162 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
import hashlib
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import math
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import os
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import struct
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from settings import get_settings
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import Utils
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from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes
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from worlds.AutoWorld import World
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from .items import item_to_index
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from .rom_values import banlist_ids, function_addresses, structure_deck_selection
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MD5Europe = "020411d3b08f5639eb8cb878283f84bf"
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MD5America = "b8a7c976b28172995fe9e465d654297a"
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class YGO06ProcedurePatch(APProcedurePatch, APTokenMixin):
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    game = "Yu-Gi-Oh! 2006"
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    hash = MD5America
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    patch_file_ending = ".apygo06"
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    result_file_ending = ".gba"
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    @classmethod
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    def get_source_data(cls) -> bytes:
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        return get_base_rom_bytes()
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def write_tokens(world: World, patch: YGO06ProcedurePatch):
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    structure_deck = structure_deck_selection.get(world.options.structure_deck.value)
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    # set structure deck
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    patch.write_token(APTokenTypes.WRITE, 0x000FD0AA, struct.pack("<B", structure_deck))
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    # set banlist
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    banlist = world.options.banlist
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    patch.write_token(APTokenTypes.WRITE, 0xF4496, struct.pack("<B", banlist_ids.get(banlist.value)))
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    # set items to locations map
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    randomizer_data_start = 0x0000F310
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    for location in world.multiworld.get_locations(world.player):
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        item = location.item.name
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        if location.item.player != world.player:
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            item = "Remote"
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        item_id = item_to_index.get(item)
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        if item_id is None:
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            continue
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        location_id = world.location_name_to_id[location.name] - 5730000
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        patch.write_token(APTokenTypes.WRITE, randomizer_data_start + location_id, struct.pack("<B", item_id))
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    # set starting inventory
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    inventory_map = [0 for i in range(32)]
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    starting_inventory = list(map(lambda i: i.name, world.multiworld.precollected_items[world.player]))
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    starting_inventory += world.options.start_inventory.value
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    for start_inventory in starting_inventory:
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        item_id = world.item_name_to_id[start_inventory] - 5730001
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        index = math.floor(item_id / 8)
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        bit = item_id % 8
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        inventory_map[index] = inventory_map[index] | (1 << bit)
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    for i in range(32):
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        patch.write_token(APTokenTypes.WRITE, 0xE9DC + i, struct.pack("<B", inventory_map[i]))
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    # set unlock conditions for the last 3 campaign opponents
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    third_tier_5 = (
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        world.options.third_tier_5_campaign_boss_challenges.value
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        if world.options.third_tier_5_campaign_boss_unlock_condition.value == 1
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        else world.options.third_tier_5_campaign_boss_campaign_opponents.value
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    )
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    patch.write_token(APTokenTypes.WRITE, 0xEEFA, struct.pack("<B", third_tier_5))
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    fourth_tier_5 = (
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        world.options.fourth_tier_5_campaign_boss_challenges.value
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        if world.options.fourth_tier_5_campaign_boss_unlock_condition.value == 1
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        else world.options.fourth_tier_5_campaign_boss_campaign_opponents.value
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    )
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    patch.write_token(APTokenTypes.WRITE, 0xEF10, struct.pack("<B", fourth_tier_5))
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    final = (
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        world.options.final_campaign_boss_challenges.value
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        if world.options.final_campaign_boss_unlock_condition.value == 1
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        else world.options.final_campaign_boss_campaign_opponents.value
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    )
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    patch.write_token(APTokenTypes.WRITE, 0xEF22, struct.pack("<B", final))
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    patch.write_token(
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        APTokenTypes.WRITE,
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        0xEEF8,
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        struct.pack(
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            "<B",
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            int((function_addresses.get(world.options.third_tier_5_campaign_boss_unlock_condition.value) - 0xEEFA) / 2),
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        ),
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    )
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    patch.write_token(
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        APTokenTypes.WRITE,
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        0xEF0E,
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        struct.pack(
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            "<B",
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            int(
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                (function_addresses.get(world.options.fourth_tier_5_campaign_boss_unlock_condition.value) - 0xEF10) / 2
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            ),
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        ),
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    )
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    patch.write_token(
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        APTokenTypes.WRITE,
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        0xEF20,
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        struct.pack(
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            "<B", int((function_addresses.get(world.options.final_campaign_boss_unlock_condition.value) - 0xEF22) / 2)
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        ),
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    )
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    # set starting money
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    patch.write_token(APTokenTypes.WRITE, 0xF4734, struct.pack("<I", world.options.starting_money))
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    patch.write_token(APTokenTypes.WRITE, 0xE70C, struct.pack("<B", world.options.money_reward_multiplier.value))
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    patch.write_token(APTokenTypes.WRITE, 0xE6E4, struct.pack("<B", world.options.money_reward_multiplier.value))
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    # normalize booster packs if option is set
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    if world.options.normalize_boosters_packs.value:
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        booster_pack_price = world.options.booster_pack_prices.value.to_bytes(2, "little")
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        for booster in range(51):
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            space = booster * 16
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            patch.write_token(APTokenTypes.WRITE, 0x1E5E2E8 + space, struct.pack("<B", booster_pack_price[0]))
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            patch.write_token(APTokenTypes.WRITE, 0x1E5E2E9 + space, struct.pack("<B", booster_pack_price[1]))
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            patch.write_token(APTokenTypes.WRITE, 0x1E5E2EA + space, struct.pack("<B", 5))
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    # set shuffled campaign opponents if option is set
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    if world.options.campaign_opponents_shuffle.value:
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        i = 0
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        for opp in world.campaign_opponents:
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            space = i * 32
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            patch.write_token(APTokenTypes.WRITE, 0x000F3BA + i, struct.pack("<B", opp.id))
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            patch.write_token(APTokenTypes.WRITE, 0x1E58D0E + space, struct.pack("<H", opp.card_id))
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            patch.write_token(APTokenTypes.WRITE, 0x1E58D10 + space, struct.pack("<H", opp.deck_name_id))
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            for j, b in enumerate(opp.deck_file.encode("ascii")):
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                patch.write_token(APTokenTypes.WRITE, 0x1E58D12 + space + j, struct.pack("<B", b))
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            i = i + 1
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    for j, b in enumerate(world.romName):
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        patch.write_token(APTokenTypes.WRITE, 0x10 + j, struct.pack("<B", b))
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    for j, b in enumerate(world.playerName):
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        patch.write_token(APTokenTypes.WRITE, 0x30 + j, struct.pack("<B", b))
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    patch.write_file("token_data.bin", patch.get_token_binary())
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def get_base_rom_bytes(file_name: str = "") -> bytes:
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    base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
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    if not base_rom_bytes:
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        file_name = get_base_rom_path(file_name)
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        base_rom_bytes = bytes(Utils.read_snes_rom(open(file_name, "rb")))
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        basemd5 = hashlib.md5()
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        basemd5.update(base_rom_bytes)
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        md5hash = basemd5.hexdigest()
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        if MD5Europe != md5hash and MD5America != md5hash:
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            raise Exception(
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                "Supplied Base Rom does not match known MD5 for"
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                "Yu-Gi-Oh! World Championship 2006 America or Europe "
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                "Get the correct game and version, then dump it"
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            )
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        get_base_rom_bytes.base_rom_bytes = base_rom_bytes
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    return base_rom_bytes
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def get_base_rom_path(file_name: str = "") -> str:
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    if not file_name:
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        file_name = get_settings().yugioh06_settings.rom_file
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    if not os.path.exists(file_name):
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        file_name = Utils.user_path(file_name)
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    return file_name
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