54 lines
2.1 KiB
Python
54 lines
2.1 KiB
Python
from typing import Dict, Optional
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from BaseClasses import Location
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from .Regions import LandstalkerRegion
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from .data.item_source import ITEM_SOURCES_JSON
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BASE_LOCATION_ID = 4000
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BASE_GROUND_LOCATION_ID = BASE_LOCATION_ID + 256
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BASE_SHOP_LOCATION_ID = BASE_GROUND_LOCATION_ID + 30
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BASE_REWARD_LOCATION_ID = BASE_SHOP_LOCATION_ID + 50
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class LandstalkerLocation(Location):
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game: str = "Landstalker - The Treasures of King Nole"
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type_string: str
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price: int = 0
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def __init__(self, player: int, name: str, location_id: Optional[int], region: LandstalkerRegion, type_string: str):
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super().__init__(player, name, location_id, region)
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self.type_string = type_string
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def create_locations(player: int, regions_table: Dict[str, LandstalkerRegion], name_to_id_table: Dict[str, int]):
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# Create real locations from the data inside the corresponding JSON file
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for data in ITEM_SOURCES_JSON:
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region_id = data["nodeId"]
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region = regions_table[region_id]
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new_location = LandstalkerLocation(player, data["name"], name_to_id_table[data["name"]], region, data["type"])
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region.locations.append(new_location)
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# Create a specific end location that will contain a fake win-condition item
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end_location = LandstalkerLocation(player, "End", None, regions_table["end"], "reward")
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regions_table["end"].locations.append(end_location)
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def build_location_name_to_id_table():
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location_name_to_id_table = {}
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for data in ITEM_SOURCES_JSON:
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if data["type"] == "chest":
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location_id = BASE_LOCATION_ID + int(data["chestId"])
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elif data["type"] == "ground":
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location_id = BASE_GROUND_LOCATION_ID + int(data["groundItemId"])
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elif data["type"] == "shop":
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location_id = BASE_SHOP_LOCATION_ID + int(data["shopItemId"])
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else: # if data["type"] == "reward":
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location_id = BASE_REWARD_LOCATION_ID + int(data["rewardId"])
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location_name_to_id_table[data["name"]] = location_id
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# Win condition location ID
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location_name_to_id_table["Gola"] = BASE_REWARD_LOCATION_ID + 10
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return location_name_to_id_table
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