112 lines
3.4 KiB
Python
112 lines
3.4 KiB
Python
import typing
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speed_characters_1 = "Sonic vs Shadow 1"
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speed_characters_2 = "Sonic vs Shadow 2"
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mech_characters_1 = "Tails vs Eggman 1"
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mech_characters_2 = "Tails vs Eggman 2"
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hunt_characters_1 = "Knuckles vs Rouge 1"
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big_foot = "F-6t BIG FOOT"
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hot_shot = "B-3x HOT SHOT"
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flying_dog = "R-1/A FLYING DOG"
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egg_golem_sonic = "Egg Golem (Sonic)"
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egg_golem_eggman = "Egg Golem (Eggman)"
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king_boom_boo = "King Boom Boo"
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gate_bosses_no_requirements_table = {
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speed_characters_1: 0,
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speed_characters_2: 1,
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mech_characters_1: 2,
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mech_characters_2: 3,
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hunt_characters_1: 4,
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big_foot: 5,
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hot_shot: 6,
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flying_dog: 7,
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egg_golem_sonic: 8,
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egg_golem_eggman: 9,
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}
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gate_bosses_with_requirements_table = {
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king_boom_boo: 10,
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}
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extra_boss_rush_bosses_table = {
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speed_characters_1: 11,
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speed_characters_2: 12,
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mech_characters_1: 13,
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mech_characters_2: 14,
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hunt_characters_1: 15,
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}
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all_gate_bosses_table = {
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**gate_bosses_no_requirements_table,
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**gate_bosses_with_requirements_table,
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}
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def get_boss_name(boss: int):
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for key, value in gate_bosses_no_requirements_table.items():
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if value == boss:
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return key
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for key, value in gate_bosses_with_requirements_table.items():
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if value == boss:
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return key
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for key, value in extra_boss_rush_bosses_table.items():
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if value == boss:
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return key
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def boss_has_requirement(boss: int):
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return boss >= len(gate_bosses_no_requirements_table)
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def get_gate_bosses(world, player: int):
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selected_bosses: typing.List[int] = []
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boss_gates: typing.List[int] = []
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available_bosses: typing.List[str] = list(gate_bosses_no_requirements_table.keys())
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world.random.shuffle(available_bosses)
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halfway = False
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for x in range(world.number_of_level_gates[player]):
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if (not halfway) and ((x + 1) / world.number_of_level_gates[player]) > 0.5:
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available_bosses.extend(gate_bosses_with_requirements_table)
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world.random.shuffle(available_bosses)
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halfway = True
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selected_bosses.append(all_gate_bosses_table[available_bosses[0]])
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boss_gates.append(x + 1)
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available_bosses.remove(available_bosses[0])
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bosses: typing.Dict[int, int] = dict(zip(boss_gates, selected_bosses))
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return bosses
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def get_boss_rush_bosses(multiworld, player: int):
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if multiworld.boss_rush_shuffle[player] == 0:
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boss_list_o = list(range(0, 16))
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boss_list_s = [5, 2, 0, 10, 8, 4, 3, 1, 6, 13, 7, 11, 9, 15, 14, 12]
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return dict(zip(boss_list_o, boss_list_s))
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elif multiworld.boss_rush_shuffle[player] == 1:
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boss_list_o = list(range(0, 16))
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boss_list_s = boss_list_o.copy()
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multiworld.random.shuffle(boss_list_s)
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return dict(zip(boss_list_o, boss_list_s))
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elif multiworld.boss_rush_shuffle[player] == 2:
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boss_list_o = list(range(0, 16))
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boss_list_s = [multiworld.random.choice(boss_list_o) for i in range(0, 16)]
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if 10 not in boss_list_s:
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boss_list_s[multiworld.random.randint(0, 15)] = 10
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return dict(zip(boss_list_o, boss_list_s))
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elif multiworld.boss_rush_shuffle[player] == 3:
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boss_list_o = list(range(0, 16))
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boss_list_s = [multiworld.random.choice(boss_list_o)] * len(boss_list_o)
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if 10 not in boss_list_s:
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boss_list_s[multiworld.random.randint(0, 15)] = 10
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return dict(zip(boss_list_o, boss_list_s))
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else:
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return dict()
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