264 lines
11 KiB
Python
264 lines
11 KiB
Python
import os
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import logging
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import json
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import string
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import copy
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from concurrent.futures import ThreadPoolExecutor
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import colorama
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import asyncio
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from queue import Queue
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from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger
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from MultiServer import mark_raw
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import Utils
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import random
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from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
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from worlds.factorio.Technologies import lookup_id_to_name
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rcon_port = 24242
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rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
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save_name = "Archipelago"
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logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
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options = Utils.get_options()
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executable = options["factorio_options"]["executable"]
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bin_dir = os.path.dirname(executable)
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if not os.path.isdir(bin_dir):
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raise FileNotFoundError(bin_dir)
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if not os.path.exists(executable):
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if os.path.exists(executable + ".exe"):
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executable = executable + ".exe"
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else:
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raise FileNotFoundError(executable)
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import sys
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server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:])
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threadpool = ThreadPoolExecutor(10)
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class FactorioCommandProcessor(ClientCommandProcessor):
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@mark_raw
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def _cmd_factorio(self, text: str) -> bool:
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"""Send the following command to the bound Factorio Server."""
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if self.ctx.rcon_client:
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result = self.ctx.rcon_client.send_command(text)
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if result:
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self.output(result)
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return True
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return False
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def _cmd_connect(self, address: str = "") -> bool:
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"""Connect to a MultiWorld Server"""
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if not self.ctx.auth:
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self.output("Cannot connect to a server with unknown own identity, bridge to Factorio first.")
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return super(FactorioCommandProcessor, self)._cmd_connect(address)
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class FactorioContext(CommonContext):
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command_processor = FactorioCommandProcessor
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def __init__(self, *args, **kwargs):
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super(FactorioContext, self).__init__(*args, **kwargs)
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self.send_index = 0
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self.rcon_client = None
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self.awaiting_bridge = False
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self.raw_json_text_parser = RawJSONtoTextParser(self)
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self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
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async def server_auth(self, password_requested):
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if password_requested and not self.password:
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await super(FactorioContext, self).server_auth(password_requested)
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await self.send_msgs([{"cmd": 'Connect',
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'password': self.password, 'name': self.auth, 'version': Utils._version_tuple,
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'tags': ['AP'],
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'uuid': Utils.get_unique_identifier(), 'game': "Factorio"
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}])
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def on_print(self, args: dict):
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logger.info(args["text"])
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if self.rcon_client:
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cleaned_text = args['text'].replace('"', '')
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self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] {cleaned_text}\")")
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def on_print_json(self, args: dict):
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if not self.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
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pass # don't want info on other player's local pickups.
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text = self.raw_json_text_parser(copy.deepcopy(args["data"]))
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logger.info(text)
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if self.rcon_client:
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text = self.factorio_json_text_parser(args["data"])
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logger.info(text)
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cleaned_text = text.replace('"', '')
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self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] {cleaned_text}\")")
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async def game_watcher(ctx: FactorioContext, bridge_file: str):
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bridge_logger = logging.getLogger("FactorioWatcher")
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from worlds.factorio.Technologies import lookup_id_to_name
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bridge_counter = 0
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try:
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while not ctx.exit_event.is_set():
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if os.path.exists(bridge_file):
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bridge_logger.info("Found Factorio Bridge file.")
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while not ctx.exit_event.is_set():
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if ctx.awaiting_bridge:
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ctx.awaiting_bridge = False
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with open(bridge_file) as f:
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data = json.load(f)
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research_data = data["research_done"]
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research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
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victory = data["victory"]
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ctx.auth = data["slot_name"]
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ctx.seed_name = data["seed_name"]
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if not ctx.finished_game and victory:
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await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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ctx.finished_game = True
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if ctx.locations_checked != research_data:
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bridge_logger.info(f"New researches done: "
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f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
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ctx.locations_checked = research_data
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
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await asyncio.sleep(1)
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else:
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bridge_counter += 1
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if bridge_counter >= 60:
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bridge_logger.info(
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"Did not find Factorio Bridge file, "
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"waiting for mod to run, which requires the server to run, "
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"which requires a player to be connected.")
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bridge_counter = 0
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await asyncio.sleep(1)
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except Exception as e:
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logging.exception(e)
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logging.error("Aborted Factorio Server Bridge")
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def stream_factorio_output(pipe, queue):
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def queuer():
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while 1:
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text = pipe.readline().strip()
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if text:
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queue.put_nowait(text)
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from threading import Thread
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thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
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thread.start()
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async def factorio_server_watcher(ctx: FactorioContext):
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import subprocess
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import factorio_rcon
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factorio_server_logger = logging.getLogger("FactorioServer")
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factorio_process = subprocess.Popen((executable, "--start-server", *(str(elem) for elem in server_args)),
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stderr=subprocess.PIPE,
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stdout=subprocess.PIPE,
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stdin=subprocess.DEVNULL,
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encoding="utf-8")
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factorio_server_logger.info("Started Factorio Server")
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factorio_queue = Queue()
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stream_factorio_output(factorio_process.stdout, factorio_queue)
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stream_factorio_output(factorio_process.stderr, factorio_queue)
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script_folder = None
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progression_watcher = None
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try:
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while not ctx.exit_event.is_set():
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while not factorio_queue.empty():
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msg = factorio_queue.get()
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factorio_server_logger.info(msg)
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if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
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ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
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# trigger lua interface confirmation
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ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
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ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
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ctx.rcon_client.send_command("/ap-sync")
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if not script_folder and "Write data path:" in msg:
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script_folder = msg.split("Write data path: ", 1)[1].split("[", 1)[0].strip()
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bridge_file = os.path.join(script_folder, "script-output", "ap_bridge.json")
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if os.path.exists(bridge_file):
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os.remove(bridge_file)
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logging.info(f"Bridge File Path: {bridge_file}")
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progression_watcher= asyncio.create_task(
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game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
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if not ctx.awaiting_bridge and "Archipelago Bridge File written for game tick " in msg:
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ctx.awaiting_bridge = True
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if ctx.rcon_client:
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while ctx.send_index < len(ctx.items_received):
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transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
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item_id = transfer_item.item
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player_name = ctx.player_names[transfer_item.player]
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if item_id not in lookup_id_to_name:
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logging.error(f"Cannot send unknown item ID: {item_id}")
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else:
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item_name = lookup_id_to_name[item_id]
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factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
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ctx.rcon_client.send_command(f'/ap-get-technology {item_name} {player_name}')
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ctx.send_index += 1
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await asyncio.sleep(1)
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except Exception as e:
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logging.exception(e)
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logging.error("Aborted Factorio Server Bridge")
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finally:
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factorio_process.terminate()
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if progression_watcher:
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await progression_watcher
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async def main():
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ctx = FactorioContext(None, None, True)
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# testing shortcuts
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# ctx.server_address = "localhost"
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# ctx.auth = "Nauvis"
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if ctx.server_task is None:
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
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await asyncio.sleep(3)
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input_task = asyncio.create_task(console_loop(ctx), name="Input")
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factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
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await ctx.exit_event.wait()
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ctx.server_address = None
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ctx.snes_reconnect_address = None
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await asyncio.gather(input_task, factorio_server_task)
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if ctx.server is not None and not ctx.server.socket.closed:
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await ctx.server.socket.close()
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if ctx.server_task is not None:
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await ctx.server_task
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await factorio_server_task
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while ctx.input_requests > 0:
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ctx.input_queue.put_nowait(None)
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ctx.input_requests -= 1
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await input_task
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if __name__ == '__main__':
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colorama.init()
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loop = asyncio.get_event_loop()
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loop.run_until_complete(main())
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loop.close()
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colorama.deinit()
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class FactorioJSONtoTextParser(JSONtoTextParser):
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def _handle_color(self, node: JSONMessagePart):
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colors = node["color"].split(";")
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for color in colors:
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if color in {"red", "green", "blue", "orange", "yellow", "pink", "purple", "white", "black", "gray",
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"brown", "cyan", "acid"}:
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node["text"] = f"[color={node['color']}]{node['text']}[/color]"
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return self._handle_text(node)
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elif color == "magenta":
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node["text"] = f"[color=pink]{node['text']}[/color]"
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return self._handle_text(node)
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return self._handle_text(node) |