224 lines
8.5 KiB
Python
224 lines
8.5 KiB
Python
import os
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import typing
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import math
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import threading
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import settings
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from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
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from .Items import DKC3Item, ItemData, item_table, inventory_table, junk_table
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from .Locations import DKC3Location, all_locations, setup_locations
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from .Options import dkc3_options
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from .Regions import create_regions, connect_regions
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from .Levels import level_list
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from .Rules import set_rules
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from .Names import ItemName, LocationName
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from .Client import DKC3SNIClient
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from worlds.AutoWorld import WebWorld, World
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from .Rom import LocalRom, patch_rom, get_base_rom_path, DKC3DeltaPatch
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import Patch
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class DK3Settings(settings.Group):
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class RomFile(settings.UserFilePath):
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"""File name of the DKC3 US rom"""
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copy_to = "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
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description = "DKC3 (US) ROM File"
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md5s = [DKC3DeltaPatch.hash]
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rom_file: RomFile = RomFile(RomFile.copy_to)
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class DKC3Web(WebWorld):
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theme = "jungle"
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setup_en = Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Donkey Kong Country 3 randomizer connected to an Archipelago Multiworld.",
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"English",
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"setup_en.md",
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"setup/en",
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["PoryGone"]
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)
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tutorials = [setup_en]
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class DKC3World(World):
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"""
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Donkey Kong Country 3 is an action platforming game.
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Play as Dixie Kong and her baby cousin Kiddy as they try to solve the
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mystery of why Donkey Kong and Diddy disappeared while on vacation.
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"""
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game: str = "Donkey Kong Country 3"
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option_definitions = dkc3_options
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settings: typing.ClassVar[DK3Settings]
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topology_present = False
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data_version = 2
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#hint_blacklist = {LocationName.rocket_rush_flag}
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = all_locations
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active_level_list: typing.List[str]
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web = DKC3Web()
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def __init__(self, world: MultiWorld, player: int):
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self.rom_name_available_event = threading.Event()
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super().__init__(world, player)
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@classmethod
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def stage_assert_generate(cls, multiworld: MultiWorld):
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rom_file = get_base_rom_path()
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if not os.path.exists(rom_file):
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raise FileNotFoundError(rom_file)
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def _get_slot_data(self):
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return {
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#"death_link": self.world.death_link[self.player].value,
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"active_levels": self.active_level_list,
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}
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def fill_slot_data(self) -> dict:
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slot_data = self._get_slot_data()
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for option_name in dkc3_options:
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option = getattr(self.multiworld, option_name)[self.player]
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slot_data[option_name] = option.value
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return slot_data
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def create_regions(self):
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location_table = setup_locations(self.multiworld, self.player)
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create_regions(self.multiworld, self.player, location_table)
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# Not generate basic
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self.topology_present = self.multiworld.level_shuffle[self.player].value
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itempool: typing.List[DKC3Item] = []
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# Levels
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total_required_locations = 159
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number_of_banana_birds = 0
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# Rocket Rush Cog
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total_required_locations -= 1
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number_of_cogs = 4
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self.multiworld.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
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number_of_bosses = 8
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if self.multiworld.goal[self.player] == "knautilus":
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self.multiworld.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
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number_of_bosses = 7
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else:
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self.multiworld.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
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number_of_banana_birds = self.multiworld.number_of_banana_birds[self.player]
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# Bosses
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total_required_locations += number_of_bosses
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# Secret Caves
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total_required_locations += 13
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if self.multiworld.kongsanity[self.player]:
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total_required_locations += 39
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## Brothers Bear
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if False:#self.world.include_trade_sequence[self.player]:
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total_required_locations += 10
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number_of_bonus_coins = (self.multiworld.krematoa_bonus_coin_cost[self.player] * 5)
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number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.multiworld.percentage_of_extra_bonus_coins[self.player] / 100)
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itempool += [self.create_item(ItemName.bonus_coin) for _ in range(number_of_bonus_coins)]
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itempool += [self.create_item(ItemName.dk_coin) for _ in range(41)]
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itempool += [self.create_item(ItemName.banana_bird) for _ in range(number_of_banana_birds)]
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itempool += [self.create_item(ItemName.krematoa_cog) for _ in range(number_of_cogs)]
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itempool += [self.create_item(ItemName.progressive_boat) for _ in range(3)]
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total_junk_count = total_required_locations - len(itempool)
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junk_pool = []
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for item_name in self.multiworld.random.choices(list(junk_table.keys()), k=total_junk_count):
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junk_pool.append(self.create_item(item_name))
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itempool += junk_pool
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self.active_level_list = level_list.copy()
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if self.multiworld.level_shuffle[self.player]:
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self.multiworld.random.shuffle(self.active_level_list)
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connect_regions(self.multiworld, self.player, self.active_level_list)
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self.multiworld.itempool += itempool
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def generate_output(self, output_directory: str):
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try:
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world = self.multiworld
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player = self.player
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rom = LocalRom(get_base_rom_path())
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patch_rom(self.multiworld, rom, self.player, self.active_level_list)
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self.active_level_list.append(LocationName.rocket_rush_region)
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rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
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rom.write_to_file(rompath)
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self.rom_name = rom.name
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patch = DKC3DeltaPatch(os.path.splitext(rompath)[0]+DKC3DeltaPatch.patch_file_ending, player=player,
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player_name=world.player_name[player], patched_path=rompath)
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patch.write()
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except:
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raise
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finally:
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if os.path.exists(rompath):
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os.unlink(rompath)
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self.rom_name_available_event.set() # make sure threading continues and errors are collected
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def modify_multidata(self, multidata: dict):
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import base64
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# wait for self.rom_name to be available.
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self.rom_name_available_event.wait()
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rom_name = getattr(self, "rom_name", None)
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# we skip in case of error, so that the original error in the output thread is the one that gets raised
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if rom_name:
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new_name = base64.b64encode(bytes(self.rom_name)).decode()
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multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
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if self.topology_present:
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world_names = [
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LocationName.lake_orangatanga_region,
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LocationName.kremwood_forest_region,
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LocationName.cotton_top_cove_region,
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LocationName.mekanos_region,
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LocationName.k3_region,
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LocationName.razor_ridge_region,
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LocationName.kaos_kore_region,
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LocationName.krematoa_region,
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]
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er_hint_data = {}
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for world_index in range(len(world_names)):
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for level_index in range(5):
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level_region = self.multiworld.get_region(self.active_level_list[world_index * 5 + level_index], self.player)
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for location in level_region.locations:
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er_hint_data[location.address] = world_names[world_index]
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multidata['er_hint_data'][self.player] = er_hint_data
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def create_item(self, name: str, force_non_progression=False) -> Item:
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data = item_table[name]
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if force_non_progression:
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classification = ItemClassification.filler
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elif data.progression:
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classification = ItemClassification.progression
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else:
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classification = ItemClassification.filler
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created_item = DKC3Item(name, classification, data.code, self.player)
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return created_item
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def get_filler_item_name(self) -> str:
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return self.multiworld.random.choice(list(junk_table.keys()))
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def set_rules(self):
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set_rules(self.multiworld, self.player)
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