155 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			Python
		
	
	
	
| from BaseClasses import ItemClassification as IC
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| from typing import NamedTuple, Dict, Set, List
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| from enum import IntEnum
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| 
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| 
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| class ItemType(IntEnum):
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|     technology = 1
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|     resource = 2
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|     group = 3
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| 
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| 
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| class ItemData(NamedTuple):
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|     classification: IC
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|     count: int
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|     name: str
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|     tech_type: str
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|     type: ItemType = ItemType.technology
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| 
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| 
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| def make_resource_bundle_data(display_name: str, internal_name: str = "") -> ItemData:
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|     if not internal_name:
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|         internal_name = display_name
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|     return ItemData(IC.filler, 0, display_name, internal_name, ItemType.resource)
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| 
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| 
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| item_table: Dict[int, ItemData] = {
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|     35000: ItemData(IC.useful, 1, "Compass", "Compass"),
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|     35001: ItemData(IC.progression, 1, "Lightweight High Capacity Tank", "PlasteelTank"),
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|     35002: ItemData(IC.progression, 1, "Vehicle Upgrade Console", "BaseUpgradeConsole"),
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|     35003: ItemData(IC.progression, 1, "Ultra Glide Fins", "UltraGlideFins"),
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|     35004: ItemData(IC.useful, 1, "Cyclops Sonar Upgrade", "CyclopsSonarModule"),
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|     35005: ItemData(IC.useful, 1, "Reinforced Dive Suit", "ReinforcedDiveSuit"),
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|     35006: ItemData(IC.useful, 1, "Cyclops Thermal Reactor Module", "CyclopsThermalReactorModule"),
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|     35007: ItemData(IC.filler, 1, "Water Filtration Suit", "WaterFiltrationSuit"),
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|     35008: ItemData(IC.progression, 1, "Alien Containment", "BaseWaterPark"),
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|     35009: ItemData(IC.useful, 1, "Creature Decoy", "CyclopsDecoy"),
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|     35010: ItemData(IC.useful, 1, "Cyclops Fire Suppression System", "CyclopsFireSuppressionModule"),
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|     35011: ItemData(IC.useful, 1, "Swim Charge Fins", "SwimChargeFins"),
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|     35012: ItemData(IC.useful, 1, "Repulsion Cannon", "RepulsionCannon"),
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|     35013: ItemData(IC.useful, 1, "Cyclops Decoy Tube Upgrade", "CyclopsDecoyModule"),
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|     35014: ItemData(IC.progression, 1, "Cyclops Shield Generator", "CyclopsShieldModule"),
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|     35015: ItemData(IC.progression, 1, "Cyclops Depth Module MK1", "CyclopsHullModule1"),
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|     35016: ItemData(IC.useful, 1, "Cyclops Docking Bay Repair Module", "CyclopsSeamothRepairModule"),
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|     35017: ItemData(IC.useful, 2, "Battery Charger fragment", "BatteryChargerFragment"),
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|     35018: ItemData(IC.filler, 2, "Beacon Fragment", "BeaconFragment"),
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|     35019: ItemData(IC.useful, 2, "Bioreactor Fragment", "BaseBioReactorFragment"),
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|     35020: ItemData(IC.progression, 4, "Cyclops Bridge Fragment", "CyclopsBridgeFragment"),
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|     35021: ItemData(IC.progression, 4, "Cyclops Engine Fragment", "CyclopsEngineFragment"),
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|     35022: ItemData(IC.progression, 4, "Cyclops Hull Fragment", "CyclopsHullFragment"),
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|     35023: ItemData(IC.filler, 2, "Grav Trap Fragment", "GravSphereFragment"),
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|     35024: ItemData(IC.progression, 3, "Laser Cutter Fragment", "LaserCutterFragment"),
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|     35025: ItemData(IC.filler, 2, "Light Stick Fragment", "TechlightFragment"),
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|     35026: ItemData(IC.progression, 5, "Mobile Vehicle Bay Fragment", "ConstructorFragment"),
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|     35027: ItemData(IC.progression, 3, "Modification Station Fragment", "WorkbenchFragment"),
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|     35028: ItemData(IC.progression, 2, "Moonpool Fragment", "MoonpoolFragment"),
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|     35029: ItemData(IC.useful, 3, "Nuclear Reactor Fragment", "BaseNuclearReactorFragment"),
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|     35030: ItemData(IC.useful, 2, "Power Cell Charger Fragment", "PowerCellChargerFragment"),
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|     35031: ItemData(IC.filler, 1, "Power Transmitter Fragment", "PowerTransmitterFragment"),
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|     35032: ItemData(IC.progression, 6, "Prawn Suit Fragment", "ExosuitFragment"),
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|     35033: ItemData(IC.useful, 2, "Prawn Suit Drill Arm Fragment", "ExosuitDrillArmFragment"),
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|     35034: ItemData(IC.useful, 2, "Prawn Suit Grappling Arm Fragment", "ExosuitGrapplingArmFragment"),
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|     35035: ItemData(IC.useful, 2, "Prawn Suit Propulsion Cannon Fragment", "ExosuitPropulsionArmFragment"),
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|     35036: ItemData(IC.useful, 2, "Prawn Suit Torpedo Arm Fragment", "ExosuitTorpedoArmFragment"),
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|     35037: ItemData(IC.useful, 3, "Scanner Room Fragment", "BaseMapRoomFragment"),
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|     35038: ItemData(IC.progression, 5, "Seamoth Fragment", "SeamothFragment"),
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|     35039: ItemData(IC.progression, 2, "Stasis Rifle Fragment", "StasisRifleFragment"),
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|     35040: ItemData(IC.useful, 2, "Thermal Plant Fragment", "ThermalPlantFragment"),
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|     35041: ItemData(IC.progression, 4, "Seaglide Fragment", "SeaglideFragment"),
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|     35042: ItemData(IC.progression, 1, "Radiation Suit", "RadiationSuit"),
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|     35043: ItemData(IC.progression, 2, "Propulsion Cannon Fragment", "PropulsionCannonFragment"),
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|     35044: ItemData(IC.progression_skip_balancing, 1, "Neptune Launch Platform", "RocketBase"),
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|     35045: ItemData(IC.progression, 1, "Ion Power Cell", "PrecursorIonPowerCell"),
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|     35046: ItemData(IC.filler, 2, "Exterior Growbed", "FarmingTray"),
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|     35047: ItemData(IC.filler, 1, "Picture Frame", "PictureFrameFragment"),
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|     35048: ItemData(IC.filler, 1, "Bench", "Bench"),
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|     35049: ItemData(IC.filler, 1, "Basic Plant Pot", "PlanterPotFragment"),
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|     35050: ItemData(IC.filler, 1, "Interior Growbed", "PlanterBoxFragment"),
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|     35051: ItemData(IC.filler, 1, "Plant Shelf", "PlanterShelfFragment"),
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|     35052: ItemData(IC.filler, 1, "Observatory", "BaseObservatory"),
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|     35053: ItemData(IC.progression, 1, "Multipurpose Room", "BaseRoom"),
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|     35054: ItemData(IC.useful, 1, "Bulkhead", "BaseBulkhead"),
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|     35055: ItemData(IC.filler, 1, "Spotlight", "Spotlight"),
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|     35056: ItemData(IC.filler, 1, "Desk", "StarshipDesk"),
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|     35057: ItemData(IC.filler, 1, "Swivel Chair", "StarshipChair"),
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|     35058: ItemData(IC.filler, 1, "Office Chair", "StarshipChair2"),
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|     35059: ItemData(IC.filler, 1, "Command Chair", "StarshipChair3"),
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|     35060: ItemData(IC.filler, 1, "Counter", "LabCounter"),
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|     35061: ItemData(IC.filler, 1, "Single Bed", "NarrowBed"),
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|     35062: ItemData(IC.filler, 1, "Basic Double Bed", "Bed1"),
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|     35063: ItemData(IC.filler, 1, "Quilted Double Bed", "Bed2"),
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|     35064: ItemData(IC.filler, 1, "Coffee Vending Machine", "CoffeeVendingMachine"),
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|     35065: ItemData(IC.filler, 1, "Trash Can", "Trashcans"),
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|     35066: ItemData(IC.filler, 1, "Floodlight", "Techlight"),
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|     35067: ItemData(IC.filler, 1, "Bar Table", "BarTable"),
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|     35068: ItemData(IC.filler, 1, "Vending Machine", "VendingMachine"),
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|     35069: ItemData(IC.filler, 1, "Single Wall Shelf", "SingleWallShelf"),
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|     35070: ItemData(IC.filler, 1, "Wall Shelves", "WallShelves"),
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|     35071: ItemData(IC.filler, 1, "Round Plant Pot", "PlanterPot2"),
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|     35072: ItemData(IC.filler, 1, "Chic Plant Pot", "PlanterPot3"),
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|     35073: ItemData(IC.filler, 1, "Nuclear Waste Disposal", "LabTrashcan"),
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|     35074: ItemData(IC.filler, 1, "Wall Planter", "BasePlanter"),
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|     35075: ItemData(IC.progression, 1, "Ion Battery", "PrecursorIonBattery"),
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|     35076: ItemData(IC.progression_skip_balancing, 1, "Neptune Gantry", "RocketBaseLadder"),
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|     35077: ItemData(IC.progression_skip_balancing, 1, "Neptune Boosters", "RocketStage1"),
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|     35078: ItemData(IC.progression_skip_balancing, 1, "Neptune Fuel Reserve", "RocketStage2"),
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|     35079: ItemData(IC.progression_skip_balancing, 1, "Neptune Cockpit", "RocketStage3"),
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|     35080: ItemData(IC.filler, 1, "Water Filtration Machine", "BaseFiltrationMachine"),
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|     35081: ItemData(IC.progression, 1, "Ultra High Capacity Tank", "HighCapacityTank"),
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|     35082: ItemData(IC.progression, 1, "Large Room", "BaseLargeRoom"),
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|     # awarded with their rooms, keeping that as-is as they"re cosmetic
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|     35083: ItemData(IC.filler, 0, "Large Room Glass Dome", "BaseLargeGlassDome"),
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|     35084: ItemData(IC.filler, 0, "Multipurpose Room Glass Dome", "BaseGlassDome"),
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|     35085: ItemData(IC.filler, 0, "Partition", "BasePartition"),
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|     35086: ItemData(IC.filler, 0, "Partition Door", "BasePartitionDoor"),
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| 
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|     # Bundles of items
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|     # Awards all furniture as a bundle
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|     35100: ItemData(IC.filler, 0, "Furniture", "AP_Furniture", ItemType.group),
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|     # Awards all farming blueprints as a bundle
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|     35101: ItemData(IC.filler, 0, "Farming", "AP_Farming", ItemType.group),
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| 
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|     # Awards multiple resources as a bundle
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|     35102: ItemData(IC.filler, 0, "Resources Bundle", "AP_Resources", ItemType.group),
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| 
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|     # resource bundles, as convenience/filler
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| 
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|     # ores
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|     35200: make_resource_bundle_data("Titanium"),
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|     35201: make_resource_bundle_data("Copper Ore", "Copper"),
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|     35202: make_resource_bundle_data("Silver Ore", "Silver"),
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|     35203: make_resource_bundle_data("Gold"),
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|     35204: make_resource_bundle_data("Lead"),
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|     35205: make_resource_bundle_data("Diamond"),
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|     35206: make_resource_bundle_data("Lithium"),
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|     35207: make_resource_bundle_data("Ruby", "AluminumOxide"),
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|     35208: make_resource_bundle_data("Nickel Ore", "Nickel"),
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|     35209: make_resource_bundle_data("Crystalline Sulfur", "Sulphur"),
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|     35210: make_resource_bundle_data("Salt Deposit", "Salt"),
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|     35211: make_resource_bundle_data("Kyanite"),
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|     35212: make_resource_bundle_data("Magnetite"),
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|     35213: make_resource_bundle_data("Reactor Rod", "ReactorRod"),
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| }
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| 
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| 
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| items_by_type: Dict[ItemType, List[int]] = {item_type: [] for item_type in ItemType}
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| for item_id, item_data in item_table.items():
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|     items_by_type[item_data.type].append(item_id)
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| 
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| group_items: Dict[int, Set[int]] = {
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|     35100: {35025, 35047, 35048, 35056, 35057, 35058, 35059, 35060, 35061, 35062, 35063, 35064, 35065, 35067, 35068,
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|             35069, 35070, 35073, 35074},
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|     35101: {35049, 35050, 35051, 35071, 35072, 35074},
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|     35102: set(items_by_type[ItemType.resource]),
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| }
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