Archipelago/test/inverted/TestInvertedBombRules.py

54 lines
3.3 KiB
Python

import unittest
from argparse import Namespace
from BaseClasses import MultiWorld
from worlds.alttp.Dungeons import create_dungeons
from worlds.alttp.EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors
from worlds.alttp.InvertedRegions import create_inverted_regions
from worlds.alttp.ItemPool import difficulties
from worlds.alttp.Rules import set_inverted_big_bomb_rules
from worlds import AutoWorld
class TestInvertedBombRules(unittest.TestCase):
def setUp(self):
self.world = MultiWorld(1)
self.world.mode[1] = "inverted"
args = Namespace
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
#TODO: Just making sure I haven't missed an entrance. It would be good to test the rules make sense as well.
def testInvertedBombRulesAreComplete(self):
entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors)
must_exits = list(Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit)
for entrance_name in (entrances + must_exits):
if entrance_name not in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
entrance = self.world.get_entrance(entrance_name, 1)
connect_entrance(self.world, entrance_name, 'Inverted Big Bomb Shop', 1)
set_inverted_big_bomb_rules(self.world, 1)
entrance.connected_region.entrances.remove(entrance)
entrance.connected_region = None
def testInvalidEntrancesAreNotUsed(self):
entrances = list(Inverted_Blacksmith_Multi_Cave_Doors + Blacksmith_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + Inverted_Bomb_Shop_Single_Cave_Doors)
invalid_entrances = ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)', 'Pyramid Fairy']
for invalid_entrance in invalid_entrances:
self.assertNotIn(invalid_entrance, entrances)
def testInvalidEntrances(self):
for entrance_name in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
entrance = self.world.get_entrance(entrance_name, 1)
connect_entrance(self.world, entrance_name, 'Inverted Big Bomb Shop', 1)
with self.assertRaises(Exception):
set_inverted_big_bomb_rules(self.world, 1)
entrance.connected_region.entrances.remove(entrance)
entrance.connected_region = None