509 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			509 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Python
		
	
	
	
from BaseClasses import CollectionState
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from worlds.generic.Rules import exclusion_rules
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from . import Constants
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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    from . import MinecraftWorld
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# Helper functions
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# moved from logicmixin
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def has_iron_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return state.has('Progressive Tools', player) and state.has('Progressive Resource Crafting', player)
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def has_copper_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return state.has('Progressive Tools', player) and state.has('Progressive Resource Crafting', player)
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def has_gold_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return (state.has('Progressive Resource Crafting', player)
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            and (
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                    state.has('Progressive Tools', player, 2)
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                    or state.can_reach_region('The Nether', player)
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            )
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           )
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def has_diamond_pickaxe(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return state.has('Progressive Tools', player, 3) and has_iron_ingots(world, state, player)
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def craft_crossbow(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return state.has('Archery', player) and has_iron_ingots(world, state, player)
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def has_bottle(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return state.has('Bottles', player) and state.has('Progressive Resource Crafting', player)
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def has_spyglass(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return (has_copper_ingots(world, state, player)
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            and state.has('Spyglass', player)
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            and can_adventure(world, state, player)
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           )
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def can_enchant(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return state.has('Enchanting', player) and has_diamond_pickaxe(world, state, player)  # mine obsidian and lapis
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def can_use_anvil(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return (state.has('Enchanting', player)
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            and state.has('Progressive Resource Crafting', player,2)
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            and has_iron_ingots(world, state, player)
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           )
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def fortress_loot(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:  # saddles, blaze rods, wither skulls
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    return state.can_reach_region('Nether Fortress', player) and basic_combat(world, state, player)
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def can_brew_potions(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return state.has('Blaze Rods', player) and state.has('Brewing', player) and has_bottle(world, state, player)
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def can_piglin_trade(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return (has_gold_ingots(world, state, player)
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            and (
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                    state.can_reach_region('The Nether', player)
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                    or state.can_reach_region('Bastion Remnant', player)
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            ))
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def overworld_villager(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    village_region = state.multiworld.get_region('Village', player).entrances[0].parent_region.name
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    if village_region == 'The Nether':  # 2 options: cure zombie villager or build portal in village
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        return (state.can_reach_location('Zombie Doctor',  player)
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                or (
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                        has_diamond_pickaxe(world, state, player)
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                        and state.can_reach_region('Village', player)
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                ))
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    elif village_region == 'The End':
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        return state.can_reach_location('Zombie Doctor', player)
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    return state.can_reach_region('Village', player)
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def enter_stronghold(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return state.has('Blaze Rods', player) and state.has('Brewing', player) and state.has('3 Ender Pearls', player)
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# Difficulty-dependent functions
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def combat_difficulty(world: "MinecraftWorld", state: CollectionState, player: int) -> str:
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    return world.options.combat_difficulty.current_key
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def can_adventure(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    death_link_check = not world.options.death_link or state.has('Bed', player)
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    if combat_difficulty(world, state, player) == 'easy':
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        return state.has('Progressive Weapons', player, 2) and has_iron_ingots(world, state, player) and death_link_check
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    elif combat_difficulty(world, state, player) == 'hard':
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        return True
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    return (state.has('Progressive Weapons', player) and death_link_check and
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            (state.has('Progressive Resource Crafting', player) or state.has('Campfire', player)))
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def basic_combat(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    if combat_difficulty(world, state, player) == 'easy':
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        return (state.has('Progressive Weapons', player, 2)
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                and state.has('Progressive Armor', player)
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                and state.has('Shield', player)
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                and has_iron_ingots(world, state, player)
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               )
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    elif combat_difficulty(world, state, player) == 'hard':
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        return True
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    return (state.has('Progressive Weapons', player)
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            and (
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                    state.has('Progressive Armor', player)
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                    or state.has('Shield', player)
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            )
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            and has_iron_ingots(world, state, player)
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           )
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def complete_raid(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    reach_regions = (state.can_reach_region('Village', player)
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                     and state.can_reach_region('Pillager Outpost', player))
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    if combat_difficulty(world, state, player) == 'easy':
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        return (reach_regions
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                and state.has('Progressive Weapons', player, 3)
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                and state.has('Progressive Armor', player, 2)
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                and state.has('Shield', player)
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                and state.has('Archery', player)
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                and state.has('Progressive Tools', player, 2)
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                and has_iron_ingots(world, state, player)
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               )
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    elif combat_difficulty(world, state, player) == 'hard':  # might be too hard?
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        return (reach_regions
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                and state.has('Progressive Weapons', player, 2)
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                and has_iron_ingots(world, state, player)
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                and (
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                        state.has('Progressive Armor', player)
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                        or state.has('Shield', player)
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                )
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               )
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    return (reach_regions
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            and state.has('Progressive Weapons', player, 2)
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            and has_iron_ingots(world, state, player)
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            and state.has('Progressive Armor', player)
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            and state.has('Shield', player)
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           )
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def can_kill_wither(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    normal_kill = (state.has("Progressive Weapons", player, 3)
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                   and state.has("Progressive Armor", player, 2)
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                   and can_brew_potions(world, state, player)
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                   and can_enchant(world, state, player)
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                  )
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    if combat_difficulty(world, state, player) == 'easy':
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        return (fortress_loot(world, state, player)
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                and normal_kill
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                and state.has('Archery', player)
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               )
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    elif combat_difficulty(world, state, player) == 'hard':  # cheese kill using bedrock ceilings
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        return (fortress_loot(world, state, player)
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                and (
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                        normal_kill
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                        or state.can_reach_region('The Nether', player)
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                        or state.can_reach_region('The End', player)
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                )
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               )
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    return fortress_loot(world, state, player) and normal_kill
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def can_respawn_ender_dragon(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    return (state.can_reach_region('The Nether', player)
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            and state.can_reach_region('The End', player)
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            and state.has('Progressive Resource Crafting', player)  # smelt sand into glass
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           )
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def can_kill_ender_dragon(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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    if combat_difficulty(world, state, player) == 'easy':
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        return (state.has("Progressive Weapons", player, 3)
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                and state.has("Progressive Armor", player, 2)
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                and state.has('Archery', player)
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                and can_brew_potions(world, state, player)
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                and can_enchant(world, state, player)
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               )
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    if combat_difficulty(world, state, player) == 'hard':
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        return (
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                (
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                  state.has('Progressive Weapons', player, 2)
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                  and state.has('Progressive Armor', player)
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                ) or (
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                  state.has('Progressive Weapons', player, 1)
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                  and state.has('Bed', player)  # who needs armor when you can respawn right outside the chamber
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                )
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               )
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    return (state.has('Progressive Weapons', player, 2)
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            and state.has('Progressive Armor', player)
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            and state.has('Archery', player)
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           )
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def has_structure_compass(world: "MinecraftWorld", state: CollectionState, entrance_name: str, player: int) -> bool:
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    if not world.options.structure_compasses:
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        return True
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    return state.has(f"Structure Compass ({state.multiworld.get_entrance(entrance_name, player).connected_region.name})", player)
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def get_rules_lookup(world, player: int):
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    rules_lookup = {
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        "entrances": {
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            "Nether Portal": lambda state: state.has('Flint and Steel', player)
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                                           and (
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                                                   state.has('Bucket', player)
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                                                   or state.has('Progressive Tools', player, 3)
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                                           )
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                                           and has_iron_ingots(world, state, player),
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            "End Portal": lambda state: enter_stronghold(world, state, player)
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                                        and state.has('3 Ender Pearls', player, 4),
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            "Overworld Structure 1": lambda state: can_adventure(world, state, player)
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                                                   and has_structure_compass(world, state, "Overworld Structure 1", player),
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            "Overworld Structure 2": lambda state: can_adventure(world, state, player)
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                                                   and has_structure_compass(world, state, "Overworld Structure 2", player),
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            "Nether Structure 1": lambda state: can_adventure(world, state, player)
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                                                and has_structure_compass(world, state, "Nether Structure 1", player),
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            "Nether Structure 2": lambda state: can_adventure(world, state, player)
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                                                and has_structure_compass(world, state, "Nether Structure 2", player),
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            "The End Structure": lambda state: can_adventure(world, state, player)
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                                               and has_structure_compass(world, state, "The End Structure", player),
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        },
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        "locations": {
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            "Ender Dragon": lambda state: can_respawn_ender_dragon(world, state, player)
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                                          and can_kill_ender_dragon(world, state, player),
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            "Wither": lambda state: can_kill_wither(world, state, player),
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            "Blaze Rods": lambda state: fortress_loot(world, state, player),
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            "Who is Cutting Onions?": lambda state: can_piglin_trade(world, state, player),
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            "Oh Shiny": lambda state: can_piglin_trade(world, state, player),
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            "Suit Up": lambda state: state.has("Progressive Armor", player)
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                                     and has_iron_ingots(world, state, player),
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            "Very Very Frightening": lambda state: state.has("Channeling Book", player)
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                                                   and can_use_anvil(world, state, player)
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                                                   and can_enchant(world, state, player)
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                                                   and overworld_villager(world, state, player),
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            "Hot Stuff": lambda state: state.has("Bucket", player)
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                                       and has_iron_ingots(world, state, player),
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            "Free the End": lambda state: can_respawn_ender_dragon(world, state, player)
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                                          and can_kill_ender_dragon(world, state, player),
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            "A Furious Cocktail": lambda state: (can_brew_potions(world, state, player)
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                                                 and state.has("Fishing Rod", player)  # Water Breathing
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                                                 and state.can_reach_region("The Nether", player)  # Regeneration, Fire Resistance, gold nuggets
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                                                 and state.can_reach_region("Village", player)  # Night Vision, Invisibility
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                                                 and state.can_reach_location("Bring Home the Beacon", player)),
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            # Resistance
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            "Bring Home the Beacon": lambda state: can_kill_wither(world, state, player)
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                                                   and has_diamond_pickaxe(world, state, player)
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                                                   and state.has("Progressive Resource Crafting", player, 2),
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            "Not Today, Thank You": lambda state: state.has("Shield", player)
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                                                  and has_iron_ingots(world, state, player),
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            "Isn't It Iron Pick": lambda state: state.has("Progressive Tools", player, 2)
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                                                and has_iron_ingots(world, state, player),
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            "Local Brewery": lambda state: can_brew_potions(world, state, player),
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            "The Next Generation": lambda state: can_respawn_ender_dragon(world, state, player)
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                                                 and can_kill_ender_dragon(world, state, player),
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            "Fishy Business": lambda state: state.has("Fishing Rod", player),
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            "This Boat Has Legs": lambda state: (
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                                                    fortress_loot(world, state, player)
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                                                    or complete_raid(world, state, player)
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                                                 )
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                                                and state.has("Saddle", player)
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                                                and state.has("Fishing Rod", player),
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            "Sniper Duel": lambda state: state.has("Archery", player),
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            "Great View From Up Here": lambda state: basic_combat(world, state, player),
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            "How Did We Get Here?": lambda state: (can_brew_potions(world, state, player)
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                                                   and has_gold_ingots(world, state, player)  # Absorption
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                                                   and state.can_reach_region('End City', player)  # Levitation
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                                                   and state.can_reach_region('The Nether', player)  # potion ingredients
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                                                   and state.has("Fishing Rod", player)  # Pufferfish, Nautilus Shells; spectral arrows
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                                                   and state.has("Archery", player)
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                                                   and state.can_reach_location("Bring Home the Beacon", player)  # Haste
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                                                   and state.can_reach_location("Hero of the Village", player)),  # Bad Omen, Hero of the Village
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            "Bullseye": lambda state: state.has("Archery", player)
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                                      and state.has("Progressive Tools", player, 2)
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                                      and has_iron_ingots(world, state, player),
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            "Spooky Scary Skeleton": lambda state: basic_combat(world, state, player),
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            "Two by Two": lambda state: has_iron_ingots(world, state, player)
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                                        and state.has("Bucket", player)
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                                        and can_adventure(world, state, player),
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            "Two Birds, One Arrow": lambda state: craft_crossbow(world, state, player)
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                                                  and can_enchant(world, state, player),
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            "Who's the Pillager Now?": lambda state: craft_crossbow(world, state, player),
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            "Getting an Upgrade": lambda state: state.has("Progressive Tools", player),
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            "Tactical Fishing": lambda state: state.has("Bucket", player)
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                                              and has_iron_ingots(world, state, player),
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            "Zombie Doctor": lambda state: can_brew_potions(world, state, player)
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                                           and has_gold_ingots(world, state, player),
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            "Ice Bucket Challenge": lambda state: has_diamond_pickaxe(world, state, player),
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            "Into Fire": lambda state: basic_combat(world, state, player),
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            "War Pigs": lambda state: basic_combat(world, state, player),
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            "Take Aim": lambda state: state.has("Archery", player),
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            "Total Beelocation": lambda state: state.has("Silk Touch Book", player)
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                                               and can_use_anvil(world, state, player)
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                                               and can_enchant(world, state, player),
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            "Arbalistic": lambda state: (craft_crossbow(world, state, player)
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                                         and state.has("Piercing IV Book", player)
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                                         and can_use_anvil(world, state, player)
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                                         and can_enchant(world, state, player)
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                                         ),
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            "The End... Again...": lambda state: can_respawn_ender_dragon(world, state, player)
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                                                 and can_kill_ender_dragon(world, state, player),
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            "Acquire Hardware": lambda state: has_iron_ingots(world, state, player),
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            "Not Quite \"Nine\" Lives": lambda state: can_piglin_trade(world, state, player)
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                                                      and state.has("Progressive Resource Crafting", player, 2),
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            "Cover Me With Diamonds": lambda state: state.has("Progressive Armor", player, 2)
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                                                    and state.has("Progressive Tools", player, 2)
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                                                    and has_iron_ingots(world, state, player),
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            "Sky's the Limit": lambda state: basic_combat(world, state, player),
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            "Hired Help": lambda state: state.has("Progressive Resource Crafting", player, 2)
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                                        and has_iron_ingots(world, state, player),
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            "Sweet Dreams": lambda state: state.has("Bed", player)
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                                          or state.can_reach_region('Village', player),
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            "You Need a Mint": lambda state: can_respawn_ender_dragon(world, state, player)
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                                             and has_bottle(world, state, player),
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            "Monsters Hunted": lambda state: (can_respawn_ender_dragon(world, state, player)
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                                              and can_kill_ender_dragon(world, state, player)
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                                              and can_kill_wither(world, state, player)
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                                              and state.has("Fishing Rod", player)),
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            "Enchanter": lambda state: can_enchant(world, state, player),
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            "Voluntary Exile": lambda state: basic_combat(world, state, player),
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            "Eye Spy": lambda state: enter_stronghold(world, state, player),
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            "Serious Dedication": lambda state: (can_brew_potions(world, state, player)
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                                                 and state.has("Bed", player)
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                                                 and has_diamond_pickaxe(world, state, player)
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                                                 and has_gold_ingots(world, state, player)),
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            "Postmortal": lambda state: complete_raid(world, state, player),
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            "Adventuring Time": lambda state: can_adventure(world, state, player),
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            "Hero of the Village": lambda state: complete_raid(world, state, player),
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            "Hidden in the Depths": lambda state: can_brew_potions(world, state, player)
 | 
						|
                                                  and state.has("Bed", player)
 | 
						|
                                                  and has_diamond_pickaxe(world, state, player),
 | 
						|
            "Beaconator": lambda state: (can_kill_wither(world, state, player)
 | 
						|
                                         and has_diamond_pickaxe(world, state, player)
 | 
						|
                                         and state.has("Progressive Resource Crafting", player, 2)),
 | 
						|
            "Withering Heights": lambda state: can_kill_wither(world, state, player),
 | 
						|
            "A Balanced Diet": lambda state: (has_bottle(world, state, player)
 | 
						|
                                              and has_gold_ingots(world, state, player)
 | 
						|
                                              and state.has("Progressive Resource Crafting", player, 2)
 | 
						|
                                              and state.can_reach_region('The End', player)),
 | 
						|
            # notch apple, chorus fruit
 | 
						|
            "Subspace Bubble": lambda state: has_diamond_pickaxe(world, state, player),
 | 
						|
            "Country Lode, Take Me Home": lambda state: state.can_reach_location("Hidden in the Depths", player)
 | 
						|
                                                        and has_gold_ingots(world, state, player),
 | 
						|
            "Bee Our Guest": lambda state: state.has("Campfire", player)
 | 
						|
                                           and has_bottle(world, state, player),
 | 
						|
            "Uneasy Alliance": lambda state: has_diamond_pickaxe(world, state, player)
 | 
						|
                                             and state.has('Fishing Rod', player),
 | 
						|
            "Diamonds!": lambda state: state.has("Progressive Tools", player, 2)
 | 
						|
                                       and has_iron_ingots(world, state, player),
 | 
						|
            "A Throwaway Joke": lambda state: can_adventure(world, state, player),
 | 
						|
            "Sticky Situation": lambda state: state.has("Campfire", player)
 | 
						|
                                              and has_bottle(world, state, player),
 | 
						|
            "Ol' Betsy": lambda state: craft_crossbow(world, state, player),
 | 
						|
            "Cover Me in Debris": lambda state: state.has("Progressive Armor", player, 2)
 | 
						|
                                                and state.has("8 Netherite Scrap", player, 2)
 | 
						|
                                                and state.has("Progressive Resource Crafting", player)
 | 
						|
                                                and has_diamond_pickaxe(world, state, player)
 | 
						|
                                                and has_iron_ingots(world, state, player)
 | 
						|
                                                and can_brew_potions(world, state, player)
 | 
						|
                                                and state.has("Bed", player),
 | 
						|
            "Hot Topic": lambda state: state.has("Progressive Resource Crafting", player),
 | 
						|
            "The Lie": lambda state: has_iron_ingots(world, state, player)
 | 
						|
                                     and state.has("Bucket", player),
 | 
						|
            "On a Rail": lambda state: has_iron_ingots(world, state, player)
 | 
						|
                                       and state.has('Progressive Tools', player, 2),
 | 
						|
            "When Pigs Fly": lambda state:  (
 | 
						|
                                                fortress_loot(world, state, player)
 | 
						|
                                                or complete_raid(world, state, player)
 | 
						|
                                            )
 | 
						|
                                            and state.has("Saddle", player)
 | 
						|
                                            and state.has("Fishing Rod", player)
 | 
						|
                                            and can_adventure(world, state, player),
 | 
						|
            "Overkill": lambda state: can_brew_potions(world, state, player)
 | 
						|
                                       and (
 | 
						|
                                               state.has("Progressive Weapons", player)
 | 
						|
                                               or state.can_reach_region('The Nether', player)
 | 
						|
                                       ),
 | 
						|
            "Librarian": lambda state: state.has("Enchanting", player),
 | 
						|
            "Overpowered": lambda state: has_iron_ingots(world, state, player)
 | 
						|
                                         and state.has('Progressive Tools', player, 2)
 | 
						|
                                         and basic_combat(world, state, player),
 | 
						|
            "Wax On": lambda state: has_copper_ingots(world, state, player)
 | 
						|
                                    and state.has('Campfire', player)
 | 
						|
                                    and state.has('Progressive Resource Crafting', player, 2),
 | 
						|
            "Wax Off": lambda state: has_copper_ingots(world, state, player)
 | 
						|
                                     and state.has('Campfire', player)
 | 
						|
                                     and state.has('Progressive Resource Crafting', player, 2),
 | 
						|
            "The Cutest Predator": lambda state: has_iron_ingots(world, state, player)
 | 
						|
                                                 and state.has('Bucket', player),
 | 
						|
            "The Healing Power of Friendship": lambda state: has_iron_ingots(world, state, player)
 | 
						|
                                                             and state.has('Bucket', player),
 | 
						|
            "Is It a Bird?": lambda state: has_spyglass(world, state, player)
 | 
						|
                                           and can_adventure(world, state, player),
 | 
						|
            "Is It a Balloon?": lambda state: has_spyglass(world, state, player),
 | 
						|
            "Is It a Plane?": lambda state: has_spyglass(world, state, player)
 | 
						|
                                            and can_respawn_ender_dragon(world, state, player),
 | 
						|
            "Surge Protector": lambda state: state.has("Channeling Book", player)
 | 
						|
                                             and can_use_anvil(world, state, player)
 | 
						|
                                             and can_enchant(world, state, player)
 | 
						|
                                             and overworld_villager(world, state, player),
 | 
						|
            "Light as a Rabbit": lambda state: can_adventure(world, state, player)
 | 
						|
                                               and has_iron_ingots(world, state, player)
 | 
						|
                                               and state.has('Bucket', player),
 | 
						|
            "Glow and Behold!": lambda state: can_adventure(world, state, player),
 | 
						|
            "Whatever Floats Your Goat!": lambda state: can_adventure(world, state, player),
 | 
						|
            "Caves & Cliffs": lambda state: has_iron_ingots(world, state, player)
 | 
						|
                                            and state.has('Bucket', player)
 | 
						|
                                            and state.has('Progressive Tools', player, 2),
 | 
						|
            "Feels like home": lambda state: has_iron_ingots(world, state, player)
 | 
						|
                                              and state.has('Bucket', player)
 | 
						|
                                              and state.has('Fishing Rod', player)
 | 
						|
                                              and (
 | 
						|
                                                fortress_loot(world, state, player)
 | 
						|
                                                or complete_raid(world, state, player)
 | 
						|
                                              )
 | 
						|
                                              and state.has("Saddle", player),
 | 
						|
            "Sound of Music": lambda state: state.has("Progressive Tools", player, 2)
 | 
						|
                                            and has_iron_ingots(world, state, player)
 | 
						|
                                            and basic_combat(world, state, player),
 | 
						|
            "Star Trader": lambda state: has_iron_ingots(world, state, player)
 | 
						|
                                         and state.has('Bucket', player)
 | 
						|
                                         and (
 | 
						|
                                           state.can_reach_region("The Nether", player)  # soul sand in nether
 | 
						|
                                           or state.can_reach_region("Nether Fortress", player)  # soul sand in fortress if not in nether for water elevator
 | 
						|
                                           or can_piglin_trade(world, state, player)  # piglins give soul sand
 | 
						|
                                         )
 | 
						|
                                         and overworld_villager(world, state, player),
 | 
						|
            "Birthday Song": lambda state: state.can_reach_location("The Lie", player)
 | 
						|
                                           and state.has("Progressive Tools", player, 2)
 | 
						|
                                           and has_iron_ingots(world, state, player),
 | 
						|
            "Bukkit Bukkit": lambda state: state.has("Bucket", player)
 | 
						|
                                           and has_iron_ingots(world, state, player)
 | 
						|
                                           and can_adventure(world, state, player),
 | 
						|
            "It Spreads": lambda state: can_adventure(world, state, player)
 | 
						|
                                        and has_iron_ingots(world, state, player)
 | 
						|
                                        and state.has("Progressive Tools", player, 2),
 | 
						|
            "Sneak 100": lambda state: can_adventure(world, state, player)
 | 
						|
                                       and has_iron_ingots(world, state, player)
 | 
						|
                                       and state.has("Progressive Tools", player, 2),
 | 
						|
            "When the Squad Hops into Town": lambda state: can_adventure(world, state, player)
 | 
						|
                                                           and state.has("Lead", player),
 | 
						|
            "With Our Powers Combined!": lambda state: can_adventure(world, state, player)
 | 
						|
                                                       and state.has("Lead", player),
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return rules_lookup
 | 
						|
 | 
						|
 | 
						|
def set_rules(self: "MinecraftWorld") -> None:
 | 
						|
    multiworld = self.multiworld
 | 
						|
    player = self.player
 | 
						|
 | 
						|
    rules_lookup = get_rules_lookup(self, player)
 | 
						|
 | 
						|
    # Set entrance rules
 | 
						|
    for entrance_name, rule in rules_lookup["entrances"].items():
 | 
						|
        multiworld.get_entrance(entrance_name, player).access_rule = rule
 | 
						|
 | 
						|
    # Set location rules
 | 
						|
    for location_name, rule in rules_lookup["locations"].items():
 | 
						|
        multiworld.get_location(location_name, player).access_rule = rule
 | 
						|
 | 
						|
    # Set rules surrounding completion
 | 
						|
    bosses = self.options.required_bosses
 | 
						|
    postgame_advancements = set()
 | 
						|
    if bosses.dragon:
 | 
						|
        postgame_advancements.update(Constants.exclusion_info["ender_dragon"])
 | 
						|
    if bosses.wither:
 | 
						|
        postgame_advancements.update(Constants.exclusion_info["wither"])
 | 
						|
 | 
						|
    def location_count(state: CollectionState) -> int:
 | 
						|
        return len([location for location in multiworld.get_locations(player) if
 | 
						|
                    location.address is not None and
 | 
						|
                    location.can_reach(state)])
 | 
						|
 | 
						|
    def defeated_bosses(state: CollectionState) -> bool:
 | 
						|
        return ((not bosses.dragon or state.has("Ender Dragon", player))
 | 
						|
                and (not bosses.wither or state.has("Wither", player)))
 | 
						|
 | 
						|
    egg_shards = min(self.options.egg_shards_required.value, self.options.egg_shards_available.value)
 | 
						|
    completion_requirements = lambda state: (location_count(state) >= self.options.advancement_goal
 | 
						|
                                             and state.has("Dragon Egg Shard", player, egg_shards))
 | 
						|
    multiworld.completion_condition[player] = lambda state: completion_requirements(state) and defeated_bosses(state)
 | 
						|
 | 
						|
    # Set exclusions on hard/unreasonable/postgame
 | 
						|
    excluded_advancements = set()
 | 
						|
    if not self.options.include_hard_advancements:
 | 
						|
        excluded_advancements.update(Constants.exclusion_info["hard"])
 | 
						|
    if not self.options.include_unreasonable_advancements:
 | 
						|
        excluded_advancements.update(Constants.exclusion_info["unreasonable"])
 | 
						|
    if not self.options.include_postgame_advancements:
 | 
						|
        excluded_advancements.update(postgame_advancements)
 | 
						|
    exclusion_rules(multiworld, player, excluded_advancements)
 |