54 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
import unittest
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from test.general import setup_solo_multiworld
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from .. import StardewValleyWorld
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from ..bundle_data import all_bundle_items_except_money
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from ..logic import MISSING_ITEM, _False
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class TestAllLogicalItem(unittest.TestCase):
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    multi_world = setup_solo_multiworld(StardewValleyWorld)
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    world = multi_world.worlds[1]
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    logic = world.logic
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    def setUp(self) -> None:
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        for item in self.multi_world.get_items():
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            self.multi_world.state.collect(item, event=True)
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    def test_given_bundle_item_then_is_available_in_logic(self):
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        for bundle_item in all_bundle_items_except_money:
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            with self.subTest(bundle_item=bundle_item):
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                assert bundle_item.item.name in self.logic.item_rules
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    def test_given_item_rule_then_can_be_resolved(self):
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        for item in self.logic.item_rules.keys():
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            with self.subTest(item=item):
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                rule = self.logic.item_rules[item]
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                assert MISSING_ITEM not in repr(rule)
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                assert rule == _False() or rule(self.multi_world.state), f"Could not resolve rule for {item} {rule}"
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    def test_given_building_rule_then_can_be_resolved(self):
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        for item in self.logic.building_rules.keys():
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            with self.subTest(item=item):
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                rule = self.logic.building_rules[item]
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                assert MISSING_ITEM not in repr(rule)
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                assert rule == _False() or rule(self.multi_world.state), f"Could not resolve rule for {item} {rule}"
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    def test_given_quest_rule_then_can_be_resolved(self):
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        for item in self.logic.quest_rules.keys():
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            with self.subTest(item=item):
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                rule = self.logic.quest_rules[item]
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                assert MISSING_ITEM not in repr(rule)
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                assert rule == _False() or rule(self.multi_world.state), f"Could not resolve rule for {item} {rule}"
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    def test_given_location_rule_then_can_be_resolved(self):
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        for location in self.multi_world.get_locations(1):
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            with self.subTest(location=location):
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                rule = location.access_rule
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                assert MISSING_ITEM not in repr(rule)
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                assert rule == _False() or rule(self.multi_world.state), f"Could not resolve rule for {location} {rule}"
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