46 lines
1.6 KiB
Python
46 lines
1.6 KiB
Python
import functools
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import logging
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import os
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import sys
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import websockets
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from WebHost import LOGS_FOLDER, multidata_folder
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def run_server_process(multidata: str):
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async def main():
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logging.basicConfig(format='[%(asctime)s] %(message)s',
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level=logging.INFO,
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filename=os.path.join(LOGS_FOLDER, multidata + ".txt"))
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ctx = Context("", 0, "", 1, 1000,
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True, "enabled", "goal", 0)
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ctx.load(os.path.join(multidata_folder, multidata), True)
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ctx.auto_shutdown = 24 * 60 * 60 # 24 hours
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ctx.init_save()
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ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
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ping_interval=None)
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await ctx.server
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for wssocket in ctx.server.ws_server.sockets:
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socketname = wssocket.getsockname()
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if wssocket.family == socket.AF_INET6:
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logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
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elif wssocket.family == socket.AF_INET:
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logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
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ctx.auto_shutdown = 6 * 60
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ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
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while ctx.running:
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await asyncio.sleep(1)
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await ctx.shutdown_task
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logging.info("Shutting down")
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import asyncio
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if ".." not in sys.path:
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sys.path.append("..")
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from MultiServer import Context, server, auto_shutdown
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from Utils import get_public_ipv4, get_public_ipv6
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import socket
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asyncio.run(main())
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