Archipelago/worlds/factorio/data/mod_template/data-final-fixes.lua

213 lines
8.8 KiB
Lua

{% from "macros.lua" import dict_to_recipe, variable_to_lua %}
-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
require('lib')
data.raw["rocket-silo"]["rocket-silo"].fluid_boxes = {
{
production_type = "input",
pipe_picture = assembler2pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {
{ type = "input", position = { 0, 5 } },
{ type = "input", position = { 0, -5 } },
{ type = "input", position = { 5, 0 } },
{ type = "input", position = { -5, 0 } }
}
},
{
production_type = "input",
pipe_picture = assembler2pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {
{ type = "input", position = { -3, 5 } },
{ type = "input", position = { -3, -5 } },
{ type = "input", position = { 5, -3 } },
{ type = "input", position = { -5, -3 } }
}
},
{
production_type = "input",
pipe_picture = assembler2pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {
{ type = "input", position = { 3, 5 } },
{ type = "input", position = { 3, -5 } },
{ type = "input", position = { 5, 3 } },
{ type = "input", position = { -5, 3 } }
}
},
off_when_no_fluid_recipe = true
}
{%- for recipe_name, recipe in custom_recipes.items() %}
data.raw["recipe"]["{{recipe_name}}"].category = "{{recipe.category}}"
data.raw["recipe"]["{{recipe_name}}"].ingredients = {{ dict_to_recipe(recipe.ingredients, liquids) }}
{%- endfor %}
local technologies = data.raw["technology"]
local new_tree_copy
local template_tech = table.deepcopy(technologies["automation"])
{#- ensure the copy unlocks nothing #}
template_tech.unlocks = {}
template_tech.upgrade = false
template_tech.effects = {}
template_tech.prerequisites = {}
{%- if max_science_pack < 6 %}
technologies["space-science-pack"].effects = {}
{%- if max_science_pack == 0 %}
table.insert (technologies["automation"].effects, {type = "unlock-recipe", recipe = "satellite"})
{%- elif max_science_pack == 1 %}
table.insert (technologies["logistic-science-pack"].effects, {type = "unlock-recipe", recipe = "satellite"})
{%- elif max_science_pack == 2 %}
table.insert (technologies["military-science-pack"].effects, {type = "unlock-recipe", recipe = "satellite"})
{%- elif max_science_pack == 3 %}
table.insert (technologies["chemical-science-pack"].effects, {type = "unlock-recipe", recipe = "satellite"})
{%- elif max_science_pack == 4 %}
table.insert (technologies["production-science-pack"].effects, {type = "unlock-recipe", recipe = "satellite"})
{%- elif max_science_pack == 5 %}
table.insert (technologies["utility-science-pack"].effects, {type = "unlock-recipe", recipe = "satellite"})
{% endif %}
{% endif %}
{%- if silo == 2 %}
data.raw["recipe"]["rocket-silo"].enabled = true
{% endif %}
function set_ap_icon(tech)
tech.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
tech.icons = nil
tech.icon_size = 128
end
function set_ap_unimportant_icon(tech)
tech.icon = "__{{ mod_name }}__/graphics/icons/ap_unimportant.png"
tech.icons = nil
tech.icon_size = 128
end
function copy_factorio_icon(tech, tech_source)
tech.icon = table.deepcopy(technologies[tech_source].icon)
tech.icons = table.deepcopy(technologies[tech_source].icons)
tech.icon_size = table.deepcopy(technologies[tech_source].icon_size)
end
{# This got complex, but seems to be required to hit all corner cases #}
function adjust_energy(recipe_name, factor)
local recipe = data.raw.recipe[recipe_name]
local energy = recipe.energy_required
if (recipe.normal ~= nil) then
if (recipe.normal.energy_required == nil) then
energy = 0.5
else
energy = recipe.normal.energy_required
end
recipe.normal.energy_required = energy * factor
end
if (recipe.expensive ~= nil) then
if (recipe.expensive.energy_required == nil) then
energy = 0.5
else
energy = recipe.expensive.energy_required
end
recipe.expensive.energy_required = energy * factor
end
if (energy ~= nil) then
data.raw.recipe[recipe_name].energy_required = energy * factor
elseif (recipe.expensive == nil and recipe.normal == nil) then
data.raw.recipe[recipe_name].energy_required = 0.5 * factor
end
end
function set_energy(recipe_name, energy)
local recipe = data.raw.recipe[recipe_name]
if (recipe.normal ~= nil) then
recipe.normal.energy_required = energy
end
if (recipe.expensive ~= nil) then
recipe.expensive.energy_required = energy
end
if (recipe.expensive == nil and recipe.normal == nil) then
recipe.energy_required = energy
end
end
data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
data.raw["assembling-machine"]["assembling-machine-1"].fluid_boxes = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"].fluid_boxes)
if mods["factory-levels"] then
-- Factory-Levels allows the assembling machines to get faster (and depending on settings), more productive at crafting products, the more the
-- assembling machine crafts the product. If the machine crafts enough, it may auto-upgrade to the next tier.
for i = 1, 25, 1 do
data.raw["assembling-machine"]["assembling-machine-1-level-" .. i].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
data.raw["assembling-machine"]["assembling-machine-1-level-" .. i].fluid_boxes = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"].fluid_boxes)
end
for i = 1, 50, 1 do
data.raw["assembling-machine"]["assembling-machine-2-level-" .. i].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
end
end
data.raw["ammo"]["artillery-shell"].stack_size = 10
{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
{%- for original_tech_name in base_tech_table -%}
technologies["{{ original_tech_name }}"].hidden = true
{% endfor %}
{%- for location, item in locations %}
{#- the tech researched by the local player #}
new_tree_copy = table.deepcopy(template_tech)
new_tree_copy.name = "ap-{{ location.address }}-"{# use AP ID #}
new_tree_copy.unit.count = {{ location.count }}
new_tree_copy.unit.ingredients = {{ variable_to_lua(location.factorio_ingredients) }}
{%- if location.revealed and item.name in base_tech_table -%}
{#- copy Factorio Technology Icon #}
copy_factorio_icon(new_tree_copy, "{{ item.name }}")
{%- if item.name == "rocket-silo" and item.player == location.player %}
{%- for ingredient in custom_recipes["rocket-part"].ingredients %}
table.insert(new_tree_copy.effects, {type = "nothing", effect_description = "Ingredient {{ loop.index }}: {{ ingredient }}"})
{% endfor -%}
{% endif -%}
{%- elif location.revealed and item.name in progressive_technology_table -%}
copy_factorio_icon(new_tree_copy, "{{ progressive_technology_table[item.name][0] }}")
{%- else -%}
{#- use default AP icon if no Factorio graphics exist -#}
{% if item.advancement or not tech_tree_information %}set_ap_icon(new_tree_copy){% else %}set_ap_unimportant_icon(new_tree_copy){% endif %}
{%- endif -%}
{#- connect Technology #}
{%- if location in tech_tree_layout_prerequisites %}
{%- for prerequisite in tech_tree_layout_prerequisites[location] %}
table.insert(new_tree_copy.prerequisites, "ap-{{ prerequisite.address }}-")
{% endfor %}
{% endif -%}
{#- add new Technology to game #}
data:extend{new_tree_copy}
{% endfor %}
{#- Recipe Rando #}
{% if recipe_time_scale %}
{%- for recipe_name, recipe in recipes.items() %}
{%- if recipe.category not in ("basic-solid", "basic-fluid") %}
adjust_energy("{{ recipe_name }}", {{ flop_random(*recipe_time_scale) }})
{%- endif %}
{%- endfor -%}
{% elif recipe_time_range %}
{%- for recipe_name, recipe in recipes.items() %}
{%- if recipe.category not in ("basic-solid", "basic-fluid") %}
set_energy("{{ recipe_name }}", {{ flop_random(*recipe_time_range) }})
{%- endif %}
{%- endfor -%}
{% endif %}
{%- if silo==2 %}
-- disable silo research for pre-placed silo
technologies["rocket-silo"].enabled = false
technologies["rocket-silo"].visible_when_disabled = false
{%- endif %}