746 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			746 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
| import logging
 | |
| import math
 | |
| from dataclasses import dataclass
 | |
| from typing import TYPE_CHECKING, Any, Dict, List, Optional, Set, Tuple, Union, cast
 | |
| 
 | |
| from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
 | |
| 
 | |
| from .data import static_logic as static_witness_logic
 | |
| from .data.utils import weighted_sample
 | |
| from .player_items import WitnessItem
 | |
| 
 | |
| if TYPE_CHECKING:
 | |
|     from . import WitnessWorld
 | |
| 
 | |
| CompactHintArgs = Tuple[Union[str, int], Union[str, int]]
 | |
| CompactHintData = Tuple[str, Union[str, int], Union[str, int]]
 | |
| 
 | |
| 
 | |
| @dataclass
 | |
| class WitnessLocationHint:
 | |
|     location: Location
 | |
|     hint_came_from_location: bool
 | |
| 
 | |
|     # If a hint gets added to a set twice, but once as an item hint and once as a location hint, those are the same
 | |
|     def __hash__(self) -> int:
 | |
|         return hash(self.location)
 | |
| 
 | |
|     def __eq__(self, other: Any) -> bool:
 | |
|         if not isinstance(other, WitnessLocationHint):
 | |
|             return False
 | |
|         return self.location == other.location
 | |
| 
 | |
| 
 | |
| @dataclass
 | |
| class WitnessWordedHint:
 | |
|     wording: str
 | |
|     location: Optional[Location] = None
 | |
|     area: Optional[str] = None
 | |
|     area_amount: Optional[int] = None
 | |
|     area_hunt_panels: Optional[int] = None
 | |
|     vague_location_hint: bool = False
 | |
| 
 | |
| 
 | |
| def get_always_hint_items(world: "WitnessWorld") -> List[str]:
 | |
|     always = [
 | |
|         "Boat",
 | |
|         "Caves Shortcuts",
 | |
|         "Progressive Dots",
 | |
|     ]
 | |
| 
 | |
|     difficulty = world.options.puzzle_randomization
 | |
|     discards = world.options.shuffle_discarded_panels
 | |
|     wincon = world.options.victory_condition
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| 
 | |
|     if discards:
 | |
|         if difficulty == "sigma_expert" or difficulty == "umbra_variety":
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|             always.append("Arrows")
 | |
|         else:
 | |
|             always.append("Triangles")
 | |
| 
 | |
|     if wincon == "elevator":
 | |
|         always += ["Mountain Bottom Floor Pillars Room Entry (Door)", "Mountain Bottom Floor Doors"]
 | |
| 
 | |
|     if wincon == "challenge":
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|         always += ["Challenge Entry (Panel)", "Caves Panels"]
 | |
| 
 | |
|     return always
 | |
| 
 | |
| 
 | |
| def get_always_hint_locations(world: "WitnessWorld") -> List[str]:
 | |
|     always = [
 | |
|         "Challenge Vault Box",
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|         "Mountain Bottom Floor Discard",
 | |
|         "Theater Eclipse EP",
 | |
|         "Shipwreck Couch EP",
 | |
|         "Mountainside Cloud Cycle EP",
 | |
|     ]
 | |
| 
 | |
|     # Add Obelisk Sides that contain EPs that are meant to be hinted, if they are necessary to complete the Obelisk Side
 | |
|     if "0x339B6" not in world.player_logic.COMPLETELY_DISABLED_ENTITIES:
 | |
|         always.append("Town Obelisk Side 6")  # Eclipse EP
 | |
| 
 | |
|     if "0x3388F" not in world.player_logic.COMPLETELY_DISABLED_ENTITIES:
 | |
|         always.append("Treehouse Obelisk Side 4")  # Couch EP
 | |
| 
 | |
|     if "0x335AE" not in world.player_logic.COMPLETELY_DISABLED_ENTITIES:
 | |
|         always.append("Mountainside Obelisk Side 1")  # Cloud Cycle EP.
 | |
| 
 | |
|     return always
 | |
| 
 | |
| 
 | |
| def get_priority_hint_items(world: "WitnessWorld") -> List[str]:
 | |
|     priority = {
 | |
|         "Caves Mountain Shortcut (Door)",
 | |
|         "Caves Swamp Shortcut (Door)",
 | |
|         "Swamp Entry (Panel)",
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|         "Swamp Laser Shortcut (Door)",
 | |
|     }
 | |
| 
 | |
|     if world.options.shuffle_symbols:
 | |
|         symbols = [
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|             "Progressive Dots",
 | |
|             "Progressive Stars",
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|             "Shapers",
 | |
|             "Rotated Shapers",
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|             "Negative Shapers",
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|             "Arrows",
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|             "Triangles",
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|             "Eraser",
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|             "Black/White Squares",
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|             "Colored Squares",
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|             "Sound Dots",
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|             "Progressive Symmetry"
 | |
|         ]
 | |
| 
 | |
|         priority.update(world.random.sample(symbols, 5))
 | |
| 
 | |
|     if world.options.shuffle_lasers:
 | |
|         lasers = [
 | |
|             "Symmetry Laser",
 | |
|             "Town Laser",
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|             "Keep Laser",
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|             "Swamp Laser",
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|             "Treehouse Laser",
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|             "Monastery Laser",
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|             "Jungle Laser",
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|             "Quarry Laser",
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|             "Bunker Laser",
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|             "Shadows Laser",
 | |
|         ]
 | |
| 
 | |
|         if world.options.shuffle_doors >= 2:
 | |
|             priority.add("Desert Laser")
 | |
|             priority.update(world.random.sample(lasers, 5))
 | |
| 
 | |
|         else:
 | |
|             lasers.append("Desert Laser")
 | |
|             priority.update(world.random.sample(lasers, 6))
 | |
| 
 | |
|     return sorted(priority)
 | |
| 
 | |
| 
 | |
| def get_priority_hint_locations(world: "WitnessWorld") -> List[str]:
 | |
|     priority = [
 | |
|         "Tutorial Patio Floor",
 | |
|         "Tutorial Patio Flowers EP",
 | |
|         "Swamp Purple Underwater",
 | |
|         "Shipwreck Vault Box",
 | |
|         "Town RGB House Upstairs Left",
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|         "Town RGB House Upstairs Right",
 | |
|         "Treehouse Green Bridge 7",
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|         "Treehouse Green Bridge Discard",
 | |
|         "Shipwreck Discard",
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|         "Desert Vault Box",
 | |
|         "Mountainside Vault Box",
 | |
|         "Mountainside Discard",
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|         "Tunnels Theater Flowers EP",
 | |
|         "Boat Shipwreck Green EP",
 | |
|         "Quarry Stoneworks Control Room Left",
 | |
|     ]
 | |
| 
 | |
|     # Add Obelisk Sides that contain EPs that are meant to be hinted, if they are necessary to complete the Obelisk Side
 | |
|     if "0x33A20" not in world.player_logic.COMPLETELY_DISABLED_ENTITIES:
 | |
|         priority.append("Town Obelisk Side 6")  # Theater Flowers EP
 | |
| 
 | |
|     if "0x28B29" not in world.player_logic.COMPLETELY_DISABLED_ENTITIES:
 | |
|         priority.append("Treehouse Obelisk Side 4")  # Shipwreck Green EP
 | |
| 
 | |
|     if "0x33600" not in world.player_logic.COMPLETELY_DISABLED_ENTITIES:
 | |
|         priority.append("Town Obelisk Side 2")  # Tutorial Patio Flowers EP.
 | |
| 
 | |
|     return priority
 | |
| 
 | |
| 
 | |
| def try_getting_location_group_for_location(world: "WitnessWorld", hint_loc: Location) -> Tuple[str, str]:
 | |
|     allow_regions = world.options.vague_hints == "experimental"
 | |
| 
 | |
|     possible_location_groups = {
 | |
|         group_name: group_locations
 | |
|         for group_name, group_locations in world.multiworld.worlds[hint_loc.player].location_name_groups.items()
 | |
|         if hint_loc.name in group_locations
 | |
|     }
 | |
| 
 | |
|     locations_in_that_world = {
 | |
|         location.name for location in world.multiworld.get_locations(hint_loc.player) if not location.is_event
 | |
|     }
 | |
| 
 | |
|     valid_location_groups: Dict[str, int] = {}
 | |
| 
 | |
|     # Find valid location groups.
 | |
|     for group, locations in possible_location_groups.items():
 | |
|         if group == "Everywhere":
 | |
|             continue
 | |
|         present_locations = sum(location in locations_in_that_world for location in locations)
 | |
|         valid_location_groups[group] = present_locations
 | |
| 
 | |
|     # If there are valid location groups, use a random one.
 | |
|     if valid_location_groups:
 | |
|         # If there are location groups with more than 1 location, remove any that only have 1.
 | |
|         if any(num_locs > 1 for num_locs in valid_location_groups.values()):
 | |
|             valid_location_groups = {name: num_locs for name, num_locs in valid_location_groups.items() if num_locs > 1}
 | |
| 
 | |
|         location_groups_with_weights = {
 | |
|             # Listen. Just don't worry about it. :)))
 | |
|             location_group: (x ** 0.6) * math.e ** (- (x / 7) ** 0.6) if x > 6 else x / 6
 | |
|             for location_group, x in valid_location_groups.items()
 | |
|         }
 | |
| 
 | |
|         location_groups = list(location_groups_with_weights.keys())
 | |
|         weights = list(location_groups_with_weights.values())
 | |
| 
 | |
|         return world.random.choices(location_groups, weights, k=1)[0], "Group"
 | |
| 
 | |
|     if allow_regions:
 | |
|         return cast(Region, hint_loc.parent_region).name, "Region"
 | |
| 
 | |
|     return "Everywhere", "Everywhere"
 | |
| 
 | |
| 
 | |
| def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> WitnessWordedHint:
 | |
|     location_name = hint.location.name
 | |
|     if hint.location.player != world.player:
 | |
|         location_name += " (" + world.multiworld.get_player_name(hint.location.player) + ")"
 | |
| 
 | |
|     item = hint.location.item
 | |
| 
 | |
|     item_name = "Nothing"
 | |
|     if item is not None:
 | |
|         item_name = item.name
 | |
| 
 | |
|         if item.player != world.player:
 | |
|             item_name += " (" + world.multiworld.get_player_name(item.player) + ")"
 | |
| 
 | |
|     hint_text = ""
 | |
|     area: Optional[str] = None
 | |
| 
 | |
|     if world.options.vague_hints:
 | |
|         chosen_group, group_type = try_getting_location_group_for_location(world, hint.location)
 | |
| 
 | |
|         if hint.location.player == world.player:
 | |
|             area = chosen_group
 | |
| 
 | |
|             # local locations should only ever return a location group, as Witness defines groups for every location.
 | |
|             hint_text = f"{item_name} can be found in the {area} area."
 | |
|         else:
 | |
|             player_name = world.multiworld.get_player_name(hint.location.player)
 | |
| 
 | |
|             if group_type == "Everywhere":
 | |
|                 location_name = f"a location in {player_name}'s world"
 | |
|             elif group_type == "Group":
 | |
|                 location_name = f"a \"{chosen_group}\" location in {player_name}'s world"
 | |
|             elif group_type == "Region":
 | |
|                 origin_region_name = world.multiworld.worlds[hint.location.player].origin_region_name
 | |
|                 if chosen_group == origin_region_name:
 | |
|                     location_name = (
 | |
|                         f"a location in the origin region of {player_name}'s world (\"{origin_region_name}\" region)"
 | |
|                     )
 | |
|                 else:
 | |
|                     location_name = f"a location in {player_name}'s \"{chosen_group}\" region"
 | |
| 
 | |
|     if hint_text == "":
 | |
|         if hint.hint_came_from_location:
 | |
|             hint_text = f"{location_name} contains {item_name}."
 | |
|         else:
 | |
|             hint_text = f"{item_name} can be found at {location_name}."
 | |
| 
 | |
|     return WitnessWordedHint(hint_text, hint.location, area=area, vague_location_hint=bool(world.options.vague_hints))
 | |
| 
 | |
| 
 | |
| def hint_from_item(world: "WitnessWorld", item_name: str,
 | |
|                    own_itempool: List["WitnessItem"]) -> Optional[WitnessLocationHint]:
 | |
|     def get_real_location(multiworld: MultiWorld, location: Location) -> Location:
 | |
|         """If this location is from an item_link pseudo-world, get the location that the item_link item is on.
 | |
|         Return the original location otherwise / as a fallback."""
 | |
|         if location.player not in world.multiworld.groups:
 | |
|             return location
 | |
| 
 | |
|         try:
 | |
|             if not location.item:
 | |
|                 return location
 | |
|             return multiworld.find_item(location.item.name, location.player)
 | |
|         except StopIteration:
 | |
|             return location
 | |
| 
 | |
|     locations = [
 | |
|         get_real_location(world.multiworld, item.location)
 | |
|         for item in own_itempool if item.name == item_name and item.location
 | |
|     ]
 | |
| 
 | |
|     if not locations:
 | |
|         return None
 | |
| 
 | |
|     location_obj = world.random.choice(locations)
 | |
| 
 | |
|     return WitnessLocationHint(location_obj, False)
 | |
| 
 | |
| 
 | |
| def hint_from_location(world: "WitnessWorld", location: str) -> Optional[WitnessLocationHint]:
 | |
|     return WitnessLocationHint(world.get_location(location), True)
 | |
| 
 | |
| 
 | |
| def get_item_and_location_names_in_random_order(world: "WitnessWorld",
 | |
|                                                 own_itempool: List["WitnessItem"]) -> Tuple[List[str], List[str]]:
 | |
|     progression_item_names_in_this_world = [
 | |
|         item.name for item in own_itempool
 | |
|         if item.advancement and item.code and item.location
 | |
|     ]
 | |
|     world.random.shuffle(progression_item_names_in_this_world)
 | |
| 
 | |
|     locations_in_this_world = [
 | |
|         location for location in world.multiworld.get_locations(world.player)
 | |
|         if location.item and not location.is_event and location.progress_type != LocationProgressType.EXCLUDED
 | |
|     ]
 | |
|     world.random.shuffle(locations_in_this_world)
 | |
| 
 | |
|     if world.options.vague_hints:
 | |
|         locations_in_this_world.sort(key=lambda location: cast(Item, location.item).advancement)
 | |
| 
 | |
|     location_names_in_this_world = [location.name for location in locations_in_this_world]
 | |
| 
 | |
|     return progression_item_names_in_this_world, location_names_in_this_world
 | |
| 
 | |
| 
 | |
| def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["WitnessItem"],
 | |
|                                    already_hinted_locations: Set[Location]
 | |
|                                    ) -> Tuple[List[WitnessLocationHint], List[WitnessLocationHint]]:
 | |
| 
 | |
|     progression_items_in_this_world, locations_in_this_world = get_item_and_location_names_in_random_order(
 | |
|         world, own_itempool
 | |
|     )
 | |
| 
 | |
|     always_items = [
 | |
|         item for item in get_always_hint_items(world)
 | |
|         if item in progression_items_in_this_world
 | |
|     ]
 | |
|     priority_items = [
 | |
|         item for item in get_priority_hint_items(world)
 | |
|         if item in progression_items_in_this_world
 | |
|     ]
 | |
| 
 | |
|     if world.options.vague_hints:
 | |
|         always_locations, priority_locations = [], []
 | |
|     else:
 | |
|         always_locations = [
 | |
|             location for location in get_always_hint_locations(world)
 | |
|             if location in locations_in_this_world
 | |
|         ]
 | |
|         priority_locations = [
 | |
|             location for location in get_priority_hint_locations(world)
 | |
|             if location in locations_in_this_world
 | |
|         ]
 | |
| 
 | |
|     # Get always and priority location/item hints
 | |
|     always_location_hints = {hint_from_location(world, location) for location in always_locations}
 | |
|     always_item_hints = {hint_from_item(world, item, own_itempool) for item in always_items}
 | |
|     priority_location_hints = {hint_from_location(world, location) for location in priority_locations}
 | |
|     priority_item_hints = {hint_from_item(world, item, own_itempool) for item in priority_items}
 | |
| 
 | |
|     # Combine the sets. This will get rid of duplicates
 | |
|     always_hints_set = always_item_hints | always_location_hints
 | |
|     priority_hints_set = priority_item_hints | priority_location_hints
 | |
| 
 | |
|     # Make sure priority hints doesn't contain any hints that are already always hints.
 | |
|     priority_hints_set -= always_hints_set
 | |
| 
 | |
|     always_generator = [hint for hint in always_hints_set if hint and hint.location not in already_hinted_locations]
 | |
|     priority_generator = [hint for hint in priority_hints_set if hint and hint.location not in already_hinted_locations]
 | |
| 
 | |
|     # Convert both hint types to list and then shuffle. Also, get rid of None and Tutorial Gate Open.
 | |
|     always_hints = sorted(always_generator, key=lambda h: h.location)
 | |
|     priority_hints = sorted(priority_generator, key=lambda h: h.location)
 | |
|     world.random.shuffle(always_hints)
 | |
|     world.random.shuffle(priority_hints)
 | |
| 
 | |
|     return always_hints, priority_hints
 | |
| 
 | |
| 
 | |
| def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List["WitnessItem"],
 | |
|                               already_hinted_locations: Set[Location], hints_to_use_first: List[WitnessLocationHint],
 | |
|                               unhinted_locations_for_hinted_areas: Dict[str, Set[Location]]) -> List[WitnessWordedHint]:
 | |
|     progression_items_in_this_world, locations_in_this_world = get_item_and_location_names_in_random_order(
 | |
|         world, own_itempool
 | |
|     )
 | |
| 
 | |
|     next_random_hint_is_location = world.random.randrange(0, 2)
 | |
| 
 | |
|     hints: List[WitnessWordedHint] = []
 | |
| 
 | |
|     # This is a way to reverse a Dict[a,List[b]] to a Dict[b,a]
 | |
|     area_reverse_lookup = {
 | |
|         unhinted_location: hinted_area
 | |
|         for hinted_area, unhinted_locations in unhinted_locations_for_hinted_areas.items()
 | |
|         for unhinted_location in unhinted_locations
 | |
|     }
 | |
| 
 | |
|     while len(hints) < hint_amount:
 | |
|         if not progression_items_in_this_world and not locations_in_this_world and not hints_to_use_first:
 | |
|             logging.warning(f"Ran out of items/locations to hint for player {world.player_name}.")
 | |
|             break
 | |
| 
 | |
|         location_hint: Optional[WitnessLocationHint]
 | |
|         if hints_to_use_first:
 | |
|             location_hint = hints_to_use_first.pop()
 | |
|         elif next_random_hint_is_location and locations_in_this_world:
 | |
|             location_hint = hint_from_location(world, locations_in_this_world.pop())
 | |
|         elif not next_random_hint_is_location and progression_items_in_this_world:
 | |
|             location_hint = hint_from_item(world, progression_items_in_this_world.pop(), own_itempool)
 | |
|         # The list that the hint was supposed to be taken from was empty.
 | |
|         # Try the other list, which has to still have something, as otherwise, all lists would be empty,
 | |
|         # which would have triggered the guard condition above.
 | |
|         else:
 | |
|             next_random_hint_is_location = not next_random_hint_is_location
 | |
|             continue
 | |
| 
 | |
|         if location_hint is None or location_hint.location in already_hinted_locations:
 | |
|             continue
 | |
| 
 | |
|         # Don't hint locations in areas that are almost fully hinted out already
 | |
|         if location_hint.location in area_reverse_lookup:
 | |
|             area = area_reverse_lookup[location_hint.location]
 | |
|             if len(unhinted_locations_for_hinted_areas[area]) == 1:
 | |
|                 continue
 | |
|             del area_reverse_lookup[location_hint.location]
 | |
|             unhinted_locations_for_hinted_areas[area] -= {location_hint.location}
 | |
| 
 | |
|         hints.append(word_direct_hint(world, location_hint))
 | |
|         already_hinted_locations.add(location_hint.location)
 | |
| 
 | |
|         next_random_hint_is_location = not next_random_hint_is_location
 | |
| 
 | |
|     return hints
 | |
| 
 | |
| 
 | |
| def choose_areas(world: "WitnessWorld", amount: int, locations_per_area: Dict[str, List[Location]],
 | |
|                  already_hinted_locations: Set[Location]) -> Tuple[List[str], Dict[str, Set[Location]]]:
 | |
|     """
 | |
|     Choose areas to hint.
 | |
|     This takes into account that some areas may already have had items hinted in them through location hints.
 | |
|     When this happens, they are made less likely to receive an area hint.
 | |
|     """
 | |
| 
 | |
|     unhinted_locations_per_area = {}
 | |
|     unhinted_location_percentage_per_area = {}
 | |
| 
 | |
|     for area_name, locations in locations_per_area.items():
 | |
|         not_yet_hinted_locations = sum(location not in already_hinted_locations for location in locations)
 | |
|         unhinted_locations_per_area[area_name] = {loc for loc in locations if loc not in already_hinted_locations}
 | |
|         unhinted_location_percentage_per_area[area_name] = not_yet_hinted_locations / len(locations)
 | |
| 
 | |
|     items_per_area = {area_name: [location.item for location in locations]
 | |
|                       for area_name, locations in locations_per_area.items()}
 | |
| 
 | |
|     areas = sorted(area for area in items_per_area if unhinted_location_percentage_per_area[area])
 | |
|     weights = [unhinted_location_percentage_per_area[area] for area in areas]
 | |
| 
 | |
|     amount = min(amount, len(weights))
 | |
| 
 | |
|     hinted_areas = weighted_sample(world.random, areas, weights, amount)
 | |
| 
 | |
|     return hinted_areas, unhinted_locations_per_area
 | |
| 
 | |
| 
 | |
| def get_hintable_areas(world: "WitnessWorld") -> Tuple[Dict[str, List[Location]], Dict[str, List[Item]]]:
 | |
|     potential_areas = list(static_witness_logic.ALL_AREAS_BY_NAME.keys())
 | |
| 
 | |
|     locations_per_area = {}
 | |
|     items_per_area = {}
 | |
| 
 | |
|     for area in potential_areas:
 | |
|         regions = [
 | |
|             world.get_region(region)
 | |
|             for region in static_witness_logic.ALL_AREAS_BY_NAME[area]["regions"]
 | |
|             if region in world.player_regions.created_region_names
 | |
|         ]
 | |
|         locations = [location for region in regions for location in region.get_locations() if not location.is_event]
 | |
| 
 | |
|         if locations:
 | |
|             locations_per_area[area] = locations
 | |
|             items_per_area[area] = [location.item for location in locations]
 | |
| 
 | |
|     return locations_per_area, items_per_area
 | |
| 
 | |
| 
 | |
| def word_area_hint(world: "WitnessWorld", hinted_area: str, area_items: List[Item]) -> Tuple[str, int, Optional[int]]:
 | |
|     """
 | |
|     Word the hint for an area using natural sounding language.
 | |
|     This takes into account how much progression there is, how much of it is local/non-local, and whether there are
 | |
|     any local lasers to be found in this area.
 | |
|     """
 | |
| 
 | |
|     local_progression = sum(item.player == world.player and item.advancement for item in area_items)
 | |
|     non_local_progression = sum(item.player != world.player and item.advancement for item in area_items)
 | |
| 
 | |
|     laser_names = {"Symmetry Laser", "Desert Laser", "Quarry Laser", "Shadows Laser", "Town Laser", "Monastery Laser",
 | |
|                    "Jungle Laser", "Bunker Laser", "Swamp Laser", "Treehouse Laser", "Keep Laser", }
 | |
| 
 | |
|     local_lasers = sum(
 | |
|         item.player == world.player and item.name in laser_names
 | |
|         for item in area_items
 | |
|     )
 | |
| 
 | |
|     total_progression = non_local_progression + local_progression
 | |
| 
 | |
|     player_count = world.multiworld.players
 | |
| 
 | |
|     area_progression_word = "Both" if total_progression == 2 else "All"
 | |
| 
 | |
|     hint_string = f"In the {hinted_area} area, you will find "
 | |
| 
 | |
|     hunt_panels = None
 | |
|     if world.options.victory_condition == "panel_hunt":
 | |
|         hunt_panels = sum(
 | |
|             static_witness_logic.ENTITIES_BY_HEX[hunt_entity]["area"]["name"] == hinted_area
 | |
|             for hunt_entity in world.player_logic.HUNT_ENTITIES
 | |
|         )
 | |
| 
 | |
|         if not hunt_panels:
 | |
|             hint_string += "no Hunt Panels and "
 | |
| 
 | |
|         elif hunt_panels == 1:
 | |
|             hint_string += "1 Hunt Panel and "
 | |
| 
 | |
|         else:
 | |
|             hint_string += f"{hunt_panels} Hunt Panels and "
 | |
| 
 | |
|     if not total_progression:
 | |
|         hint_string += "no progression items."
 | |
| 
 | |
|     elif total_progression == 1:
 | |
|         hint_string += "1 progression item."
 | |
| 
 | |
|         if player_count > 1:
 | |
|             if local_lasers:
 | |
|                 hint_string += "\nThis item is a laser for this world."
 | |
|             elif non_local_progression:
 | |
|                 other_player_str = "the other player" if player_count == 2 else "another player"
 | |
|                 hint_string += f"\nThis item is for {other_player_str}."
 | |
|             else:
 | |
|                 hint_string += "\nThis item is for this world."
 | |
|         else:
 | |
|             if local_lasers:
 | |
|                 hint_string += "\nThis item is a laser."
 | |
| 
 | |
|     else:
 | |
|         hint_string += f"{total_progression} progression items."
 | |
| 
 | |
|         if local_lasers == total_progression:
 | |
|             sentence_end = (" for this world." if player_count > 1 else ".")
 | |
|             hint_string += "\nAll of them are lasers" + sentence_end
 | |
| 
 | |
|         elif player_count > 1:
 | |
|             if local_progression and non_local_progression:
 | |
|                 if non_local_progression == 1:
 | |
|                     other_player_str = "the other player" if player_count == 2 else "another player"
 | |
|                     hint_string += f"\nOne of them is for {other_player_str}."
 | |
|                 else:
 | |
|                     other_player_str = "the other player" if player_count == 2 else "other players"
 | |
|                     hint_string += f"\n{non_local_progression} of them are for {other_player_str}."
 | |
|             elif non_local_progression:
 | |
|                 other_players_str = "the other player" if player_count == 2 else "other players"
 | |
|                 hint_string += f"\n{area_progression_word} of them are for {other_players_str}."
 | |
|             elif local_progression:
 | |
|                 hint_string += f"\n{area_progression_word} of them are for this world."
 | |
| 
 | |
|             if local_lasers == 1:
 | |
|                 if not non_local_progression:
 | |
|                     hint_string += "\nAlso, one of them is a laser."
 | |
|                 else:
 | |
|                     hint_string += "\nAlso, one of them is a laser for this world."
 | |
|             elif local_lasers:
 | |
|                 if not non_local_progression:
 | |
|                     hint_string += f"\nAlso, {local_lasers} of them are lasers."
 | |
|                 else:
 | |
|                     hint_string += f"\nAlso, {local_lasers} of them are lasers for this world."
 | |
| 
 | |
|         else:
 | |
|             if local_lasers == 1:
 | |
|                 hint_string += "\nOne of them is a laser."
 | |
|             elif local_lasers:
 | |
|                 hint_string += f"\n{local_lasers} of them are lasers."
 | |
| 
 | |
|     return hint_string, total_progression, hunt_panels
 | |
| 
 | |
| 
 | |
| def make_area_hints(world: "WitnessWorld", amount: int, already_hinted_locations: Set[Location]
 | |
|                     ) -> Tuple[List[WitnessWordedHint], Dict[str, Set[Location]]]:
 | |
|     locs_per_area, items_per_area = get_hintable_areas(world)
 | |
| 
 | |
|     hinted_areas, unhinted_locations_per_area = choose_areas(world, amount, locs_per_area, already_hinted_locations)
 | |
| 
 | |
|     hints = []
 | |
| 
 | |
|     for hinted_area in hinted_areas:
 | |
|         hint_string, progression_amount, hunt_panels = word_area_hint(world, hinted_area, items_per_area[hinted_area])
 | |
| 
 | |
|         hints.append(
 | |
|             WitnessWordedHint(hint_string, None, f"hinted_area:{hinted_area}", progression_amount, hunt_panels)
 | |
|         )
 | |
| 
 | |
|     if len(hinted_areas) < amount:
 | |
|         logging.warning(f"Was not able to make {amount} area hints for player {world.player_name}. "
 | |
|                         f"Made {len(hinted_areas)} instead, and filled the rest with random location hints.")
 | |
| 
 | |
|     return hints, unhinted_locations_per_area
 | |
| 
 | |
| 
 | |
| def create_all_hints(world: "WitnessWorld", hint_amount: int, area_hints: int,
 | |
|                      already_hinted_locations: Set[Location]) -> List[WitnessWordedHint]:
 | |
|     generated_hints: List[WitnessWordedHint] = []
 | |
| 
 | |
|     state = CollectionState(world.multiworld)
 | |
| 
 | |
|     # Keep track of already hinted locations. Consider early Tutorial as "already hinted"
 | |
| 
 | |
|     already_hinted_locations |= {
 | |
|         loc for loc in world.multiworld.get_reachable_locations(state, world.player)
 | |
|         if loc.address and static_witness_logic.ENTITIES_BY_NAME[loc.name]["area"]["name"] == "Tutorial (Inside)"
 | |
|     }
 | |
| 
 | |
|     intended_location_hints = hint_amount - area_hints
 | |
| 
 | |
|     # First, make always and priority hints.
 | |
| 
 | |
|     always_hints, priority_hints = make_always_and_priority_hints(
 | |
|         world, world.own_itempool, already_hinted_locations
 | |
|     )
 | |
| 
 | |
|     generated_always_hints = len(always_hints)
 | |
|     possible_priority_hints = len(priority_hints)
 | |
| 
 | |
|     # Make as many always hints as possible
 | |
|     always_hints_to_use = min(intended_location_hints, generated_always_hints)
 | |
| 
 | |
|     # Make up to half of the rest of the location hints priority hints, using up to half of the possibly priority hints
 | |
|     remaining_location_hints = intended_location_hints - always_hints_to_use
 | |
|     priority_hints_to_use = int(max(0.0, min(possible_priority_hints / 2, remaining_location_hints / 2)))
 | |
| 
 | |
|     for _ in range(always_hints_to_use):
 | |
|         location_hint = always_hints.pop()
 | |
|         generated_hints.append(word_direct_hint(world, location_hint))
 | |
|         already_hinted_locations.add(location_hint.location)
 | |
| 
 | |
|     for _ in range(priority_hints_to_use):
 | |
|         location_hint = priority_hints.pop()
 | |
|         generated_hints.append(word_direct_hint(world, location_hint))
 | |
|         already_hinted_locations.add(location_hint.location)
 | |
| 
 | |
|     location_hints_created_in_round_1 = len(generated_hints)
 | |
| 
 | |
|     unhinted_locations_per_area: Dict[str, Set[Location]] = {}
 | |
| 
 | |
|     # Then, make area hints.
 | |
|     if area_hints:
 | |
|         generated_area_hints, unhinted_locations_per_area = make_area_hints(world, area_hints, already_hinted_locations)
 | |
|         generated_hints += generated_area_hints
 | |
| 
 | |
|     # If we don't have enough hints yet, recalculate always and priority hints, then fill with random hints
 | |
|     if len(generated_hints) < hint_amount:
 | |
|         remaining_needed_location_hints = hint_amount - len(generated_hints)
 | |
| 
 | |
|         # Save old values for used always and priority hints for later calculations
 | |
|         amt_of_used_always_hints = always_hints_to_use
 | |
|         amt_of_used_priority_hints = priority_hints_to_use
 | |
| 
 | |
|         # Recalculate how many always hints and priority hints are supposed to be used
 | |
|         intended_location_hints = remaining_needed_location_hints + location_hints_created_in_round_1
 | |
| 
 | |
|         always_hints_to_use = min(intended_location_hints, generated_always_hints)
 | |
|         priority_hints_to_use = int(max(0.0, min(possible_priority_hints / 2, remaining_location_hints / 2)))
 | |
| 
 | |
|         # If we now need more always hints and priority hints than we thought previously, make some more.
 | |
|         more_always_hints = always_hints_to_use - amt_of_used_always_hints
 | |
|         more_priority_hints = priority_hints_to_use - amt_of_used_priority_hints
 | |
| 
 | |
|         extra_always_and_priority_hints: List[WitnessLocationHint] = []
 | |
| 
 | |
|         for _ in range(more_always_hints):
 | |
|             extra_always_and_priority_hints.append(always_hints.pop())
 | |
| 
 | |
|         for _ in range(more_priority_hints):
 | |
|             extra_always_and_priority_hints.append(priority_hints.pop())
 | |
| 
 | |
|         generated_hints += make_extra_location_hints(
 | |
|             world, hint_amount - len(generated_hints), world.own_itempool, already_hinted_locations,
 | |
|             extra_always_and_priority_hints, unhinted_locations_per_area
 | |
|         )
 | |
| 
 | |
|     # If we still don't have enough for whatever reason, throw a warning, proceed with the lower amount
 | |
|     if len(generated_hints) != hint_amount:
 | |
|         logging.warning(f"Couldn't generate {hint_amount} hints for player {world.player_name}. "
 | |
|                         f"Generated {len(generated_hints)} instead.")
 | |
| 
 | |
|     return generated_hints
 | |
| 
 | |
| 
 | |
| def get_compact_hint_args(hint: WitnessWordedHint, local_player_number: int) -> CompactHintArgs:
 | |
|     """
 | |
|     Arg reference:
 | |
| 
 | |
|     Area Hint: 1st Arg is the amount of area progression and hunt panels. 2nd Arg is the name of the area.
 | |
|     Location Hint: 1st Arg is the location's address, second arg is the player number the location belongs to.
 | |
|     Junk Hint: 1st Arg is -1, second arg is this slot's player number.
 | |
|     """
 | |
| 
 | |
|     # Is Area Hint
 | |
|     if hint.area_amount is not None:
 | |
|         area_amount = hint.area_amount
 | |
|         hunt_panels = hint.area_hunt_panels
 | |
| 
 | |
|         area_and_hunt_panels = area_amount
 | |
|         # Encode amounts together
 | |
|         if hunt_panels:
 | |
|             area_and_hunt_panels += 0x100 * hunt_panels
 | |
| 
 | |
|         return hint.area, area_and_hunt_panels
 | |
| 
 | |
|     location = hint.location
 | |
| 
 | |
|     # Is location hint
 | |
|     if location and location.address is not None:
 | |
|         if hint.vague_location_hint and location.player == local_player_number:
 | |
|             assert hint.area is not None  # A local vague location hint should have an area argument
 | |
|             return location.address, "containing_area:" + hint.area
 | |
|         return location.address, location.player  # Scouting does not matter for other players (currently)
 | |
| 
 | |
|     # Is junk / undefined hint
 | |
|     return -1, local_player_number
 | |
| 
 | |
| 
 | |
| def make_compact_hint_data(hint: WitnessWordedHint, local_player_number: int) -> CompactHintData:
 | |
|     compact_arg_1, compact_arg_2 = get_compact_hint_args(hint, local_player_number)
 | |
|     return hint.wording, compact_arg_1, compact_arg_2
 | |
| 
 | |
| 
 | |
| def make_laser_hints(world: "WitnessWorld", laser_names: List[str]) -> Dict[str, WitnessWordedHint]:
 | |
|     laser_hints_by_name = {}
 | |
| 
 | |
|     for item_name in laser_names:
 | |
|         location_hint = hint_from_item(world, item_name, world.own_itempool)
 | |
|         if not location_hint:
 | |
|             continue
 | |
| 
 | |
|         laser_hints_by_name[item_name] = word_direct_hint(world, location_hint)
 | |
| 
 | |
|     return laser_hints_by_name
 |