45 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Optional
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from BaseClasses import ItemClassification
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from .base_logic import BaseLogic, BaseLogicMixin
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from .has_logic import HasLogicMixin
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from .logic_event import all_events
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from ..items import item_table
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from ..stardew_rule import StardewRule, Received, TotalReceived
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class ReceivedLogicMixin(BaseLogic[HasLogicMixin], BaseLogicMixin):
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    def received(self, item: str, count: Optional[int] = 1) -> StardewRule:
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        assert count >= 0, "Can't receive a negative amount of item."
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        if item in all_events:
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            return Received(item, self.player, count, event=True)
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        assert item_table[item].classification & ItemClassification.progression, f"Item [{item_table[item].name}] has to be progression to be used in logic"
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        return Received(item, self.player, count)
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    def received_all(self, *items: str):
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        assert items, "Can't receive all of no items."
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        return self.logic.and_(*(self.received(item) for item in items))
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    def received_any(self, *items: str):
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        assert items, "Can't receive any of no items."
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        return self.logic.or_(*(self.received(item) for item in items))
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    def received_once(self, *items: str, count: int):
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        assert items, "Can't receive once of no items."
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        assert count >= 0, "Can't receive a negative amount of item."
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        return self.logic.count(count, *(self.received(item) for item in items))
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    def received_n(self, *items: str, count: int):
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        assert items, "Can't receive n of no items."
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        assert count >= 0, "Can't receive a negative amount of item."
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        for item in items:
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            assert item_table[item].classification & ItemClassification.progression, f"Item [{item_table[item].name}] has to be progression to be used in logic"
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        return TotalReceived(count, items, self.player)
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