Archipelago/worlds/oot/data/World/Shadow Temple MQ.json

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[
{
"region_name": "Shadow Temple Entryway",
"dungeon": "Shadow Temple",
"exits": {
"Graveyard Warp Pad Region": "True",
"Shadow Temple Beginning": "
(logic_lens_shadow_mq or can_use(Lens_of_Truth)) and
(can_use(Hover_Boots) or can_use(Hookshot))"
}
},
{
"region_name": "Shadow Temple Beginning",
"dungeon": "Shadow Temple",
"exits": {
"Shadow Temple Entryway": "True",
"Shadow Temple First Beamos": "
can_use(Fire_Arrows) or Hover_Boots or
(logic_shadow_mq_gap and can_use(Longshot))",
"Shadow Temple Dead Hand Area": "has_explosives and (Small_Key_Shadow_Temple, 6)"
}
},
{
"region_name": "Shadow Temple Dead Hand Area",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Compass Chest": "True",
"Shadow Temple MQ Hover Boots Chest": "can_play(Song_of_Time) and Bow"
}
},
{
"region_name": "Shadow Temple First Beamos",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Map Chest": "True",
"Shadow Temple MQ Early Gibdos Chest": "True",
"Shadow Temple MQ Near Ship Invisible Chest": "True"
},
"exits": {
"Shadow Temple Upper Huge Pit": "has_explosives and (Small_Key_Shadow_Temple, 2)"
}
},
{
"region_name": "Shadow Temple Upper Huge Pit",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Invisible Blades Visible Chest": "
can_play(Song_of_Time) or
(logic_shadow_mq_invisible_blades and damage_multiplier != 'ohko')",
"Shadow Temple MQ Invisible Blades Invisible Chest": "
can_play(Song_of_Time) or
(logic_shadow_mq_invisible_blades and damage_multiplier != 'ohko')"
},
"exits": {
"Shadow Temple Lower Huge Pit": "has_fire_source or logic_shadow_mq_huge_pit"
}
},
{
"region_name": "Shadow Temple Lower Huge Pit",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Beamos Silver Rupees Chest": "can_use(Longshot)",
"Shadow Temple MQ Falling Spikes Lower Chest": "True",
"Shadow Temple MQ Falling Spikes Upper Chest": "
(logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade",
"Shadow Temple MQ Falling Spikes Switch Chest": "
(logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade",
"Shadow Temple MQ Invisible Spikes Chest": "
Hover_Boots and (Small_Key_Shadow_Temple, 3) and
(logic_lens_shadow_mq_back or can_use(Lens_of_Truth))",
"Shadow Temple MQ Stalfos Room Chest": "
Hover_Boots and (Small_Key_Shadow_Temple, 3) and Progressive_Hookshot and
(logic_lens_shadow_mq_back or can_use(Lens_of_Truth))",
"Shadow Temple MQ GS Falling Spikes Room": "
(logic_shadow_umbrella_gs and Hover_Boots) or Progressive_Hookshot"
},
"exits": {
"Shadow Temple Wind Tunnel": "
Hover_Boots and (logic_lens_shadow_mq_back or can_use(Lens_of_Truth)) and
Progressive_Hookshot and (Small_Key_Shadow_Temple, 4)"
}
},
{
"region_name": "Shadow Temple Wind Tunnel",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Wind Hint Chest": "True",
"Shadow Temple MQ After Wind Enemy Chest": "True",
"Shadow Temple MQ After Wind Hidden Chest": "True",
"Shadow Temple MQ GS Wind Hint Room": "True",
"Shadow Temple MQ GS After Wind": "True",
"Nut Pot": "True"
},
"exits": {
"Shadow Temple Beyond Boat": "
can_play(Zeldas_Lullaby) and (Small_Key_Shadow_Temple, 5)"
}
},
{
"region_name": "Shadow Temple Beyond Boat",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple Bongo Bongo Heart": "
(Bow or (logic_shadow_statue and has_bombchus)) and Boss_Key_Shadow_Temple",
"Bongo Bongo": "
(Bow or (logic_shadow_statue and has_bombchus)) and Boss_Key_Shadow_Temple",
"Shadow Temple MQ GS After Ship": "True",
"Shadow Temple MQ GS Near Boss": "Bow or (logic_shadow_statue and has_bombchus)"
},
"exits": {
"Shadow Temple Invisible Maze": "
Bow and can_play(Song_of_Time) and can_use(Longshot)"
}
},
{
"region_name": "Shadow Temple Invisible Maze",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Spike Walls Left Chest": "
can_use(Dins_Fire) and (Small_Key_Shadow_Temple, 6)",
"Shadow Temple MQ Boss Key Chest": "
can_use(Dins_Fire) and (Small_Key_Shadow_Temple, 6)",
"Shadow Temple MQ Bomb Flower Chest": "True",
"Shadow Temple MQ Freestanding Key": "True"
}
}
]