66 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
| import unittest
 | |
| from argparse import Namespace
 | |
| 
 | |
| from BaseClasses import MultiWorld, CollectionState, ItemClassification
 | |
| from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
 | |
| from worlds.alttp.EntranceShuffle import mandatory_connections, connect_simple
 | |
| from worlds.alttp.ItemPool import difficulties, generate_itempool
 | |
| from worlds.alttp.Items import ItemFactory
 | |
| from worlds.alttp.Regions import create_regions
 | |
| from worlds.alttp.Shops import create_shops
 | |
| from worlds.alttp.Rules import set_rules
 | |
| from worlds import AutoWorld
 | |
| 
 | |
| 
 | |
| class TestDungeon(unittest.TestCase):
 | |
|     def setUp(self):
 | |
|         self.multiworld = MultiWorld(1)
 | |
|         args = Namespace()
 | |
|         for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
 | |
|             setattr(args, name, {1: option.from_any(option.default)})
 | |
|         self.multiworld.set_options(args)
 | |
|         self.multiworld.set_default_common_options()
 | |
|         self.starting_regions = []  # Where to start exploring
 | |
|         self.remove_exits = []      # Block dungeon exits
 | |
|         self.multiworld.difficulty_requirements[1] = difficulties['normal']
 | |
|         create_regions(self.multiworld, 1)
 | |
|         create_dungeons(self.multiworld, 1)
 | |
|         create_shops(self.multiworld, 1)
 | |
|         for exitname, regionname in mandatory_connections:
 | |
|             connect_simple(self.multiworld, exitname, regionname, 1)
 | |
|         connect_simple(self.multiworld, 'Big Bomb Shop', 'Big Bomb Shop', 1)
 | |
|         self.multiworld.get_region('Menu', 1).exits = []
 | |
|         self.multiworld.swamp_patch_required[1] = True
 | |
|         self.multiworld.worlds[1].set_rules()
 | |
|         self.multiworld.worlds[1].create_items()
 | |
|         self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
 | |
|         self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
 | |
| 
 | |
|     def run_tests(self, access_pool):
 | |
|         for exit in self.remove_exits:
 | |
|             self.multiworld.get_entrance(exit, 1).connected_region = self.multiworld.get_region('Menu', 1)
 | |
| 
 | |
|         for location, access, *item_pool in access_pool:
 | |
|             items = item_pool[0]
 | |
|             all_except = item_pool[1] if len(item_pool) > 1 else None
 | |
|             with self.subTest(location=location, access=access, items=items, all_except=all_except):
 | |
|                 if all_except and len(all_except) > 0:
 | |
|                     items = self.multiworld.itempool[:]
 | |
|                     items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
 | |
|                     items.extend(ItemFactory(item_pool[0], 1))
 | |
|                 else:
 | |
|                     items = ItemFactory(items, 1)
 | |
|                 state = CollectionState(self.multiworld)
 | |
|                 state.reachable_regions[1].add(self.multiworld.get_region('Menu', 1))
 | |
|                 for region_name in self.starting_regions:
 | |
|                     region = self.multiworld.get_region(region_name, 1)
 | |
|                     state.reachable_regions[1].add(region)
 | |
|                     for exit in region.exits:
 | |
|                         if exit.connected_region is not None:
 | |
|                             state.blocked_connections[1].add(exit)
 | |
| 
 | |
|                 for item in items:
 | |
|                     item.classification = ItemClassification.progression
 | |
|                     state.collect(item)
 | |
| 
 | |
|                 self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access) |