Archipelago/WebHostLib/templates/generate.html

193 lines
12 KiB
HTML

{% extends 'pageWrapper.html' %}
{% block head %}
<title>Generate Game</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/generate.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/generate.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/oceanIslandHeader.html' %}
<div id="generate-game-wrapper">
<div id="generate-game" class="grass-island">
<h1>Generate Game{% if race %} (Race Mode){% endif %}</h1>
<p>
This page allows you to generate a game by uploading a config file or a zip file containing config
files. If you do not have a config (.yaml) file yet, you may create one on the game's settings page,
which you can find on the <a href="{{ url_for("games") }}">supported games list</a>.
</p>
<p>
Note: This website will always generate games using the current release version of Archipelago,
currently {{ version }}.
</p>
<p>
{% if race -%}
This game will be generated in race mode,
meaning the spoiler log will be unavailable and game specific protections will be in place,
like ROM encryption or cheat mode removal.
{%- else -%}
If you would like to generate a race game,
<a href="{{ url_for("generate", race=True) }}">click here.</a><br />
Race games are generated without a spoiler log and game specific protections will be in place,
like ROM encryption or cheat mode removal.
{%- endif -%}
</p>
<div id="generate-game-form-wrapper">
<form id="generate-game-form" method="post" enctype="multipart/form-data">
<div id="generate-game-tables-container">
<div class="table-wrapper">
<table>
<tbody>
<tr>
<td>
<label for="release_mode">Release Permission:
<span class="interactive" data-tooltip="Permissions on when players are able to release all remaining items from their world.">
(?)
</span>
</label>
</td>
<td>
<select name="release_mode" id="release_mode">
<option value="auto">Automatic on goal completion</option>
<option value="goal">Allow !release after goal completion</option>
<option value="auto-enabled">
Automatic on goal completion and manual !release
</option>
<option value="enabled">Manual !release</option>
<option value="disabled">Disabled</option>
</select>
</td>
</tr>
<tr>
<td>
<label for="collect_mode">Collect Permission:
<span class="interactive" data-tooltip="Permissions on when players are able to collect all their remaining items from across the multiworld.">
(?)
</span>
</label>
</td>
<td>
<select name="collect_mode" id="collect_mode">
<option value="goal">Allow !collect after goal completion</option>
<option value="auto">Automatic on goal completion</option>
<option value="auto-enabled">
Automatic on goal completion and manual !collect
</option>
<option value="enabled">Manual !collect</option>
<option value="disabled">Disabled</option>
</select>
</td>
</tr>
<tr>
<td>
<label for="remaining_mode">Remaining Permission:
<span class="interactive" data-tooltip="Remaining lists all items still in your world by name only.">
(?)
</span>
</label>
</td>
<td>
<select name="remaining_mode" id="remaining_mode">
{% if race -%}
<option value="disabled">Disabled in Race mode</option>
{%- else -%}
<option value="disabled">Disabled</option>
<option value="goal">Allow !remaining after goal completion</option>
<option value="enabled">Manual !remaining</option>
{%- endif -%}
</select>
</td>
</tr>
<tr>
<td>
<label for="item_cheat">Item Cheat:
<span class="interactive" data-tooltip="Allows players to use the !getitem command.">
(?)
</span>
</label>
</td>
<td>
<select name="item_cheat" id="item_cheat">
{% if race -%}
<option value="0">Disabled in Race mode</option>
{%- else -%}
<option value="1">Enabled</option>
<option value="0">Disabled</option>
{%- endif -%}
</select>
</td>
</tr>
</tbody>
</table>
</div>
<div class="table-wrapper">
<table>
<tbody>
<tr>
<td>
<label for="hint_cost"> Hint Cost:
<span class="interactive" data-tooltip="After gathering this many checks, players can !hint <itemname> to get the location of that hint item.">
(?)
</span>
</label>
</td>
<td>
<select name="hint_cost" id="hint_cost">
{% for n in range(0, 110, 5) %}
<option {% if n == 10 %}selected="selected" {% endif %} value="{{ n }}">
{% if n > 100 %}Off{% else %}{{ n }}%{% endif %}
</option>
{% endfor %}
</select>
</td>
</tr>
<tr>
<td>
<label for="server_password">Server Password:
<span class="interactive" data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">
(?)
</span>
</label>
</td>
<td>
<input id="server_password" name="server_password">
</td>
</tr>
<tr>
<td>
Plando Options:
<span class="interactive" data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">
(?)
</span>
</td>
<td>
<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
<label for="plando_bosses">Bosses</label><br>
<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
<label for="plando_items">Items</label><br>
<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
<label for="plando_connections">Connections</label><br>
<input type="checkbox" id="plando_texts" name="plando_texts" value="texts" checked>
<label for="plando_texts">Text</label>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div id="generate-form-button-row">
<input id="file-input" type="file" name="file">
</div>
</form>
<button id="generate-game-button">Upload File</button>
</div>
</div>
</div>
{% include 'islandFooter.html' %}
{% endblock %}