101 lines
3.2 KiB
Python
101 lines
3.2 KiB
Python
from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial, ItemClassification, RegionType
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from .Items import item_table
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from .Rules import set_rules
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from ..AutoWorld import World, WebWorld
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from datetime import datetime
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class ArchipIDLEWebWorld(WebWorld):
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theme = 'partyTime'
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tutorials = [
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Tutorial(
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tutorial_name='Setup Guide',
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description='A guide to playing Archipidle',
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language='English',
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file_name='guide_en.md',
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link='guide/en',
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authors=['Farrak Kilhn']
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)
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]
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class ArchipIDLEWorld(World):
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"""
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An idle game which sends a check every thirty seconds, up to one hundred checks.
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"""
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game = "ArchipIDLE"
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topology_present = False
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data_version = 4
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hidden = (datetime.now().month != 4) # ArchipIDLE is only visible during April
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web = ArchipIDLEWebWorld()
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item_name_to_id = {}
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start_id = 9000
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for item in item_table:
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item_name_to_id[item] = start_id
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start_id += 1
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location_name_to_id = {}
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start_id = 9000
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for i in range(1, 101):
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location_name_to_id[f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds"] = start_id
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start_id += 1
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def generate_basic(self):
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item_table_copy = list(item_table)
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self.world.random.shuffle(item_table_copy)
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item_pool = []
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for i in range(100):
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item = Item(
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item_table_copy[i],
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ItemClassification.progression if i < 20 else ItemClassification.filler,
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self.item_name_to_id[item_table_copy[i]],
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self.player
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)
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item.game = 'ArchipIDLE'
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item_pool.append(item)
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self.world.itempool += item_pool
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def set_rules(self):
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set_rules(self.world, self.player)
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def create_item(self, name: str) -> Item:
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return Item(name, ItemClassification.progression, self.item_name_to_id[name], self.player)
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def create_regions(self):
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self.world.regions += [
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create_region(self.world, self.player, 'Menu', None, ['Entrance to IDLE Zone']),
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create_region(self.world, self.player, 'IDLE Zone', self.location_name_to_id)
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]
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# link up our region with the entrance we just made
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self.world.get_entrance('Entrance to IDLE Zone', self.player)\
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.connect(self.world.get_region('IDLE Zone', self.player))
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def get_filler_item_name(self) -> str:
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return self.world.random.choice(item_table)
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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region = Region(name, RegionType.Generic, name, player)
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region.world = world
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if locations:
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for location_name in locations.keys():
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location = ArchipIDLELocation(player, location_name, locations[location_name], region)
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region.locations.append(location)
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if exits:
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for _exit in exits:
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region.exits.append(Entrance(player, _exit, region))
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return region
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class ArchipIDLELocation(Location):
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game: str = "ArchipIDLE"
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def __init__(self, player: int, name: str, address=None, parent=None):
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super(ArchipIDLELocation, self).__init__(player, name, address, parent)
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