545 lines
18 KiB
Python
545 lines
18 KiB
Python
from typing import Dict, List, NamedTuple, Optional, Set
|
|
|
|
import yaml
|
|
|
|
|
|
class RoomAndDoor(NamedTuple):
|
|
room: Optional[str]
|
|
door: str
|
|
|
|
|
|
class RoomAndPanel(NamedTuple):
|
|
room: Optional[str]
|
|
panel: str
|
|
|
|
|
|
class RoomEntrance(NamedTuple):
|
|
room: str # source room
|
|
door: Optional[RoomAndDoor]
|
|
painting: bool
|
|
|
|
|
|
class Room(NamedTuple):
|
|
name: str
|
|
entrances: List[RoomEntrance]
|
|
|
|
|
|
class Door(NamedTuple):
|
|
name: str
|
|
item_name: str
|
|
location_name: Optional[str]
|
|
panels: Optional[List[RoomAndPanel]]
|
|
skip_location: bool
|
|
skip_item: bool
|
|
door_ids: List[str]
|
|
painting_ids: List[str]
|
|
event: bool
|
|
group: Optional[str]
|
|
include_reduce: bool
|
|
junk_item: bool
|
|
|
|
|
|
class Panel(NamedTuple):
|
|
required_rooms: List[str]
|
|
required_doors: List[RoomAndDoor]
|
|
required_panels: List[RoomAndPanel]
|
|
colors: List[str]
|
|
check: bool
|
|
event: bool
|
|
internal_ids: List[str]
|
|
exclude_reduce: bool
|
|
achievement: bool
|
|
non_counting: bool
|
|
|
|
|
|
class Painting(NamedTuple):
|
|
id: str
|
|
room: str
|
|
enter_only: bool
|
|
exit_only: bool
|
|
orientation: str
|
|
required: bool
|
|
required_when_no_doors: bool
|
|
required_door: Optional[RoomAndDoor]
|
|
disable: bool
|
|
move: bool
|
|
|
|
|
|
class Progression(NamedTuple):
|
|
item_name: str
|
|
index: int
|
|
|
|
|
|
ROOMS: Dict[str, Room] = {}
|
|
PANELS: Dict[str, Panel] = {}
|
|
DOORS: Dict[str, Door] = {}
|
|
PAINTINGS: Dict[str, Painting] = {}
|
|
|
|
ALL_ROOMS: List[Room] = []
|
|
DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {}
|
|
PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {}
|
|
PAINTINGS_BY_ROOM: Dict[str, List[Painting]] = {}
|
|
|
|
PROGRESSIVE_ITEMS: List[str] = []
|
|
PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
|
|
|
PAINTING_ENTRANCES: int = 0
|
|
PAINTING_EXIT_ROOMS: Set[str] = set()
|
|
PAINTING_EXITS: int = 0
|
|
REQUIRED_PAINTING_ROOMS: List[str] = []
|
|
REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS: List[str] = []
|
|
|
|
SPECIAL_ITEM_IDS: Dict[str, int] = {}
|
|
PANEL_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
|
DOOR_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
|
DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
|
DOOR_GROUP_ITEM_IDS: Dict[str, int] = {}
|
|
PROGRESSIVE_ITEM_IDS: Dict[str, int] = {}
|
|
|
|
|
|
def load_static_data():
|
|
global PAINTING_EXITS, SPECIAL_ITEM_IDS, PANEL_LOCATION_IDS, DOOR_LOCATION_IDS, DOOR_ITEM_IDS, \
|
|
DOOR_GROUP_ITEM_IDS, PROGRESSIVE_ITEM_IDS
|
|
|
|
try:
|
|
from importlib.resources import files
|
|
except ImportError:
|
|
from importlib_resources import files
|
|
|
|
# Load in all item and location IDs. These are broken up into groups based on the type of item/location.
|
|
with files("worlds.lingo").joinpath("ids.yaml").open() as file:
|
|
config = yaml.load(file, Loader=yaml.Loader)
|
|
|
|
if "special_items" in config:
|
|
for item_name, item_id in config["special_items"].items():
|
|
SPECIAL_ITEM_IDS[item_name] = item_id
|
|
|
|
if "panels" in config:
|
|
for room_name in config["panels"].keys():
|
|
PANEL_LOCATION_IDS[room_name] = {}
|
|
|
|
for panel_name, location_id in config["panels"][room_name].items():
|
|
PANEL_LOCATION_IDS[room_name][panel_name] = location_id
|
|
|
|
if "doors" in config:
|
|
for room_name in config["doors"].keys():
|
|
DOOR_LOCATION_IDS[room_name] = {}
|
|
DOOR_ITEM_IDS[room_name] = {}
|
|
|
|
for door_name, door_data in config["doors"][room_name].items():
|
|
if "location" in door_data:
|
|
DOOR_LOCATION_IDS[room_name][door_name] = door_data["location"]
|
|
|
|
if "item" in door_data:
|
|
DOOR_ITEM_IDS[room_name][door_name] = door_data["item"]
|
|
|
|
if "door_groups" in config:
|
|
for item_name, item_id in config["door_groups"].items():
|
|
DOOR_GROUP_ITEM_IDS[item_name] = item_id
|
|
|
|
if "progression" in config:
|
|
for item_name, item_id in config["progression"].items():
|
|
PROGRESSIVE_ITEM_IDS[item_name] = item_id
|
|
|
|
# Process the main world file.
|
|
with files("worlds.lingo").joinpath("LL1.yaml").open() as file:
|
|
config = yaml.load(file, Loader=yaml.Loader)
|
|
|
|
for room_name, room_data in config.items():
|
|
process_room(room_name, room_data)
|
|
|
|
PAINTING_EXITS = len(PAINTING_EXIT_ROOMS)
|
|
|
|
|
|
def get_special_item_id(name: str):
|
|
if name not in SPECIAL_ITEM_IDS:
|
|
raise Exception(f"Item ID for special item {name} not found in ids.yaml.")
|
|
|
|
return SPECIAL_ITEM_IDS[name]
|
|
|
|
|
|
def get_panel_location_id(room: str, name: str):
|
|
if room not in PANEL_LOCATION_IDS or name not in PANEL_LOCATION_IDS[room]:
|
|
raise Exception(f"Location ID for panel {room} - {name} not found in ids.yaml.")
|
|
|
|
return PANEL_LOCATION_IDS[room][name]
|
|
|
|
|
|
def get_door_location_id(room: str, name: str):
|
|
if room not in DOOR_LOCATION_IDS or name not in DOOR_LOCATION_IDS[room]:
|
|
raise Exception(f"Location ID for door {room} - {name} not found in ids.yaml.")
|
|
|
|
return DOOR_LOCATION_IDS[room][name]
|
|
|
|
|
|
def get_door_item_id(room: str, name: str):
|
|
if room not in DOOR_ITEM_IDS or name not in DOOR_ITEM_IDS[room]:
|
|
raise Exception(f"Item ID for door {room} - {name} not found in ids.yaml.")
|
|
|
|
return DOOR_ITEM_IDS[room][name]
|
|
|
|
|
|
def get_door_group_item_id(name: str):
|
|
if name not in DOOR_GROUP_ITEM_IDS:
|
|
raise Exception(f"Item ID for door group {name} not found in ids.yaml.")
|
|
|
|
return DOOR_GROUP_ITEM_IDS[name]
|
|
|
|
|
|
def get_progressive_item_id(name: str):
|
|
if name not in PROGRESSIVE_ITEM_IDS:
|
|
raise Exception(f"Item ID for progressive item {name} not found in ids.yaml.")
|
|
|
|
return PROGRESSIVE_ITEM_IDS[name]
|
|
|
|
|
|
def process_entrance(source_room, doors, room_obj):
|
|
global PAINTING_ENTRANCES, PAINTING_EXIT_ROOMS
|
|
|
|
# If the value of an entrance is just True, that means that the entrance is always accessible.
|
|
if doors is True:
|
|
room_obj.entrances.append(RoomEntrance(source_room, None, False))
|
|
elif isinstance(doors, dict):
|
|
# If the value of an entrance is a dictionary, that means the entrance requires a door to be accessible, is a
|
|
# painting-based entrance, or both.
|
|
if "painting" in doors and "door" not in doors:
|
|
PAINTING_EXIT_ROOMS.add(room_obj.name)
|
|
PAINTING_ENTRANCES += 1
|
|
|
|
room_obj.entrances.append(RoomEntrance(source_room, None, True))
|
|
else:
|
|
if "painting" in doors and doors["painting"]:
|
|
PAINTING_EXIT_ROOMS.add(room_obj.name)
|
|
PAINTING_ENTRANCES += 1
|
|
|
|
room_obj.entrances.append(RoomEntrance(source_room, RoomAndDoor(
|
|
doors["room"] if "room" in doors else None,
|
|
doors["door"]
|
|
), doors["painting"] if "painting" in doors else False))
|
|
else:
|
|
# If the value of an entrance is a list, then there are multiple possible doors that can give access to the
|
|
# entrance.
|
|
for door in doors:
|
|
if "painting" in door and door["painting"]:
|
|
PAINTING_EXIT_ROOMS.add(room_obj.name)
|
|
PAINTING_ENTRANCES += 1
|
|
|
|
room_obj.entrances.append(RoomEntrance(source_room, RoomAndDoor(
|
|
door["room"] if "room" in door else None,
|
|
door["door"]
|
|
), door["painting"] if "painting" in door else False))
|
|
|
|
|
|
def process_panel(room_name, panel_name, panel_data):
|
|
global PANELS, PANELS_BY_ROOM
|
|
|
|
full_name = f"{room_name} - {panel_name}"
|
|
|
|
# required_room can either be a single room or a list of rooms.
|
|
if "required_room" in panel_data:
|
|
if isinstance(panel_data["required_room"], list):
|
|
required_rooms = panel_data["required_room"]
|
|
else:
|
|
required_rooms = [panel_data["required_room"]]
|
|
else:
|
|
required_rooms = []
|
|
|
|
# required_door can either be a single door or a list of doors. For convenience, the room key for each door does not
|
|
# need to be specified if the door is in this room.
|
|
required_doors = list()
|
|
if "required_door" in panel_data:
|
|
if isinstance(panel_data["required_door"], dict):
|
|
door = panel_data["required_door"]
|
|
required_doors.append(RoomAndDoor(
|
|
door["room"] if "room" in door else None,
|
|
door["door"]
|
|
))
|
|
else:
|
|
for door in panel_data["required_door"]:
|
|
required_doors.append(RoomAndDoor(
|
|
door["room"] if "room" in door else None,
|
|
door["door"]
|
|
))
|
|
|
|
# required_panel can either be a single panel or a list of panels. For convenience, the room key for each panel does
|
|
# not need to be specified if the panel is in this room.
|
|
required_panels = list()
|
|
if "required_panel" in panel_data:
|
|
if isinstance(panel_data["required_panel"], dict):
|
|
other_panel = panel_data["required_panel"]
|
|
required_panels.append(RoomAndPanel(
|
|
other_panel["room"] if "room" in other_panel else None,
|
|
other_panel["panel"]
|
|
))
|
|
else:
|
|
for other_panel in panel_data["required_panel"]:
|
|
required_panels.append(RoomAndPanel(
|
|
other_panel["room"] if "room" in other_panel else None,
|
|
other_panel["panel"]
|
|
))
|
|
|
|
# colors can either be a single color or a list of colors.
|
|
if "colors" in panel_data:
|
|
if isinstance(panel_data["colors"], list):
|
|
colors = panel_data["colors"]
|
|
else:
|
|
colors = [panel_data["colors"]]
|
|
else:
|
|
colors = []
|
|
|
|
if "check" in panel_data:
|
|
check = panel_data["check"]
|
|
else:
|
|
check = False
|
|
|
|
if "event" in panel_data:
|
|
event = panel_data["event"]
|
|
else:
|
|
event = False
|
|
|
|
if "achievement" in panel_data:
|
|
achievement = True
|
|
else:
|
|
achievement = False
|
|
|
|
if "exclude_reduce" in panel_data:
|
|
exclude_reduce = panel_data["exclude_reduce"]
|
|
else:
|
|
exclude_reduce = False
|
|
|
|
if "non_counting" in panel_data:
|
|
non_counting = panel_data["non_counting"]
|
|
else:
|
|
non_counting = False
|
|
|
|
if "id" in panel_data:
|
|
if isinstance(panel_data["id"], list):
|
|
internal_ids = panel_data["id"]
|
|
else:
|
|
internal_ids = [panel_data["id"]]
|
|
else:
|
|
internal_ids = []
|
|
|
|
panel_obj = Panel(required_rooms, required_doors, required_panels, colors, check, event, internal_ids,
|
|
exclude_reduce, achievement, non_counting)
|
|
PANELS[full_name] = panel_obj
|
|
PANELS_BY_ROOM[room_name][panel_name] = panel_obj
|
|
|
|
|
|
def process_door(room_name, door_name, door_data):
|
|
global DOORS, DOORS_BY_ROOM
|
|
|
|
# The item name associated with a door can be explicitly specified in the configuration. If it is not, it is
|
|
# generated from the room and door name.
|
|
if "item_name" in door_data:
|
|
item_name = door_data["item_name"]
|
|
else:
|
|
item_name = f"{room_name} - {door_name}"
|
|
|
|
if "skip_location" in door_data:
|
|
skip_location = door_data["skip_location"]
|
|
else:
|
|
skip_location = False
|
|
|
|
if "skip_item" in door_data:
|
|
skip_item = door_data["skip_item"]
|
|
else:
|
|
skip_item = False
|
|
|
|
if "event" in door_data:
|
|
event = door_data["event"]
|
|
else:
|
|
event = False
|
|
|
|
if "include_reduce" in door_data:
|
|
include_reduce = door_data["include_reduce"]
|
|
else:
|
|
include_reduce = False
|
|
|
|
if "junk_item" in door_data:
|
|
junk_item = door_data["junk_item"]
|
|
else:
|
|
junk_item = False
|
|
|
|
if "group" in door_data:
|
|
group = door_data["group"]
|
|
else:
|
|
group = None
|
|
|
|
# panels is a list of panels. Each panel can either be a simple string (the name of a panel in the current room) or
|
|
# a dictionary specifying a panel in a different room.
|
|
if "panels" in door_data:
|
|
panels = list()
|
|
for panel in door_data["panels"]:
|
|
if isinstance(panel, dict):
|
|
panels.append(RoomAndPanel(panel["room"], panel["panel"]))
|
|
else:
|
|
panels.append(RoomAndPanel(None, panel))
|
|
else:
|
|
skip_location = True
|
|
panels = None
|
|
|
|
# The location name associated with a door can be explicitly specified in the configuration. If it is not, then the
|
|
# name is generated using a combination of all of the panels that would ordinarily open the door. This can get quite
|
|
# messy if there are a lot of panels, especially if panels from multiple rooms are involved, so in these cases it
|
|
# would be better to specify a name.
|
|
if "location_name" in door_data:
|
|
location_name = door_data["location_name"]
|
|
elif skip_location is False:
|
|
panel_per_room = dict()
|
|
for panel in panels:
|
|
panel_room_name = room_name if panel.room is None else panel.room
|
|
panel_per_room.setdefault(panel_room_name, []).append(panel.panel)
|
|
|
|
room_strs = list()
|
|
for door_room_str, door_panels_str in panel_per_room.items():
|
|
room_strs.append(door_room_str + " - " + ", ".join(door_panels_str))
|
|
|
|
location_name = " and ".join(room_strs)
|
|
else:
|
|
location_name = None
|
|
|
|
# The id field can be a single item, or a list of door IDs, in the event that the item for this logical door should
|
|
# open more than one actual in-game door.
|
|
if "id" in door_data:
|
|
if isinstance(door_data["id"], list):
|
|
door_ids = door_data["id"]
|
|
else:
|
|
door_ids = [door_data["id"]]
|
|
else:
|
|
door_ids = []
|
|
|
|
# The painting_id field can be a single item, or a list of painting IDs, in the event that the item for this logical
|
|
# door should move more than one actual in-game painting.
|
|
if "painting_id" in door_data:
|
|
if isinstance(door_data["painting_id"], list):
|
|
painting_ids = door_data["painting_id"]
|
|
else:
|
|
painting_ids = [door_data["painting_id"]]
|
|
else:
|
|
painting_ids = []
|
|
|
|
door_obj = Door(door_name, item_name, location_name, panels, skip_location, skip_item, door_ids,
|
|
painting_ids, event, group, include_reduce, junk_item)
|
|
|
|
DOORS[door_obj.item_name] = door_obj
|
|
DOORS_BY_ROOM[room_name][door_name] = door_obj
|
|
|
|
|
|
def process_painting(room_name, painting_data):
|
|
global PAINTINGS, PAINTINGS_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS
|
|
|
|
# Read in information about this painting and store it in an object.
|
|
painting_id = painting_data["id"]
|
|
|
|
if "orientation" in painting_data:
|
|
orientation = painting_data["orientation"]
|
|
else:
|
|
orientation = ""
|
|
|
|
if "disable" in painting_data:
|
|
disable_painting = painting_data["disable"]
|
|
else:
|
|
disable_painting = False
|
|
|
|
if "required" in painting_data:
|
|
required_painting = painting_data["required"]
|
|
if required_painting:
|
|
REQUIRED_PAINTING_ROOMS.append(room_name)
|
|
else:
|
|
required_painting = False
|
|
|
|
if "move" in painting_data:
|
|
move_painting = painting_data["move"]
|
|
else:
|
|
move_painting = False
|
|
|
|
if "required_when_no_doors" in painting_data:
|
|
rwnd = painting_data["required_when_no_doors"]
|
|
if rwnd:
|
|
REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS.append(room_name)
|
|
else:
|
|
rwnd = False
|
|
|
|
if "exit_only" in painting_data:
|
|
exit_only = painting_data["exit_only"]
|
|
else:
|
|
exit_only = False
|
|
|
|
if "enter_only" in painting_data:
|
|
enter_only = painting_data["enter_only"]
|
|
else:
|
|
enter_only = False
|
|
|
|
required_door = None
|
|
if "required_door" in painting_data:
|
|
door = painting_data["required_door"]
|
|
required_door = RoomAndDoor(
|
|
door["room"] if "room" in door else room_name,
|
|
door["door"]
|
|
)
|
|
|
|
painting_obj = Painting(painting_id, room_name, enter_only, exit_only, orientation,
|
|
required_painting, rwnd, required_door, disable_painting, move_painting)
|
|
PAINTINGS[painting_id] = painting_obj
|
|
PAINTINGS_BY_ROOM[room_name].append(painting_obj)
|
|
|
|
|
|
def process_progression(room_name, progression_name, progression_doors):
|
|
global PROGRESSIVE_ITEMS, PROGRESSION_BY_ROOM
|
|
|
|
# Progressive items are configured as a list of doors.
|
|
PROGRESSIVE_ITEMS.append(progression_name)
|
|
|
|
progression_index = 1
|
|
for door in progression_doors:
|
|
if isinstance(door, Dict):
|
|
door_room = door["room"]
|
|
door_door = door["door"]
|
|
else:
|
|
door_room = room_name
|
|
door_door = door
|
|
|
|
room_progressions = PROGRESSION_BY_ROOM.setdefault(door_room, {})
|
|
room_progressions[door_door] = Progression(progression_name, progression_index)
|
|
progression_index += 1
|
|
|
|
|
|
def process_room(room_name, room_data):
|
|
global ROOMS, ALL_ROOMS
|
|
|
|
room_obj = Room(room_name, [])
|
|
|
|
if "entrances" in room_data:
|
|
for source_room, doors in room_data["entrances"].items():
|
|
process_entrance(source_room, doors, room_obj)
|
|
|
|
if "panels" in room_data:
|
|
PANELS_BY_ROOM[room_name] = dict()
|
|
|
|
for panel_name, panel_data in room_data["panels"].items():
|
|
process_panel(room_name, panel_name, panel_data)
|
|
|
|
if "doors" in room_data:
|
|
DOORS_BY_ROOM[room_name] = dict()
|
|
|
|
for door_name, door_data in room_data["doors"].items():
|
|
process_door(room_name, door_name, door_data)
|
|
|
|
if "paintings" in room_data:
|
|
PAINTINGS_BY_ROOM[room_name] = []
|
|
|
|
for painting_data in room_data["paintings"]:
|
|
process_painting(room_name, painting_data)
|
|
|
|
if "progression" in room_data:
|
|
for progression_name, progression_doors in room_data["progression"].items():
|
|
process_progression(room_name, progression_name, progression_doors)
|
|
|
|
ROOMS[room_name] = room_obj
|
|
ALL_ROOMS.append(room_obj)
|
|
|
|
|
|
# Initialize the static data at module scope.
|
|
load_static_data()
|