Archipelago/worlds/sm64ex/__init__.py

61 lines
1.8 KiB
Python

import string
from .Items import item_table, SM64Item
from .Locations import location_table, SM64Location
from .Options import sm64_options
from .Rules import set_rules
from .Regions import create_regions
from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld
from ..AutoWorld import World
client_version = 1
class SM64World(World):
"""
The first Super Mario game to feature 3D gameplay, it features freedom of movement within a large open world based on polygons,
combined with traditional Mario gameplay, visual style, and characters.
"""
game: str = "Super Mario 64"
topology_present = False
item_name_to_id = item_table
location_name_to_id = location_table
data_version = 3
forced_auto_forfeit = False
options = sm64_options
def create_regions(self):
create_regions(self.world,self.player)
def set_rules(self):
set_rules(self.world,self.player)
def create_item(self, name: str) -> Item:
item_id = item_table[name]
item = SM64Item(name, True, item_id, self.player)
return item
def generate_basic(self):
staritem = self.create_item("Power Star")
if (self.world.EnableCoinStars[self.player].value):
self.world.itempool += [staritem for i in range(0,120)]
else:
self.world.itempool += [staritem for i in range(0,105)]
key1 = self.create_item("Basement Key")
key2 = self.create_item("Second Floor Key")
self.world.itempool += [key1,key2]
wingcap = self.create_item("Wing Cap")
metalcap = self.create_item("Metal Cap")
vanishcap = self.create_item("Vanish Cap")
self.world.itempool += [wingcap,metalcap,vanishcap]
def fill_slot_data(self):
return {
"StarsToFinish": self.world.StarsToFinish[self.player].value
}