303 lines
12 KiB
Python
303 lines
12 KiB
Python
from __future__ import annotations
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import asyncio
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import collections
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import datetime
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import functools
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import logging
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import multiprocessing
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import pickle
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import random
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import socket
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import threading
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import time
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import typing
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import sys
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import websockets
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from pony.orm import commit, db_session, select
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import Utils
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from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
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from Utils import restricted_loads, cache_argsless
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from .locker import Locker
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from .models import Command, GameDataPackage, Room, db
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class CustomClientMessageProcessor(ClientMessageProcessor):
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ctx: WebHostContext
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def _cmd_video(self, platform: str, user: str):
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"""Set a link for your name in the WebHostLib tracker pointing to a video stream.
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Currently, only YouTube and Twitch platforms are supported.
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"""
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if platform.lower().startswith("t"): # twitch
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self.ctx.video[self.client.team, self.client.slot] = "Twitch", user
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self.ctx.save()
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self.output(f"Registered Twitch Stream https://www.twitch.tv/{user}")
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return True
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elif platform.lower().startswith("y"): # youtube
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self.ctx.video[self.client.team, self.client.slot] = "Youtube", user
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self.ctx.save()
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self.output(f"Registered Youtube Stream for {user}")
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return True
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return False
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# inject
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import MultiServer
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MultiServer.client_message_processor = CustomClientMessageProcessor
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del MultiServer
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class DBCommandProcessor(ServerCommandProcessor):
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def output(self, text: str):
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self.ctx.logger.info(text)
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class WebHostContext(Context):
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room_id: int
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def __init__(self, static_server_data: dict, logger: logging.Logger):
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# static server data is used during _load_game_data to load required data,
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# without needing to import worlds system, which takes quite a bit of memory
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self.static_server_data = static_server_data
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super(WebHostContext, self).__init__("", 0, "", "", 1,
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40, True, "enabled", "enabled",
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"enabled", 0, 2, logger=logger)
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del self.static_server_data
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self.main_loop = asyncio.get_running_loop()
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self.video = {}
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self.tags = ["AP", "WebHost"]
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def _load_game_data(self):
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for key, value in self.static_server_data.items():
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# NOTE: attributes are mutable and shared, so they will have to be copied before being modified
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setattr(self, key, value)
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self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
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def listen_to_db_commands(self):
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cmdprocessor = DBCommandProcessor(self)
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while not self.exit_event.is_set():
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with db_session:
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commands = select(command for command in Command if command.room.id == self.room_id)
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if commands:
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for command in commands:
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self.main_loop.call_soon_threadsafe(cmdprocessor, command.commandtext)
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command.delete()
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commit()
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time.sleep(5)
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@db_session
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def load(self, room_id: int):
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self.room_id = room_id
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room = Room.get(id=room_id)
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if room.last_port:
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self.port = room.last_port
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else:
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self.port = get_random_port()
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multidata = self.decompress(room.seed.multidata)
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game_data_packages = {}
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static_gamespackage = self.gamespackage # this is shared across all rooms
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static_item_name_groups = self.item_name_groups
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static_location_name_groups = self.location_name_groups
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self.gamespackage = {} # this may be modified by _load
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self.item_name_groups = {}
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self.location_name_groups = {}
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for game in list(multidata.get("datapackage", {})):
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game_data = multidata["datapackage"][game]
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if "checksum" in game_data:
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if static_gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
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# non-custom. remove from multidata and use static data
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# games package could be dropped from static data once all rooms embed data package
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del multidata["datapackage"][game]
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else:
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row = GameDataPackage.get(checksum=game_data["checksum"])
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if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
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game_data_packages[game] = Utils.restricted_loads(row.data)
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continue
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else:
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self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
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self.gamespackage[game] = static_gamespackage.get(game, {})
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self.item_name_groups[game] = static_item_name_groups.get(game, {})
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self.location_name_groups[game] = static_location_name_groups.get(game, {})
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if not game_data_packages:
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# all static -> use the static dicts directly
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self.gamespackage = static_gamespackage
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self.item_name_groups = static_item_name_groups
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self.location_name_groups = static_location_name_groups
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return self._load(multidata, game_data_packages, True)
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@db_session
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def init_save(self, enabled: bool = True):
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self.saving = enabled
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if self.saving:
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savegame_data = Room.get(id=self.room_id).multisave
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if savegame_data:
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self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
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self._start_async_saving(atexit_save=False)
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threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
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@db_session
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def _save(self, exit_save: bool = False) -> bool:
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room = Room.get(id=self.room_id)
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room.multisave = pickle.dumps(self.get_save())
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# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
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if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
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room.last_activity = datetime.datetime.utcnow()
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return True
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def get_save(self) -> dict:
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d = super(WebHostContext, self).get_save()
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d["video"] = [(tuple(playerslot), videodata) for playerslot, videodata in self.video.items()]
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return d
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def get_random_port():
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return random.randint(49152, 65535)
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@cache_argsless
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def get_static_server_data() -> dict:
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import worlds
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data = {
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"non_hintable_names": {},
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"gamespackage": worlds.network_data_package["games"],
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"item_name_groups": {world_name: world.item_name_groups for world_name, world in
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worlds.AutoWorldRegister.world_types.items()},
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"location_name_groups": {world_name: world.location_name_groups for world_name, world in
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worlds.AutoWorldRegister.world_types.items()},
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}
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for world_name, world in worlds.AutoWorldRegister.world_types.items():
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data["non_hintable_names"][world_name] = world.hint_blacklist
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return data
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def set_up_logging(room_id) -> logging.Logger:
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import os
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# logger setup
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logger = logging.getLogger(f"RoomLogger {room_id}")
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# this *should* be empty, but just in case.
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for handler in logger.handlers[:]:
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logger.removeHandler(handler)
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handler.close()
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file_handler = logging.FileHandler(
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os.path.join(Utils.user_path("logs"), f"{room_id}.txt"),
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"a",
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encoding="utf-8-sig")
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file_handler.setFormatter(logging.Formatter("[%(asctime)s]: %(message)s"))
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logger.setLevel(logging.INFO)
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logger.addHandler(file_handler)
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return logger
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def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
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cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
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host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
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Utils.init_logging(name)
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try:
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import resource
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except ModuleNotFoundError:
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pass # unix only module
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else:
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# Each Server is another file handle, so request as many as we can from the system
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file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
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# set soft limit to hard limit
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resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
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del resource, file_limit
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# establish DB connection for multidata and multisave
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db.bind(**ponyconfig)
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db.generate_mapping(check_tables=False)
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if "worlds" in sys.modules:
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raise Exception("Worlds system should not be loaded in the custom server.")
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import gc
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ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
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del cert_file, cert_key_file, ponyconfig
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gc.collect() # free intermediate objects used during setup
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loop = asyncio.get_event_loop()
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async def start_room(room_id):
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with Locker(f"RoomLocker {room_id}"):
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try:
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logger = set_up_logging(room_id)
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ctx = WebHostContext(static_server_data, logger)
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ctx.load(room_id)
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ctx.init_save()
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try:
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ctx.server = websockets.serve(
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functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
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await ctx.server
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except OSError: # likely port in use
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ctx.server = websockets.serve(
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functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
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await ctx.server
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port = 0
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for wssocket in ctx.server.ws_server.sockets:
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socketname = wssocket.getsockname()
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if wssocket.family == socket.AF_INET6:
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# Prefer IPv4, as most users seem to not have working ipv6 support
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if not port:
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port = socketname[1]
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elif wssocket.family == socket.AF_INET:
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port = socketname[1]
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if port:
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ctx.logger.info(f'Hosting game at {host}:{port}')
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with db_session:
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room = Room.get(id=ctx.room_id)
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room.last_port = port
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else:
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ctx.logger.exception("Could not determine port. Likely hosting failure.")
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with db_session:
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ctx.auto_shutdown = Room.get(id=room_id).timeout
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ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
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await ctx.shutdown_task
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except (KeyboardInterrupt, SystemExit):
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pass
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except Exception:
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with db_session:
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room = Room.get(id=room_id)
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room.last_port = -1
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raise
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finally:
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try:
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ctx._save()
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with (db_session):
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# ensure the Room does not spin up again on its own, minute of safety buffer
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room = Room.get(id=room_id)
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room.last_activity = datetime.datetime.utcnow() - \
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datetime.timedelta(minutes=1, seconds=room.timeout)
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logging.info(f"Shutting down room {room_id} on {name}.")
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finally:
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await asyncio.sleep(5)
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rooms_shutting_down.put(room_id)
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class Starter(threading.Thread):
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def run(self):
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while 1:
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next_room = rooms_to_run.get(block=True, timeout=None)
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asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
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logging.info(f"Starting room {next_room} on {name}.")
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starter = Starter()
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starter.daemon = True
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starter.start()
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loop.run_forever()
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