96 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
| from collections import Counter
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| from collections.abc import Mapping
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| 
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| from BaseClasses import CollectionState
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| 
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| from zilliandomizer.logic_components.items import Item, items
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| from zilliandomizer.logic_components.locations import Location
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| from zilliandomizer.randomizer import Randomizer
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| 
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| from .item import ZillionItem
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| from .id_maps import item_name_to_id
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| 
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| zz_empty = items[4]
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| 
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| # TODO: unit tests for these
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| 
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| 
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| def set_randomizer_locs(cs: CollectionState, p: int, zz_r: Randomizer) -> int:
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|     """
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|     sync up zilliandomizer locations with archipelago locations
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| 
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|     returns a hash of the player and of the set locations with their items
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|     """
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|     from . import ZillionWorld
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|     z_world = cs.multiworld.worlds[p]
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|     assert isinstance(z_world, ZillionWorld)
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| 
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|     _hash = p
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|     for z_loc in z_world.my_locations:
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|         zz_name = z_loc.zz_loc.name
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|         zz_item = z_loc.item.zz_item \
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|             if isinstance(z_loc.item, ZillionItem) and z_loc.item.player == p \
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|             else zz_empty
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|         zz_r.locations[zz_name].item = zz_item
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|         _hash += (hash(zz_name) * (z_loc.zz_loc.req.gun + 2)) ^ hash(zz_item)
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|     return _hash
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| 
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| 
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| def item_counts(cs: CollectionState, p: int) -> tuple[tuple[str, int], ...]:
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|     """
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|     the zilliandomizer items that player p has collected
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| 
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|     ((item_name, count), (item_name, count), ...)
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|     """
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|     return tuple((item_name, cs.count(item_name, p)) for item_name in item_name_to_id)
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| 
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| 
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| _cache_miss: tuple[None, frozenset[Location]] = (None, frozenset())
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| 
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| 
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| class ZillionLogicCache:
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|     _cache: dict[int, tuple[Counter[str], frozenset[Location]]]
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|     """ `{ hash: (counter_from_prog_items, accessible_zz_locations) }` """
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|     _player: int
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|     _zz_r: Randomizer
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|     _id_to_zz_item: Mapping[int, Item]
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| 
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|     def __init__(self, player: int, zz_r: Randomizer, id_to_zz_item: Mapping[int, Item]) -> None:
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|         self._cache = {}
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|         self._player = player
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|         self._zz_r = zz_r
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|         self._id_to_zz_item = id_to_zz_item
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| 
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|     def cs_to_zz_locs(self, cs: CollectionState) -> frozenset[Location]:
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|         """
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|         given an Archipelago `CollectionState`,
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|         returns frozenset of accessible zilliandomizer locations
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|         """
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|         # caching this function because it would be slow
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|         _hash = set_randomizer_locs(cs, self._player, self._zz_r)
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|         counts = item_counts(cs, self._player)
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|         _hash += hash(counts)
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| 
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|         cntr, locs = self._cache.get(_hash, _cache_miss)
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|         if cntr == cs.prog_items[self._player]:
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|             # print("cache hit")
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|             return locs
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| 
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|         # print("cache miss")
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|         have_items: list[Item] = []
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|         for name, count in counts:
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|             have_items.extend([self._id_to_zz_item[item_name_to_id[name]]] * count)
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|         # have_req is the result of converting AP CollectionState to zilliandomizer collection state
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|         have_req = self._zz_r.make_ability(have_items)
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|         # print(f"{have_req=}")
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| 
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|         # This `get_locations` is where the core of the logic comes in.
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|         # It takes a zilliandomizer collection state (a set of the abilities that I have)
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|         # and returns list of all the zilliandomizer locations I can access with those abilities.
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|         tr = frozenset(self._zz_r.get_locations(have_req))
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| 
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|         # save result in cache
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|         self._cache[_hash] = (cs.prog_items[self._player].copy(), tr)
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| 
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|         return tr
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