Archipelago/worlds/stardew_valley/test
agilbert1412 a7c96436d9
Stardew valley: Add Marlon bedroom entrance rule (#3735)
* - Created a test for the "Mapping Cave Systems" book

* - Added missing rule to marlon's bedroom

* - Can kill any monster, not just green slime

* - Added a compound source structure, but I ended up deciding to not use it here. Still keeping it as it will probably be useful eventually

* - Use the compound source of the monster compoundium (ironic, I know)

* - Add required elevators

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Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-18 00:03:33 +02:00
..
assertion Core: recontextualize `CollectionState.collect` (#3723) 2024-08-13 22:28:05 +02:00
content
long
mods Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626) 2024-07-25 09:22:46 +02:00
performance
rules Stardew valley: Add Marlon bedroom entrance rule (#3735) 2024-09-18 00:03:33 +02:00
script
stability Stardew Valley: Properly support Universal Tracker (#3630) 2024-07-26 11:33:14 +02:00
TestBackpack.py
TestBooksanity.py
TestBundles.py
TestCrops.py Core: recontextualize `CollectionState.collect` (#3723) 2024-08-13 22:28:05 +02:00
TestData.py
TestDynamicGoals.py Stardew Valley: Fix Crimsonfish region (#3687) 2024-08-29 08:41:57 +02:00
TestFarmType.py
TestFill.py
TestFishsanity.py
TestFriendsanity.py
TestGeneration.py
TestItemLink.py
TestItems.py
TestLogic.py Core: recontextualize `CollectionState.collect` (#3723) 2024-08-13 22:28:05 +02:00
TestMultiplePlayers.py
TestNumberLocations.py
TestOptionFlags.py
TestOptions.py
TestOptionsPairs.py
TestPresets.py
TestRegions.py
TestStardewRule.py
TestStartInventory.py
TestWalnutsanity.py
__init__.py Stardew valley: Add Marlon bedroom entrance rule (#3735) 2024-09-18 00:03:33 +02:00