Archipelago/worlds/cv64/data/lname.py

480 lines
25 KiB
Python

# Forest of Silence main locations
forest_pillars_right = "Forest of Silence: Grab practice pillars - Right"
forest_pillars_top = "Forest of Silence: Grab practice pillars - Top"
forest_king_skeleton = "Forest of Silence: King Skeleton's bridge"
forest_lgaz_in = "Forest of Silence: Moon gazebo inside"
forest_lgaz_top = "Forest of Silence: Moon gazebo roof"
forest_hgaz_in = "Forest of Silence: Sun gazebo inside"
forest_hgaz_top = "Forest of Silence: Sun gazebo roof"
forest_weretiger_sw = "Forest of Silence: Were-tiger switch"
forest_weretiger_gate = "Forest of Silence: Dirge maiden gate"
forest_dirge_tomb_u = "Forest of Silence: Dirge maiden crypt - Upper"
forest_dirge_plaque = "Forest of Silence: Dirge maiden pedestal plaque"
forest_corpse_save = "Forest of Silence: Tri-corpse save junction"
forest_dbridge_wall = "Forest of Silence: Descending bridge wall side"
forest_dbridge_sw = "Forest of Silence: Descending bridge switch side"
forest_dbridge_gate_r = "Forest of Silence: Tri-corpse gate - Right"
forest_dbridge_tomb_uf = "Forest of Silence: Three-crypt plaza main path crypt - Upper-front"
forest_bface_tomb_lf = "Forest of Silence: Three-crypt plaza back-facing crypt - Lower-front"
forest_bface_tomb_u = "Forest of Silence: Three-crypt plaza back-facing crypt - Upper"
forest_ibridge = "Forest of Silence: Invisible bridge platform"
forest_werewolf_tomb_r = "Forest of Silence: Werewolf crypt - Right"
forest_werewolf_plaque = "Forest of Silence: Werewolf statue plaque"
forest_werewolf_tree = "Forest of Silence: Werewolf path near tree"
forest_final_sw = "Forest of Silence: Three-crypt plaza switch"
# Forest of Silence empty breakables
forest_dirge_tomb_l = "Forest of Silence: Dirge maiden crypt - Lower"
forest_dbridge_tomb_l = "Forest of Silence: Three-crypt plaza main path crypt - Lower"
forest_dbridge_tomb_ur = "Forest of Silence: Three-crypt plaza main path crypt - Upper-rear"
forest_bface_tomb_lr = "Forest of Silence: Three-crypt plaza back-facing crypt - Lower-rear"
forest_werewolf_tomb_lf = "Forest of Silence: Werewolf crypt - Left-front"
forest_werewolf_tomb_lr = "Forest of Silence: Werewolf crypt - Left-rear"
# Forest of Silence 3-hit breakables
forest_dirge_rock1 = "Forest of Silence: Dirge maiden rock - Item 1"
forest_dirge_rock2 = "Forest of Silence: Dirge maiden rock - Item 2"
forest_dirge_rock3 = "Forest of Silence: Dirge maiden rock - Item 3"
forest_dirge_rock4 = "Forest of Silence: Dirge maiden rock - Item 4"
forest_dirge_rock5 = "Forest of Silence: Dirge maiden rock - Item 5"
forest_bridge_rock1 = "Forest of Silence: Bat archway rock - Item 1"
forest_bridge_rock2 = "Forest of Silence: Bat archway rock - Item 2"
forest_bridge_rock3 = "Forest of Silence: Bat archway rock - Item 3"
forest_bridge_rock4 = "Forest of Silence: Bat archway rock - Item 4"
# Forest of Silence sub-weapons
forest_pillars_left = "Forest of Silence: Grab practice pillars - Left"
forest_dirge_ped = "Forest of Silence: Dirge maiden pedestal"
forest_dbridge_gate_l = "Forest of Silence: Tri-corpse gate - Left"
forest_werewolf_island = "Forest of Silence: Werewolf path island switch platforms"
# Castle Wall main locations
cw_ground_middle = "Castle Wall: Ground gatehouse - Middle"
cw_rrampart = "Castle Wall: Central rampart near right tower"
cw_lrampart = "Castle Wall: Central rampart near left tower"
cw_dragon_sw = "Castle Wall: White Dragons switch door"
cw_drac_sw = "Castle Wall: Dracula cutscene switch door"
cw_shelf_visible = "Castle Wall: Sandbag shelf - Visible"
cw_shelf_sandbags = "Castle Wall: Sandbag shelf - Invisible"
# Castle Wall towers main locations
cwr_bottom = "Castle Wall: Above bottom right tower door"
cwl_bottom = "Castle Wall: Above bottom left tower door"
cwl_bridge = "Castle Wall: Left tower child ledge"
# Castle Wall 3-hit breakables
cw_save_slab1 = "Castle Wall: Central rampart savepoint slab - Item 1"
cw_save_slab2 = "Castle Wall: Central rampart savepoint slab - Item 2"
cw_save_slab3 = "Castle Wall: Central rampart savepoint slab - Item 3"
cw_save_slab4 = "Castle Wall: Central rampart savepoint slab - Item 4"
cw_save_slab5 = "Castle Wall: Central rampart savepoint slab - Item 5"
cw_drac_slab1 = "Castle Wall: Dracula cutscene switch slab - Item 1"
cw_drac_slab2 = "Castle Wall: Dracula cutscene switch slab - Item 2"
cw_drac_slab3 = "Castle Wall: Dracula cutscene switch slab - Item 3"
cw_drac_slab4 = "Castle Wall: Dracula cutscene switch slab - Item 4"
cw_drac_slab5 = "Castle Wall: Dracula cutscene switch slab - Item 5"
# Castle Wall sub-weapons
cw_ground_left = "Castle Wall: Ground gatehouse - Left"
cw_ground_right = "Castle Wall: Ground gatehouse - Right"
cw_shelf_torch = "Castle Wall: Sandbag shelf floor torch"
cw_pillar = "Castle Wall: Central rampart broken pillar"
# Villa front yard main locations
villafy_outer_gate_l = "Villa: Outer front gate - Left"
villafy_outer_gate_r = "Villa: Outer front gate - Right"
villafy_inner_gate = "Villa: Inner front gate dog food"
villafy_dog_platform = "Villa: Outer front gate platform"
villafy_gate_marker = "Villa: Front yard cross grave near gates"
villafy_villa_marker = "Villa: Front yard cross grave near porch"
villafy_tombstone = "Villa: Front yard visitor's tombstone"
villafy_fountain_fl = "Villa: Midnight fountain - Front-left"
villafy_fountain_fr = "Villa: Midnight fountain - Front-right"
villafy_fountain_ml = "Villa: Midnight fountain - Middle-left"
villafy_fountain_mr = "Villa: Midnight fountain - Middle-right"
villafy_fountain_rl = "Villa: Midnight fountain - Rear-left"
villafy_fountain_rr = "Villa: Midnight fountain - Rear-right"
# Villa foyer main locations
villafo_sofa = "Villa: Foyer sofa"
villafo_pot_r = "Villa: Foyer upper-right pot"
villafo_pot_l = "Villa: Foyer upper-left pot"
villafo_rear_r = "Villa: Foyer lower level - Rear-right"
villafo_rear_l = "Villa: Foyer lower level - Rear-left"
villafo_mid_l = "Villa: Foyer lower level - Middle-left"
villafo_front_r = "Villa: Foyer lower level - Front-right"
villafo_front_l = "Villa: Foyer lower level - Front-left"
villafo_serv_ent = "Villa: Servants' entrance"
# Villa empty breakables
villafo_mid_r = "Villa: Foyer lower level - Middle-right"
# Villa 3-hit breakables
villafo_chandelier1 = "Villa: Foyer chandelier - Item 1"
villafo_chandelier2 = "Villa: Foyer chandelier - Item 2"
villafo_chandelier3 = "Villa: Foyer chandelier - Item 3"
villafo_chandelier4 = "Villa: Foyer chandelier - Item 4"
villafo_chandelier5 = "Villa: Foyer chandelier - Item 5"
# Villa living area main locations
villala_hallway_stairs = "Villa: Rose garden staircase bottom"
villala_bedroom_chairs = "Villa: Bedroom near chairs"
villala_bedroom_bed = "Villa: Bedroom near bed"
villala_vincent = "Villa: Vincent"
villala_slivingroom_table = "Villa: Mary's room table"
villala_storeroom_l = "Villa: Storeroom - Left"
villala_storeroom_r = "Villa: Storeroom - Right"
villala_storeroom_s = "Villa: Storeroom statue"
villala_diningroom_roses = "Villa: Dining room rose vase"
villala_archives_table = "Villa: Archives table"
villala_archives_rear = "Villa: Archives rear corner"
villala_llivingroom_lion = "Villa: Living room lion head"
villala_llivingroom_pot_r = "Villa: Living room - Right pot"
villala_llivingroom_pot_l = "Villa: Living room - Left pot"
villala_llivingroom_light = "Villa: Living room ceiling light"
villala_llivingroom_painting = "Villa: Living room clawed painting"
villala_exit_knight = "Villa: Maze garden exit knight"
# Villa maze main locations
villam_malus_torch = "Villa: Front maze garden - Malus start torch"
villam_malus_bush = "Villa: Front maze garden - Malus's hiding bush"
villam_frankieturf_r = "Villa: Front maze garden - Frankie's right dead-end"
villam_frankieturf_l = "Villa: Front maze garden - Frankie's left dead-end"
villam_frankieturf_ru = "Villa: Front maze garden - Frankie's right dead-end urn"
villam_fgarden_f = "Villa: Rear maze garden - Iron Thorn Fenced area - Front"
villam_fgarden_mf = "Villa: Rear maze garden - Iron Thorn Fenced area - Mid-front"
villam_fgarden_mr = "Villa: Rear maze garden - Iron Thorn Fenced area - Mid-rear"
villam_fgarden_r = "Villa: Rear maze garden - Iron Thorn Fenced area - Rear"
villam_rplatform_de = "Villa: Rear maze garden - Viewing platform dead-end"
villam_exit_de = "Villa: Rear maze garden - Past-exit dead-end"
villam_serv_path = "Villa: Servants' path small alcove"
villam_crypt_ent = "Villa: Crypt entrance"
villam_crypt_upstream = "Villa: Crypt bridge upstream"
# Villa crypt main locations
villac_ent_l = "Villa: Crypt - Left from entrance"
villac_ent_r = "Villa: Crypt - Right from entrance"
villac_wall_l = "Villa: Crypt - Left wall"
villac_wall_r = "Villa: Crypt - Right wall"
villac_coffin_r = "Villa: Crypt - Right of coffin"
# Villa sub-weapons
villala_hallway_l = "Villa: Hallway near rose garden stairs - Left"
villala_hallway_r = "Villa: Hallway near rose garden stairs - Right"
villala_slivingroom_mirror = "Villa: Mary's room corner"
villala_archives_entrance = "Villa: Archives near entrance"
villam_fplatform = "Villa: Front maze garden - Viewing platform"
villam_rplatform = "Villa: Rear maze garden - Viewing platform"
villac_coffin_l = "Villa: Crypt - Left of coffin"
# Tunnel main locations
tunnel_landing = "Tunnel: Landing point"
tunnel_landing_rc = "Tunnel: Landing point rock crusher"
tunnel_stone_alcove_l = "Tunnel: Stepping stone alcove - Left"
tunnel_twin_arrows = "Tunnel: Twin arrow signs"
tunnel_lonesome_bucket = "Tunnel: Near lonesome bucket"
tunnel_lbucket_quag = "Tunnel: Lonesome bucket poison pit"
tunnel_lbucket_albert = "Tunnel: Lonesome bucket-Albert junction"
tunnel_albert_camp = "Tunnel: Albert's campsite"
tunnel_albert_quag = "Tunnel: Albert's poison pit"
tunnel_gondola_rc_sdoor_r = "Tunnel: Gondola rock crusher sun door - Right"
tunnel_gondola_rc_sdoor_m = "Tunnel: Gondola rock crusher sun door - Middle"
tunnel_gondola_rc = "Tunnel: Gondola rock crusher"
tunnel_rgondola_station = "Tunnel: Red gondola station"
tunnel_gondola_transfer = "Tunnel: Gondola transfer point"
tunnel_corpse_bucket_quag = "Tunnel: Corpse bucket poison pit"
tunnel_corpse_bucket_mdoor_r = "Tunnel: Corpse bucket moon door - Right"
tunnel_shovel_quag_start = "Tunnel: Shovel poison pit start"
tunnel_exit_quag_start = "Tunnel: Exit door poison pit start"
tunnel_shovel_quag_end = "Tunnel: Shovel poison pit end"
tunnel_exit_quag_end = "Tunnel: Exit door poison pit end"
tunnel_shovel = "Tunnel: Shovel"
tunnel_shovel_save = "Tunnel: Shovel zone save junction"
tunnel_shovel_mdoor_l = "Tunnel: Shovel zone moon door - Left"
tunnel_shovel_sdoor_l = "Tunnel: Shovel zone sun door - Left"
tunnel_shovel_sdoor_m = "Tunnel: Shovel zone sun door - Middle"
# Tunnel 3-hit breakables
tunnel_arrows_rock1 = "Tunnel: Twin arrow signs rock - Item 1"
tunnel_arrows_rock2 = "Tunnel: Twin arrow signs rock - Item 2"
tunnel_arrows_rock3 = "Tunnel: Twin arrow signs rock - Item 3"
tunnel_arrows_rock4 = "Tunnel: Twin arrow signs rock - Item 4"
tunnel_arrows_rock5 = "Tunnel: Twin arrow signs rock - Item 5"
tunnel_bucket_quag_rock1 = "Tunnel: Lonesome bucket poison pit rock - Item 1"
tunnel_bucket_quag_rock2 = "Tunnel: Lonesome bucket poison pit rock - Item 2"
tunnel_bucket_quag_rock3 = "Tunnel: Lonesome bucket poison pit rock - Item 3"
# Tunnel sub-weapons
tunnel_stone_alcove_r = "Tunnel: Stepping stone alcove - Right"
tunnel_lbucket_mdoor_l = "Tunnel: Lonesome bucket moon door"
tunnel_gondola_rc_sdoor_l = "Tunnel: Gondola rock crusher sun door - Left"
tunnel_corpse_bucket_mdoor_l = "Tunnel: Corpse bucket moon door - Left"
tunnel_shovel_mdoor_r = "Tunnel: Shovel zone moon door - Right"
tunnel_shovel_sdoor_r = "Tunnel: Shovel zone sun door - Right"
# Underground Waterway main locations
uw_near_ent = "Underground Waterway: Near entrance corridor"
uw_across_ent = "Underground Waterway: Across from entrance"
uw_poison_parkour = "Underground Waterway: Across poison parkour ledges"
uw_waterfall_alcove = "Underground Waterway: Waterfall alcove ledge"
uw_carrie1 = "Underground Waterway: Carrie crawlspace corridor - First left"
uw_carrie2 = "Underground Waterway: Carrie crawlspace corridor - Second left"
uw_bricks_save = "Underground Waterway: Brick platforms save corridor"
uw_above_skel_ledge = "Underground Waterway: Above skeleton crusher ledge"
# Underground Waterway 3-hit breakables
uw_first_ledge1 = "Underground Waterway: First poison parkour ledge - Item 1"
uw_first_ledge2 = "Underground Waterway: First poison parkour ledge - Item 2"
uw_first_ledge3 = "Underground Waterway: First poison parkour ledge - Item 3"
uw_first_ledge4 = "Underground Waterway: First poison parkour ledge - Item 4"
uw_first_ledge5 = "Underground Waterway: First poison parkour ledge - Item 5"
uw_first_ledge6 = "Underground Waterway: First poison parkour ledge - Item 6"
uw_in_skel_ledge1 = "Underground Waterway: Inside skeleton crusher ledge - Item 1"
uw_in_skel_ledge2 = "Underground Waterway: Inside skeleton crusher ledge - Item 2"
uw_in_skel_ledge3 = "Underground Waterway: Inside skeleton crusher ledge - Item 3"
# Castle Center basement main locations
ccb_skel_hallway_ent = "Castle Center: Entrance hallway"
ccb_skel_hallway_jun = "Castle Center: Basement hallway junction"
ccb_skel_hallway_tc = "Castle Center: Torture chamber hallway"
ccb_behemoth_l_ff = "Castle Center: Behemoth arena - Left far-front torch"
ccb_behemoth_l_mf = "Castle Center: Behemoth arena - Left mid-front torch"
ccb_behemoth_l_mr = "Castle Center: Behemoth arena - Left mid-rear torch"
ccb_behemoth_l_fr = "Castle Center: Behemoth arena - Left far-rear torch"
ccb_behemoth_r_ff = "Castle Center: Behemoth arena - Right far-front torch"
ccb_behemoth_r_mf = "Castle Center: Behemoth arena - Right mid-front torch"
ccb_behemoth_r_mr = "Castle Center: Behemoth arena - Right mid-rear torch"
ccb_behemoth_r_fr = "Castle Center: Behemoth arena - Right far-rear torch"
ccb_mandrag_shelf_l = "Castle Center: Mandragora shelf - Left"
ccb_mandrag_shelf_r = "Castle Center: Mandragora shelf - Right"
ccb_torture_rack = "Castle Center: Torture chamber instrument rack"
ccb_torture_rafters = "Castle Center: Torture chamber rafters"
# Castle Center elevator room main locations
ccelv_near_machine = "Castle Center: Near elevator room machine"
ccelv_atop_machine = "Castle Center: Atop elevator room machine"
ccelv_pipes = "Castle Center: Elevator pipe device"
ccelv_staircase = "Castle Center: Elevator room staircase"
# Castle Center factory floor main locations
ccff_redcarpet_knight = "Castle Center: Red carpet hall knight"
ccff_gears_side = "Castle Center: Gear room side"
ccff_gears_mid = "Castle Center: Gear room center"
ccff_gears_corner = "Castle Center: Gear room corner"
ccff_lizard_knight = "Castle Center: Lizard locker knight"
ccff_lizard_pit = "Castle Center: Lizard locker room near pit"
ccff_lizard_corner = "Castle Center: Lizard locker room corner"
# Castle Center lizard lab main locations
ccll_brokenstairs_floor = "Castle Center: Broken staircase floor"
ccll_brokenstairs_knight = "Castle Center: Broken staircase knight"
ccll_brokenstairs_save = "Castle Center: Above broken staircase savepoint"
ccll_glassknight_l = "Castle Center: Stained Glass Knight room - Left"
ccll_glassknight_r = "Castle Center: Stained Glass Knight room - Right"
ccll_butlers_door = "Castle Center: Butler bros. room near door"
ccll_butlers_side = "Castle Center: Butler bros. room inner"
ccll_cwhall_butlerflames_past = "Castle Center: Past butler room flamethrowers"
ccll_cwhall_flamethrower = "Castle Center: Inside cracked wall hallway flamethrower"
ccll_cwhall_cwflames = "Castle Center: Past upper cracked wall flamethrowers"
ccll_cwhall_wall = "Castle Center: Inside upper cracked wall"
ccll_heinrich = "Castle Center: Heinrich Meyer"
# Castle Center library main locations
ccl_bookcase = "Castle Center: Library bookshelf"
# Castle Center invention area main locations
ccia_nitro_crates = "Castle Center: Nitro room crates"
ccia_nitro_shelf_h = "Castle Center: Magical Nitro shelf - Heinrich side"
ccia_nitro_shelf_i = "Castle Center: Magical Nitro shelf - Invention side"
ccia_nitrohall_torch = "Castle Center: Past nitro room flamethrowers"
ccia_nitrohall_flamethrower = "Castle Center: Inside nitro hallway flamethrower"
ccia_inventions_crusher = "Castle Center: Invention room spike crusher door"
ccia_inventions_maids = "Castle Center: Invention room maid sisters door"
ccia_inventions_round = "Castle Center: Invention room round machine"
ccia_inventions_famicart = "Castle Center: Invention room giant Famicart"
ccia_inventions_zeppelin = "Castle Center: Invention room zeppelin"
ccia_maids_outer = "Castle Center: Maid sisters room outer table"
ccia_maids_inner = "Castle Center: Maid sisters room inner table"
ccia_maids_vase = "Castle Center: Maid sisters room vase"
ccia_stairs_knight = "Castle Center: Hell Knight landing corner knight"
# Castle Center sub-weapons
ccb_skel_hallway_ba = "Castle Center: Behemoth arena hallway"
ccelv_switch = "Castle Center: Near elevator switch"
ccff_lizard_near_knight = "Castle Center: Near lizard locker knight"
# Castle Center lizard lockers
ccff_lizard_locker_nfr = "Castle Center: Far-right near-side lizard locker"
ccff_lizard_locker_nmr = "Castle Center: Mid-right near-side lizard locker"
ccff_lizard_locker_nml = "Castle Center: Mid-left near-side lizard locker"
ccff_lizard_locker_nfl = "Castle Center: Far-left near-side lizard locker"
ccff_lizard_locker_fl = "Castle Center: Left far-side lizard locker"
ccff_lizard_locker_fr = "Castle Center: Right far-side lizard locker"
# Castle Center 3-hit breakables
ccb_behemoth_crate1 = "Castle Center: Behemoth arena crate - Item 1"
ccb_behemoth_crate2 = "Castle Center: Behemoth arena crate - Item 2"
ccb_behemoth_crate3 = "Castle Center: Behemoth arena crate - Item 3"
ccb_behemoth_crate4 = "Castle Center: Behemoth arena crate - Item 4"
ccb_behemoth_crate5 = "Castle Center: Behemoth arena crate - Item 5"
ccelv_stand1 = "Castle Center: Elevator room unoccupied statue stand - Item 1"
ccelv_stand2 = "Castle Center: Elevator room unoccupied statue stand - Item 2"
ccelv_stand3 = "Castle Center: Elevator room unoccupied statue stand - Item 3"
ccff_lizard_slab1 = "Castle Center: Lizard locker room slab - Item 1"
ccff_lizard_slab2 = "Castle Center: Lizard locker room slab - Item 2"
ccff_lizard_slab3 = "Castle Center: Lizard locker room slab - Item 3"
ccff_lizard_slab4 = "Castle Center: Lizard locker room slab - Item 4"
# Duel Tower main locations
dt_stones_start = "Duel Tower: Stepping stone path start"
dt_werebull_arena = "Duel Tower: Above Were-bull arena"
dt_ibridge_l = "Duel Tower: Invisible bridge balcony - Left"
dt_ibridge_r = "Duel Tower: Invisible bridge balcony - Right"
# Duel Tower sub-weapons
dt_stones_end = "Duel Tower: Stepping stone path end"
# Tower of Execution main locations
toe_midsavespikes_r = "Tower of Execution: Past mid-savepoint spikes - Right"
toe_midsavespikes_l = "Tower of Execution: Past mid-savepoint spikes - Left"
toe_elec_grate = "Tower of Execution: Electric grate ledge"
toe_ibridge = "Tower of Execution: Invisible bridge ledge"
toe_top = "Tower of Execution: Guillotine tower top level"
toe_keygate_l = "Tower of Execution: Key gate alcove - Left"
# Tower of Execution 3-hit breakables
toe_ledge1 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 1"
toe_ledge2 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 2"
toe_ledge3 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 3"
toe_ledge4 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 4"
toe_ledge5 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 5"
# Tower of Execution sub-weapons
toe_keygate_r = "Tower of Execution: Key gate alcove - Right"
# Tower of Science main locations
tosci_elevator = "Tower of Science: Elevator hallway"
tosci_plain_sr = "Tower of Science: Plain sight side room"
tosci_stairs_sr = "Tower of Science: Staircase side room"
tosci_three_door_hall = "Tower of Science: Pick-a-door hallway locked middle room"
tosci_ibridge_t = "Tower of Science: Invisible bridge platform torch"
tosci_conveyor_sr = "Tower of Science: Spiky conveyor side room"
tosci_exit = "Tower of Science: Exit hallway"
tosci_key3_r = "Tower of Science: Locked Key3 room - Right"
tosci_key3_l = "Tower of Science: Locked Key3 room - Left"
# Tower of Science 3-hit breakables
tosci_ibridge_b1 = "Tower of Science: Invisible bridge platform crate - Item 1"
tosci_ibridge_b2 = "Tower of Science: Invisible bridge platform crate - Item 2"
tosci_ibridge_b3 = "Tower of Science: Invisible bridge platform crate - Item 3"
tosci_ibridge_b4 = "Tower of Science: Invisible bridge platform crate - Item 4"
tosci_ibridge_b5 = "Tower of Science: Invisible bridge platform crate - Item 5"
tosci_ibridge_b6 = "Tower of Science: Invisible bridge platform crate - Item 6"
# Tower of Science sub-weapons
tosci_key3_m = "Tower of Science: Locked Key3 room - Middle"
# Tower of Sorcery main locations
tosor_stained_tower = "Tower of Sorcery: Stained glass tower"
tosor_savepoint = "Tower of Sorcery: Mid-savepoint platform"
tosor_trickshot = "Tower of Sorcery: Trick shot from mid-savepoint platform"
tosor_yellow_bubble = "Tower of Sorcery: Above yellow bubble"
tosor_blue_platforms = "Tower of Sorcery: Above tiny blue platforms start"
tosor_side_isle = "Tower of Sorcery: Lone red platform side island"
tosor_ibridge = "Tower of Sorcery: Invisible bridge platform"
# Room of Clocks main locations
roc_ent_l = "Room of Clocks: Left from entrance hallway"
roc_cont_r = "Room of Clocks: Right of Contract"
roc_ent_r = "Room of Clocks: Right from entrance hallway"
# Room of Clocks sub-weapons
roc_elev_l = "Room of Clocks: Left of elevator hallway"
roc_elev_r = "Room of Clocks: Right of elevator hallway"
# Room of Clocks empty breakables
roc_cont_l = "Room of Clocks: Left of Contract"
roc_exit = "Room of Clocks: Left of exit"
# Clock Tower main locations
ct_gearclimb_corner = "Clock Tower: Gear climb room corner"
ct_gearclimb_side = "Clock Tower: Gear climb room side"
ct_bp_chasm_fl = "Clock Tower: Bone Pillar chasm room - Front-left"
ct_bp_chasm_fr = "Clock Tower: Bone Pillar chasm room - Front-right"
ct_bp_chasm_k = "Clock Tower: Bone Pillar chasm room key alcove"
ct_finalroom_platform = "Clock Tower: Final room key ledge"
# Clock Tower 3-hit breakables
ct_gearclimb_battery_slab1 = "Clock Tower: Gear climb room beneath battery slab - Item 1"
ct_gearclimb_battery_slab2 = "Clock Tower: Gear climb room beneath battery slab - Item 2"
ct_gearclimb_battery_slab3 = "Clock Tower: Gear climb room beneath battery slab - Item 3"
ct_gearclimb_door_slab1 = "Clock Tower: Gear climb room beneath door slab - Item 1"
ct_gearclimb_door_slab2 = "Clock Tower: Gear climb room beneath door slab - Item 2"
ct_gearclimb_door_slab3 = "Clock Tower: Gear climb room beneath door slab - Item 3"
ct_finalroom_door_slab1 = "Clock Tower: Final room entrance slab - Item 1"
ct_finalroom_door_slab2 = "Clock Tower: Final room entrance slab - Item 2"
ct_finalroom_renon_slab1 = "Clock Tower: Renon's final offers slab - Item 1"
ct_finalroom_renon_slab2 = "Clock Tower: Renon's final offers slab - Item 2"
ct_finalroom_renon_slab3 = "Clock Tower: Renon's final offers slab - Item 3"
ct_finalroom_renon_slab4 = "Clock Tower: Renon's final offers slab - Item 4"
ct_finalroom_renon_slab5 = "Clock Tower: Renon's final offers slab - Item 5"
ct_finalroom_renon_slab6 = "Clock Tower: Renon's final offers slab - Item 6"
ct_finalroom_renon_slab7 = "Clock Tower: Renon's final offers slab - Item 7"
ct_finalroom_renon_slab8 = "Clock Tower: Renon's final offers slab - Item 8"
# Clock Tower sub-weapons
ct_bp_chasm_rl = "Clock Tower: Bone Pillar chasm room - Rear-left"
ct_finalroom_fr = "Clock Tower: Final room floor - front-right"
ct_finalroom_fl = "Clock Tower: Final room floor - front-left"
ct_finalroom_rr = "Clock Tower: Final room floor - rear-right"
ct_finalroom_rl = "Clock Tower: Final room floor - rear-left"
# Castle Keep main locations
ck_flame_l = "Castle Keep: Left Dracula door flame"
ck_flame_r = "Castle Keep: Right Dracula door flame"
ck_behind_drac = "Castle Keep: Behind Dracula's chamber"
ck_cube = "Castle Keep: Dracula's floating cube"
# Renon's shop locations
renon1 = "Renon's shop: Roast Chicken purchase"
renon2 = "Renon's shop: Roast Beef purchase"
renon3 = "Renon's shop: Healing Kit purchase"
renon4 = "Renon's shop: Purifying purchase"
renon5 = "Renon's shop: Cure Ampoule purchase"
renon6 = "Renon's shop: Sun Card purchase"
renon7 = "Renon's shop: Moon Card purchase"
# Events
forest_boss_one = "Forest of Silence: King Skeleton 1"
forest_boss_two = "Forest of Silence: Were-tiger"
forest_boss_three = "Forest of Silence: King Skeleton 2"
cw_boss = "Castle Wall: Bone Dragons"
villa_boss_one = "Villa: J. A. Oldrey"
villa_boss_two = "Villa: Undead Maiden"
uw_boss = "Underground Waterway: Lizard-man trio"
cc_boss_one = "Castle Center: Behemoth"
cc_boss_two = "Castle Center: Rosa/Camilla"
dt_boss_one = "Duel Tower: Were-jaguar"
dt_boss_two = "Duel Tower: Werewolf"
dt_boss_three = "Duel Tower: Were-bull"
dt_boss_four = "Duel Tower: Were-tiger"
roc_boss = "Room of Clocks: Death/Actrise"
ck_boss_one = "Castle Keep: Renon"
ck_boss_two = "Castle Keep: Vincent"
cc_behind_the_seal = "Castle Center: Behind the seal"
the_end = "Dracula"