Archipelago/WebHost/customserver.py

46 lines
1.6 KiB
Python

import functools
import logging
import os
import sys
import websockets
from WebHost import LOGS_FOLDER, multidata_folder
def run_server_process(multidata: str):
async def main():
logging.basicConfig(format='[%(asctime)s] %(message)s',
level=logging.INFO,
filename=os.path.join(LOGS_FOLDER, multidata + ".txt"))
ctx = Context("", 0, "", 1, 1000,
True, "enabled", "goal", 0)
ctx.load(os.path.join(multidata_folder, multidata), True)
ctx.auto_shutdown = 24 * 60 * 60 # 24 hours
ctx.init_save()
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
ping_interval=None)
await ctx.server
for wssocket in ctx.server.ws_server.sockets:
socketname = wssocket.getsockname()
if wssocket.family == socket.AF_INET6:
logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
elif wssocket.family == socket.AF_INET:
logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
ctx.auto_shutdown = 6 * 60
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
while ctx.running:
await asyncio.sleep(1)
await ctx.shutdown_task
logging.info("Shutting down")
import asyncio
if ".." not in sys.path:
sys.path.append("..")
from MultiServer import Context, server, auto_shutdown
from Utils import get_public_ipv4, get_public_ipv6
import socket
asyncio.run(main())