Archipelago/worlds/stardew_valley
Jérémie Bolduc 14f5f0127e
Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002)
* fix vanilla tool fishing rod requiring metal bars
fix vanilla skill requiring previous level (it's always the same rule or more restrictive)

* add test to ensure fishing rod need fish shop

* fishing rod should be indexed from 0 like a mentally sane person would do.

* fishing rod 0 isn't real, but it definitely can hurt you.

* reeeeeeeee
2024-03-28 09:42:35 +01:00
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bundles
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data Stardew Valley: Fix generation fail with SVE and entrance rando when Wizard Tower is in place of Sprite Spring (#2970) 2024-03-28 09:27:49 +01:00
docs Stardew valley: Game version documentation (#2990) 2024-03-26 11:40:58 -05:00
logic Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002) 2024-03-28 09:42:35 +01:00
mods
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scripts
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stardew_rule
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strings
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test Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002) 2024-03-28 09:42:35 +01:00
__init__.py
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early_items.py
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items.py
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locations.py
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options.py Stardew valley: Game version documentation (#2990) 2024-03-26 11:40:58 -05:00
presets.py
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region_classes.py
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regions.py
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requirements.txt
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rules.py
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