* fixed generations failing when only bosses are unreachable * - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish * fixed failling generations when using 'fun' settings Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings * fixed debug logger * removed unsupported "suits_restriction" option * fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP) * - fixed deathlink emptying reserves - added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves * - merged death_link and death_link_survive options |
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.. | ||
Choice.py | ||
Filler.py | ||
GraphBuilder.py | ||
ItemLocContainer.py | ||
Items.py | ||
MiniSolver.py | ||
RandoExec.py | ||
RandoServices.py | ||
RandoSettings.py | ||
RandoSetup.py | ||
Restrictions.py | ||
__init__.py | ||
palettes.py |