99 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
import typing
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import unittest
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from argparse import Namespace
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from test.general import gen_steps
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from BaseClasses import MultiWorld, Item
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from worlds import AutoWorld
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from worlds.AutoWorld import call_all
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class WorldTestBase(unittest.TestCase):
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    options: typing.Dict[str, typing.Any] = {}
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    multiworld: MultiWorld
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    game: typing.ClassVar[str]  # define game name in subclass, example "Secret of Evermore"
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    auto_construct: typing.ClassVar[bool] = True
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    """ automatically set up a world for each test in this class """
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    def setUp(self) -> None:
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        if self.auto_construct:
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            self.world_setup()
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    def world_setup(self, seed: typing.Optional[int] = None) -> None:
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        if not hasattr(self, "game"):
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            raise NotImplementedError("didn't define game name")
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        self.multiworld = MultiWorld(1)
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        self.multiworld.game[1] = self.game
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        self.multiworld.player_name = {1: "Tester"}
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        self.multiworld.set_seed(seed)
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        args = Namespace()
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        for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].option_definitions.items():
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            setattr(args, name, {
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                1: option.from_any(self.options.get(name, getattr(option, "default")))
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            })
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        self.multiworld.set_options(args)
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        self.multiworld.set_default_common_options()
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        for step in gen_steps:
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            call_all(self.multiworld, step)
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    def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]) -> None:
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        if isinstance(item_names, str):
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            item_names = (item_names,)
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        for item in self.multiworld.get_items():
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            if item.name not in item_names:
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                self.multiworld.state.collect(item)
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    def get_item_by_name(self, item_name: str) -> Item:
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        for item in self.multiworld.get_items():
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            if item.name == item_name:
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                return item
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        raise ValueError("No such item")
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    def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
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        if isinstance(item_names, str):
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            item_names = (item_names,)
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        return [item for item in self.multiworld.itempool if item.name in item_names]
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    def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
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        """ collect all of the items in the item pool that have the given names """
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        items = self.get_items_by_name(item_names)
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        self.collect(items)
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        return items
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    def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
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        if isinstance(items, Item):
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            items = (items,)
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        for item in items:
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            self.multiworld.state.collect(item)
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    def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
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        if isinstance(items, Item):
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            items = (items,)
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        for item in items:
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            if item.location and item.location.event and item.location in self.multiworld.state.events:
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                self.multiworld.state.events.remove(item.location)
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            self.multiworld.state.remove(item)
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    def can_reach_location(self, location: str) -> bool:
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        return self.multiworld.state.can_reach(location, "Location", 1)
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    def count(self, item_name: str) -> int:
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        return self.multiworld.state.count(item_name, 1)
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    def assertAccessDependency(self,
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                               locations: typing.List[str],
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                               possible_items: typing.Iterable[typing.Iterable[str]]) -> None:
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        all_items = [item_name for item_names in possible_items for item_name in item_names]
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        self.collect_all_but(all_items)
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        for location in self.multiworld.get_locations():
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            self.assertEqual(self.multiworld.state.can_reach(location), location.name not in locations)
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        for item_names in possible_items:
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            items = self.collect_by_name(item_names)
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            for location in locations:
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                self.assertTrue(self.can_reach_location(location))
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            self.remove(items)
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    def assertBeatable(self, beatable: bool):
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        self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable)
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