32 lines
1.6 KiB
Python
32 lines
1.6 KiB
Python
import unittest
|
|
from worlds.AutoWorld import AutoWorldRegister
|
|
|
|
|
|
class TestBase(unittest.TestCase):
|
|
def testCreateItem(self):
|
|
for game_name, world_type in AutoWorldRegister.world_types.items():
|
|
proxy_world = world_type(None, 0) # this is identical to MultiServer.py creating worlds
|
|
for item_name in world_type.item_name_to_id:
|
|
with self.subTest("Create Item", item_name=item_name, game_name=game_name):
|
|
item = proxy_world.create_item(item_name)
|
|
self.assertEqual(item.name, item_name)
|
|
|
|
def testItemNameGroupHasValidItem(self):
|
|
"""Test that all item name groups contain valid items. """
|
|
# This cannot test for Event names that you may have declared for logic, only sendable Items.
|
|
# In such a case, you can add your entries to this Exclusion dict. Game Name -> Group Names
|
|
exclusion_dict = {
|
|
"A Link to the Past":
|
|
{"Pendants", "Crystals"},
|
|
"Starcraft 2 Wings of Liberty":
|
|
{"Missions"},
|
|
}
|
|
for game_name, world_type in AutoWorldRegister.world_types.items():
|
|
with self.subTest(game_name, game_name=game_name):
|
|
exclusions = exclusion_dict.get(game_name, frozenset())
|
|
for group_name, items in world_type.item_name_groups.items():
|
|
if group_name not in exclusions:
|
|
with self.subTest(group_name, group_name=group_name):
|
|
for item in items:
|
|
self.assertIn(item, world_type.item_name_to_id)
|