Archipelago/worlds/timespinner/__init__.py

285 lines
13 KiB
Python

from typing import Dict, List, Set, Tuple, TextIO, Union
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
from .Items import get_item_names_per_category, item_table, starter_melee_weapons, starter_spells, filler_items
from .Locations import get_location_datas, EventId
from .Options import is_option_enabled, get_option_value, timespinner_options
from .PreCalculatedWeights import PreCalculatedWeights
from .Regions import create_regions_and_locations
from worlds.AutoWorld import World, WebWorld
class TimespinnerWebWorld(WebWorld):
theme = "ice"
setup = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
"English",
"setup_en.md",
"setup/en",
["Jarno"]
)
setup_de = Tutorial(
setup.tutorial_name,
setup.description,
"Deutsch",
"setup_de.md",
"setup/de",
["Grrmo", "Fynxes", "Blaze0168"]
)
tutorials = [setup, setup_de]
class TimespinnerWorld(World):
"""
Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
Travel back in time to change fate itself. Join timekeeper Lunais on her quest for revenge against the empire that killed her family.
"""
option_definitions = timespinner_options
game = "Timespinner"
topology_present = True
data_version = 11
web = TimespinnerWebWorld()
required_client_version = (0, 3, 7)
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = {location.name: location.code for location in get_location_datas(None, None, None)}
item_name_groups = get_item_names_per_category()
precalculated_weights: PreCalculatedWeights
def __init__(self, world: MultiWorld, player: int):
super().__init__(world, player)
self.precalculated_weights = PreCalculatedWeights(world, player)
def generate_early(self) -> None:
# in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
if self.multiworld.start_inventory[self.player].value.pop('Meyef', 0) > 0:
self.multiworld.StartWithMeyef[self.player].value = self.multiworld.StartWithMeyef[self.player].option_true
if self.multiworld.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
self.multiworld.QuickSeed[self.player].value = self.multiworld.QuickSeed[self.player].option_true
if self.multiworld.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
self.multiworld.StartWithJewelryBox[self.player].value = self.multiworld.StartWithJewelryBox[self.player].option_true
def create_regions(self) -> None:
create_regions_and_locations(self.multiworld, self.player, self.precalculated_weights)
def create_items(self) -> None:
self.create_and_assign_event_items()
excluded_items: Set[str] = self.get_excluded_items()
self.assign_starter_items(excluded_items)
self.multiworld.itempool += self.get_item_pool(excluded_items)
def set_rules(self) -> None:
final_boss: str
if self.is_option_enabled("DadPercent"):
final_boss = "Killed Emperor"
else:
final_boss = "Killed Nightmare"
self.multiworld.completion_condition[self.player] = lambda state: state.has(final_boss, self.player)
def fill_slot_data(self) -> Dict[str, object]:
slot_data: Dict[str, object] = {}
ap_specific_settings: Set[str] = {"RisingTidesOverrides", "TrapChance"}
for option_name in timespinner_options:
if (option_name not in ap_specific_settings):
slot_data[option_name] = self.get_option_value(option_name)
slot_data["StinkyMaw"] = True
slot_data["ProgressiveVerticalMovement"] = False
slot_data["ProgressiveKeycards"] = False
slot_data["PersonalItems"] = self.get_personal_items()
slot_data["PyramidKeysGate"] = self.precalculated_weights.pyramid_keys_unlock
slot_data["PresentGate"] = self.precalculated_weights.present_key_unlock
slot_data["PastGate"] = self.precalculated_weights.past_key_unlock
slot_data["TimeGate"] = self.precalculated_weights.time_key_unlock
slot_data["Basement"] = int(self.precalculated_weights.flood_basement) + \
int(self.precalculated_weights.flood_basement_high)
slot_data["Xarion"] = self.precalculated_weights.flood_xarion
slot_data["Maw"] = self.precalculated_weights.flood_maw
slot_data["PyramidShaft"] = self.precalculated_weights.flood_pyramid_shaft
slot_data["BackPyramid"] = self.precalculated_weights.flood_pyramid_back
slot_data["CastleMoat"] = self.precalculated_weights.flood_moat
slot_data["CastleCourtyard"] = self.precalculated_weights.flood_courtyard
slot_data["LakeDesolation"] = self.precalculated_weights.flood_lake_desolation
slot_data["DryLakeSerene"] = self.precalculated_weights.dry_lake_serene
return slot_data
def write_spoiler_header(self, spoiler_handle: TextIO) -> None:
if self.is_option_enabled("UnchainedKeys"):
spoiler_handle.write(f'Modern Warp Beacon unlock: {self.precalculated_weights.present_key_unlock}\n')
spoiler_handle.write(f'Timeworn Warp Beacon unlock: {self.precalculated_weights.past_key_unlock}\n')
if self.is_option_enabled("EnterSandman"):
spoiler_handle.write(f'Mysterious Warp Beacon unlock: {self.precalculated_weights.time_key_unlock}\n')
else:
spoiler_handle.write(f'Twin Pyramid Keys unlock: {self.precalculated_weights.pyramid_keys_unlock}\n')
if self.is_option_enabled("RisingTides"):
flooded_areas: List[str] = []
if self.precalculated_weights.flood_basement:
if self.precalculated_weights.flood_basement_high:
flooded_areas.append("Castle Basement")
else:
flooded_areas.append("Castle Basement (Savepoint available)")
if self.precalculated_weights.flood_xarion:
flooded_areas.append("Xarion (boss)")
if self.precalculated_weights.flood_maw:
flooded_areas.append("Maw (caves + boss)")
if self.precalculated_weights.flood_pyramid_shaft:
flooded_areas.append("Ancient Pyramid Shaft")
if self.precalculated_weights.flood_pyramid_back:
flooded_areas.append("Sandman\\Nightmare (boss)")
if self.precalculated_weights.flood_moat:
flooded_areas.append("Castle Ramparts Moat")
if self.precalculated_weights.flood_courtyard:
flooded_areas.append("Castle Courtyard")
if self.precalculated_weights.flood_lake_desolation:
flooded_areas.append("Lake Desolation")
if not self.precalculated_weights.dry_lake_serene:
flooded_areas.append("Lake Serene")
if len(flooded_areas) == 0:
flooded_areas_string: str = "None"
else:
flooded_areas_string: str = ", ".join(flooded_areas)
spoiler_handle.write(f'Flooded Areas: {flooded_areas_string}\n')
def create_item(self, name: str) -> Item:
data = item_table[name]
if data.useful:
classification = ItemClassification.useful
elif data.progression:
classification = ItemClassification.progression
elif data.trap:
classification = ItemClassification.trap
else:
classification = ItemClassification.filler
item = Item(name, classification, data.code, self.player)
if not item.advancement:
return item
if (name == 'Tablet' or name == 'Library Keycard V') and not self.is_option_enabled("DownloadableItems"):
item.classification = ItemClassification.filler
elif name == 'Oculus Ring' and not self.is_option_enabled("EyeSpy"):
item.classification = ItemClassification.filler
elif (name == 'Kobo' or name == 'Merchant Crow') and not self.is_option_enabled("GyreArchives"):
item.classification = ItemClassification.filler
elif name in {"Timeworn Warp Beacon", "Modern Warp Beacon", "Mysterious Warp Beacon"} \
and not self.is_option_enabled("UnchainedKeys"):
item.classification = ItemClassification.filler
return item
def get_filler_item_name(self) -> str:
trap_chance: int = self.get_option_value("TrapChance")
enabled_traps: List[str] = self.get_option_value("Traps")
if self.multiworld.random.random() < (trap_chance / 100) and enabled_traps:
return self.multiworld.random.choice(enabled_traps)
else:
return self.multiworld.random.choice(filler_items)
def get_excluded_items(self) -> Set[str]:
excluded_items: Set[str] = set()
if self.is_option_enabled("StartWithJewelryBox"):
excluded_items.add('Jewelry Box')
if self.is_option_enabled("StartWithMeyef"):
excluded_items.add('Meyef')
if self.is_option_enabled("QuickSeed"):
excluded_items.add('Talaria Attachment')
if self.is_option_enabled("UnchainedKeys"):
excluded_items.add('Twin Pyramid Key')
if not self.is_option_enabled("EnterSandman"):
excluded_items.add('Mysterious Warp Beacon')
else:
excluded_items.add('Timeworn Warp Beacon')
excluded_items.add('Modern Warp Beacon')
excluded_items.add('Mysterious Warp Beacon')
for item in self.multiworld.precollected_items[self.player]:
if item.name not in self.item_name_groups['UseItem']:
excluded_items.add(item.name)
return excluded_items
def assign_starter_items(self, excluded_items: Set[str]) -> None:
non_local_items: Set[str] = self.multiworld.non_local_items[self.player].value
local_starter_melee_weapons = tuple(item for item in starter_melee_weapons if item not in non_local_items)
if not local_starter_melee_weapons:
if 'Plasma Orb' in non_local_items:
raise Exception("Atleast one melee orb must be local")
else:
local_starter_melee_weapons = ('Plasma Orb',)
local_starter_spells = tuple(item for item in starter_spells if item not in non_local_items)
if not local_starter_spells:
if 'Lightwall' in non_local_items:
raise Exception("Atleast one spell must be local")
else:
local_starter_spells = ('Lightwall',)
self.assign_starter_item(excluded_items, 'Tutorial: Yo Momma 1', local_starter_melee_weapons)
self.assign_starter_item(excluded_items, 'Tutorial: Yo Momma 2', local_starter_spells)
def assign_starter_item(self, excluded_items: Set[str], location: str, item_list: Tuple[str, ...]) -> None:
item_name = self.multiworld.random.choice(item_list)
excluded_items.add(item_name)
item = self.create_item(item_name)
self.multiworld.get_location(location, self.player).place_locked_item(item)
def get_item_pool(self, excluded_items: Set[str]) -> List[Item]:
pool: List[Item] = []
for name, data in item_table.items():
if name not in excluded_items:
for _ in range(data.count):
item = self.create_item(name)
pool.append(item)
for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(pool)):
item = self.create_item(self.get_filler_item_name())
pool.append(item)
return pool
def create_and_assign_event_items(self) -> None:
for location in self.multiworld.get_locations(self.player):
if location.address == EventId:
item = Item(location.name, ItemClassification.progression, EventId, self.player)
location.place_locked_item(item)
def get_personal_items(self) -> Dict[int, int]:
personal_items: Dict[int, int] = {}
for location in self.multiworld.get_locations(self.player):
if location.address and location.item and location.item.code and location.item.player == self.player:
personal_items[location.address] = location.item.code
return personal_items
def is_option_enabled(self, option: str) -> bool:
return is_option_enabled(self.multiworld, self.player, option)
def get_option_value(self, option: str) -> Union[int, Dict, List]:
return get_option_value(self.multiworld, self.player, option)