Archipelago/worlds/messenger/Options.py

67 lines
1.9 KiB
Python

from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice
class MessengerAccessibility(Accessibility):
default = Accessibility.option_locations
# defaulting to locations accessibility since items makes certain items self-locking
__doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
class Logic(DefaultOnToggle):
"""Whether the seed should be guaranteed completable."""
display_name = "Use Logic"
class PowerSeals(DefaultOnToggle):
"""Whether power seal locations should be randomized."""
display_name = "Shuffle Seals"
class Goal(Choice):
"""Requirement to finish the game. Power Seal Hunt will force power seal locations to be shuffled."""
display_name = "Goal"
option_open_music_box = 0
option_power_seal_hunt = 1
class MusicBox(DefaultOnToggle):
"""Whether the music box gauntlet needs to be done."""
display_name = "Music Box Gauntlet"
class NotesNeeded(Range):
"""How many notes are needed to access the Music Box."""
display_name = "Notes Needed"
range_start = 1
range_end = 6
default = range_end
class AmountSeals(Range):
"""Number of power seals that exist in the item pool when power seal hunt is the goal."""
display_name = "Total Power Seals"
range_start = 1
range_end = 45
default = range_end
class RequiredSeals(Range):
"""Percentage of total seals required to open the shop chest."""
display_name = "Percent Seals Required"
range_start = 10
range_end = 100
default = range_end
messenger_options = {
"accessibility": MessengerAccessibility,
"enable_logic": Logic,
"shuffle_seals": PowerSeals,
"goal": Goal,
"music_box": MusicBox,
"notes_needed": NotesNeeded,
"total_seals": AmountSeals,
"percent_seals_required": RequiredSeals,
"death_link": DeathLink,
}