204 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			204 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			Python
		
	
	
	
| from collections import deque
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| import logging
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| 
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| from .SaveContext import SaveContext
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| 
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| from BaseClasses import CollectionState
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| from worlds.generic.Rules import set_rule, add_rule, add_item_rule, forbid_item, item_in_locations
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| from ..AutoWorld import LogicMixin
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| 
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| 
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| class OOTLogic(LogicMixin):
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| 
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|     def _oot_has_stones(self, count, player): 
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|         return self.has_group("stones", player, count)
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| 
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|     def _oot_has_medallions(self, count, player): 
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|         return self.has_group("medallions", player, count)
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| 
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|     def _oot_has_dungeon_rewards(self, count, player): 
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|         return self.has_group("rewards", player, count)
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| 
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|     def _oot_has_bottle(self, player): 
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|         return self.has_group("bottles", player)
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| 
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|     # Used for fall damage and other situations where damage is unavoidable
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|     def _oot_can_live_dmg(self, player, hearts):
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|         mult = self.world.worlds[player].damage_multiplier
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|         if hearts*4 >= 3:
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|             return mult != 'ohko' and mult != 'quadruple'
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|         elif hearts*4 < 3:
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|             return mult != 'ohko'
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|         else:
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|             return True
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| 
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|     # This function operates by assuming different behavior based on the "level of recursion", handled manually. 
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|     # If it's called while self.age[player] is None, then it will set the age variable and then attempt to reach the region. 
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|     # If self.age[player] is not None, then it will compare it to the 'age' parameter, and return True iff they are equal. 
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|     #   This lets us fake the OOT accessibility check that cares about age. Unfortunately it's still tied to the ground region. 
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|     def _oot_reach_as_age(self, regionname, age, player): 
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|         if self.age[player] is None: 
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|             self.age[player] = age
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|             can_reach = self.world.get_region(regionname, player).can_reach(self)
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|             self.age[player] = None
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|             return can_reach
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|         return self.age[player] == age
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| 
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|     # Store the age before calling this!
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|     def _oot_update_age_reachable_regions(self, player): 
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|         self.stale[player] = False
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|         for age in ['child', 'adult']: 
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|             self.age[player] = age
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|             rrp = getattr(self, f'{age}_reachable_regions')[player]
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|             bc = getattr(self, f'{age}_blocked_connections')[player]
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|             queue = deque(getattr(self, f'{age}_blocked_connections')[player])
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|             start = self.world.get_region('Menu', player)
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| 
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|             # init on first call - this can't be done on construction since the regions don't exist yet
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|             if not start in rrp:
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|                 rrp.add(start)
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|                 bc.update(start.exits)
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|                 queue.extend(start.exits)
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| 
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|             # run BFS on all connections, and keep track of those blocked by missing items
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|             while queue:
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|                 connection = queue.popleft()
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|                 new_region = connection.connected_region
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|                 if new_region in rrp:
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|                     bc.remove(connection)
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|                 elif connection.can_reach(self):
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|                     rrp.add(new_region)
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|                     bc.remove(connection)
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|                     bc.update(new_region.exits)
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|                     queue.extend(new_region.exits)
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|                     self.path[new_region] = (new_region.name, self.path.get(connection, None))
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| 
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| 
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| def set_rules(ootworld):
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|     logger = logging.getLogger('')
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| 
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|     world = ootworld.world
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|     player = ootworld.player
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| 
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|     if ootworld.logic_rules != 'no_logic': 
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|         if ootworld.triforce_hunt: 
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|             world.completion_condition[player] = lambda state: state.has('Triforce Piece', player, ootworld.triforce_goal)
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|         else: 
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|             world.completion_condition[player] = lambda state: state.has('Triforce', player)
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| 
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|     # ganon can only carry triforce
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|     world.get_location('Ganon', player).item_rule = lambda item: item.name == 'Triforce'
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| 
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|     # is_child = ootworld.parser.parse_rule('is_child')
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|     # guarantee_hint = ootworld.parser.parse_rule('guarantee_hint')
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| 
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|     for location in ootworld.get_locations():
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|         if ootworld.shuffle_song_items == 'song':
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|             if location.type == 'Song':
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|                 # must be a song, or there are songs in starting items; then it can be anything
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|                 add_item_rule(location, lambda item: 
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|                     (ootworld.starting_songs and item.type != 'Song')
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|                     or (item.type == 'Song' and item.player == location.player))
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|             else:
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|                 add_item_rule(location, lambda item: item.type != 'Song')
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| 
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|         if location.type == 'Shop':
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|             if location.name in ootworld.shop_prices:
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|                 add_item_rule(location, lambda item: item.type != 'Shop')
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|                 location.price = ootworld.shop_prices[location.name]
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|                 add_rule(location, create_shop_rule(location, ootworld.parser))
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|             else:
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|                 add_item_rule(location, lambda item: item.type == 'Shop' and item.player == location.player)
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|         elif 'Deku Scrub' in location.name:
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|             add_rule(location, create_shop_rule(location, ootworld.parser))
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|         else:
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|             add_item_rule(location, lambda item: item.type != 'Shop')
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| 
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|         if ootworld.skip_child_zelda and location.name == 'Song from Impa':
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|             limit_to_itemset(location, SaveContext.giveable_items)
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|             add_item_rule(location, lambda item: item.player == location.player)
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| 
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|         if location.name == 'Forest Temple MQ First Room Chest' and ootworld.shuffle_bosskeys == 'dungeon' and ootworld.shuffle_smallkeys == 'dungeon' and ootworld.tokensanity == 'off':
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|             # This location needs to be a small key. Make sure the boss key isn't placed here.
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|             forbid_item(location, 'Boss Key (Forest Temple)', ootworld.player)
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| 
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|         # TODO: re-add hints once they are working
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|         # if location.type == 'HintStone' and ootworld.hints == 'mask':
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|         #     location.add_rule(is_child)
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| 
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|         # if location.name in ootworld.always_hints:
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|             # location.add_rule(guarantee_hint)
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| 
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| 
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| def create_shop_rule(location, parser):
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|     def required_wallets(price):
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|         if price > 500:
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|             return 3
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|         if price > 200:
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|             return 2
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|         if price > 99:
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|             return 1
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|         return 0
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|     return parser.parse_rule('(Progressive_Wallet, %d)' % required_wallets(location.price))
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| 
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| 
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| def limit_to_itemset(location, itemset):
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|     old_rule = location.item_rule
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|     location.item_rule = lambda item: item.name in itemset and old_rule(item)
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| 
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| 
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| # This function should be run once after the shop items are placed in the world.
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| # It should be run before other items are placed in the world so that logic has
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| # the correct checks for them. This is safe to do since every shop is still
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| # accessible when all items are obtained and every shop item is not.
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| # This function should also be called when a world is copied if the original world
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| # had called this function because the world.copy does not copy the rules
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| def set_shop_rules(ootworld):
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|     found_bombchus = ootworld.parser.parse_rule('found_bombchus')
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|     wallet = ootworld.parser.parse_rule('Progressive_Wallet')
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|     wallet2 = ootworld.parser.parse_rule('(Progressive_Wallet, 2)')
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|     for location in ootworld.world.get_filled_locations():
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|         if location.player == ootworld.player and location.item.type == 'Shop':
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|             # Add wallet requirements
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|             if location.item.name in ['Buy Arrows (50)', 'Buy Fish', 'Buy Goron Tunic', 'Buy Bombchu (20)', 'Buy Bombs (30)']:
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|                 add_rule(location, wallet)
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|             elif location.item.name in ['Buy Zora Tunic', 'Buy Blue Fire']:
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|                 add_rule(location, wallet2)
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| 
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|             # Add adult only checks
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|             if location.item.name in ['Buy Goron Tunic', 'Buy Zora Tunic']:
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|                 is_adult = ootworld.parser.parse_rule('is_adult', location)
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|                 add_rule(location, is_adult)
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| 
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|             # Add item prerequisite checks
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|             if location.item.name in ['Buy Blue Fire',
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|                                       'Buy Blue Potion',
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|                                       'Buy Bottle Bug',
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|                                       'Buy Fish',
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|                                       'Buy Green Potion',
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|                                       'Buy Poe',
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|                                       'Buy Red Potion [30]',
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|                                       'Buy Red Potion [40]',
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|                                       'Buy Red Potion [50]',
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|                                       'Buy Fairy\'s Spirit']:
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|                 add_rule(location, lambda state: CollectionState._oot_has_bottle(state, ootworld.player))
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|             if location.item.name in ['Buy Bombchu (10)', 'Buy Bombchu (20)', 'Buy Bombchu (5)']:
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|                 add_rule(location, found_bombchus)
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| 
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| 
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| # This function should be ran once after setting up entrances and before placing items
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| # The goal is to automatically set item rules based on age requirements in case entrances were shuffled
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| def set_entrances_based_rules(ootworld):
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| 
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|     if ootworld.world.accessibility == 'beatable': 
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|         return
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| 
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|     all_state = ootworld.state_with_items(ootworld.itempool)
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| 
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|     for location in ootworld.get_locations():
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|         # If a shop is not reachable as adult, it can't have Goron Tunic or Zora Tunic as child can't buy these
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|         if location.type == 'Shop' and not all_state._oot_reach_as_age(location.parent_region.name, 'adult', ootworld.player):
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|             forbid_item(location, 'Buy Goron Tunic', ootworld.player)
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|             forbid_item(location, 'Buy Zora Tunic', ootworld.player)
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| 
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