Archipelago/worlds/ladx/LADXR/logic/__init__.py

285 lines
13 KiB
Python

from . import overworld
from . import dungeon1
from . import dungeon2
from . import dungeon3
from . import dungeon4
from . import dungeon5
from . import dungeon6
from . import dungeon7
from . import dungeon8
from . import dungeonColor
from .requirements import AND, OR, COUNT, COUNTS, FOUND, RequirementsSettings
from .location import Location
from ..locations.items import *
from ..locations.keyLocation import KeyLocation
from ..worldSetup import WorldSetup
from .. import itempool
from .. import mapgen
class Logic:
def __init__(self, configuration_options, *, world_setup):
self.world_setup = world_setup
r = RequirementsSettings(configuration_options)
if configuration_options.overworld == "dungeondive":
world = overworld.DungeonDiveOverworld(configuration_options, r)
elif configuration_options.overworld == "random":
world = mapgen.LogicGenerator(configuration_options, world_setup, r, world_setup.map)
else:
world = overworld.World(configuration_options, world_setup, r)
if configuration_options.overworld == "nodungeons":
world.updateIndoorLocation("d1", dungeon1.NoDungeon1(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d2", dungeon2.NoDungeon2(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d3", dungeon3.NoDungeon3(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d4", dungeon4.NoDungeon4(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d5", dungeon5.NoDungeon5(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d6", dungeon6.NoDungeon6(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d7", dungeon7.NoDungeon7(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d8", dungeon8.NoDungeon8(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d0", dungeonColor.NoDungeonColor(configuration_options, world_setup, r).entrance)
elif configuration_options.overworld != "random":
world.updateIndoorLocation("d1", dungeon1.Dungeon1(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d2", dungeon2.Dungeon2(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d3", dungeon3.Dungeon3(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d4", dungeon4.Dungeon4(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d5", dungeon5.Dungeon5(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d6", dungeon6.Dungeon6(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d7", dungeon7.Dungeon7(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d8", dungeon8.Dungeon8(configuration_options, world_setup, r).entrance)
world.updateIndoorLocation("d0", dungeonColor.DungeonColor(configuration_options, world_setup, r).entrance)
if configuration_options.overworld != "random":
for k in world.overworld_entrance.keys():
assert k in world_setup.entrance_mapping, k
for k in world_setup.entrance_mapping.keys():
assert k in world.overworld_entrance, k
for entrance, indoor in world_setup.entrance_mapping.items():
exterior = world.overworld_entrance[entrance]
if world.indoor_location[indoor] is not None:
exterior.location.connect(world.indoor_location[indoor], exterior.requirement)
if exterior.enterIsSet():
exterior.location.connect(world.indoor_location[indoor], exterior.one_way_enter_requirement, one_way=True)
if exterior.exitIsSet():
world.indoor_location[indoor].connect(exterior.location, exterior.one_way_exit_requirement, one_way=True)
egg_trigger = AND(OCARINA, SONG1)
if configuration_options.logic == 'glitched' or configuration_options.logic == 'hell':
egg_trigger = OR(AND(OCARINA, SONG1), BOMB)
if world_setup.goal == "seashells":
world.nightmare.connect(world.egg, COUNT(SEASHELL, 20))
elif world_setup.goal in ("raft", "bingo", "bingo-full"):
world.nightmare.connect(world.egg, egg_trigger)
else:
goal = int(world_setup.goal)
if goal < 0:
world.nightmare.connect(world.egg, None)
elif goal == 0:
world.nightmare.connect(world.egg, egg_trigger)
elif goal == 8:
world.nightmare.connect(world.egg, AND(egg_trigger, INSTRUMENT1, INSTRUMENT2, INSTRUMENT3, INSTRUMENT4, INSTRUMENT5, INSTRUMENT6, INSTRUMENT7, INSTRUMENT8))
else:
world.nightmare.connect(world.egg, AND(egg_trigger, COUNTS([INSTRUMENT1, INSTRUMENT2, INSTRUMENT3, INSTRUMENT4, INSTRUMENT5, INSTRUMENT6, INSTRUMENT7, INSTRUMENT8], goal)))
# if configuration_options.dungeon_items == 'keysy':
# for n in range(9):
# for count in range(9):
# world.start.add(KeyLocation("KEY%d" % (n + 1)))
# world.start.add(KeyLocation("NIGHTMARE_KEY%d" % (n + 1)))
self.world = world
self.start = world.start
self.windfish = world.windfish
self.location_list = []
self.iteminfo_list = []
self.__location_set = set()
self.__recursiveFindAll(self.start)
del self.__location_set
for ii in self.iteminfo_list:
ii.configure(configuration_options)
def dumpFlatRequirements(self):
def __rec(location, req):
if hasattr(location, "flat_requirements"):
new_flat_requirements = requirements.mergeFlat(location.flat_requirements, requirements.flatten(req))
if new_flat_requirements == location.flat_requirements:
return
location.flat_requirements = new_flat_requirements
else:
location.flat_requirements = requirements.flatten(req)
for connection, requirement in location.simple_connections:
__rec(connection, AND(req, requirement) if req else requirement)
for connection, requirement in location.gated_connections:
__rec(connection, AND(req, requirement) if req else requirement)
__rec(self.start, None)
for ii in self.iteminfo_list:
print(ii)
for fr in ii._location.flat_requirements:
print(" " + ", ".join(sorted(map(str, fr))))
def __recursiveFindAll(self, location):
if location in self.__location_set:
return
self.location_list.append(location)
self.__location_set.add(location)
for ii in location.items:
self.iteminfo_list.append(ii)
for connection, requirement in location.simple_connections:
self.__recursiveFindAll(connection)
for connection, requirement in location.gated_connections:
self.__recursiveFindAll(connection)
class MultiworldLogic:
def __init__(self, settings, rnd=None, *, world_setups=None):
assert rnd or world_setups
self.worlds = []
self.start = Location()
self.location_list = [self.start]
self.iteminfo_list = []
for n in range(settings.multiworld):
options = settings.multiworld_settings[n]
world = None
if world_setups:
world = Logic(options, world_setup=world_setups[n])
else:
for cnt in range(1000): # Try the world setup in case entrance randomization generates unsolvable logic
world_setup = WorldSetup()
world_setup.randomize(options, rnd)
world = Logic(options, world_setup=world_setup)
if options.entranceshuffle not in ("advanced", "expert", "insanity") or len(world.iteminfo_list) == sum(itempool.ItemPool(options, rnd).toDict().values()):
break
for ii in world.iteminfo_list:
ii.world = n
req_done_set = set()
for loc in world.location_list:
loc.simple_connections = [(target, addWorldIdToRequirements(req_done_set, n, req)) for target, req in loc.simple_connections]
loc.gated_connections = [(target, addWorldIdToRequirements(req_done_set, n, req)) for target, req in loc.gated_connections]
loc.items = [MultiworldItemInfoWrapper(n, options, ii) for ii in loc.items]
self.iteminfo_list += loc.items
self.worlds.append(world)
self.start.simple_connections += world.start.simple_connections
self.start.gated_connections += world.start.gated_connections
self.start.items += world.start.items
world.start.items.clear()
self.location_list += world.location_list
self.entranceMapping = None
class MultiworldMetadataWrapper:
def __init__(self, world, metadata):
self.world = world
self.metadata = metadata
@property
def name(self):
return self.metadata.name
@property
def area(self):
return "P%d %s" % (self.world + 1, self.metadata.area)
class MultiworldItemInfoWrapper:
def __init__(self, world, configuration_options, target):
self.world = world
self.world_count = configuration_options.multiworld
self.target = target
self.dungeon_items = configuration_options.dungeon_items
self.MULTIWORLD_OPTIONS = None
self.item = None
@property
def nameId(self):
return self.target.nameId
@property
def forced_item(self):
if self.target.forced_item is None:
return None
if "_W" in self.target.forced_item:
return self.target.forced_item
return "%s_W%d" % (self.target.forced_item, self.world)
@property
def room(self):
return self.target.room
@property
def metadata(self):
return MultiworldMetadataWrapper(self.world, self.target.metadata)
@property
def MULTIWORLD(self):
return self.target.MULTIWORLD
def read(self, rom):
world = rom.banks[0x3E][0x3300 + self.target.room] if self.target.MULTIWORLD else self.world
return "%s_W%d" % (self.target.read(rom), world)
def getOptions(self):
if self.MULTIWORLD_OPTIONS is None:
options = self.target.getOptions()
if self.target.MULTIWORLD and len(options) > 1:
self.MULTIWORLD_OPTIONS = []
for n in range(self.world_count):
self.MULTIWORLD_OPTIONS += ["%s_W%d" % (t, n) for t in options if n == self.world or self.canMultiworld(t)]
else:
self.MULTIWORLD_OPTIONS = ["%s_W%d" % (t, self.world) for t in options]
return self.MULTIWORLD_OPTIONS
def patch(self, rom, option):
idx = option.rfind("_W")
world = int(option[idx+2:])
option = option[:idx]
if not self.target.MULTIWORLD:
assert self.world == world
self.target.patch(rom, option)
else:
self.target.patch(rom, option, multiworld=world)
# Return true if the item is allowed to be placed in any world, or false if it is
# world specific for this check.
def canMultiworld(self, option):
if self.dungeon_items in {'', 'smallkeys'}:
if option.startswith("MAP"):
return False
if option.startswith("COMPASS"):
return False
if option.startswith("STONE_BEAK"):
return False
if self.dungeon_items in {'', 'localkeys'}:
if option.startswith("KEY"):
return False
if self.dungeon_items in {'', 'localkeys', 'localnightmarekey', 'smallkeys'}:
if option.startswith("NIGHTMARE_KEY"):
return False
return True
@property
def location(self):
return self.target.location
def __repr__(self):
return "W%d:%s" % (self.world, repr(self.target))
def addWorldIdToRequirements(req_done_set, world, req):
if req is None:
return None
if isinstance(req, str):
return "%s_W%d" % (req, world)
if req in req_done_set:
return req
return req.copyWithModifiedItemNames(lambda item: "%s_W%d" % (item, world))