Archipelago/worlds/factorio/Technologies.py

155 lines
6.0 KiB
Python

from __future__ import annotations
# Factorio technologies are imported from a .json document in /data
from typing import Dict, Set, FrozenSet
import json
import Utils
import logging
factorio_id = 2 ** 17
source_file = Utils.local_path("data", "factorio", "techs.json")
recipe_source_file = Utils.local_path("data", "factorio", "recipes.json")
with open(source_file) as f:
raw = json.load(f)
with open(recipe_source_file) as f:
raw_recipes = json.load(f)
tech_table: Dict[str, int] = {}
technology_table: Dict[str, Technology] = {}
always = lambda state: True
class Technology(): # maybe make subclass of Location?
def __init__(self, name, ingredients, factorio_id):
self.name = name
self.factorio_id = factorio_id
self.ingredients = ingredients
def build_rule(self, player: int):
logging.debug(f"Building rules for {self.name}")
ingredient_rules = []
for ingredient in self.ingredients:
logging.debug(f"Building rules for ingredient {ingredient}")
technologies = required_technologies[ingredient] # technologies that unlock the recipes
if technologies:
logging.debug(f"Required Technologies: {technologies}")
ingredient_rules.append(
lambda state, technologies=technologies: all(state.has(technology.name, player)
for technology in technologies))
if ingredient_rules:
ingredient_rules = frozenset(ingredient_rules)
return lambda state: all(rule(state) for rule in ingredient_rules)
return always
def get_prior_technologies(self, allowed_packs) -> Set[Technology]:
"""Get Technologies that have to precede this one to resolve tree connections."""
technologies = set()
for ingredient in self.ingredients:
if ingredient in allowed_packs:
technologies |= required_technologies[ingredient] # technologies that unlock the recipes
return technologies
def __hash__(self):
return self.factorio_id
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
def get_custom(self, world, allowed_packs: Set[str], player: int) -> CustomTechnology:
return CustomTechnology(self, world, allowed_packs, player)
class CustomTechnology(Technology):
"""A particularly configured Technology for a world."""
def __init__(self, origin: Technology, world, allowed_packs: Set[str], player: int):
ingredients = origin.ingredients & allowed_packs
self.player = player
if world.random_tech_ingredients[player]:
ingredients = list(ingredients)
ingredients.sort() # deterministic sample
ingredients = world.random.sample(ingredients, world.random.randint(1, len(ingredients)))
super(CustomTechnology, self).__init__(origin.name, ingredients, origin.factorio_id)
class Recipe():
def __init__(self, name, category, ingredients, products):
self.name = name
self.category = category
self.ingredients = ingredients
self.products = products
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
@property
def unlocking_technologies(self) -> Set[Technology]:
"""Unlocked by any of the returned technologies. Empty set indicates a starting recipe."""
return {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
# recipes and technologies can share names in Factorio
for technology_name in sorted(raw):
data = raw[technology_name]
factorio_id += 1
current_ingredients = set(data["ingredients"])
technology = Technology(technology_name, current_ingredients, factorio_id)
factorio_id += 1
tech_table[technology_name] = technology.factorio_id
technology_table[technology_name] = technology
recipe_sources: Dict[str, str] = {} # recipe_name -> technology source
for technology, data in raw.items():
for recipe_name in data["unlocks"]:
recipe_sources.setdefault(recipe_name, set()).add(technology)
del (raw)
lookup_id_to_name: Dict[int, str] = {item_id: item_name for item_name, item_id in tech_table.items()}
all_product_sources: Dict[str, Set[Recipe]] = {}
for recipe_name, recipe_data in raw_recipes.items():
# example:
# "accumulator":{"ingredients":["iron-plate","battery"],"products":["accumulator"],"category":"crafting"}
recipe = Recipe(recipe_name, recipe_data["category"], set(recipe_data["ingredients"]), set(recipe_data["products"]))
if recipe.products != recipe.ingredients and "empty-barrel" not in recipe.products: # prevents loop recipes like uranium centrifuging
for product_name in recipe.products:
all_product_sources.setdefault(product_name, set()).add(recipe)
# build requirements graph for all technology ingredients
all_ingredient_names: Set[str] = set()
for technology in technology_table.values():
all_ingredient_names |= technology.ingredients
def recursively_get_unlocking_technologies(ingredient_name, _done=None) -> Set[Technology]:
if _done:
if ingredient_name in _done:
return set()
else:
_done.add(ingredient_name)
else:
_done = {ingredient_name}
recipes = all_product_sources.get(ingredient_name)
if not recipes:
return set()
current_technologies = set()
for recipe in recipes:
current_technologies |= recipe.unlocking_technologies
for ingredient_name in recipe.ingredients:
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
return current_technologies
required_technologies: Dict[str, FrozenSet[Technology]] = {}
for ingredient_name in all_ingredient_names:
required_technologies[ingredient_name] = frozenset(recursively_get_unlocking_technologies(ingredient_name))
advancement_technologies: Set[str] = set()
for technologies in required_technologies.values():
advancement_technologies |= {technology.name for technology in technologies}