527 lines
23 KiB
Python
527 lines
23 KiB
Python
import csv
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import enum
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import logging
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from dataclasses import dataclass, field
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from pathlib import Path
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from random import Random
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from typing import Dict, List, Protocol, Union, Set, Optional
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from BaseClasses import Item, ItemClassification
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from . import data
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from .data.villagers_data import all_villagers
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from .mods.mod_data import ModNames
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from .options import StardewValleyOptions, TrapItems, FestivalLocations, ExcludeGingerIsland, SpecialOrderLocations, SeasonRandomization, Cropsanity, Friendsanity, Museumsanity, \
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Fishsanity, BuildingProgression, SkillProgression, ToolProgression, ElevatorProgression, BackpackProgression, ArcadeMachineLocations
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from .strings.ap_names.buff_names import Buff
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ITEM_CODE_OFFSET = 717000
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logger = logging.getLogger(__name__)
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world_folder = Path(__file__).parent
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class Group(enum.Enum):
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RESOURCE_PACK = enum.auto()
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FRIENDSHIP_PACK = enum.auto()
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COMMUNITY_REWARD = enum.auto()
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TRASH = enum.auto()
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MINES_FLOOR_10 = enum.auto()
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MINES_FLOOR_20 = enum.auto()
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MINES_FLOOR_50 = enum.auto()
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MINES_FLOOR_60 = enum.auto()
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MINES_FLOOR_80 = enum.auto()
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MINES_FLOOR_90 = enum.auto()
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MINES_FLOOR_110 = enum.auto()
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FOOTWEAR = enum.auto()
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HATS = enum.auto()
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RING = enum.auto()
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WEAPON = enum.auto()
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PROGRESSIVE_TOOLS = enum.auto()
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SKILL_LEVEL_UP = enum.auto()
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ARCADE_MACHINE_BUFFS = enum.auto()
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GALAXY_WEAPONS = enum.auto()
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BASE_RESOURCE = enum.auto()
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WARP_TOTEM = enum.auto()
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GEODE = enum.auto()
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ORE = enum.auto()
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FERTILIZER = enum.auto()
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SEED = enum.auto()
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CROPSANITY = enum.auto()
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FISHING_RESOURCE = enum.auto()
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SEASON = enum.auto()
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TRAVELING_MERCHANT_DAY = enum.auto()
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MUSEUM = enum.auto()
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FRIENDSANITY = enum.auto()
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FESTIVAL = enum.auto()
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RARECROW = enum.auto()
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TRAP = enum.auto()
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MAXIMUM_ONE = enum.auto()
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EXACTLY_TWO = enum.auto()
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DEPRECATED = enum.auto()
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RESOURCE_PACK_USEFUL = enum.auto()
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SPECIAL_ORDER_BOARD = enum.auto()
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SPECIAL_ORDER_QI = enum.auto()
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BABY = enum.auto()
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GINGER_ISLAND = enum.auto()
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WALNUT_PURCHASE = enum.auto()
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TV_CHANNEL = enum.auto()
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MAGIC_SPELL = enum.auto()
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@dataclass(frozen=True)
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class ItemData:
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code_without_offset: Optional[int]
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name: str
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classification: ItemClassification
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mod_name: Optional[str] = None
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groups: Set[Group] = field(default_factory=frozenset)
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def __post_init__(self):
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if not isinstance(self.groups, frozenset):
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super().__setattr__("groups", frozenset(self.groups))
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@property
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def code(self):
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return ITEM_CODE_OFFSET + self.code_without_offset if self.code_without_offset is not None else None
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def has_any_group(self, *group: Group) -> bool:
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groups = set(group)
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return bool(groups.intersection(self.groups))
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class StardewItemFactory(Protocol):
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def __call__(self, name: Union[str, ItemData]) -> Item:
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raise NotImplementedError
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def load_item_csv():
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try:
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from importlib.resources import files
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except ImportError:
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from importlib_resources import files # noqa
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items = []
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with files(data).joinpath("items.csv").open() as file:
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item_reader = csv.DictReader(file)
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for item in item_reader:
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id = int(item["id"]) if item["id"] else None
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classification = ItemClassification[item["classification"]]
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groups = {Group[group] for group in item["groups"].split(",") if group}
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mod_name = str(item["mod_name"]) if item["mod_name"] else None
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items.append(ItemData(id, item["name"], classification, mod_name, groups))
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return items
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events = [
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ItemData(None, "Victory", ItemClassification.progression),
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ItemData(None, "Month End", ItemClassification.progression),
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]
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all_items: List[ItemData] = load_item_csv() + events
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item_table: Dict[str, ItemData] = {}
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items_by_group: Dict[Group, List[ItemData]] = {}
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def initialize_groups():
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for item in all_items:
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for group in item.groups:
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item_group = items_by_group.get(group, list())
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item_group.append(item)
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items_by_group[group] = item_group
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def initialize_item_table():
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item_table.update({item.name: item for item in all_items})
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initialize_item_table()
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initialize_groups()
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def create_items(item_factory: StardewItemFactory, locations_count: int, items_to_exclude: List[Item],
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options: StardewValleyOptions, random: Random) -> List[Item]:
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items = []
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unique_items = create_unique_items(item_factory, options, random)
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for item in items_to_exclude:
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if item in unique_items:
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unique_items.remove(item)
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assert len(unique_items) <= locations_count, f"There should be at least as many locations [{locations_count}] as there are mandatory items [{len(unique_items)}]"
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items += unique_items
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logger.debug(f"Created {len(unique_items)} unique items")
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unique_filler_items = create_unique_filler_items(item_factory, options, random, locations_count - len(items))
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items += unique_filler_items
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logger.debug(f"Created {len(unique_filler_items)} unique filler items")
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resource_pack_items = fill_with_resource_packs_and_traps(item_factory, options, random, items, locations_count)
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items += resource_pack_items
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logger.debug(f"Created {len(resource_pack_items)} resource packs")
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return items
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def create_unique_items(item_factory: StardewItemFactory, options: StardewValleyOptions, random: Random) -> List[Item]:
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items = []
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items.extend(item_factory(item) for item in items_by_group[Group.COMMUNITY_REWARD])
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create_backpack_items(item_factory, options, items)
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create_mine_rewards(item_factory, items, random)
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create_elevators(item_factory, options, items)
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create_tools(item_factory, options, items)
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create_skills(item_factory, options, items)
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create_wizard_buildings(item_factory, options, items)
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create_carpenter_buildings(item_factory, options, items)
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items.append(item_factory("Beach Bridge"))
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items.append(item_factory("Dark Talisman"))
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create_tv_channels(item_factory, items)
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create_special_quest_rewards(item_factory, items)
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create_stardrops(item_factory, options, items)
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create_museum_items(item_factory, options, items)
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create_arcade_machine_items(item_factory, options, items)
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items.append(item_factory(random.choice(items_by_group[Group.GALAXY_WEAPONS])))
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create_player_buffs(item_factory, options, items)
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create_traveling_merchant_items(item_factory, items)
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items.append(item_factory("Return Scepter"))
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create_seasons(item_factory, options, items)
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create_seeds(item_factory, options, items)
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create_friendsanity_items(item_factory, options, items)
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create_festival_rewards(item_factory, options, items)
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create_babies(item_factory, items, random)
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create_special_order_board_rewards(item_factory, options, items)
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create_special_order_qi_rewards(item_factory, options, items)
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create_walnut_purchase_rewards(item_factory, options, items)
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create_magic_mod_spells(item_factory, options, items)
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return items
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def create_backpack_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if (options.backpack_progression == BackpackProgression.option_progressive or
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options.backpack_progression == BackpackProgression.option_early_progressive):
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items.extend(item_factory(item) for item in ["Progressive Backpack"] * 2)
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if ModNames.big_backpack in options.mods:
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items.append(item_factory("Progressive Backpack"))
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def create_mine_rewards(item_factory: StardewItemFactory, items: List[Item], random: Random):
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items.append(item_factory("Rusty Sword"))
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items.append(item_factory(random.choice(items_by_group[Group.MINES_FLOOR_10])))
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items.append(item_factory(random.choice(items_by_group[Group.MINES_FLOOR_20])))
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items.append(item_factory("Slingshot"))
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items.append(item_factory(random.choice(items_by_group[Group.MINES_FLOOR_50])))
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items.append(item_factory(random.choice(items_by_group[Group.MINES_FLOOR_60])))
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items.append(item_factory("Master Slingshot"))
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items.append(item_factory(random.choice(items_by_group[Group.MINES_FLOOR_80])))
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items.append(item_factory(random.choice(items_by_group[Group.MINES_FLOOR_90])))
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items.append(item_factory(random.choice(items_by_group[Group.MINES_FLOOR_110])))
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items.append(item_factory("Skull Key"))
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def create_elevators(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.elevator_progression == ElevatorProgression.option_vanilla:
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return
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items.extend([item_factory(item) for item in ["Progressive Mine Elevator"] * 24])
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if ModNames.deepwoods in options.mods:
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items.extend([item_factory(item) for item in ["Progressive Woods Obelisk Sigils"] * 10])
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if ModNames.skull_cavern_elevator in options.mods:
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items.extend([item_factory(item) for item in ["Progressive Skull Cavern Elevator"] * 8])
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def create_tools(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.tool_progression == ToolProgression.option_progressive:
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items.extend(item_factory(item) for item in items_by_group[Group.PROGRESSIVE_TOOLS] * 4)
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items.append(item_factory("Golden Scythe"))
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def create_skills(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.skill_progression == SkillProgression.option_progressive:
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for item in items_by_group[Group.SKILL_LEVEL_UP]:
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if item.mod_name not in options.mods and item.mod_name is not None:
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continue
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items.extend(item_factory(item) for item in [item.name] * 10)
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def create_wizard_buildings(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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items.append(item_factory("Earth Obelisk"))
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items.append(item_factory("Water Obelisk"))
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items.append(item_factory("Desert Obelisk"))
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items.append(item_factory("Junimo Hut"))
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items.append(item_factory("Gold Clock"))
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if options.exclude_ginger_island == ExcludeGingerIsland.option_false:
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items.append(item_factory("Island Obelisk"))
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if ModNames.deepwoods in options.mods:
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items.append(item_factory("Woods Obelisk"))
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def create_carpenter_buildings(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.building_progression in {BuildingProgression.option_progressive,
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BuildingProgression.option_progressive_early_shipping_bin}:
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items.append(item_factory("Progressive Coop"))
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items.append(item_factory("Progressive Coop"))
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items.append(item_factory("Progressive Coop"))
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items.append(item_factory("Progressive Barn"))
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items.append(item_factory("Progressive Barn"))
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items.append(item_factory("Progressive Barn"))
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items.append(item_factory("Well"))
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items.append(item_factory("Silo"))
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items.append(item_factory("Mill"))
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items.append(item_factory("Progressive Shed"))
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items.append(item_factory("Progressive Shed"))
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items.append(item_factory("Fish Pond"))
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items.append(item_factory("Stable"))
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items.append(item_factory("Slime Hutch"))
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items.append(item_factory("Shipping Bin"))
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items.append(item_factory("Progressive House"))
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items.append(item_factory("Progressive House"))
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items.append(item_factory("Progressive House"))
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if ModNames.tractor in options.mods:
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items.append(item_factory("Tractor Garage"))
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def create_special_quest_rewards(item_factory: StardewItemFactory, items: List[Item]):
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items.append(item_factory("Adventurer's Guild"))
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items.append(item_factory("Club Card"))
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items.append(item_factory("Magnifying Glass"))
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items.append(item_factory("Bear's Knowledge"))
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items.append(item_factory("Iridium Snake Milk"))
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def create_stardrops(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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items.append(item_factory("Stardrop")) # The Mines level 100
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items.append(item_factory("Stardrop")) # Old Master Cannoli
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if options.fishsanity != Fishsanity.option_none:
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items.append(item_factory("Stardrop")) #Master Angler Stardrop
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if ModNames.deepwoods in options.mods:
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items.append(item_factory("Stardrop")) # Petting the Unicorn
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def create_museum_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.museumsanity == Museumsanity.option_none:
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return
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items.extend(item_factory(item) for item in ["Magic Rock Candy"] * 5)
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items.extend(item_factory(item) for item in ["Ancient Seeds"] * 5)
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items.extend(item_factory(item) for item in ["Traveling Merchant Metal Detector"] * 4)
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items.append(item_factory("Ancient Seeds Recipe"))
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items.append(item_factory("Stardrop"))
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items.append(item_factory("Rusty Key"))
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items.append(item_factory("Dwarvish Translation Guide"))
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def create_friendsanity_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.friendsanity == Friendsanity.option_none:
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return
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exclude_non_bachelors = options.friendsanity == Friendsanity.option_bachelors
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exclude_locked_villagers = options.friendsanity == Friendsanity.option_starting_npcs or \
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options.friendsanity == Friendsanity.option_bachelors
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include_post_marriage_hearts = options.friendsanity == Friendsanity.option_all_with_marriage
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exclude_ginger_island = options.exclude_ginger_island == ExcludeGingerIsland.option_true
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heart_size = options.friendsanity_heart_size
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for villager in all_villagers:
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if villager.mod_name not in options.mods and villager.mod_name is not None:
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continue
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if not villager.available and exclude_locked_villagers:
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continue
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if not villager.bachelor and exclude_non_bachelors:
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continue
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if villager.name == "Leo" and exclude_ginger_island:
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continue
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heart_cap = 8 if villager.bachelor else 10
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if include_post_marriage_hearts and villager.bachelor:
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heart_cap = 14
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for heart in range(1, 15):
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if heart > heart_cap:
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break
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if heart % heart_size == 0 or heart == heart_cap:
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items.append(item_factory(f"{villager.name} <3"))
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if not exclude_non_bachelors:
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for heart in range(1, 6):
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if heart % heart_size == 0 or heart == 5:
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items.append(item_factory(f"Pet <3"))
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def create_babies(item_factory: StardewItemFactory, items: List[Item], random: Random):
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baby_items = [item for item in items_by_group[Group.BABY]]
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for i in range(2):
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chosen_baby = random.choice(baby_items)
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items.append(item_factory(chosen_baby))
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def create_arcade_machine_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.arcade_machine_locations == ArcadeMachineLocations.option_full_shuffling:
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items.append(item_factory("JotPK: Progressive Boots"))
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items.append(item_factory("JotPK: Progressive Boots"))
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items.append(item_factory("JotPK: Progressive Gun"))
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items.append(item_factory("JotPK: Progressive Gun"))
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items.append(item_factory("JotPK: Progressive Gun"))
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items.append(item_factory("JotPK: Progressive Gun"))
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items.append(item_factory("JotPK: Progressive Ammo"))
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items.append(item_factory("JotPK: Progressive Ammo"))
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items.append(item_factory("JotPK: Progressive Ammo"))
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items.append(item_factory("JotPK: Extra Life"))
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items.append(item_factory("JotPK: Extra Life"))
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items.append(item_factory("JotPK: Increased Drop Rate"))
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items.extend(item_factory(item) for item in ["Junimo Kart: Extra Life"] * 8)
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def create_player_buffs(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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items.extend(item_factory(item) for item in [Buff.movement] * options.movement_buff_number.value)
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items.extend(item_factory(item) for item in [Buff.luck] * options.luck_buff_number.value)
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def create_traveling_merchant_items(item_factory: StardewItemFactory, items: List[Item]):
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items.extend([*(item_factory(item) for item in items_by_group[Group.TRAVELING_MERCHANT_DAY]),
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*(item_factory(item) for item in ["Traveling Merchant Stock Size"] * 6),
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*(item_factory(item) for item in ["Traveling Merchant Discount"] * 8)])
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def create_seasons(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.season_randomization == SeasonRandomization.option_disabled:
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return
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if options.season_randomization == SeasonRandomization.option_progressive:
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items.extend([item_factory(item) for item in ["Progressive Season"] * 3])
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return
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items.extend([item_factory(item) for item in items_by_group[Group.SEASON]])
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def create_seeds(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.cropsanity == Cropsanity.option_disabled:
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return
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include_ginger_island = options.exclude_ginger_island != ExcludeGingerIsland.option_true
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seed_items = [item_factory(item) for item in items_by_group[Group.CROPSANITY] if include_ginger_island or Group.GINGER_ISLAND not in item.groups]
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items.extend(seed_items)
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def create_festival_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.festival_locations == FestivalLocations.option_disabled:
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return
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items.extend([*[item_factory(item) for item in items_by_group[Group.FESTIVAL] if item.classification != ItemClassification.filler],
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item_factory("Stardrop")])
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def create_walnut_purchase_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
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return
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items.extend([item_factory("Boat Repair"),
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item_factory("Open Professor Snail Cave"),
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item_factory("Ostrich Incubator Recipe"),
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item_factory("Treehouse"),
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*[item_factory(item) for item in items_by_group[Group.WALNUT_PURCHASE]]])
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|
|
|
|
|
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def create_special_order_board_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
|
|
if options.special_order_locations == SpecialOrderLocations.option_disabled:
|
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return
|
|
|
|
items.extend([item_factory(item) for item in items_by_group[Group.SPECIAL_ORDER_BOARD]])
|
|
|
|
|
|
def create_special_order_qi_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
|
|
if (options.special_order_locations != SpecialOrderLocations.option_board_qi or
|
|
options.exclude_ginger_island == ExcludeGingerIsland.option_true):
|
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return
|
|
qi_gem_rewards = ["100 Qi Gems", "10 Qi Gems", "40 Qi Gems", "25 Qi Gems", "25 Qi Gems",
|
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"40 Qi Gems", "20 Qi Gems", "50 Qi Gems", "40 Qi Gems", "35 Qi Gems"]
|
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qi_gem_items = [item_factory(reward) for reward in qi_gem_rewards]
|
|
items.extend(qi_gem_items)
|
|
|
|
|
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def create_tv_channels(item_factory: StardewItemFactory, items: List[Item]):
|
|
items.extend([item_factory(item) for item in items_by_group[Group.TV_CHANNEL]])
|
|
|
|
|
|
def create_filler_festival_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions) -> List[Item]:
|
|
if options.festival_locations == FestivalLocations.option_disabled:
|
|
return []
|
|
|
|
return [item_factory(item) for item in items_by_group[Group.FESTIVAL] if
|
|
item.classification == ItemClassification.filler]
|
|
|
|
|
|
def create_magic_mod_spells(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
|
|
if ModNames.magic not in options.mods:
|
|
return []
|
|
items.extend([item_factory(item) for item in items_by_group[Group.MAGIC_SPELL]])
|
|
|
|
|
|
def create_unique_filler_items(item_factory: StardewItemFactory, options: StardewValleyOptions, random: Random,
|
|
available_item_slots: int) -> List[Item]:
|
|
items = []
|
|
|
|
items.extend(create_filler_festival_rewards(item_factory, options))
|
|
|
|
if len(items) > available_item_slots:
|
|
items = random.sample(items, available_item_slots)
|
|
return items
|
|
|
|
|
|
def fill_with_resource_packs_and_traps(item_factory: StardewItemFactory, options: StardewValleyOptions, random: Random,
|
|
items_already_added: List[Item],
|
|
number_locations: int) -> List[Item]:
|
|
include_traps = options.trap_items != TrapItems.option_no_traps
|
|
all_filler_packs = [pack for pack in items_by_group[Group.RESOURCE_PACK]]
|
|
all_filler_packs.extend(items_by_group[Group.TRASH])
|
|
if include_traps:
|
|
all_filler_packs.extend(items_by_group[Group.TRAP])
|
|
items_already_added_names = [item.name for item in items_already_added]
|
|
useful_resource_packs = [pack for pack in items_by_group[Group.RESOURCE_PACK_USEFUL]
|
|
if pack.name not in items_already_added_names]
|
|
trap_items = [pack for pack in items_by_group[Group.TRAP]
|
|
if pack.name not in items_already_added_names and
|
|
(pack.mod_name is None or pack.mod_name in options.mods)]
|
|
|
|
priority_filler_items = []
|
|
priority_filler_items.extend(useful_resource_packs)
|
|
if include_traps:
|
|
priority_filler_items.extend(trap_items)
|
|
|
|
all_filler_packs = remove_excluded_packs(all_filler_packs, options)
|
|
priority_filler_items = remove_excluded_packs(priority_filler_items, options)
|
|
|
|
number_priority_items = len(priority_filler_items)
|
|
required_resource_pack = number_locations - len(items_already_added)
|
|
if required_resource_pack < number_priority_items:
|
|
chosen_priority_items = [item_factory(resource_pack) for resource_pack in
|
|
random.sample(priority_filler_items, required_resource_pack)]
|
|
return chosen_priority_items
|
|
|
|
items = []
|
|
chosen_priority_items = [item_factory(resource_pack) for resource_pack in priority_filler_items]
|
|
items.extend(chosen_priority_items)
|
|
required_resource_pack -= number_priority_items
|
|
all_filler_packs = [filler_pack for filler_pack in all_filler_packs
|
|
if Group.MAXIMUM_ONE not in filler_pack.groups or
|
|
filler_pack.name not in [priority_item.name for priority_item in priority_filler_items]]
|
|
|
|
while required_resource_pack > 0:
|
|
resource_pack = random.choice(all_filler_packs)
|
|
exactly_2 = Group.EXACTLY_TWO in resource_pack.groups
|
|
while exactly_2 and required_resource_pack == 1:
|
|
resource_pack = random.choice(all_filler_packs)
|
|
exactly_2 = Group.EXACTLY_TWO in resource_pack.groups
|
|
items.append(item_factory(resource_pack))
|
|
required_resource_pack -= 1
|
|
if exactly_2:
|
|
items.append(item_factory(resource_pack))
|
|
required_resource_pack -= 1
|
|
if exactly_2 or Group.MAXIMUM_ONE in resource_pack.groups:
|
|
all_filler_packs.remove(resource_pack)
|
|
|
|
return items
|
|
|
|
|
|
def remove_excluded_packs(packs, options: StardewValleyOptions):
|
|
included_packs = [pack for pack in packs if Group.DEPRECATED not in pack.groups]
|
|
if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
|
|
included_packs = [pack for pack in included_packs if Group.GINGER_ISLAND not in pack.groups]
|
|
return included_packs
|