57 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Dict, List
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from BaseClasses import ItemClassification
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from . import static_logic as static_witness_logic
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from .item_definition_classes import DoorItemDefinition, ItemCategory, ItemData
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from .static_locations import ID_START
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ITEM_DATA: Dict[str, ItemData] = {}
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ITEM_GROUPS: Dict[str, List[str]] = {}
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# Useful items that are treated specially at generation time and should not be automatically added to the player's
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# item list during get_progression_items.
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_special_usefuls: List[str] = ["Puzzle Skip"]
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def populate_items() -> None:
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    for item_name, definition in static_witness_logic.ALL_ITEMS.items():
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        ap_item_code = definition.local_code + ID_START
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        classification: ItemClassification = ItemClassification.filler
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        local_only: bool = False
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        if definition.category is ItemCategory.SYMBOL:
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            classification = ItemClassification.progression
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            ITEM_GROUPS.setdefault("Symbols", []).append(item_name)
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        elif definition.category is ItemCategory.DOOR:
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            classification = ItemClassification.progression
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            ITEM_GROUPS.setdefault("Doors", []).append(item_name)
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        elif definition.category is ItemCategory.LASER:
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            classification = ItemClassification.progression_skip_balancing
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            ITEM_GROUPS.setdefault("Lasers", []).append(item_name)
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        elif definition.category is ItemCategory.USEFUL:
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            classification = ItemClassification.useful
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        elif definition.category is ItemCategory.FILLER:
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            if item_name in ["Energy Fill (Small)"]:
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                local_only = True
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            classification = ItemClassification.filler
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        elif definition.category is ItemCategory.TRAP:
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            classification = ItemClassification.trap
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        elif definition.category is ItemCategory.JOKE:
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            classification = ItemClassification.filler
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        ITEM_DATA[item_name] = ItemData(ap_item_code, definition,
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                                        classification, local_only)
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def get_item_to_door_mappings() -> Dict[int, List[int]]:
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    output: Dict[int, List[int]] = {}
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    for item_name, item_data in ITEM_DATA.items():
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        if not isinstance(item_data.definition, DoorItemDefinition):
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            continue
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        output[item_data.ap_code] = [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes]
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    return output
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populate_items()
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