: {weapon_damage}")
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            else:
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                # drain the weapon and continue
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                boss_health[boss] -= int(uses * boss_damage[wp])
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                weapon_energy[wp] -= weapon_costs[wp] * uses
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                weapon_weight.pop(wp)
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class StrictWeaknessTests(MM2TestBase):
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    options = {
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        "strict_weakness": True,
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        "yoku_jumps": True,
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        "enable_lasers": True
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    }
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    def test_that_every_boss_has_a_weakness(self) -> None:
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        world = self.multiworld.worlds[self.player]
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        weapon_damage = world.weapon_damage
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        for boss in range(14):
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            if not any(weapon_damage[weapon][boss] for weapon in range(9)):
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                self.fail(f"Boss {boss} generated without weakness! Seed: {self.multiworld.seed}")
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    def test_wily_5(self) -> None:
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        validate_wily_5(self)
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class RandomStrictWeaknessTests(MM2TestBase):
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    options = {
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        "strict_weakness": True,
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        "random_weakness": "randomized",
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        "yoku_jumps": True,
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        "enable_lasers": True
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    }
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    def test_that_every_boss_has_a_weakness(self) -> None:
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        world = self.multiworld.worlds[self.player]
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        weapon_damage = world.weapon_damage
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        for boss in range(14):
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            if not any(weapon_damage[weapon][boss] for weapon in range(9)):
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                self.fail(f"Boss {boss} generated without weakness! Seed: {self.multiworld.seed}")
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    def test_wily_5(self) -> None:
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        validate_wily_5(self)
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