Archipelago/worlds/oot/data/World/Forest Temple MQ.json

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[
{
"region_name": "Forest Temple Lobby",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ First Room Chest": "
is_adult or Bombs or can_use(Sticks) or Nuts or can_use(Boomerang) or
can_use(Dins_Fire) or Kokiri_Sword or can_use(Slingshot)",
"Forest Temple MQ GS First Hallway": "can_use(Hookshot) or can_use(Boomerang)"
},
"exits": {
"SFM Forest Temple Entrance Ledge": "True",
"Forest Temple Central Area": "
(Small_Key_Forest_Temple, 1) and (is_adult or can_child_attack or Nuts)"
}
},
{
"region_name": "Forest Temple Central Area",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ Wolfos Chest": "
(can_play(Song_of_Time) or is_child) and
(is_adult or can_use(Dins_Fire) or
can_use(Sticks) or can_use(Slingshot) or Kokiri_Sword)",
"Forest Temple MQ GS Block Push Room": "is_adult or Kokiri_Sword",
"Fairy Pot": "has_bottle and (can_play(Song_of_Time) or is_child)"
},
"exits": {
"Forest Temple NW Outdoors": "can_use(Bow) or can_use(Slingshot)",
"Forest Temple NE Outdoors": "can_use(Bow) or can_use(Slingshot)",
# End of the road for child
"Forest Temple After Block Puzzle": "
is_adult and (Progressive_Strength_Upgrade or
(logic_forest_mq_block_puzzle and has_bombchus and can_use(Hookshot)))",
"Forest Temple Outdoor Ledge": "
(logic_forest_mq_hallway_switch_jumpslash and can_use(Hover_Boots)) or
(logic_forest_mq_hallway_switch_hookshot and can_use(Hookshot))",
"Forest Temple Boss Region": "
Forest_Temple_Jo_and_Beth and Forest_Temple_Amy_and_Meg"
}
},
{
"region_name": "Forest Temple After Block Puzzle",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ Boss Key Chest": "(Small_Key_Forest_Temple, 3)"
},
"exits": {
"Forest Temple Bow Region": "(Small_Key_Forest_Temple, 4)",
"Forest Temple Outdoor Ledge": "
(Small_Key_Forest_Temple, 3) or
(logic_forest_mq_hallway_switch_jumpslash and
(can_use(Hookshot) or logic_forest_outside_backdoor))",
"Forest Temple NW Outdoors": "(Small_Key_Forest_Temple, 2)"
# Only 2 keys because you must have had access to falling ceiling room to have wasted a key there
# and access to falling ceiling room means you must also have had to access to the lower area of this courtyard
}
},
{
"region_name": "Forest Temple Outdoor Ledge",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ Redead Chest": "True"
},
"exits": {
"Forest Temple NW Outdoors": "True"
}
},
{
"region_name": "Forest Temple NW Outdoors",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ GS Level Island Courtyard": "True"
},
"exits": {
"Forest Temple NE Outdoors": "
can_use(Iron_Boots) or can_use(Longshot) or
(Progressive_Scale, 2) or (logic_forest_well_swim and can_use(Hookshot))",
"Forest Temple Outdoors Top Ledges": "can_use(Fire_Arrows)"
}
},
{
"region_name": "Forest Temple NE Outdoors",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ Well Chest": "can_use(Bow) or can_use(Slingshot)",
"Forest Temple MQ GS Raised Island Courtyard": "
can_use(Hookshot) or can_use(Boomerang) or
(can_use(Fire_Arrows) and
(can_play(Song_of_Time) or (can_use(Hover_Boots) and logic_forest_door_frame)))",
"Forest Temple MQ GS Well": "
(can_use(Iron_Boots) and can_use(Hookshot)) or can_use(Bow) or can_use(Slingshot)",
"Deku Baba Sticks": "is_adult or Kokiri_Sword or Boomerang",
"Deku Baba Nuts": "
is_adult or Slingshot or Sticks or
has_explosives or Kokiri_Sword or can_use(Dins_Fire)"
},
"exits": {
"Forest Temple Outdoors Top Ledges": "
can_use(Hookshot) and
(can_use(Longshot) or can_use(Hover_Boots) or can_play(Song_of_Time) or
logic_forest_vines)",
"Forest Temple NE Outdoors Ledge": "can_use(Longshot)"
}
},
{
"region_name": "Forest Temple Outdoors Top Ledges",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ Raised Island Courtyard Upper Chest": "True"
},
"exits": {
"Forest Temple NE Outdoors": "True",
"Forest Temple NE Outdoors Ledge": "logic_forest_outdoors_ledge and can_use(Hover_Boots)"
}
},
{
"region_name": "Forest Temple NE Outdoors Ledge",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ Raised Island Courtyard Lower Chest": "True"
},
"exits": {
"Forest Temple NE Outdoors": "True",
"Forest Temple Falling Room": "can_play(Song_of_Time)"
}
},
{
"region_name": "Forest Temple Bow Region",
"dungeon": "Forest Temple",
"events": {
"Forest Temple Jo and Beth": "can_use(Bow)"
},
"locations": {
"Forest Temple MQ Bow Chest": "True",
"Forest Temple MQ Map Chest": "can_use(Bow)",
"Forest Temple MQ Compass Chest": "can_use(Bow)"
},
"exits": {
"Forest Temple Falling Room": "
(Small_Key_Forest_Temple, 5) and (can_use(Bow) or can_use(Dins_Fire))"
# Only 5 keys because you must have had access to falling ceiling room to have wasted a key there
}
},
{
"region_name": "Forest Temple Falling Room",
"dungeon": "Forest Temple",
"events": {
"Forest Temple Amy and Meg": "can_use(Bow) and (Small_Key_Forest_Temple, 6)"
},
"locations": {
"Forest Temple MQ Falling Ceiling Room Chest": "True"
},
"exits": {
"Forest Temple NE Outdoors Ledge": "True"
}
},
{
"region_name": "Forest Temple Boss Region",
"dungeon": "Forest Temple",
"locations": {
"Forest Temple MQ Basement Chest": "True",
"Forest Temple Phantom Ganon Heart": "Boss_Key_Forest_Temple",
"Phantom Ganon": "Boss_Key_Forest_Temple"
}
}
]