180 lines
13 KiB
Python
180 lines
13 KiB
Python
from BaseClasses import ItemClassification
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from .poke_data import pokemon_data
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class ItemData:
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def __init__(self, id, classification, groups):
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self.groups = groups
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self.classification = classification
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self.id = None if id is None else id + 172000000
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item_table = {
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"Master Ball": ItemData(1, ItemClassification.useful, ["Consumables", "Poke Balls"]),
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"Ultra Ball": ItemData(2, ItemClassification.filler, ["Consumables", "Poke Balls"]),
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"Great Ball": ItemData(3, ItemClassification.filler, ["Consumables", "Poke Balls"]),
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"Poke Ball": ItemData(4, ItemClassification.filler, ["Consumables", "Poke Balls"]),
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"Town Map": ItemData(5, ItemClassification.progression_skip_balancing, ["Unique", "Key Items"]),
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"Bicycle": ItemData(6, ItemClassification.progression, ["Unique", "Key Items"]),
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# "Flippers": ItemData(7, ItemClassification.progression),
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#"Safari Ball": ItemData(8, ItemClassification.filler),
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"Pokedex": ItemData(9, ItemClassification.progression, ["Unique", "Key Items"]),
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"Moon Stone": ItemData(10, ItemClassification.useful, ["Unique", "Evolution Stones"]),
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"Antidote": ItemData(11, ItemClassification.filler, ["Consumables"]),
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"Burn Heal": ItemData(12, ItemClassification.filler, ["Consumables"]),
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"Ice Heal": ItemData(13, ItemClassification.filler, ["Consumables"]),
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"Awakening": ItemData(14, ItemClassification.filler, ["Consumables"]),
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"Paralyze Heal": ItemData(15, ItemClassification.filler, ["Consumables"]),
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"Full Restore": ItemData(16, ItemClassification.filler, ["Consumables"]),
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"Max Potion": ItemData(17, ItemClassification.filler, ["Consumables"]),
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"Hyper Potion": ItemData(18, ItemClassification.filler, ["Consumables"]),
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"Super Potion": ItemData(19, ItemClassification.filler, ["Consumables"]),
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"Potion": ItemData(20, ItemClassification.filler, ["Consumables"]),
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"Boulder Badge": ItemData(21, ItemClassification.progression, ["Unique", "Key Items", "Badges"]),
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"Cascade Badge": ItemData(22, ItemClassification.progression, ["Unique", "Key Items", "Badges"]),
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"Thunder Badge": ItemData(23, ItemClassification.progression, ["Unique", "Key Items", "Badges"]),
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"Rainbow Badge": ItemData(24, ItemClassification.progression, ["Unique", "Key Items", "Badges"]),
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"Soul Badge": ItemData(25, ItemClassification.progression, ["Unique", "Key Items", "Badges"]),
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"Marsh Badge": ItemData(26, ItemClassification.progression, ["Unique", "Key Items", "Badges"]),
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"Volcano Badge": ItemData(27, ItemClassification.progression, ["Unique", "Key Items", "Badges"]),
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"Earth Badge": ItemData(28, ItemClassification.progression, ["Unique", "Key Items", "Badges"]),
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"Escape Rope": ItemData(29, ItemClassification.filler, ["Consumables"]),
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"Repel": ItemData(30, ItemClassification.filler, ["Consumables"]),
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"Old Amber": ItemData(31, ItemClassification.progression_skip_balancing, ["Unique", "Fossils"]),
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"Fire Stone": ItemData(32, ItemClassification.useful, ["Unique", "Evolution Stones"]),
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"Thunder Stone": ItemData(33, ItemClassification.useful, ["Unique", "Evolution Stones"]),
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"Water Stone": ItemData(34, ItemClassification.useful, ["Unique", "Evolution Stones"]),
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"HP Up": ItemData(35, ItemClassification.filler, ["Consumables", "Vitamins"]),
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"Protein": ItemData(36, ItemClassification.filler, ["Consumables", "Vitamins"]),
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"Iron": ItemData(37, ItemClassification.filler, ["Consumables", "Vitamins"]),
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"Carbos": ItemData(38, ItemClassification.filler, ["Consumables", "Vitamins"]),
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"Calcium": ItemData(39, ItemClassification.filler, ["Consumables", "Vitamins"]),
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"Rare Candy": ItemData(40, ItemClassification.useful, ["Consumables"]),
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"Dome Fossil": ItemData(41, ItemClassification.progression_skip_balancing, ["Unique", "Fossils"]),
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"Helix Fossil": ItemData(42, ItemClassification.progression_skip_balancing, ["Unique", "Fossils"]),
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"Secret Key": ItemData(43, ItemClassification.progression, ["Unique", "Key Items"]),
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"Bike Voucher": ItemData(45, ItemClassification.progression, ["Unique", "Key Items"]),
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"X Accuracy": ItemData(46, ItemClassification.filler, ["Consumables", "Battle Items"]),
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"Leaf Stone": ItemData(47, ItemClassification.useful, ["Unique", "Evolution Stones"]),
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"Card Key": ItemData(48, ItemClassification.progression, ["Unique", "Key Items"]),
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"Nugget": ItemData(49, ItemClassification.filler, []),
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#"Laptop": ItemData(50, ItemClassification.useful, ["Unique"]),
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"Poke Doll": ItemData(51, ItemClassification.filler, ["Consumables"]),
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"Full Heal": ItemData(52, ItemClassification.filler, ["Consumables"]),
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"Revive": ItemData(53, ItemClassification.filler, ["Consumables"]),
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"Max Revive": ItemData(54, ItemClassification.filler, ["Consumables"]),
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"Guard Spec": ItemData(55, ItemClassification.filler, ["Consumables", "Battle Items"]),
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"Super Repel": ItemData(56, ItemClassification.filler, ["Consumables"]),
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"Max Repel": ItemData(57, ItemClassification.filler, ["Consumables"]),
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"Dire Hit": ItemData(58, ItemClassification.filler, ["Consumables", "Battle Items"]),
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#"Coin": ItemData(59, ItemClassification.filler),
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"Fresh Water": ItemData(60, ItemClassification.filler, ["Consumables", "Vending Machine Drinks"]),
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"Soda Pop": ItemData(61, ItemClassification.filler, ["Consumables", "Vending Machine Drinks"]),
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"Lemonade": ItemData(62, ItemClassification.filler, ["Consumables", "Vending Machine Drinks"]),
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"S.S. Ticket": ItemData(63, ItemClassification.progression, ["Unique", "Key Items"]),
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"Gold Teeth": ItemData(64, ItemClassification.progression, ["Unique", "Key Items"]),
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"X Attack": ItemData(65, ItemClassification.filler, ["Consumables", "Battle Items"]),
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"X Defend": ItemData(66, ItemClassification.filler, ["Consumables", "Battle Items"]),
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"X Speed": ItemData(67, ItemClassification.filler, ["Consumables", "Battle Items"]),
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"X Special": ItemData(68, ItemClassification.filler, ["Consumables", "Battle Items"]),
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"Coin Case": ItemData(69, ItemClassification.progression_skip_balancing, ["Unique", "Key Items"]),
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"Oak's Parcel": ItemData(70, ItemClassification.progression, ["Unique", "Key Items"]),
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"Item Finder": ItemData(71, ItemClassification.progression, ["Unique", "Key Items"]),
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"Silph Scope": ItemData(72, ItemClassification.progression, ["Unique", "Key Items"]),
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"Poke Flute": ItemData(73, ItemClassification.progression, ["Unique", "Key Items"]),
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"Lift Key": ItemData(74, ItemClassification.progression, ["Unique", "Key Items"]),
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"Exp. All": ItemData(75, ItemClassification.useful, ["Unique"]),
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"Old Rod": ItemData(76, ItemClassification.progression_skip_balancing, ["Unique", "Key Items", "Rods"]),
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"Good Rod": ItemData(77, ItemClassification.progression_skip_balancing, ["Unique", "Key Items", "Rods"]),
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"Super Rod": ItemData(78, ItemClassification.progression_skip_balancing, ["Unique", "Key Items", "Rods"]),
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"PP Up": ItemData(79, ItemClassification.filler, ["Consumables"]),
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"Ether": ItemData(80, ItemClassification.filler, ["Consumables"]),
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"Max Ether": ItemData(81, ItemClassification.filler, ["Consumables"]),
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"Elixir": ItemData(82, ItemClassification.filler, ["Consumables"]),
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"Max Elixir": ItemData(83, ItemClassification.filler, ["Consumables"]),
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"Tea": ItemData(84, ItemClassification.progression, ["Unique", "Key Items"]),
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# "Master Sword": ItemData(85, ItemClassification.progression),
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# "Flute": ItemData(86, ItemClassification.progression),
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# "Titan's Mitt": ItemData(87, ItemClassification.progression),
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# "Lamp": ItemData(88, ItemClassification.progression),
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"Plant Key": ItemData(89, ItemClassification.progression, ["Unique", "Key Items"]),
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"Mansion Key": ItemData(90, ItemClassification.progression, ["Unique", "Key Items"]),
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"Hideout Key": ItemData(91, ItemClassification.progression, ["Unique", "Key Items"]),
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"Safari Pass": ItemData(93, ItemClassification.progression, ["Unique", "Key Items"]),
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"Poison Trap": ItemData(94, ItemClassification.trap, ["Traps"]),
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"Paralyze Trap": ItemData(95, ItemClassification.trap, ["Traps"]),
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"Ice Trap": ItemData(96, ItemClassification.trap, ["Traps"]),
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"Fire Trap": ItemData(97, ItemClassification.trap, ["Traps"]),
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"HM01 Cut": ItemData(196, ItemClassification.progression, ["Unique", "HMs"]),
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"HM02 Fly": ItemData(197, ItemClassification.progression, ["Unique", "HMs"]),
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"HM03 Surf": ItemData(198, ItemClassification.progression, ["Unique", "HMs"]),
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"HM04 Strength": ItemData(199, ItemClassification.progression, ["Unique", "HMs"]),
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"HM05 Flash": ItemData(200, ItemClassification.progression, ["Unique", "HMs"]),
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"TM01 Mega Punch": ItemData(201, ItemClassification.useful, ["Unique", "TMs"]),
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"TM02 Razor Wind": ItemData(202, ItemClassification.filler, ["Unique", "TMs"]),
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"TM03 Swords Dance": ItemData(203, ItemClassification.useful, ["Unique", "TMs"]),
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"TM04 Whirlwind": ItemData(204, ItemClassification.filler, ["Unique", "TMs"]),
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"TM05 Mega Kick": ItemData(205, ItemClassification.useful, ["Unique", "TMs"]),
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"TM06 Toxic": ItemData(206, ItemClassification.useful, ["Unique", "TMs"]),
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"TM07 Horn Drill": ItemData(207, ItemClassification.useful, ["Unique", "TMs"]),
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"TM08 Body Slam": ItemData(208, ItemClassification.useful, ["Unique", "TMs"]),
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"TM09 Take Down": ItemData(209, ItemClassification.useful, ["Unique", "TMs"]),
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"TM10 Double Edge": ItemData(210, ItemClassification.useful, ["Unique", "TMs"]),
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"TM11 Bubble Beam": ItemData(211, ItemClassification.useful, ["Unique", "TMs"]),
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"TM12 Water Gun": ItemData(212, ItemClassification.useful, ["Unique", "TMs"]),
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"TM13 Ice Beam": ItemData(213, ItemClassification.useful, ["Unique", "TMs"]),
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"TM14 Blizzard": ItemData(214, ItemClassification.useful, ["Unique", "TMs"]),
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"TM15 Hyper Beam": ItemData(215, ItemClassification.useful, ["Unique", "TMs"]),
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"TM16 Pay Day": ItemData(216, ItemClassification.useful, ["Unique", "TMs"]),
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"TM17 Submission": ItemData(217, ItemClassification.useful, ["Unique", "TMs"]),
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"TM18 Counter": ItemData(218, ItemClassification.filler, ["Unique", "TMs"]),
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"TM19 Seismic Toss": ItemData(219, ItemClassification.useful, ["Unique", "TMs"]),
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"TM20 Rage": ItemData(220, ItemClassification.useful, ["Unique", "TMs"]),
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"TM21 Mega Drain": ItemData(221, ItemClassification.useful, ["Unique", "TMs"]),
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"TM22 Solar Beam": ItemData(222, ItemClassification.useful, ["Unique", "TMs"]),
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"TM23 Dragon Rage": ItemData(223, ItemClassification.useful, ["Unique", "TMs"]),
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"TM24 Thunderbolt": ItemData(224, ItemClassification.useful, ["Unique", "TMs"]),
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"TM25 Thunder": ItemData(225, ItemClassification.useful, ["Unique", "TMs"]),
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"TM26 Earthquake": ItemData(226, ItemClassification.useful, ["Unique", "TMs"]),
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"TM27 Fissure": ItemData(227, ItemClassification.useful, ["Unique", "TMs"]),
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"TM28 Dig": ItemData(228, ItemClassification.useful, ["Unique", "TMs"]),
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"TM29 Psychic": ItemData(229, ItemClassification.useful, ["Unique", "TMs"]),
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"TM30 Teleport": ItemData(230, ItemClassification.filler, ["Unique", "TMs"]),
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"TM31 Mimic": ItemData(231, ItemClassification.useful, ["Unique", "TMs"]),
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"TM32 Double Team": ItemData(232, ItemClassification.useful, ["Unique", "TMs"]),
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"TM33 Reflect": ItemData(233, ItemClassification.useful, ["Unique", "TMs"]),
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"TM34 Bide": ItemData(234, ItemClassification.filler, ["Unique", "TMs"]),
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"TM35 Metronome": ItemData(235, ItemClassification.useful, ["Unique", "TMs"]),
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"TM36 Self-Destruct": ItemData(236, ItemClassification.useful, ["Unique", "TMs"]),
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"TM37 Egg Bomb": ItemData(237, ItemClassification.useful, ["Unique", "TMs"]),
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"TM38 Fire Blast": ItemData(238, ItemClassification.useful, ["Unique", "TMs"]),
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"TM39 Swift": ItemData(239, ItemClassification.useful, ["Unique", "TMs"]),
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"TM40 Skull Bash": ItemData(240, ItemClassification.filler, ["Unique", "TMs"]),
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"TM41 Soft-Boiled": ItemData(241, ItemClassification.useful, ["Unique", "TMs"]),
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"TM42 Dream Eater": ItemData(242, ItemClassification.useful, ["Unique", "TMs"]),
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"TM43 Sky Attack": ItemData(243, ItemClassification.filler, ["Unique", "TMs"]),
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"TM44 Rest": ItemData(244, ItemClassification.useful, ["Unique", "TMs"]),
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"TM45 Thunder Wave": ItemData(245, ItemClassification.useful, ["Unique", "TMs"]),
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"TM46 Psywave": ItemData(246, ItemClassification.filler, ["Unique", "TMs"]),
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"TM47 Explosion": ItemData(247, ItemClassification.useful, ["Unique", "TMs"]),
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"TM48 Rock Slide": ItemData(248, ItemClassification.useful, ["Unique", "TMs"]),
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"TM49 Tri Attack": ItemData(249, ItemClassification.useful, ["Unique", "TMs"]),
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"TM50 Substitute": ItemData(250, ItemClassification.useful, ["Unique", "TMs"]),
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"Fuji Saved": ItemData(None, ItemClassification.progression, []),
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"Silph Co Liberated": ItemData(None, ItemClassification.progression, []),
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"Become Champion": ItemData(None, ItemClassification.progression, [])
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}
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item_table.update(
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{pokemon: ItemData(None, ItemClassification.progression, []) for pokemon in pokemon_data.keys()}
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)
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item_table.update(
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{f"Missable {pokemon}": ItemData(None, ItemClassification.useful, []) for pokemon in pokemon_data.keys()}
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)
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item_table.update(
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{f"Static {pokemon}": ItemData(None, ItemClassification.progression, []) for pokemon in pokemon_data.keys()}
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)
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item_groups = {}
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for item, data in item_table.items():
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for group in data.groups:
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item_groups[group] = item_groups.get(group, []) + [item] |